So should I get the Japanese version of DMC3 instead?

All this talk about the insane difficulty of the US version has me worried... Are there any other differences between the two versions other than difficulty?




I couldn't beat the first boss in Ninja Gaiden
 
DMC 3 isn't THAT difficult, but you'll just end up repeating and repeating stuff because they don't have checkpoints and force you to repeat entire levels if you die.

If you don't mind repeating levels over and over again, until you beat the bosses, then by all means grab the US version. Otherwise, stay away from it.
 
For those not able to import, wouldn't it be possible to just save up a bunch of yellow continue orbs (like 20, wouldn't be that difficult, they cap out at 3,000 red orbs each), then when you get to a boss, if you die, just keep using the orbs and keep practicing the boss. Then when you are good at the boss, reload your save from before (before you used the yellow orbs), go through the level, then beat the boss. You still keep your orbs, you are less frustrated from going through the same level repeatedly, etc. Would this work? Anyway, repeating levels just gets you so many more red orbs (hero save) so I have no more tolerance for the bitching. Work the system, baby!
 
I'm gonna get the Japanese one too. Whoever thought harder is better needs a swift kick in the nuts. I don't have time for frustrating shit like that these days. :)
 
john tv said:
I'm gonna get the Japanese one too. Whoever thought harder is better needs a swift kick in the nuts. I don't have time for frustrating shit like that these days. :)

Exactly. I don't have time to play all the AAA games collecting dust on my shelf already, let alone waste time on a frustratingly difficult game.
 
US Normal = Japanese Hard
US Easy = Japanese Normal

I'd just get whatever version is easier to obtain...
 
Grizzlyjin said:
US Normal = Japanese Hard
US Easy = Japanese Normal

I'd just get whatever version is easier to obtain...
I thought the Japanese one has a different continue system, though.
 
john tv said:
I thought the Japanese one has a different continue system, though.

What would the difference be? Like being able to continue in the same room you died in?
 
Why can't Capcom grasp the concept of a complete package? It's as if adding a complete array of options and customization would hurt their sales.
 
Fatghost28 said:
Hard games are more satisfying. I'm tired of how easy games are in general now.

Not necessarily. I say it's more about the pacing of a game. If DMC3 is going to force me to redo a whole level just to fight a boss again, I don't see that as satisfying at all. More of a chore.

Look at RE4 however, it was satisfying continuing from the same area since you could figure out the enemies and where they come from, etc., to form the best pattern of attack. In DMC3, you'd have to go through the same damn level (the WHOLE thing!) just to fight a boss again.

Eventually, I'd be sick of it rather than satisfied. Sure it's satisfying to beat something, but I mean there is a point where you won't *want* to complete something because it's straight up frustrating.
 
miyuru said:
Not necessarily. I say it's more about the pacing of a game. If DMC3 is going to force me to redo a whole level just to fight a boss again, I don't see that as satisfying at all. More of a chore.

Look at RE4 however, it was satisfying continuing from the same area since you could figure out the enemies and where they come from, etc., to form the best pattern of attack. In DMC3, you'd have to go through the same damn level (the WHOLE thing!) just to fight a boss again.

Eventually, I'd be sick of it rather than satisfied. Sure it's satisfying to beat something, but I mean there is a point where you won't *want* to complete something because it's straight up frustrating.


I like that challenge. I don't get frustrated easily.
 
If it's any consolation, you are always making forward progress, gaining xp and cash with each retry. I mean since it seemed to bother no one in Viewtiful Joe...
 
Fatghost28 said:
I like that challenge. I don't get frustrated easily.

I used to be like you, but I don't like games as much as I used to (say when I was 7). My attention span is way shorter these days.
 
JackFrost2012 said:
Well, congratulations.


Well, thanks. :D


But seriously, when I was a wee lad playing NES games, I remember dying over and over again, having to repeat entire levels of games that had cheap AI, shitty continues, no check points, and no saves. I enjoyed those days, and I relish the few occasions a quality new game comes out with that level of challenge.
 
Fatghost28 said:
Well, thanks. :D


But seriously, when I was a wee lad playing NES games, I remember dying over and over again, having to repeat entire levels of games that had cheap AI, shitty continues, no check points, and no saves. I enjoyed those days, and I relish the few occasions a quality new game comes out with that level of challenge.

That was great when say, levels were 10-15 minutes apiece, not now at 30+.

CVXFREAK said:
Why can't Capcom grasp the concept of a complete package? It's as if adding a complete array of options and customization would hurt their sales.

This is part of my argument in my previous thread from a few hours ago where I was somewhat lambasted and largely ignored about Capcom's incompetence. There's no consistency within their company. Every game they make is missing something vital. It's like the company is completely incapable of learning from mistakes and success.
 
quote=Fatghost28]But seriously, when I was a wee lad playing NES games, I remember dying over and over again, having to repeat entire levels of games that had cheap AI, shitty continues, no check points, and no saves. I enjoyed those days, and I relish the few occasions a quality new game comes out with that level of challenge.[/quote]

That is fantastic. Don't forget that most NES games could be completed in a handful of hours.


Brandon F said:
If it's any consolation, you are always making forward progress, gaining xp and cash with each retry. I mean since it seemed to bother no one in Viewtiful Joe...

Well, it might have. Look at how badly VJ2 tanked in comparison.

Anyway, I'd love to import the Japan version of DMC3 but sadly I don't have a PS2 that can play imports My gamefly copy is on the way so I'll see what all the fuss is about soon.
 
Got my japanese copy from Play-Asia at the beginning of this week (they didn't have SMT: Noctunre anymore ! :P). Didn't know about all that fuse about difficulty issues.
 
As long as you take advantage of the mid-mission saves to build up orbs, it's not terribly hard. Sure, you'll have to replay some missions a few times before you can beat them, but it's not really annoying.
 
I bought the import. I'm glad I did. I like my action games really, really hard, but I don't like replaying long levels. And for some reason I refuse to buy lives/healing items in games like this - I'm cheap and like to spend all my money skillz, plus it kinda feels like cheating to me.

I tried out the US version yesterday and it doesn't let you continue, even on easy. Only gives you the option to restart the level. There was an option for like "Easy Automatic" but I didn't choose it and was too lazy to restart again to try it out. I figured it was just some combat thing and not a continue option. I imagine if it was someone would have mentioned it by now.

In the Japanese version you start a screen or two back when you continue. It's much better.

The game's great (though not as good as Ninja Gaiden - camera and lock-on detract a bit) and it's not unbelievably hard, but I'd suggest getting the import if you can.

Edit: Oh wait. You couldn't beat the 1st boss in Ninja Gaiden? Say nuts to this game then. Buy something else.
 
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