XiaNaphryz
LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
Platform: iOS (Universal)
System Requirements: iOS 5.1 or later, supports iPhone 4, iPhone 4S, iPhone 5, iPad 2, iPad (3rd generation), iPad (4th generation), iPad mini
Genre: Turn-Based Strategy Simulation
Developer: Firaxis Games/2K Games
Download size: 189 MB
Release Date: Should be out now in all territories!
Supported Languages: English, Italian, German, Spanish, French
Game Center support: Achievements (52 total), Leaderboards
This is the first game project since Sid Meier's Gettysburg that Sid Meier has spent most of his time actively contributing as both lead designer and as a programmer.
The game is a turn based simulation of WWI-era dogfighting - you maneuver your planes around the grid through the available move options based on position, the last move the plane had taken, altitude, etc. You'll automatically fire on an enemy when in range, and can cause more damage if you're approaching a target from behind.
As pilots gain experience they learn more advanced maneuvers and can gain upgrades to their aircraft. As you progress through the campaigns, you get new pilots and planes for future missions.
More gameplay info posted by Sid Meier on the 2K Games Ace Patrol forum:
What is the gameplay like?
Again, thanks to the Pocket Tactics forum for this discussion:
Q) Well...let me ask you a bit about the gameplay. From the screen shots, I surmise that the game allows you to choose which maneuvers you want each of your planes to make; the objective, of course, being to get into a side or tailing position so you can shoot down the opponents. Is that right?
A) Mostly. You do get to choose what maneuvers you want each plane to make, and you can choose to move your planes in any order during your turn. Each pilot has a set of maneuvers they know (everyone starts with basic skills, then upgraded pilots learn more maneuvers as they gain kills), but the current state of your plane (banked, altitude, speed, etc.) will also limit what maneuvers you can make that turn.
Early on, you definitely want to get on your opponents' sides or tails. You can shoot from the front, but you do more damage from more favourable positions, and of course they can't shoot at you if you're behind them unless they have a tail gunner (which some planes do).
Later, however, some opponents have skills like the Immelmann (which you can learn, too) which allow them to flip their plane around during a single turn--and shoot while they're doing it. These ace maneuvers can be devastating, so sometimes you want to make fly-bys from the side rather than trying to hang on their tails the whole time. This is where the game gets really challenging, because now you need to take your opponents' skills into account and plan ahead for them. Often, it only takes one bad move to turn advantage into disaster.
Q) Does the game take any other factors into account (e.g., altitude)? It doesn't look like it from the screenshots, but I'm not sure. If not, is the game mostly about trying to get into firing position? Any other objectives such as bombing?
A) Altitude not only matters, it's critical. If you look closely at the first screenshot you'll see a line with dots underneath each plane. The dots tell you how high each plane is. In general, being higher lets you do things like dive (and move an extra hex) or make more sophisticated maneuvers (can't do them when you're too low). Large altitude differences also reduces the damage a plane takes from enemy fire.
Beyond that, the game is mostly about jockeying for position. There are bombing missions, but you're always the escort, never the bomber.
Honestly, as I mentioned in a prior post, this game reminds me so much of Ace of Aces (and all the other game books in that series). That's a good thing, as far as I'm concerned!
Ace of Aces was the first thing I thought of when I first saw the game, too, although that was simultaneous turns, and this is alternating. Still: fun!
Planes available:
The nations include these planes...
British:
- Airco DH2, early 'pusher' style aircraft with a wide forward firing arc.
- Sopwith 'Pup', a light and maneuverable precursor to the famous Sopwith 'Camel'
- Bristol fighter, an unusual two-seater fighter plane with a rear gunner.
- Sopwith 'Camel', one of the best know WWI aircraft. Tricky to fly but extremely maneuverable.
- SE5a, fast and stable with good all-round performance.
German:
- Fokker EIII 'Eindecker', an unusual single-wing fighter. Introduced the propeller sychronized machine-gun.
- Halberstadt DII, sturdy and maneuverable fighter airplane. Inline engine.
- Albatros DII, two machine guns, fast and strong.
- Fokker DRI, the Red Baron's famous 'Triplane', light, aerobatic, and extremely maneuverable.
- Fokker DVII, excellent all-round perfomance and climb rate.
American (generally adapted French and British planes)
- Nieuport 'Bebe', small, light and maneuverable.
- Spad SVII, fast and strong, 150hp engine, one machine gun.
- Sopwith 1-1/2 Strutter, two-seater multi-role aircraft with read gunner.
- Sopwith Triplane, inspired the German DRI, light and very maneuverable.
- Spad XIII, Extremely fast and strong.
French
- Nieuport 17, light and maneuverable, heavily armed for its time period.
- Hanriot HD1, agile and easy to fly. Also used by the Belgian Air Force.
- Nieuport 24, engine upgraded to 160hp, maneuverable.
- Spad XIII, Extremely fast and strong. 220 hp inline engine.
- Nieuport 28, two forward firing machine guns, light and agile.
There are also unique bomber and reconnaissance planes for each nation.
Price: Free + IAP (free download gives you access to the first 5 missions of the British campaign and access to multiplayer, no ads either - think of the free download as a demo version)
IAP details:
The first IAP is the campaigns. Treat these as unlocks for the full game. It's $0.99 to unlock the British campaign, $1.99 for each of the American, French, or German campaigns. Or you can buy all three (non-British) campaigns for $3.99. I haven't had the chance to dive deeply into the other nations yet, but I believe what you're really paying for is the *planes* each nation gets, and the ability to play as that nation. The mission types look to be the same. (The planes certainly fly differently, though, and there's something like 120 different missions total.)
The second IAP is the aces. There are 8 aces (2 for each nation) at $0.99 each, or the All-Aces Pack for $4.99. Each ace gives you a (presumably) historical skin you can apply to your craft (purely cosmetic) and adds a new possible perk to the pool of available perks (you already get 10 or so perks from the regular game, without ever buying any aces). A pilot only ever gets to choose one perk; your squadron leader gets it at the start and your other pilots get one if they reach 7 kills. These extra perks are completely unnecessary to beat the game. I bought the pack, and I'm enjoying the variety, but you don't need it at all.
The third IAP reduces recovery time for pilots (field hospitals, etc). Your pilots can get temporarily knocked out of action (damage, injury, or capture) for a certain amount of missions (anywhere from 1 to 5), you can pay $0.99 to bring them back into action immediately and build medical facilities to reduce the amount of time you need to wait for recovery in the future. Each facility purchased increases the recovery rate by 1 mission. Note that you won't get the option to purchase this IAP unless you have a pilot knocked out of action. This is totally unnecessary, as long as you're willing to accept the consequences of failure (which happens a lot) - running out of pilots means having to skip missions until you have pilots available, which may result in you failing the campaign and having to start over.
So essentially, you can spend $4.98 to get all the campaigns and you'll be set in terms of the full game experience.
Also, quick warning regarding the free version:
WARNING: If you get to the end of the free ace patrol campaign and you don't agree to buy the campaign it wipes your progress. I wanted to back out to see the store and when i purchased the rest of the british campaign and the 4 pack of campaigns my progress seems to be gone.
I don't mind playing it again. Just a warning for others.
GAF impressions:
Just downloaded it this morning and...It's pretty damn good! It's a turn-based strategy game using WWI planes. Even though you're playing on a board of hexes, you still need to deal with various elevations and cloud cover, and 'cause you're a plane, you need to be constantly moving. I've only done four missions thus far and I've unlocked a few upgrades and a wing lady.
Edit: Actually just finished the first campaign, which is only about 5 missions long. Afterwards, you can pay to unlock various other campaigns. You know what Sid? Fair enough. I'm digging the game and will buy the entire British Campaign, you crafty sunnovabitch.
I played a lot over the week-end, great game!
My only problem with it is that it's very easy to hit the wrong "button". Happened to me a LOT.... I always have to zoom in everytime to make sure I hit the right now. Not gamebreaking but still annoying.
Ace Patrol is pretty damn fun. Only have played for twenty minutes but quite good so far. Lots of upgrades for your pilots and interesting aerial combat as a result. Evn minor cosmetic things for your planes and pilots are neat. Really fun so far, but still early.
I just finished the first five missions of the British campaign and it seems to be really great. My tactic of hiding (camping?) in the clouds seems to be working well against the Germans so far. The engine/weapon upgrades for good mission performance are a nice inclusion. Little things like the visible season changes at the airfield as campaigns wear on, aircraft by the runway upgrading to the latest planes as time progresses etc are all nice touches.
The game is everything I was wanting it to be so far. It won't be for everyone but if you're into TBS, you should definitely check it out.
All I'd ask for now is a dynamic campaign with some degree of resource management.
I barely saved one of my pilots. Had the guy flying across the map to avoid death while the other guy attempted to tail the enemy pilot. Like a bawse.
Well I guess a true boss would not have gotten his pilot in that situation anyway...
Ace patrol is good. Once we get some async multiplayer going its going to be a lot of fun.
Full dynamic campaign, RPG pilot progression, plane upgrades... this is basically Red Baron 3D meets XCOM.
Links
App Store: https://itunes.apple.com/ca/app/sid-meiers-ace-patrol/id583000830?mt=8
2K Games forum for Ace Patrol: http://forums.2kgames.com/forumdisplay.php?161-Sid-Meier-s-Ace-Patrol
Launch Trailer: https://www.youtube.com/watch?v=K595IvpxOu4
11 minute developer demo at IGN: http://www.ign.com/videos/2013/05/01/ace-patrol-developer-demo