Pedigree Chum
Banned
http://www.jeux-france.com/news6305.html
Haven't seen some of these pics...like the one showing off a new gang.
Haven't seen some of these pics...like the one showing off a new gang.
skinnyrattler said:Wrong forum.
From game informer:
But I heard 'Respect' points, ala GTA2 is making a comeback. You have to battle for areas and after collecting enough respect, you can throw gang signs to new recruits. The Dpad will then be used to attack/defend/etc.
God, why can't I have no life for the next few months.
GTA:SA
Ace Combat 5
Metroid Prime 2
Resident Evil 4
Halo 2
I'm sure I am missing some. But damn.
Wario64 said:Publié le 26/09/2004 par Damien Furst
Pedigree Chum said:Damn, I wanted that respect point thing since GTA3...always wondered why they cut that and gang recruitment out when moving the series into 3D. Guess they didn't have the time/resources to be able to implement it. Only a few more weeks...
In addition to San Andreas' dazzling adaptation of Sin City, we also got insight into some of the games more subtle improvements, most notably Respect points (brought back from Grand Theft Auto 2) and the complex system of territorial control. Respect is paramount to your success in the gangland of Los Santos, and can be earned by completing missions or by side activities like "tagging" Orange Grove Families graffiti and offing rival gang members. As your respect grows, you can begin to recruit greater numbers of OG members to assist you in missions. To do this, all you have to do is walk up to a pedestrian wearing the Orange Grove's trademark green colors, target them and then press up or down on the d-pad to attempt to recruit them. If they flash a gang sign back at you, they are now on your squad and can be commanded to follow, defend, or attack with the d-pad. During drivebys, this teamwork is invaluable, as your NPC homies will actually shoot at threatening targets on their own.
Of course, growing a criminal empire is what San Andreas is all about, and we also saw how CJ and the crew can expand their turf. The onscreen map now shows certain areas shaded to indicate that a particular gang controls a region. We entered a purple-colored area, which alerted us that we were entering a hood affiliated with CJ's fierce enemies, the Ballas. You won't instantly be attacked upon arrival, but once CJ started blasting, the map screen flashed red to indicate that a territorial battle had begun. Now, it's simply a matter of kill or be killed. Enemies come in waves, and if you survive each successive onslaught, you'll achieve control of the neighborhood and its color will switch to OG green. Of course, other gangs will also make assaults on your turf, so you'll frequently have to come to the aid of your homies in order to maintain your spot in the hierarchy of the streets.
Pedigree Chum said:Damn, I wanted that respect point thing since GTA3...always wondered why they cut that and gang recruitment out when moving the series into 3D. Guess they didn't have the time/resources to be able to implement it. Only a few more weeks...
While it's probably a whole lot of wishful thinking, it would be nice if the respect points had an affect on the main storyline. One thing I never really liked about GTA3 (never played VC) was the strict linearity of the storyline, and how nothing you did outside of the missions affected the missions themselves. I could go on a complete rampage in mafia turf, killing every gang member I saw for days on end, and yet Salvatore will still keep throwing jobs in my lap.
As others have said, it'd be nice to be able to redeem yourself with gangs, too. I never liked how St Marks became a no-man's land after a certain point in GTA3, due to the shotgun-toting mafiosos littering the streets.
Which reminds me, has there been any word on if gang members will actually be able to recognize you as you're flying down the street at 100+ mph? I always thought it was a little silly how every single person in a rival gang would be able to instantly recognize you in whatever car you were driving, no matter what.
belgurdo said:YOUR TOPICS AREN'T IMPORTANT BECAUSE THEY'RE NOT ABOUT ARBITRARY THINGS THAT NINTENDO DOES AND DOESN'T PUT IN THEIR GAMES
Vlad said:Which reminds me, has there been any word on if gang members will actually be able to recognize you as you're flying down the street at 100+ mph? I always thought it was a little silly how every single person in a rival gang would be able to instantly recognize you in whatever car you were driving, no matter what.
skinnyrattler said:Wrong forum.
From game informer:
But I heard 'Respect' points, ala GTA2 is making a comeback. You have to battle for areas and after collecting enough respect, you can throw gang signs to new recruits. The Dpad will then be used to attack/defend/etc.
God, why can't I have no life for the next few months.
GTA:SA
Ace Combat 5
Metroid Prime 2
Resident Evil 4
Halo 2
I'm sure I am missing some. But damn.
Pedigree Chum said:Same here, but you've gotta admit that it made every trip to that part of town tense as hell.
Yeah, that made no sense in GTA3 and I too hope they fix that in SA, but I highly doubt they'll address that. It'd be funny to do a drive by in a cop car and peds/gangs think it's the popo.
Suspension of disbelief.
Police are the same, even in different vehicles.
Xenon said:![]()
I am hoping this pic is an example of an improved fighting engine.
It's definetly improved. You now have multiple fighting styles. Street fighting, martial arts and boxing.
belgurdo said:YOUR TOPICS AREN'T IMPORTANT BECAUSE THEY'RE NOT ABOUT ARBITRARY THINGS THAT NINTENDO DOES AND DOESN'T PUT IN THEIR GAMES