SOCOM 3 Prototype Disk Dump has Surfaced

When the Socom game on PS3 came out, I was hyped to shit about it but it was terrible. First of all it broke my SSD harddrive at the time, second, I never got into online with it in a good competitive way. There was also this PSN exclusive Socom Confrontations game that I never bought.




Sony has potential in creating a good socom with just upgrading those games to current gen in a smart way.

Such a blunder on sony's part.
 
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Sony has potential in creating a good socom with just upgrading those games to current gen in a smart way.

Such a blunder on sony's part.

Who though? Who is going to do the work? Sony might have a lot of interest in bringing back SOCOM but it is easier said than done. Finding the right developer and the right time could be really difficult. What studio should abandon their current IP to work on this specific IP?

Maybe Blundell's new team Dark Outlaw Games will be doing SOCOM, but with such an important IP, do you want a fresh new team without experience working together making that as their first game? That's inherently risky.

Maybe you could look at buying Blackfoot and expanding them and having them take over the franchise with a AAA budget, but that still leaves a lot of questions.

What would be a "smart way" to do it? Should it remain a 3rd person shooter or should it be a first person shooter?

There really isn't a super popular 3rd person milsim on the market right now. Is that because there isn't one or is there none because because no one wants it?

Should it be F2P? Should it be a casual gaming experience or a hardcore gaming experience?
 
Who though? Who is going to do the work? Sony might have a lot of interest in bringing back SOCOM but it is easier said than done. Finding the right developer and the right time could be really difficult. What studio should abandon their current IP to work on this specific IP?

Maybe Blundell's new team Dark Outlaw Games will be doing SOCOM, but with such an important IP, do you want a fresh new team without experience working together making that as their first game? That's inherently risky.

Maybe you could look at buying Blackfoot and expanding them and having them take over the franchise with a AAA budget, but that still leaves a lot of questions.

What would be a "smart way" to do it? Should it remain a 3rd person shooter or should it be a first person shooter?

There really isn't a super popular 3rd person milsim on the market right now. Is that because there isn't one or is there none because because no one wants it?

Should it be F2P? Should it be a casual gaming experience or a hardcore gaming experience?
Sony should be an expert at developing teams for certain projects: It makes sense to me to pick up one of the respawn offshoot studios and hire from Call of Duty development teams. There should be people leaving activision in a while. Sony just has to be smart about it, do a proper reimaging and remaster assets from Socom 4- Confrontation like I mentioned. Some of the main work is done, the design and everything else.

Socom 4 came out at the PSN outage, zipper interactive is dead but there must be passionate people to franchise. Socom meants so much as a brand an IP. And I donno what you mean that there isn't as many military sims anymore. There seems to be a practice of new indie studios trying out to make multiplayer shooters as far I could see. The right IP in the Right hands can make all the difference in world mr freeman.
 
Sony should be an expert at developing teams for certain projects: It makes sense to me to pick up one of the respawn offshoot studios and hire from Call of Duty development teams. There should be people leaving activision in a while. Sony just has to be smart about it, do a proper reimaging and remaster assets from Socom 4- Confrontation like I mentioned. Some of the main work is done, the design and everything else.

This is the kind of thing people say who have never hired people or put teams together. This is one of the most difficult things you can do in an industry. They already have several studios, how many studios do you think they can put together with available resources on the market?

You then give yourself away by suggesting just picking up an offshoot studio, when the reality is that like 95% of these studios fail and again a large part of that is the lack of experience at these studios. You could be a game director at a studio and then leave, but it doesn't mean your core team is going with you or that you're all of a sudden going to be able to hire 150 people in 2 years. You could even try exhausting your own contacts and your contacts contacts, but the more degrees of separation the less likely the quality can be assured and you could still struggle to hire the requisite number of people to put a game like this together.

That's like saying, you just have to jump 10 feet in the air. There is no "just" about it.

There is no quality assets to remaster from SOCOM 4 and the engine is completely useless. Not to mention that the design of the game doesn't hold up to today's demands.

I don't want to accuse you of dunning kruger here, but you're absolutely displaying all the signs of it.

