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So did anyone brave Tomb Raider Legend at E3?

It wasn't playable. Well, it was, just not to anyone except the CD rep. Eidos showed all its games behind closed doors.
 
Dormer played it and wouldn't stop singing its praises. Gonna have to wait for the GameDAILY preview to get the full scoop, though.
 
Gamespot has a developer interview with the guy playing it. Hard to tell too much though, as the gameplay clip was pretty short and even the old TR games could be deceptive in motion. It could look like Lara was jumping about all athletic and graceful but that's only 'cause the play was twisting their fingers into ungodly positions to hit 7 buttons at the same time.
 
According to IGN the PS2 version will run at 30 and the Xbox/PC one will run at 60...hmmm. The PS2 pad is usually better for Tomb Raider so it may be worth putting up with the 30fps.
 
BuddyC said:
Dormer played it and wouldn't stop singing its praises. Gonna have to wait for the GameDAILY preview to get the full scoop, though.

I hope Tomb Raider Legends turns out good. I'm very excited at the possibilities, the concept is solid and TR1 (and arguably 2) were genuinely good games at the time. An update to the controls and a more central focus back to tomb raiding itself, and it'd be golden.
 
ManaByte said:
According to IGN the PS2 version will run at 30 and the Xbox/PC one will run at 60...hmmm. The PS2 pad is usually better for Tomb Raider so it may be worth putting up with the 30fps.

Xbox version also has higher res textures and a widescreen mode. Lara's model in the Xbox version is made up of "5000 [more] polygons and double the textures." That's a huge difference, though I can't help but think it might look awkward having a super detailed Lara with some low-poly(by comparison) enemies. There also might be support for a custom soundtrack. I'm curious as to when they'll start talking about the Xbox360 version.

BuddyC said:
Dormer played it and wouldn't stop singing its praises. Gonna have to wait for the GameDAILY preview to get the full scoop, though.

Awesome. Going by other previews, I was under the impression that it wasn't playable to the press (at least that's what some previews said).
 
Agent Dormer said:
Tomb Raider Legends was actually one of the only games I posted about during E3. I was really impressed by the little bit I got to play. Anyway, my article is here, and I'd be willing to answer any particular questions to the best of my ability.

http://www.gamedaily.com/general/e3guide/article.asp?section=preview_template&article_id=73

How much did you get to play?
Were there a lot of enemy encounters, or mostly platforming/puzzling?
Were enemy encounters intrusive or an exciting burst of action?
What were some of the areas like in regards to platforming/puzzles?
Which version did you play? Did you see any other version?
Was the classic TR1 theme used anywhere (if you could hear anything over background noise?

Just for starters. ;)
 
Saw it. Bascially I agree with everything Gamespot writes about the game in their update. Just go check there for some good impressions.

The game felt very Ico-ish and Lara's animation was awesome. Really liked the easy-to-play approach they adopted (double jump to automatically throw the magnetic grapple hook if needed / hit the Triangle button to shoot at explosives without actually aiming towards them) and the camera system (both preset angles and free solutions are included). The game is gonna be heavy on exploration and less about shooting and puzzle solving is neat in that there seem to be multiple ways to solve each puzzle thanks to the use of physics (havok was mentioned). Oh, for puzzle I mean figuring how to overcome obstacles / opening passages, not putting squared stones in squared slots or something like that. The CD guy actually confessed they hate that kind of stuff. Ps2 is the target platform and the 3D engine quite rocks. I guess it run at 30fps but pace was slow so couldn't judge.

Sorry for poor writing but i'm in a rush.
 
The only fun I had with TR2 was climbing to the top of a very, very, very long ladder, turning Lara around, and jumping into the void. I loved the fact that she'd scream in piercing horror, but that the sound clip didn't last the entire length of the fall. So, at the end, she seems resigned to her fate. The animation of Lara's body hitting the ground and momentarily twitching as her bones crunch into a final resting state was cathartic. I even think my save game ends at that point.

Hopefully I'll be engaged enough by this new game not to turn it into another suicide simulator.
 
Goreomedy said:
The only fun I had with TR2 was climbing to the top of a very, very, very long ladder, turning Lara around, and jumping into the void. I loved the fact that she'd scream in piercing horror, but that the sound clip didn't last the entire length of the fall. So, at the end, she seems resigned to her fate. The animation of Lara's body hitting the ground and momentarily twitching as her bones crunch into a final resting state was cathartic. I even think my save game ends at that point.

Hopefully I'll be engaged enough by this new game not to turn it into another suicide simulator.

It could be the best game ever and I still think I'll jump Lara off of high places just for kicks. I remember the penultimate battle in TR1, if you fell off the ledge, you fell all the way down the great pyramid and Lara could get 3 whole screams in before the ground hit. Me and my friend did that so many times, and a lot of those intentionally.
 
