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Shogun Warrior DS looks sweet

Monk

Banned
http://media.ds.ign.com/media/737/737298/vids_1.html

http://www.gamespot.com/ds/strategy/shogunwarriorthelostarmy/media.html


Back when we first got our hands on the Nintendo DS, we quickly realized that the system's unique touch-screen interface would be perfect for a portable real-time strategy game. So we were thrilled to get to see Shogun Warrior: Real Time Conflict at Namco's pre-E3 event, since it seems like exactly the sort of game that could only be possible on Nintendo's handheld gaming system. In development at UK-based Box Clever, the game will let you assume the role of one of two bitter brothers fighting to take control over a divided Japan. A strategic Risk-style overview map, tactical battles between diverse samurai armies, as well as minigames featuring castle sieges, duels, sea battles, and more should give Shogun Warrior a good amount of variety. And two different characters and four-player multiplayer support should ensure that Shogun Warrior has plenty of lasting value, too.

What we played of Shogun Warrior was really early and didn't provide us with a good feel for how the game would eventually be. Still, we were able to get the gist of the controls, as well as an impression of how the game will eventually look and how the action will pan out. One of the nice things about Shogun Warrior's presentation is how it makes use of both screens. It's one of the first DS titles we've seen that cranks out 3D graphics on both screens simultaneously, pretty much at all times. The tactical battles we saw and tried already featured what looked like a good couple of dozen units clashing weapons onscreen. And the minigames, many of which featured up-close-and-personal action, looked pretty good, too. The touch screen offered an intuitive interface that felt a lot like a mouse-driven computer RTS game. We were able to select and move troops around, and also guide our armies on the strategic map.
http://www.gamespot.com/ds/strategy/shogunwarriorthelostarmy/preview_6124380.html


I cant help but be interested in this game, what the hell happened the post E3 reports on the game that IGN and GS said they would have?
 
I'll wait for the reviews to come in first.

There were some comments about it being a bit slow based on early preview footage, but then again, stategy games can be slow and still be very enjoyable.

Jabs against the DS aside, mainly graphics etc., I think strategy games on the DS are a match made in heaven. Europa Universalis 2 is coming to the DS as well, so that should be great fun.
 
This is why I'm so angry that AoE is going to be turn-based. It could have really been something that couldn't be done well on another handheld, but instead they turned it into something that could've been done on the GBA.
 
Shogun Warrior looks cool, and I dig the concept, but the animation so far has been terrible. Hopefully that gets fixed up a bit.
 
Yeah I watch watching the Gamespot streaming videos and noticed the animation need polish.

But the level of detail was pretty good. When the camera zoomed in, you could see the individual units in their Samurai dress, even the hilt of the sword could be seen.

As for an RTS AoE II, the number of units in the PC version would be prohibitive on the DS's resources. I guess they could do it C&C style with lots of tiny sprite units that you can lasso around. But I'll have to wait and see on that as well.

AoE as a TBS game might be good.
 
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