Sony should be an expert at developing teams for certain projects: It makes sense to me to pick up one of the respawn offshoot studios and hire from Call of Duty development teams. There should be people leaving activision in a while. Sony just has to be smart about it, do a proper reimaging and remaster assets from Socom 4- Confrontation like I mentioned. Some of the main work is done, the design and everything else.
This is the kind of thing people say who have never hired people or put teams together. This is one of the most difficult things you can do in an industry. They already have several studios, how many studios do you think they can put together with available resources on the market?
You then give yourself away by suggesting just picking up an offshoot studio, when the reality is that like 95% of these studios fail and again a large part of that is the lack of experience at these studios. You could be a game director at a studio and then leave, but it doesn't mean your core team is going with you or that you're all of a sudden going to be able to hire 150 people in 2 years. You could even try exhausting your own contacts and your contacts contacts, but the more degrees of separation the less likely the quality can be assured and you could still struggle to hire the requisite number of people to put a game like this together.
That's like saying, you just have to jump 10 feet in the air. There is no "just" about it.
There is no quality assets to remaster from SOCOM 4 and the engine is completely useless. Not to mention that the design of the game doesn't hold up to today's demands.
I don't want to accuse you of dunning kruger here, but you're absolutely displaying all the signs of it.
Socom 4 came out at the PSN outage, zipper interactive is dead but there must be passionate people to franchise. Socom meants so much as a brand an IP. And I donno what you mean that there isn't as many military sims anymore. There seems to be a practice of new indie studios trying out to make multiplayer shooters as far I could see. The right IP in the Right hands can make all the difference in world mr freeman.
SOCOM 4 is sitting at a metacritic of a 67 and user score of a 6.4. The outage is not the reason why the game was unsuccessful.
Try reading what people say and you'll better understand. I said there wasn't a popular 3rd person milsim. You conveniently leave out 3rd person in your response and so you didn't answer any of my questions that should be easy for you to answer since you think this is so easy
- Should the game be 1st person or 3rd person or both?
- 3rd person is not currently popular
- both makes it extremely difficult to balance gameplay between the two
- 1st person is not in line with the history of SOCOM
- Should the game be F2P or premium? Should it be bundled with a single player campaign?
- How much is this game going to cost and how much will the MP playerbase struggle due to a 70 dollar price point that might be needed with a single player campaign?
You don't even know what studio should handle this, just the right hands...