People always bring up Shenmue when they complain about QTEs but I think Shenmue is one of the only games I played where QTEs seemed natural and didn't interrupt the flow.
People always bring up Shenmue when they complain about QTEs but I think Shenmue is one of the only games I played where QTEs seemed natural and didn't interrupt the flow.
Maybe not if they are rich and they get to have an exclusive dinner party with the games director...(well maybe CoD and Ac directors aren't the best examples, but what about some charismatic auteurs like Kojima or Itagaki or Michel Ancel or the likes...
I always thought if it was low budget, I wouldnt even mind them using the old engine and doing it on that. Not that that seems to be happening. UE4 should be great, but hope it still has the graphical attention to detail and design control of the first two.
Not to mention the double as fighting tutorials because they use the correct QTE's for the moves you actually perform in fighting mode. I believe this apply to individual buttons from punches and kicks.
People always bring up Shenmue when they complain about QTEs but I think Shenmue is one of the only games I played where QTEs seemed natural and didn't interrupt the flow.
As people have said before, Shenmue coined the term QTE, though earlier released games (especially SEGA's Die Hard Arcade) have used it. They also used it as a selling point for the game.
As people have said before, Shenmue coined the term QTE, though earlier released games (especially SEGA's Die Hard Arcade) have used it. They also used it as a selling point for the game.
Well Shenmue evolved QTEs in ways I don't even think other games have used them. The whole 1 miss = failure thing was tossed and you simply had branching paths, which was awesome. And the epic chase up the building in Kowloon....oh man, I'm itching to go back and play those games...holding out on some outside chance we get a rerelease soon.
People always bring up Shenmue when they complain about QTEs but I think Shenmue is one of the only games I played where QTEs seemed natural and didn't interrupt the flow.
Shenmue's QTEs made sense with both context and timing. If you needed to jump, the button was pretty consistent to match the action that you needed to do. Other devs that put it in just made it a random button most times and sometimes made it completely meaningless. Can't recall any examples lately but there were times I felt like I was pressing buttons during a cutscene just for the sake of pushing buttons, if that makes sense.
Understatement of a lifetime. Shenmue was so radically far ahead of anything else at the time. A true visionary.
Shenmue is one of the most ambitious, forward thinking, revolutionary titles ever made. It has had an enormous influence on everything that has come out since. Modern gaming owes its roots to Shenmue.