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Possible deep dive into an upgraded AI within GT7?
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Never suggested that's what it is exactly, only a possibility. It could be many things.What it has to do with in-game AI in GT7?
You can do a lot of things with AI and PD are nerds. I will not be surprised if they created some sort of a track generator using AI.
It's a trendy thing these days for collaborations. They're trying to make it sound high end. Leffot does this.That's a beautiful X in the title there. Impressive work.
please no, idea that just doesn't work, machine learning can be used not only to mimic wrong behaviour of players but also to have very fast ai with good race craftSony Drivatars?
Often with poliphony games the AI just runs the perfect line. I actually want an AI that will give me an opening due to being drafted or driver mistakes. Allow me to take an opening like Senna.please no, idea that just doesn't work, machine learning can be used not only to mimic wrong behaviour of players but also to have very fast ai with good race craft![]()
Don't ram and don't get rammed youll be okI hope they fix the shitty penalties in GT Sport using the AI.
What would Google maps data be used for? I wouldn't think it would be useful for racing and I hope you're not suggesting it's used for generating roads. If you end up with something like flight sim, no thank you.I was thinking the other day, Sony collects alot of driving data. Why not create a game using google maps, collect even more driving data. Use it to power the AI of their cars.
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They can use the GT engine and use the mapping of Japan to basically use drivers inputteach the AI how to read the roads, since they don't own Uber. That game looks like that becase youre not suppose to be there, thats effectively the game's grass.What would Google maps data be used for? I wouldn't think it would be useful for racing and I hope you're not suggesting it's used for generating roads. If you end up with something like flight sim, no thank you.
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Not exactly.Sony Drivatars?
Okay. This is smart. Maybe GTS is training data for Sony to make a car.I was thinking the other day, Sony collects alot of driving data. Why not create a game using google maps, collect even more driving data. Use it to power the AI of their cars.
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That I believe is the end goal of the studies being done.Okay. This is smart. Maybe GTS is training data for Sony to make a car.
I doI'm curious. I have zero expectations.
My guess would be they are using player data to enhance the capabilities of their AI. Oh and then Kaz is going to offer some pie in the sky comment like "we may even be able to use this data to enhance the AI of our drivers in future GT titles" or something like that.
I'm getting Folding at Home vibes from this. Who here remembers Folding at Home?![]()
it must be something cool right? or why would they make a special announcement for it?I doI'm also curious as it could be something cool, but I'm not going to get hyped, though.
Not exactly.
Drivatars are based in player inputed data to generate the AI and that is why anything dumb players do the AI will learn lol
The Sony AI is based in the actual game data (track, car, physics, force feedback, etc) and not player.
The issue of the first study was that the AI become a "super-human" beating the best players in GTS by over a lap (that means even real life professional will be beat by over a lap).
Now there is the second study to try to make the AI become more human.
It's interesting what people consider "bad AI", because, pretty obviously, game developers could make perfectly great AI which would whip your ass day and night whenever you picked up a controller. People want fair AI (but AI that they can still beat more often than not) and they want AI that seems like it's doing what a person would do against them, even if they're doing something a crazy person would do if this were anything but a video game. They want "Realistic AI," by a gamer's definition of realistic (which usually involves a lot of cheats of reaction/expression animations & routines to sell the idea of AI being active, or in this case a number of added factors that temper the AI's skills); "Good AI" has, oddly enough, rarely had a place in gaming.
So in GT, the game designers don't want to design around crashes and bad driving lines because that's "bad AI" for a racing experience on paper, but then they have to because game players just go pinballing through the field (which is partly because they're bad drivers and partly because most games don't have a permanent damage punishment stat, but also partly because a video game will inherently only allow so much presence of awareness of the vehicle when played off of a flat TV several feet away; VR could help but it's still an abstraction) and rarely maintain a perfect line even when they're skilled enough to drive at that level. Good opponent AI in a realistic racing game would be something that constantly is going, "WTF is up with this maniac?"
Improved Ai? That dude who said bad shit about GT7 ai in the SoP thread never gave me samples of good racing ai in video game and now we get this hahaha. Say what you want, I'm all in!