Socom 4 came out at the PSN outage, zipper interactive is dead but there must be passionate people to franchise. Socom meants so much as a brand an IP. And I donno what you mean that there isn't as many military sims anymore. There seems to be a practice of new indie studios trying out to make multiplayer shooters as far I could see. The right IP in the Right hands can make all the difference in world mr freeman.

SOCOM 4 is sitting at a metacritic of a 67 and user score of a 6.4. The outage is not the reason why the game was unsuccessful.

Try reading what people say and you'll better understand. I said there wasn't a popular 3rd person milsim. You conveniently leave out 3rd person in your response and so you didn't answer any of my questions that should be easy for you to answer since you think this is so easy

  • Should the game be 1st person or 3rd person or both?
    • 3rd person is not currently popular
    • both makes it extremely difficult to balance gameplay between the two
    • 1st person is not in line with the history of SOCOM
  • Should the game be F2P or premium? Should it be bundled with a single player campaign?
    • How much is this game going to cost and how much will the MP playerbase struggle due to a 70 dollar price point that might be needed with a single player campaign?
You don't even know what studio should handle this, just the right hands...
 
Runs very
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SOCOM 3, where it all started to go downhill.

When the Socom game on PS3 came out, I was hyped to shit about it but it was terrible. First of all it broke my SSD harddrive at the time, second, I never got into online with it in a good competitive way. There was also this PSN exclusive Socom Confrontations game that I never bought.




Sony has potential in creating a good socom with just upgrading those games to current gen in a smart way.

Such a blunder on sony's part.


Imagine making a huge investment in service games and not including a new entry into your very popular shooter IP.
 
Socom I/II great
Socom III/CA OK(downfall of Socom Starts Here)
Socom Confrontation(buggy mess slow boring shitgame)
Socom 4 complete trash
I thought Conf was decent actually. Definitely not socom 1/2 caliber but after the shit that was 3/CA, it wasn't bad. I remember the recoil in that game to be really strange iirc.
 
I always thought SOCOM 4 was one of the more better games in the series, that flopped due to the PSN outage of 2011. Undeserved for a multiplayer focused game.
 

I swear this is the single greatest heartbreak for me as it Persians to Sony. SOCOM 1-3 were some of the best online tactical shooters of all time. Every single night every single server was PACKED. So I don't want to hear about popularity or sales. This series needs to come back in a big way. Just make it so much more in the vein of S1 and S2 and I'd be in heaven on my PS5 Pro.
 
Confrontation was the best Socom the issue with it was the bugs it was a mess for over a year but the game play and maps where top notch. Socom should play like a Rg siege with Arma gunplay but more gameplay modes than Siege and no respawn. It shoukd never play like COD…
 
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Gears of war was better and killed off Socom.
Gears of war is very differnet than socom, weird comparison. socom killed itself with socom 3 since they chased the battlefield popularity at the time with big maps and vehicles. Then it got worst after.
Confrontation was the best Socom the issue with it was the bugs it was a mess for over a year but the game play and maps where top notch. Socom should play like a Rg siege with Arma gunplay but more gameplay modes than Siege and no respawn. It shoukd never play like COD…
confrontation was trash still, they tried to copy graw and the maps werent good.
 
Socom was fun, easy to pickup and had some depth, but not enough to sustain.

But hey, PUBG just celebrated its 8th anniversary, and it's free.
 
Whichever one introduced the gigantic maps and vehicles was the downfalll...then there was that over the shoulder camera on the PS3 one...SOCOM II though was perfection for its time.
 
Gears of war is very differnet than socom, weird comparison. socom killed itself with socom 3 since they chased the battlefield popularity at the time with big maps and vehicles. Then it got worst after.

confrontation was trash still, they tried to copy graw and the maps werent good.
2006 gears launch was what was going on, right before confrontations launch, and the bridge to many to Xbox live, another nail in the coffin to Socom. Gears was the new kid on the block. And don't talk about confrontations maps, real classics like urban wasteland, crossroads etc. why don't we do a top 5 shooters bro.
 
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