So eh.. what's going on with Tekken 8?

SJRB

Gold Member
Apparently this is Asuka:


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For reference:

Asuka_Kazama.jpeg

Asuka_new.png
 
Apparently this is Asuka:


GxaRnuNaYAAEZv6



For reference:

Asuka_Kazama.jpeg

Asuka_new.png

Sadly this isn't a new issue, every game it got worse and worse. Until the arms got completely ridiculous now.

The Tekken characters have weird proportions, and I think that's the real reason they fail to bring Tifa over, she's way too thin compared to those hulking monstrosities.
Heck even Clive and Noctis had to take a weird side stance to not appear completely out of whack when next to other characters, and even then they barely fit the big width requirement this game has, and Clive is a rather big dude in FF.
 
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they all follow the Mishima gym routine
 
It makes the moves easier to read when the arms and palms of the characters' hands are the size of paddles.
Wasn't a problem in DOA. I always hear this reason when 2D fighters featured women without massive hands, feet, and shoulders, yet were still easy to read.
 
How so? Tekken 6 and 7 were great fun, and according to the majority of players had better mechanics. Of course me saying dead is an exaggeration. But it's still worse than its predecessors.

Tekken 4 and Tag 2 were also called the death of the series at the time.

My biggest problem with Tekken 8 is constantly being bounced off the floor, what's a fucking shit mechanic
 
Another reason I'll be dropping Tekken when Virtua Fighter 6 arrives

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I really hope that it does great

Fighting games became weird in recent times, and a fresh start from a old IP could be the key to the genre

Also, it goes full circle in the development of the thing - Virtua Fighter was made, Shenmue was the alternative, Yakuza was the alternative, Dragon Engine was made thinking for Yakuza, Virtua Fighter is back using Dragon Engine
 
Yeah, it's because they're lazy about the custom clothes since they don't want to bother tailoring everything to each characters body type. Again, they copy VF and do a poor job of it like always.
 
It makes the moves easier to read when the arms and palms of the characters' hands are the size of paddles.

That's the piss poor excuse that Harada gave us a while ago.

Asuka and other female characters were just as easy to read with normal arms in Tekken 5 and prior games.
Other fighting games don't do such ridiculous proportions and it reads fine too.
 
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Her head looks smaller than I remember. I don't recall Asuka ever looking like that in Tekken 8. As a matter of fact, most of the women share the same thin frame or body type in the game excluding Lidia who is surprisingly fairly muscular and maybe Xiayou who is slightly smaller. Then again, Asuka can hit harder than a truck, so maybe she buffed up in the latest trailer or something?
 
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This isn't new. Character models always looked wide with broad shoulders.



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It's something gamers typically don't notice during gameplay cause the camera is facing the character from the side.

This has to do with how characters move and animate on screen.
 
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