• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

SOCOM 3: Official

http://ps2.ign.com/articles/590/590290p1.html


Zipper Interactive is at it again. First details inside.
by Jeremy Dunham

February 23, 2005 - In a press conference that is happening while I type this, Sony Computer Entertainment of America is unveiling SOCOM 3: U.S. Navy Seals. Once again developed by Zipper Interactive and slated for American store shelves this fall, SOCOM 3 will now support the use of vehicles and boast levels that are six times larger than before. Locations this time around include Morocco, Poland, and Bangladesh, and players will be able to swim should they need to (makes sense for a game based on the Navy eh?). Additionally, the AI is severely improved (enemies take cover, shoot around corners, and use actual flanking techniques), the oft-requested checkpoints will be thoroughly available.

No other details are currently known, but our own Ed Lewis is at the press conference right now and will be back later in the day with more information. See you then.
 
Well they better improve the framerate for this one or no sale

And getting online with PS2 is too tedious :P
 
Wario64 said:
Should have been on PS3.
I agree. So SOCOM IV for PS3 instead...
When should I make the Official GAF SOCOM III Online Thread? :P

These Hdd maps for SOCOM II are useless(as it was already) but now I hope Zipper has learned to utilize Hdd from the getgo.
 
Musashi Wins! said:
You shut the hell up, you'll buy it and kill everyone. Enough out of you.

This is true.

metalgearbauer.gif
 
Wario64 said:
Well they better improve the framerate for this one or no sale

And getting online with PS2 is too tedious :P

You forgot that it's also full of exploits, the weapons are weak, it's laggy, and that the graphics are a generation behind.

We got that covered. Great.
 
sonycowboy said:
You forgot that it's also full of exploits, the weapons are weak, it's laggy, and that the graphics are a generation behind.

We got that covered. Great.

mgs3wtf.jpg
 
Fuckin sweet,I just hope they try to improve the shitty netcode the 2nd one had and the hit detection.Nothing like seeing a dudes brains splatter on the wall yet he kills you instead :lol
 
sonycowboy said:
In a press conference that is happening while I type this, Sony Computer Entertainment of America is unveiling SOCOM 3: U.S. Navy Seals.

A press conference just for SOCOM 3??

A big game no doubt, but I'm hoping there's more to come. :D
 
Shrug, netcode seemed fine to me. I just hope you can chat on your headset without holding a button. I hated that crap
 
More info from Gamespot:

http://www.gamespot.com/news/2005/02/23/news_6119046.html

Sony has formally announced plans to release a third game in the popular SOCOM: U.S. Navy SEALs series this fall. The game, unsurprisingly called SOCOM III: U.S. Navy SEALs, will take place in new theaters of operation, contain improved artificial intelligence, and an all-new weapon attachment system that will let players customize their weapon loadouts even more than they could in the past.


SOCOM III will take place in Morocco, Poland, and Bangladesh. All-new streaming technology will be employed here, which is said to increase the size of the game's single-player maps by five or six times over what was seen in the previous SOCOM game. To help compensate for that size, single-player missions will have checkpoints, allowing you to save your game mid-mission. The missions will also have multiple paths to success.

The ability to swim is one of SOCOM III's new ability improvements. You'll also be able to operate vehicles, including humvees, light strike vehicles, technicals, T72 tanks, an SSCR assault boat, and a customized speed boat. Communicating with your AI-controlled team will be altered a bit--the game will now give you a context sensitive button that will command your team to move to a specific location, breach a door, and so on. This will be in addition to SOCOM II's already-robust AI control system. Speaking of the AI, it will see some improvements as well. Players' team AI should be better at assisting you, and the enemy AI will be better equipped to coordinate with one-another to form smarter attacks against your SEAL team. Weapon customization sounds like it could be a big part of SOCOM III. You'll have 31 weapons to choose from and 21 different attachments, making for over a thousand possibilities.

Sony and Zipper have revealed this information about SOCOM III's single-player component, but information about the game's online side has yet to be revealed. The game is currently on-track for a fall release on the PlayStation 2. GameSpot will have more on SOCOM III as it becomes available.
 
You'll also be able to operate vehicles, including humvees, light strike vehicles, technicals, T72 tanks, an SSCR assault boat, and a customized speed boat.
OH snap, I smell alot of friendly fire with these :D
"Sorry for running you over Wario" :lol
 
Wario64 said:
Multiplayer info...we need multiplayer info! Who cares about single player campaign!


It's gotta really suck to be developers of these online shooters. They pour thousands upon thousands of hours into the single player campaigns and probably 90% of people never touch them.
 
I wonder if the PS2 can handle vehicle only battles? I mean the levels are now 6 times larger...it'd be awesome if we can have a Twisted Metal-esque battle :lol
 
When is Sony going to just acquire Zipper... oh and does this mean that the one particular AI team member that use to be prone to just doing whatever, will act normal now? Or did they resolve that issue in Socom II?
 
DarienA said:
When is Sony going to just acquire Zipper... oh and does this mean that the one particular AI team member that use to be prone to just doing whatever, will act normal now? Or did they resolve that issue in Socom II?

