Kickstarter Page
Hello everyone, and thank you for your interest in our full-fledged, multi-platform RPG, Soul Knights.
Most games are now shifting from the console market to the mobile market. For this project we have applied our knowledge and experience gained from game production on consoles to revive the old school JRPG on these new platforms to create a simple, yet immersive game.
Our team consist of elite staffs with vast experience in the console game industry including PS3 and NDS, thus we believe we could provide a game with extremely high quality on multiple platforms.
Units are arranged on a 4 column x 3 row grid of cells.
The game employs a turn-based battle system, with automatic actions taken by each unit.
During each turn, the player can choose to change formation and relocate units as needed with just a tap.
Placing the units in either the front, middle or back rows will make the units take different actions according to their position.
The basic rule is
Front Row: Short range units will attack and receive attacks from the enemy.
Middle Row: Long range units will attack. Units capable of healing will heal the party.
Last row: Non-attacking row. Only healing is allowed.
Some units have unique supporting actions, so strategic formation planning will play an important part in winning the game.
Battle formation is integral to game strategy, but unique characters also add another important element. Characters with unique abilities such as those who are specialized for attacking or healing will need to be strategically positioned to use their powers to their maximum and to gain a bigger advantage during the battle.
This game is developed by Plantago Games.
Now, we will introduce members who are involved in this project. This is just a few of them, and there are more, each with strong competence in game production.
Toshihiko Kojima - Director, Art Director
As a game development manager at Nippon Ichi Sofware Inc., Toshihiko has been developing console games for nearly 10 years. His work includes Disgaea: Hour of Darkness 4, and can lay claim to working on more than 10 huge sellers on the PS2, PS3 and Nintendo DS, many of which have received prestigious awards.
Below is the list of games with award achievements which he was involved in its production.
Famitsu Silver Award
Hayarigami: Keishichou Kaii Jiken File
Makai Kingdom
Soul Nomad & the World Eaters
Famitsu Gold Award
Disgaea: Hour of Darkness Phantom Brave
Disgaea 2: Dark Hero Days
Disgaea 3: Absence of Justice
Z.H.P. Unlosing Ranger VS Darkdeath Evilman
Disgaea 2: Dark Hero Days for PSP
Disgaea 4: A Promise Unforgotten
The Guided Fate Paradox
Involved in concept design, designer management and quality control, Toshihiko has had a long career as a technical designer.
Building on his technical knowledge, he has helped influence overall game design, managing game production from start to finish.
For this project, Toshiyuki will take up direction of the art team to help make the fun factor pop off the screen.
Hayato Kose - Technical Director
Hayato has worked in research and development as a 3D rendering programmer at Square Enix for almost 6 years. He played a big part in the development of Final Fantasy 13 and 14.
Hayato relocated to Canada where he set up his own software development company, employing local software engineers. There he was the technical director in charge of mobile app development and production.
Possessing a wide range of knowledge and experience in the game programming industry, Hayato has pioneered the research and implementation of high-end 3D computer graphic techniques. He has also designed mobile device game engines from bottom up and went on to develop apps on those platforms.
He is in charge of the general programming for this project.
Teruhiko Imaizumi - Illustrator
Teruhikos major work has been character design forZ.H.P. Unlosing Ranger VS Darkdeath Evilman and Jigsaw World: Daigekitou! Jig-Battle Heroes.
For this project, he will be helping with character design.
Yusuke Matsuda - Illustrator
He designs characters and monsters for numerous works such as Summon Night series and Foto Showdown.
For this project, he will be helping with character design.
Noizi Ito - Illustrator
Noizi designs characters and images for numerous games, anime and books and is famously known as the illustrator ofThe Melancholy of Haruhi Suzumiya and Shakugan no Shana.
For this project, she will be helping with character design.
Lemm - Sound Creator
Involved in wide range of music production, mainly focused on BGM for business presentations and promotional advertisements.
Lemm produces original songs using VOCALOID. He also participated in the score production of several games, including as Battle Princess of Arcadias and 7th Dragon 2020 II.
For this project, he will be in charge of producing game music such as the main theme.
Rewards and stretch goals: