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Sony China hero project: Jinyiwei gameplay

Souls like...
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Cut from the same cloth as the rest in many ways, but seems a bit more wuxia-esque in spots than some of the others. Not enough for me to want it, though, because the rest of the gameplay is the same old stuff.
 
Oh look, an chinese souls-like set in ancient china, how original. And people were thinking China would be the future of gaming, they only do the same thing over and over.
 
Im so painfully bored of the UE5 Chinese games already and theyve barely been a thing

The epitome of 0 creativity
 
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It looks like a 3rd person melee game with swords. How exactly should it play? Maybe people want a 1st person or VR perspective? It's like if it isn't full on Ninja Gaiden, it's a "Souls-like". I think of them more as action games with the best control scheme possible right now. After playing Ninja Gaiden 4, I personally don't want that kind of action anymore.

Anyway, it looks awesome to me!
 
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i think most of action game will use stamina bar from now on, it's a great way to make people care more about resource management before spam button to win, just like a mana bar for magical attack, stamina bar is for physical attack, unless game that base on combo like devil may cry, but scream every action game with stamina as souls game is ridiculous
 
This looks awesome, I don't know what problem you have guys.
Sony could build an entire ecosystem from scratch in China — funding games, incubating studios, providing dev kits, marketing support, mentorship, publishing pipelines — and somehow people will still act like it's "not real support." It's hilarious, because Sony gets blasted for "abandoning Japan," yet the moment they invest seriously in another massive Asian market with far bigger growth potential, those same people pretend it doesn't count.

Sony isn't throwing darts here. China is one of the largest gaming markets on the planet, exploding with new studios and hungry for global reach. The China Hero Project, partnerships with studios like miHoYo, publishing titles like Lost Soul Aside, Stellar Blade, F.I.S.T., ANNO: Mutantionem, and upcoming projects with real commercial upside — that's not "effort," that's long-term strategy. It's Sony doing exactly what people always claim they don't do: nurturing emerging talent and expanding where the future audience actually is.

But this is why Sony can never "win" in these people's eyes:
If Sony focuses on Japan: "They're stuck in the past."
If Sony focuses on China: "They're abandoning Japan."
If Sony focuses on the West: "They don't care about Asia."
If Sony invests globally: "They're spreading too thin."
If the projects succeed: "It doesn't count."
If they take time to mature: "Sony's doing nothing."

It's a never-ending goalpost shuffle.
The truth is, these initiatives are a smart strategic move. China has enormous market potential, rapidly growing AAA ambition, and developers who actually want Sony's ecosystem because it helps them break out globally. Investing there isn't "ignoring Japan." It's Sony playing the long game — something the critics pretend to care about until Sony actually does it.

Sony is trying to find success where the future growth is. Some people just can't handle that the company actually has a plan.
 
Looks sick, like a Wuxia Sekiro with very beautiful locales and set pieces. It's actually amazing we're living in an era where Wuxia is translated to quality games like these. I love movies like Hero and House of Flying Daggers and always imagined how awesome it would be to have games based on that style.
 
At what point do you realise that not all action games are "souls-like"?

That looks like an action game to me. But maybe I've avoided souls like game for so long that I no longer view every game as one.
I'll admit I didn't even watch the trailer when "Souls-like" was posted, but then did after your post. It doesn't look like it is which is good because I fucking hate souls-likes. This game might actually be fun.
 
For those ignorant souls who thinks games are the same

Two most popular genres for Chinese fiction (and China Hero project target China 1st, Asia 2nd and West only 3rd) are Wuxia and Historical Drama.
Wuxia is basically Fantasy in Chinese settings with magical monsters, cultivation of immortality, flashy spells/attack etc. Historical drama are like name implies more focused history/alternative history - magic/flashy skills heavily toned down, mythical monsters mostly put away etc
Both implied somewhat historic settings (all the way from 1000BC to 1500AD, those looks mostly similar), and melee weapons

They have rich history and rich mythology they really like, so they often put it into media (a LOT of their series/donghua are wuxia/historic drama too). It was also in gaming like this for a long time, for those who are familiar with their domestic (mostly MMO driven) market - wuxia dominated it for a long time. Now thing spill over to international and also to SP games to some extent and as this composition is nothing like west has, it raising some stupid claims
 
At what point do you realise that not all action games are "souls-like"?

That looks like an action game to me. But maybe I've avoided souls like game for so long that I no longer view every game as one.
No one reads.
No one watches.

It's all vibe-reactions.

Fo anyone curious, the game is a stealth-action RPG.
 
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Could be cool, at least this one seems to do some new stuff when compared to other modern action games but yeah, the soulds DNA is clearly there and I'm a bit tired of it with it's lock on systems and focus on fast reaction times and learning patterns.

But I like that combat while wall running, that's neat.
 
I LOVE WUXIA SO MUCH

Keep it up!
 
For those ignorant souls who thinks games are the same

Two most popular genres for Chinese fiction (and China Hero project target China 1st, Asia 2nd and West only 3rd) are Wuxia and Historical Drama.
Wuxia is basically Fantasy in Chinese settings with magical monsters, cultivation of immortality, flashy spells/attack etc. Historical drama are like name implies more focused history/alternative history - magic/flashy skills heavily toned down, mythical monsters mostly put away etc
Both implied somewhat historic settings (all the way from 1000BC to 1500AD, those looks mostly similar), and melee weapons

They have rich history and rich mythology they really like, so they often put it into media (a LOT of their series/donghua are wuxia/historic drama too). It was also in gaming like this for a long time, for those who are familiar with their domestic (mostly MMO driven) market - wuxia dominated it for a long time. Now thing spill over to international and also to SP games to some extent and as this composition is nothing like west has, it raising some stupid claims
I never like China communist government and copy right issues, but I do like there history and mythology and they really are nice people. Good thing about there China games is majority, looks nice and very based. I dont see any twisted woke crap push like example uglified and trans characters and type A and type B character selection crap. Going back. After Elden ring, Bloodborne and Stellar blade, Im hungry for more beautiful and soul type or sekiro type game. Phantom blade and this game is interesting.
 
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oh well remember when some dude said china sale doesn't count when black myth wukong number went up like crazy, it was hilarious
 
I seriously can`t tell these Wuxia-games apart anymore. Same as with shooter xyz in the west or the anime-waifu gacha stuff from Japan or Korea.
 
Looks good, China is cooking. Phantom Blade looks sick as well. For their first attempt as these kind of games, job well done.
In few years, next gen, Western devs will be left in the dust.
 
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