Spectre - Official Announcement Trailer

IbizaPocholo

NeoGAFs Kent Brockman


If you've been missing Splinter Cell - and in particular its unique Spies vs. Mercenaries asymmetrical multiplayer mode - then Spectre might be the game for you. Spectre is due out on PC by the end of 2021.

 
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While the description conjures up a bygone era by namedropping Splinter Cell's Spies vs Mercs, the title itself reminded me of an even older mac game.
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Edit: Forgot to include the source of the image.
 
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Spies vs Mercs is my second favorite game of all time and...I'm not going nuts over this? Hopefully that changes as gameplay comes out. Looks like it might be a janky low budget affair.
 
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Nothing worries me more than a game that specifically mentions its existence is only due to the fact that it wants to fill up a hole in the industry.

What game has ever successfully done that?

Mighty no.9 failed, that wannabe RE classic indie game failed, the dozens of PT wannabes failed, wannabe SWAT game failed and many other indie games made to emulate old games we know and love.

Feels like they fail because they aim the absolute lowest bar to clear, but let's hope this turns out well.
 
Nothing worries me more than a game that specifically mentions its existence is only due to the fact that it wants to fill up a hole in the industry.

What game has ever successfully done that?

Mighty no.9 failed, that wannabe RE classic indie game failed, the dozens of PT wannabes failed, wannabe SWAT game failed and many other indie games made to emulate old games we know and love.

Feels like they fail because they aim the absolute lowest bar to clear, but let's hope this turns out well.
To answer your question, I'd say Bloodstained: Ritual of the Night was a success.

Also, would you count stuff like Sonic Mania, Streets of Rage 4, Blazing Chrome and the bunch of boomer shooters as having succeeded?
 
To answer your question, I'd say Bloodstained: Ritual of the Night was a success.

Also, would you count stuff like Sonic Mania, Streets of Rage 4, Blazing Chrome and the bunch of boomer shooters as having succeeded?
Bloodstained is an outlier for sure, but it has the advantage of being done by the man who started it all in the first place.

Sonic Mania is a sanctioned game by SEGA, Streets of Rage 4 is a sequel to the actual franchise, unsure about Blazing Chrome (first I've heard of it) and boomer shooters were counted for until DOOM 2016 appeared and shown them how it's done.

But I guess I'm painting a picture of games that legit, from the description, to the look and design, was meant to emulate a classic you knew and loved.

I have no problems with indie games making games in genres long forgotten and hitting the same notes, but it is concerning when it's just meant to make you buy it for nostalgic feels.

Case in point: Yoka-Laylee*

*I forgot how to spell the name lol
 
Honestly i don't care at this point. I'll try anything even remotely close to mimicking Splinter Cell since ubi is retarded af lol.
 
Bloodstained is an outlier for sure, but it has the advantage of being done by the man who started it all in the first place.

Sonic Mania is a sanctioned game by SEGA, Streets of Rage 4 is a sequel to the actual franchise, unsure about Blazing Chrome (first I've heard of it) and boomer shooters were counted for until DOOM 2016 appeared and shown them how it's done.

But I guess I'm painting a picture of games that legit, from the description, to the look and design, was meant to emulate a classic you knew and loved.

I have no problems with indie games making games in genres long forgotten and hitting the same notes, but it is concerning when it's just meant to make you buy it for nostalgic feels.

Case in point: Yoka-Laylee*

*I forgot how to spell the name lol
Well, MN9 had the creator of Megaman behind it too. Also the numerous spiritual successor tactics games involving Julian Gollop (XCOM) haven't all been well received...I think.

I'm not going to address every single point but thank you for indulging my question.

The point I'd ultimately be driving at is that there isn't a direct correlation between filling a void and the game being a failure. Look at Contra Rogue Corps and its director for a very recent example. On the flip side the recent Ghost and Goblins Resurrection did well.

Oh and Yooka Laylee & The Impossible Lair (the 2.5D sequel) was rather well received, though you could certainly say that it's filling the DKC void and not the Banjo Kazooie one.

It doesn't mean I don't view such projects with some skepticism, I just don't see it as necessarily heading towards failure, regardless of whether or not the dev team contains some/all of the original members.
 


We went hands-on with an early build of Spectre, the upcoming 2v2 multiplayer game that aims to give us the Splinter Cell Spies vs. Mercenaries return that Ubisoft won't. Previewed by Cameron Hawkins.
 
Ubisoft could literally make hundreds and hundreds of dollars if they just made a new Spies vs Mercs with a proper budget.

I'll keep my eyes on this but the level of expected jank feels too much for me.
 
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