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Small new details on FF3

http://ds.ign.com/articles/662/662230p1.html

Final Fantasy III Update
New details on the DS version of Final Fantasy III.
by Anoop Gantayat
October 27, 2005 - Square Enix is in full revival mode for the Final Fantasy series, with Game Boy Advance getting updated versions of all entries from parts I to VI... except for part III. The honor of being the first system to ever get a re-release/remake of Final Fantasy III is the DS, and Square Enix is rising up to the opportunity with a massive update, complete with 3D visuals and new gameplay elements.


Interviewed in the latest issue of Famitsu, producer Hiromichi Tanaka reveals that work on the DS title has been tough. In comparison, work on FFIV, FFV and FFVI for the Game Boy Advance, all of which are being ported over from the Super Nintendo with a few improvements, has been much easier.
The big news since the remake's announcement has been the switch to 3D visuals. Although it was made for the Famicom, Tanaka believes that the original FFIII was a technical marvel for its time, and when originally considering a port to a portable system some years back, Square Enix found it difficult to move all the technology and content over. Time passed, and the 3 color visuals of the NES title grew too dated to consider a direct port, and so we're seeing a 3D version.

But we're not getting a true 3D environment with the title. While in the fields or town, you can't rotate the camera, as the game uses what Tanaka refers to as "pseudo-3D" for these areas. You can, however, zoom in and out. It seems that you'll be able to rotate the camera while in buildings, though.

Outside of 3D, the game will also be using many of the DS's unique features. It's possible to play the game from start to finish using just the touch pen, for instance. The game will make use of the dual screen setup for a number of features, although Tanaka isn't talking specifics just yet. Also planned are wireless features. While the main game is a single player RPG and thus won't be compatible with multiplayer play, Square Enix is considering implementing some bonus features.

Gameplay changes are also being kept under wraps for now. Tanaka is hoping to balance the various jobs you can have as part of the job system, and also make it so that jobs such as the Viking that weren't popular back in the original will be used more frequently in this version. While discussing game systems, Tanaka also points to the more personable characters that have greater ties to the various game scenarios. This should be a big improvement over the original's story telling.

While screens and details have slowly been trickling out for Final Fantasy III, Tanaka's comments suggests that the game is still a ways off from final Japanese release. Expect to hear more from the game some time in 2006.

Not sure if its old.. if it is lock..

But.. sounds cool.. glad there rebalancing jobs, but the games date makes me sad =[
 
I'm glad to hear that the game can be played in entirety with the stylus. Even if the gameplay doesn't feel "new", the control scheme will.
 
Glad to hear the story will be beefed up (though not surprising). Can't wait to see how the game will play with the stylus only.
 
Red Scarlet said:
huh? how is the stylus a bad thing? It would just be like using a mouse, point a click where to go, select from menus, etc. I'm not getting the ":/" here, unless this is some new use of this.
 
But we're not getting a true 3D environment with the title. While in the fields or town, you can't rotate the camera, as the game uses what Tanaka refers to as "pseudo-3D" for these areas. You can, however, zoom in and out. It seems that you'll be able to rotate the camera while in buildings, though.

I'm guessing 3-D elements mixed in with pre-rendered spirte elements which would allow for zooming and 3-D esque camera zoomes but no rotations.
 
Red Scarlet said:

they'll probably allow you to move by moving the stylus around on the screen (sort of like how some DS games already act) and in combat, the menu will actually appear on the touchscreen where you can tap for actions, or just use the control pad and buttons to do the same thing.

not a big deal if you ask me.
 
ImNotLikeThem said:
huh? how is the stylus a bad thing? It would just be like using a mouse, point a click where to go, select from menus, etc. I'm not getting the ":/" here, unless this is some new use of this.

I'm not a stylus fan. I'm used to using a controller for FF games. :/

Pellham said:
they'll probably allow you to move by moving the stylus around on the screen (sort of like how some DS games already act) and in combat, the menu will actually appear on the touchscreen where you can tap for actions, or just use the control pad and buttons to do the same thing.

not a big deal if you ask me.

If the dpad is fully usable and the stylus isn't ever really needed, that'd be perfectly fine.
 
"the game can be played in entirety with the stylus."

Where does it say you're forced to use the stylus? =P
 
ImNotLikeThem said:
huh? how is the stylus a bad thing? It would just be like using a mouse, point a click where to go, select from menus, etc. I'm not getting the ":/" here, unless this is some new use of this.

I want fallout for DS. Heck I'd take any D&D style RPG for DS. But fallout would be best.
 
Deku said:
I'm guessing 3-D elements mixed in with pre-rendered spirte elements which would allow for zooming and 3-D esque camera zoomes but no rotations.


I don't get the impression that there are any sprites invloved.

in any event, a fixed camera is approriate for an RPG anyway. Anyone ever (try) to play Quest 64?
 
Yeah i think all he means by "quasi-3d" is that while its a polygonal game, you cant freely move the camera around wherever you please. Theyre trying to have a new look to the game, but keep the same locations/perspectives.
 
No you can zoom in and out in the towns just not roate, which would mean a fixed camera perspective, and they can get away here by using pre-rendered artwork but the individual elements would be composed of sprite layers and or polygons which would allow for (perhaps) cinematic camera movements such as zooming and focusing effects ala the PS final fantasies.

Sprite layers alone can make fake looking 3D, for example by making the trees and shrubs on a different layer than the field itself which when zoomed move at different rates and create the illusion of depth.
 
ImNotLikeThem said:
I'm pretty sure you have nothing to worry about. They are just doing for the alternative to traditional controls, because its an option.

thumbs%20up.jpg


I hope so.
 
Deku said:
No you can zoom in and out in the towns just not roate, which would mean a fixed camera perspective, and they can get away here by using pre-rendered artwork but the individual elements would be composed of sprite layers and or polygons which would allow for (perhaps) cinematic camera movements such as zooming and focusing effects ala the PS final fantasies.

Sprite layers alone can make fake looking 3D, for example by making the trees and shrubs on a different layer than the field itself which when zoomed move at different rates and create the illusion of depth.

http://img46.imagevenue.com/img.php?loc=loc44&image=388_FF3_compare.jpg
No, i'd have to say just by looking at that first screen in the cave, where youd have to go back around behind the walls and everything, that the game is fully polygonal. Especially with the angle that its at, it would almost be pointless if it were prerendered backgrounds. Especially where the houses are fully 3d, i doubt they would use both polygon and prerendered scenes in arbitrary places.
 
It's a sad day when the biggest news from SquarEnix isn't about a new game but about a remake of an old game. How the mighty are fallen. (still I am excited about it)
 
Well this old game is pretty new for a bunch of people. And the remake kind of makes it semi-new to those who have already played it.
 
Wow... those shots look amazing. Must buy.

Basically FF:CC, but on a portable, and an actual RPG.

Yikes.

Too bad the real reason FF3 was never ported was because it was the worst in the series in almost every way.
 
Oh wow, I had no idea they were doing that with the graphics. That's great! Here I was just expecting a simple port with SNES-ized graphics.

Insta-purchase!
 
Juice said:
Too bad the real reason FF3 was never ported was because it was the worst in the series in almost every way.

There are a fair number of people out there who'd disagree with that. I'd say III was easily the best 8-bit FF, and even holds up well in comparison to the 16-bit installments. (I'd rank it somewhere between FF V [my personal fave from that period] and IV, myself, but that's just me. :) )
 
Tellaerin said:
There are a fair number of people out there who'd disagree with that. I'd say III was easily the best 8-bit FF, and even holds up well in comparison to the 16-bit installments. (I'd rank it somewhere between FF V [my personal fave from that period] and IV, myself, but that's just me. :) )

Yeah, FFIII is the best 8-bit easily, and my 4th favorite FF overall.
 
Tellaerin said:
There are a fair number of people out there who'd disagree with that. I'd say III was easily the best 8-bit FF, and even holds up well in comparison to the 16-bit installments. (I'd rank it somewhere between FF V [my personal fave from that period] and IV, myself, but that's just me. :) )

To each his own... hopefully the graphical redux gives me a fresh go at it... really does look great.
 
Red Scarlet said:
I'm not a stylus fan. I'm used to using a controller for FF games. :/


It's not like FF games require the same kind of controller needs as an action title seriously any traditional RPG would have no problem using stylus controls for the whole game
 
Shin Johnpv said:
It's not like FF games require the same kind of controller needs as an action title seriously any traditional RPG would have no problem using stylus controls for the whole game

True, if anything, once adjusted (5 minutes tops), you can probably lie your DS on your lap/table, and play one handed while you eat/drink/pick your nose with the other. Tap on the screen that is not your character to move them there and commands will come up as screen panels.

This setup would be perfect for a Diablo clone. "/
 
yudaan said:
True, if anything, once adjusted (5 minutes tops), you can probably lie your DS on your lap/table, and play one handed while you eat/drink/pick your nose with the other. Tap on the screen that is not your character to move them there and commands will come up as screen panels.

This setup would be perfect for a Diablo clone. "/

That depends on whether the touch screen is the main game screen... If its like SMB ds, where the top screen is the main screen, then it could be tricky.
 
Traditional controls are there relax folks. This is the game that broke me with the DS. Even though I'll probably pick one up way before it releases for other games, just knowing that this is coming justifies my purchase 3x. If FFIII DS moves half as good as it looks then we would know for sure that 90% of the crappy looking DS 3D games are upgraded gba shovelware. And if those Ogre Battle DS rumors end up being true............... I would literally do backflips off of my garage while landing on a PSP.
 
yudaan said:
True, if anything, once adjusted (5 minutes tops), you can probably lie your DS on your lap/table, and play one handed while you eat/drink/pick your nose with the other. Tap on the screen that is not your character to move them there and commands will come up as screen panels.

This setup would be perfect for a Diablo clone. "/

Blizzard could f**king clean up on the DS with Lost Vikings, Warcraft 2&3, Diablo 1&2 and Starcraft. Nintendo needs to just swallow their pride and approach them like they did with Starcraft for the N64. And who makes/owns C&C these days? Red Alert would be a dream on the DS.
 
Xellotah said:
That depends on whether the touch screen is the main game screen... If its like SMB ds, where the top screen is the main screen, then it could be tricky.

Or there can be an option to either put the main game in the top or bottom screen. It's not like each screen is only capable of one type of graphics. Though most likely, buttons would be the best way to play the game (unless Kawazu is brought back into the project, heh).
 
man.. I'm loving the DS more and more every day.

I can see some people not being entusiastic about the stylus support, but for a game where probably 70-80% of it is played in menus, I can't see how someone wouldn't be at least interested in giving it a shot. I know that part has me curious. Finally a menu-driven RPG that can be played point-and-click.

Wireless stuff also has me interested.. Even if they allow online party-combat a la Golden Sun that would be worth it.. Worldwide matchmaking.. would be fun.

Shaheed79 said:
And who makes/owns C&C these days? Red Alert would be a dream on the DS.
EA....

:::CRIES:::
 
Im getting a DS for this game. I love 3D FF games so I can't miss out on this beauty. Do you think there's a chance this one will make the states in 2006?
 
inthezone said:
Im getting a DS for this game. I love 3D FF games so I can't miss out on this beauty. Do you think there's a chance this one will make the states in 2006?
my guess is holiday '06 at the ABSOLUTE latest.
 
For those of you who have played the original (and been able to read the text/used a FAQ), how is the plot? The major attractor for me (and I'm sure many people) to any RPG is the the quality of the storyline. I'm not expecting FFVII here... but something not too removed from it.
 
I'm ignorant when it comes to the job system in FF games. Does it mean that a certain character can do mini games that pertains to their job and level up to gain new abilities?
 
This game HAVE to launch in fall 2006 with 2 versions of Collectors Edition Bundle, one bundled with a DS and the other one without...

JAP/US/EUR simultaneous release

If I was Nintendo I would pay SE for the extra development costs to make this happen
 
all these ffs on gba and DS will turn me into a FF whore.....

I'm playing ff6 on the psone now, but I'm sure I'll buy it on the gba too, along with 4 and maybe 5
 
Shin Johnpv said:
It's not like FF games require the same kind of controller needs as an action title seriously any traditional RPG would have no problem using stylus controls for the whole game

Maybe, but I've been using a d-pad for FF games since 1990. I still use the d-pad in the PS/PS2 ones while choosing stuff from menus. And I don't care for the stylus.

Ford Prefect said:
For those of you who have played the original (and been able to read the text/used a FAQ), how is the plot? The major attractor for me (and I'm sure many people) to any RPG is the the quality of the storyline. I'm not expecting FFVII here... but something not too removed from it.

In the original the story was about standard fare. None of the characters really interacted with one another (they were just 4 orphans that fell down a hole and were sent to be the Light Warrior and save the world/crystals). The original would be pretty much throw-away if you are expecting somethine even not too removed from 7.

In another topic it was said that they are going to try to make the party more 'characters' and not empty slates, so there should be more story-ish stuff, but who knows what 'caliber' that will be. Remember that this was originally a Famicom game, and is still a port of one..you probably shouldn't expect PS1 or later plotlines.

AssMan said:
I'm ignorant when it comes to the job system in FF games. Does it mean that a certain character can do mini games that pertains to their job and level up to gain new abilities?

In the original 3 it meant your job class. What you could equip, if you could cast spells, your HP/MP, and if you had a special command or not. No mini games or anything like that. No new abilities were learned. The job was basically chosen for point in game/what was equippable/what was useful. In the first post it was said that Square was going to try to make some of less-used jobs more attractive to use, though.
 
Juice said:
Too bad the real reason FF3 was never ported was because it was the worst in the series in almost every way.

LOL do you like spouting random bullshit on games you played in a language you couldn't understand?
Worst in the series my ass.
 
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