Gamespot had a pretty extensive stage demo of the game which was only shown 'behind closed doors' at the show...and then broadcast to millions of webstream viewers.

But yea, the 20 minutes or so of game footage looked real hot. The initial waterfall area looked so stunning I was curious whether the game was running on the X360. The tomb area had a few neat puzzles and obstacles to deal with as well.

Combat looked pretty much identical, still very hoppy and mashy as the developer sorta showed. Only real difference is that you can only carry 2 guns at a time ala Halo.

Developer mentioned the game will be 10-12 hours long, but they are padding out the campaign with unlockables, secret loot, and easter eggs to promote replay.

How about that waterfall!
 
I'll try to answer these Qs even if they are not ment for me :)

How much did you get to play?

Zero. The CD guy played before me.

Were there a lot of enemy encounters, or mostly platforming/puzzling?

Mostly the latter.

Were enemy encounters intrusive or an exciting burst of action?

Latter. You basically entered this big cavern, killed the guards in there and then you where free to think about how to activate a huge mechanism.

What were some of the areas like in regards to platforming/puzzles?

I was shown the level portrayed in all the official released pics. You start at the waterfall, entern a cavers, do stuff, exit to the waterfall again. Ah, no loading times BTW. Quite impressive.


Which version did you play? Did you see any other version?

PS2 version. Didn't see any other.

Was the classic TR1 theme used anywhere (if you could hear anything over background noise?


The game was all environmental sound Ico style if u get what I mean. I dont recall hearing any music during the demostration.
 
Die Squirrel Die said:
How much did you get to play?
Were there a lot of enemy encounters, or mostly platforming/puzzling?
Were enemy encounters intrusive or an exciting burst of action?
What were some of the areas like in regards to platforming/puzzles?
Which version did you play? Did you see any other version?
Was the classic TR1 theme used anywhere (if you could hear anything over background noise?

Just for starters. ;)

All right!

The entire demo with the developers stopping me to point stuff out was about 20-30 minutes.

In the demo I played, there were a couple enemies - evil tomb raiders! Not demon like, just the ones doing it for profit and not the love of the past. In the early areas there wasn't a great mix of the two, but the developers said that it would become more balanced as we progressed through the game.

When you encountered them they were in a room and there's actually a lock on, and an opportunity shot, where you hit the triangle to switch your target for the best shot. It feels extremely natural. Also, there are plenty of destructible objects to use to your advantage - oil drums, etc - as well. It was more exciting than intrusive. :D

The first main area with the platforming was the entrance to the tomb. You had to open a gate, and you had two ways to do it. Can't remember exactly what they were right now, but the developers made mention that a lot of the puzzles can be solved in a variety of ways involving brute force - Lara kicking something into a pillar that knocks it over to serve as a bridge.

I played the PS2 version. I'm pretty sure there was a PC version unit next to me, but that display was crappy and they said the game would have looked nowhere near as pretty on it - I agree.

The volume wasn't turned up at all, so no idea. But I'll email the Edios guys to see if they can find out!
 
this game is running on a beefed up version of the Legacy of Kain: Defiance Engine. It was modified for Project Snowblind and has now been modified again for Tomb Raider Legends
 
I got to sit through the demo as well, and not only was I impressed by what I saw, but was very happy to hear what the dude from CD was saying. Basically the dev team knows that TR1 is considered the best game of the series, and they seem to understand why that is. More exploration, less combat, almost entirely in "tombs," and the massive, open areas Lara visits multiple times throughout the levels, slowly working her way to new sections.

I've played through every one of the Tomb Raider games, and I have to say this is the first one that even looks like it comes close to the feeling of the first title. From talking to the presenter, it seems to me that their ultimate goal is to bring Tomb Raider 1 to the new generation, updating the graphics and control scheme, but revisiting the feel and mechanics of the game everyone loved.

Oh, and don't know if this was mentioned, but the game has absolutely nothing to do with the storyline introduced in the last TR.
 
Goreomedy said:
The only fun I had with TR2 was climbing to the top of a very, very, very long ladder, turning Lara around, and jumping into the void. I loved the fact that she'd scream in piercing horror, but that the sound clip didn't last the entire length of the fall. So, at the end, she seems resigned to her fate. The animation of Lara's body hitting the ground and momentarily twitching as her bones crunch into a final resting state was cathartic. I even think my save game ends at that point.

Hopefully I'll be engaged enough by this new game not to turn it into another suicide simulator.

:lol :lol :lol I had fun doing this in the original game...think there were two real high spots in the game where you could make dives, one that killed her, and another where you'd hit the river. It was stupid how much fun I had doing that. :lol
 
Making Lara dive into the ground when it was only 3 or 4 feet lower than the point she jumped from would also kill her. That was more amusing because it was far less deliberate than a high-dive.
 
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