I started this write up after having my midnight snack and Zesty Lemon Tea (absolutely recommended by the way, the scent alone is worth it), that was like over an hour and a half ago so i've said more than I expected to here. Anyway Bioshock is up first, Graces will have to wait for tomorrow, i'll have more to say about that one I wager.
Bioshock Infinite (spoiler free! unless you find a few ability detailing spoilers I guess)
Earlier this year I played through Bioshock 2 for the first time and
safe to say I was not impressed, it made me question whether I actually really liked the first game that much or if I was just wowed by its setting and early gen visual prowess, which is funny in a way as the early parts of Infinite involved me being ensnared by the setting and art direction of Infinite’s main setting of Columbia.
Screenshots really don’t do the game justice, visually spectacular is a term I’d use to describe Infinite, every area looks like it was designed with care, outlandish and extravagant sculptures form the centerpiece of colourful plazas, blinding heavenly light beam through windows illuminating ornate corridors, you get the idea, I could wax poetic about this games art direction all day long, it’s just lovely to see such a setting so well realized and brought to life.
So I spent the opening gawking at my surroundings, taking it all in, knowing that soon enough the shootbang would commence. Now to preface this I find the other two Bioshock games pretty poor in the combat department, it mostly consisted of me wrenching/drilling everything as the shooting just felt unsatisfying, when Infinite first threw me into a shootout I was pleasantly surprised to find that the whole shooting business has been greatly refined. It’s far from perfect but there’s satisfaction to the proceedings, enemies flinch more, aiming seems improved, the guns just feel more enjoyable to use and for once a regenerating shield (in conjunction with a standard health bar) is something I’m celebrating the inclusion of as Infinite still dips its toes into maddening messy shootouts where bullets whiz in from all directions as you scramble for a safe spot to gain your bearings.
Infinite carries over many combat ideas from the previous games, Plasmids are now Vigors, Clothing replaces Tonics, Skyhook is your wrench and you can still upgrade the various guns. What has changed here is a streamlining of these ideas, only two weapons at a time, less crazy supernatural like tricks overall, one could view this as being dumbed down but I found that focus on fewer vigors with each one feeling more realized and useful enough to keep them all in circulation was an improvement, though I’m all about the murder of Crows which works well with a shotgun spree. The various more supplementary abilities offered through clothing were a bit hit and miss, a lot of the early ones are preferable to those gained later in the game, but as a man who loves his melee it’s good to see a lot of these abilities were tailored to aid in walloping foes to greater effect and lesser risk, oh and the hat that gives you superspeed when your shield goes down is just amazing, combine with the upgraded charge vigor that regains the shield upon successful use and all of a sudden you can turn getting caught with your pants down to your advantage, or just leg it to cover at superspeed.
The sky rails make for a rather automated yet exhilarating addition to all this allowing you to launch yourself at high speed off a rail down into an enemy’s face hook first. Throw in your partners ability to use “tears” to pull in one of the various environmental aids found in combat focused areas means you can say be zooming across a rail, pulling a drone gun in through a tear, leap off the rail onto some unfortunate fellows face meeting the clothing criteria of killing with excessive force to electrocute everyone in the vicinity of the initial victim and then blast heads open with a handcannon as crows peck their faces off, I can get down with this.
Of course it’s more flash than actual substance, the overall combat can still fall victim to annoyance, enemy waves, your spongy types and areas that just don’t offer as much fun options to toy with, point is there’s fun to be had here yet the second half of the game unfortunately falls to the more must be better mantra and tends to just start throwing lots of shit at you all at once, the very last combat section of the game in particular I found utterly awful and an incredibly sour note to finish things on.
So aside from brutalizing enemies you’ll once again be trawling through boxes and shelves hovering up anything and everything in the quest for more money, listening to conveniently abandoned and plot relevant audio to piece together the story, and journeying through linear areas that try to pass themselves off as being more open than they actually are, so far so Bioshock then (hey I already used that line for BS2!) but Infinite still makes small improvements in these parts as well, audio stuff doesn’t drone on so much and is more to the point, there’s less crap to rummage through overall or at least you can just mash the take all button to no negative consequence and it tends to take more advantage of its mostly linear progression, after all retreading previous ground in a game that doesn't specifically design itself in a way to benefit from it is probably worse than a more linear approach.
I’m going to step aside from any proper plot and character related details here, I can say that I did enjoy the tale Infinite told, the ending is one of those ones that will stick with you and it has an enjoyable cast. Briefly stepping into music, there is some clever use of licensed tracks in this game and even if the music comes from a time period after this game it still manages to work for various reasons, Infinite uses music to great effect to compliment the action on screen from the serene to the intense so kudos on that part as well.
So far I’ve had a lot of praise for Infinite so what is it that has me conflicted on how I feel about it? Well it feels like the games strongest parts are all in its first half and the second half comes across a lot weaker by comparison outside of a few moments which are strong related to the plot as opposed to gameplay related strength, the combat starts taking the stage far more often and begins degenerating itself into repetition or confusing messes (those bloody ghost things), the world building starts taking a backseat to other plot details which while undertsndable feels a bit of a missed opportunity. It’s kind of tricky to put my finger on the main issue but well the original Bioshock is pretty notorious for falling into what appears to be a filler rush job towards the end, while Infinite doesn’t drop to those lows there’s certainly something that reminds me of the first games decent here as well, like the game running out of steam and trying to keep on trucking, the videogame laws of escalation meaning more scuffles HAVE to be the solution because that’s like
epic and stuff right? and as I stated earlier the final part of the game I really did not like at all and was a prime moment that encapsulated these issues instead of being a rip roaring finish on the gameplay front, the plot side of things delivered here at least.
Keeping in mind for a moment that Infinite is one of the highest scoring titles of the generation and probably THE GotY front runner at the moment, do I think it meets that level of hype? No, the gameplay still needs work, the focus on combat alongside the world itself and how its presented at points can create a bit of dissonance and the more unique and fresh feeling some of the early stages of the game had are lost towards the end turning to more expected FPS shenanigans. Infinite is a game that thrives upon its presentation, the sights, the sounds, the allure and mystery of the story, so I guess that makes it a pretty fitting follow up to the original Bioshock, at the same time I found Infinite to improve on Bioshock in many ways, most importantly in the gameplay so i'd sooner be up in the clouds than under the sea, it looks a lot nicer to boot.
So yeah, it’s an enjoyable game that I’d absolutely recommend playing, just temper your expectations, I always do whenever any game gets the starring role in the 10 outta 10 AAA circus and it has served me well so far.
Also Songbird is so awesome, I love that thing, suck it Big Daddy your time is up.