It still annoys me to see people using the tired comparisons to the film industry. Yes, Halo 2 earned more day one revenue than Episode II. It also costs five times as more for one copy versus one movie ticket. The article even mentions ancillary revenues from movies, another reason why the "Games earn more than movies!" statement is invalid, but then goes on to say that games are producing such revenues too, like the Halo novels and toys! Which I'm sure have sold just as well as all those Star Wars books and toys! And I can't wait for Halo on DVD...oh, wait.
It's not really negative toward Nintendo (he notices the obvious problems they have in marketing) so much as it's scathing toward Sony game culture and the coming death of Nintendo.
This seems to be the best of the bunch, but contains a few leaps in logic that I find silly (others are scarily good, though).
I don't believe that aspects of the original Xbox controller failed because "no one knew how to use" the black and white buttons, but that they were just poorly designed for both controller iterations. Microsoft is holding onto the triggers for the 360 and finally making the 2 extra buttons much more usable.
And to say that the Dreamcast's innovative features failed to ignite publishers (and consumers) glosses over the point that Sega's strategies for the VMU and online capabilities were simply not fleshed out well enough.
Like I said, it does paint a scary picture for Nintendo based on unwillingness to accept non-standardized practices by publishers and the public.
Real innovation isn't slapping some feature on a controller without IMPLICITLY justifying its existence. Much as I find it a case of tragic overthink, the stylus/touch pad on the DS *is* innovative. The two screens on the DS, the Xdude B/W buttons, and the DC VMU are not.
Glad this thread was bumped, I missed it the first time around. I'd definitely pay for a print version of this, which they would hopefully add reviews to.