They fixed him last time.
 
I'd like more environmental interaction please!

The ability to shoot out any street light, etc.

I do hope the game engine is better built than Socom 2. The framerate was atrocious on stages like Blood Lake, IIRC the one extraction mission.

I also hope they tweak the controls so they're more responsive and less fickle. There was nothing that pissed me off more than having to do the cha-cha in front of a ladder attempting to activate the "Climb" action, while taking sniper fire. >:|

Finally I can grasp why soundwave is always suggesting "the PS NEEDS a bankable FPS", but not for the same reasons. I'd like a PS FPS so all the morons that play Socom like it's Unreal Tournament would have a turd to congregate on. :P

I'm very much about playing Socom using some thought and not just run and gun mayhem.

Oh, and tripewire on the Claymores plz!
 
I never checked if you could change it,but I hated the rate of fire being on R3 or L3,whichever it was.I would always end up some how pressing it down while firing and get stuck with single shot in a fight :lol
 
Maps that are six times bigger? Think about the games where a match is decided the last 2 players and they can't find each other.....
 
tenchir said:
Maps that are six times bigger? Think about the games where a match is decided the last 2 players and they can't find each other.....

You sure have trouble readin! :lol

This is about the singleplayer portion of the game, not the mp... I wouldn't be surprised if the maps were smaller in that section..
 
Vashu said:
You sure have trouble readin! :lol

This is about the singleplayer portion of the game, not the mp... I wouldn't be surprised if the maps were smaller in that section..

I am reading it again, where exactly is it stated that they are talking about singleplayer portion of the game?
 
tenchir said:
Maps that are six times bigger? Think about the games where a match is decided the last 2 players and they can't find each other.....

It's describing the offline maps.

Although that newest map is an absolute killer in terms of size, although it's a demolition mission, so if the seals don't plant the bomb, the terrorists win. Those and breach are fine with large maps.

Suppression, Escort, & Extraction can be very rough if the map is too large because you can just hide or alternatively not have "central" locations where the action is supposed to happen
 
sonycowboy said:
It's describing the offline maps.

Although that newest map is an absolute killer in terms of size, although it's a demolition mission, so if the seals don't plant the bomb, the terrorists win. Those and breach are fine with large maps.

Suppression, Escort, & Extraction can be very rough if the map is too large because you can just hide or alternatively not have "central" locations where the action is supposed to happen

I am reading and thinking that if they are letting you use those vehicles for mp instead of just single player, wouldn't the current map size be too small for it to be any effective?

edit: I will talk about balancing issue with breach and vehicles later, got to go to an interview.
 
I never checked if you could change it,but I hated the rate of fire being on R3 or L3,whichever it was.

That could be changed.

I know, because it pissed me off too. :P

You can swap the fire rate toggle with the scoreboard button. So the worst that will happen is the scoreboard will get in your way when you're in the middle of a firefight; but hey - you're emptying clips into something. :P

The scoreboard just needs to be disabled for live players. I've used it to cheat and see how many enemies I'm up against in the game. That should be a surprise and add to the tension. Is it one guy, or six?

I'd also like customizable loadouts that you can save, and will always apply. I hated having to go in and pick my favorite guns on every map. That's what memory card saves are for folks!
 
Oh yeah, that's right.

I want baking grenades in Socom 3, so I can at least pretend I'm a suicide bomber when I'm playing on the terrorist side. Proper suicide bombing options for terrorists would be a hateful game mechanic. Load up a jeep with several suicide bomber players, and just barrel into the SEALS. :X

I sort of got a kick out of running into enemy territory in Killzone on-line and running in circles while spewing grenades like a retard. Suicidal, but very effective. :P
 
tenchir said:
I am reading it again, where exactly is it stated that they are talking about singleplayer portion of the game?

Although it comes from the Gamespot piece, which was quoted somewhere above the screens. If you didn't read this one, then it doesn't apply I guess. ;)

Sony and Zipper have revealed this information about SOCOM III's single-player component, but information about the game's online side has yet to be revealed. The game is currently on-track for a fall release on the PlayStation 2. GameSpot will have more on SOCOM III as it becomes available.
 
The Take Out Bandit said:
Oh yeah, that's right.

I want baking grenades in Socom 3, so I can at least pretend I'm a suicide bomber when I'm playing on the terrorist side. Proper suicide bombing options for terrorists would be a hateful game mechanic. Load up a jeep with several suicide bomber players, and just barrel into the SEALS. :X
So you finally gonna join the GAF crew or try to make your East-Coast GAF clan again?
 
I know it's strange, but I no longer have any internet access from home. Times are tough.

Now, I'm mooching off of my relatives before they kick me out. I'm playing the plague monkey from Outbreak this month. Damned flu. Probably the Avian strain.

Hopefully if this job prospect pans out I can sign up for SBC Yahoo cheapass DSL again.
 
Huge improvements to the engine from the looks of it.

Player models are now boasting more polys and I'm guessing they are sacrificing aliasing for draw-distance (a problem in SII). Better texture work all around.
 
Top Bottom