Spikeout IGN update

Man, I used to love beat em ups like this, but after watching those videos it just seems to highlight how irrelevant that genre has become in today's gaming market.
 
I like how the story makes no sense whatsoever!

"Team Spike was led by Spike, who has not been seen in recent times. Team Inferno was lead by a man named Michael, who has now formed Team NeoInferno in order to finish what he set out to do 10 years ago. In this game, Spike Jr. will eventually form Team NeoSpike to counter the gang Team NeoInferno that has appeared to take over Diesel Town."

WHAT WHAT WHAT
 
Sho Nuff said:
I like how the story makes no sense whatsoever!

"Team Spike was led by Spike, who has not been seen in recent times. Team Inferno was lead by a man named Michael, who has now formed Team NeoInferno in order to finish what he set out to do 10 years ago. In this game, Spike Jr. will eventually form Team NeoSpike to counter the gang Team NeoInferno that has appeared to take over Diesel Town."

WHAT WHAT WHAT
u miss the first paragraph

"A decade ago, Team Spike fought against Team Inferno, with the victor finally being Team Spike. Team Inferno's objective was to take over the island. Spikeout: Battle Street takes places roughly 10 years after this incident."

I think it make more sense if u put the two paragraph together...
 
Arcade SpikeOut: Digital Battle Online and Final Edition vs Xbox SpikeOut: Battle Street


arcade SpikeOuts had
-very pretty colors
-nice texture mapping for its day
-anti-aliasing for jaggy-free visuals


Xbox Spikeout has
-very ugly colors
-poor texture mapping for today
-no anti-aliasing which ensures you will cut your eyes on the graphics




Model 3 arcade graphics circa 1998-1999
vortal_pic_18391.jpg

vortal_pic_18392.jpg

spikeouta4ig.gif

spikeflyer0jp.jpg



Xbox graphics circa 2004-2005
sega10.jpg

"Ahhh! You bastard! You cut my fuckin eye!"
 
BioFan said:
u miss the first paragraph

"A decade ago, Team Spike fought against Team Inferno, with the victor finally being Team Spike. Team Inferno's objective was to take over the island. Spikeout: Battle Street takes places roughly 10 years after this incident."

I think it make more sense if u put the two paragraph together...

No, no... No, it still doesn't.

WHAT island?
 
doncale said:
Arcade SpikeOut: Digital Battle Online and Final Edition vs Xbox SpikeOut: Battle Street


arcade SpikeOuts had
-very pretty colors
-nice texture mapping for its day
-anti-aliasing for jaggy-free visuals


Xbox Spikeout has
-very ugly colors
-poor texture mapping for today
-no anti-aliasing which ensures you will cut your eyes on the graphics




Model 3 arcade graphics circa 1998-1999
vortal_pic_18391.jpg

vortal_pic_18392.jpg

spikeouta4ig.gif

spikeflyer0jp.jpg



Xbox graphics circa 2004-2005
sega10.jpg

"Ahhh! You bastard! You cut my fuckin eye!"

Spikeout Battle Street looks better than the ugliest shot you posted. I understand you are a Model 3 humper and all, but you really need to get your mind right.

http://homepage20.seed.net.tw/web@5/jks183/MOV00057.MPG

Model 3 was good back in the day, but just let the damned thing rest in peace. It was not the Jesus chipset or whatever else you imagine it to be.
 
It defintely should've come out a few years earlier to have a chance of making an impact. But I've waited some seven years for a home version, and I will NOT be denied!

And visually it looks good enough...if it can maintain that speed and the 60fps visuals over Live (for the eight or so people that'll be playing it on Live), that's the important thing.
 
Model 3 is what it is: deluxe arcade hardware from the first-half of the last generation whose games still look passable in the latter-half of the next generation. It'll rest in peace when console graphics stop allowing this almost decade-old hardware to compare so admirably. I was at a GameWorks and a Dave and Busters a little while back and was in disbelief that Super GT, Harley Davidson, Star Wars Trilogy, and Daytona 2 still put on some of the best visual shows on the floor.

Now, that's not to say that the top graphics of today's console/arcade systems don't show appreciable improvement with a select group of games like Hikaru's Star Wars Pod Racer and Chihiro's Ghost Squad.
 
doncale said:
Arcade SpikeOut: Digital Battle Online and Final Edition vs Xbox SpikeOut: Battle Street


arcade SpikeOuts had
-very pretty colors
-nice texture mapping for its day
-anti-aliasing for jaggy-free visuals


Xbox Spikeout has
-very ugly colors
-poor texture mapping for today
-no anti-aliasing which ensures you will cut your eyes on the graphics

That's nostalgia talking. Model 3 spikeout looked great back when it was released but if you take off your model 3 goggles, you'll see the difference. Granted Xbox spikeout isn't pretty but saying that arcade spikeout looks better than the xbox version (even the early TGS version) is LOL. (yes I played both)
 
YellowAce said:
That's nostalgia talking. Model 3 spikeout looked great back when it was released but if you take off your model 3 goggles, you'll see the difference. Granted Xbox spikeout isn't pretty but saying that arcade spikeout looks better than the xbox version (even the early TGS version) is LOL. (yes I played both)

The Xbox one takes a big flying dump on the M3 one; all you're losing is the M3's edge antialiasing
 
The colors look so shitty and washed out in the Xbox version-- did any of you even watch the videos? And I'm not a model 3 humper, I'm a common fucking sense humper.
 
Lazy8s said:
Model 3 is what it is: deluxe arcade hardware from the first-half of the last generation whose games still look passable in the latter-half of the next generation. It'll rest in peace when console graphics stop allowing this almost decade-old hardware to compare so admirably. I was at a GameWorks and a Dave and Busters a little while back and was in disbelief that Super GT, Harley Davidson, Star Wars Trilogy, and Daytona 2 still put on some of the best visual shows on the floor.

Now, that's not to say that the top graphics of today's console/arcade systems don't show appreciable improvement with a select group of games like Hikaru's Star Wars Pod Racer and Chihiro's Ghost Squad.

I have not seen Ghost Squad, but Virtua Cop 3, Outrun 2, HOTD3 and PDO are beyond Sega's Model 3 works. Take Super GT for instance, the draw distance for the Outrun 2-ified versions of those stages improve on the Model 3 originals. Are there any Model 3 racing games that have long draw distances like Outrun 2 without huge buildings or something else to make things easier? I think we would have great home conversions if Sega actually put real effort into porting Model 2 and 3 games to the new systems.

I just don't see what makes the Model 3 hardware special comapred to what's out now (technology wise). I understand that it was great hardware for its time, but I think the look of the games had more to do with Sega actaually putting big time effort into the design of the visuals.
 
Not so much washed out as the environments were really, really fucking bland. I watched the last video, and I swear I saw a mold-grey wall that matched a mold-grey floor, with NO variation between the two

The bouncer (PS2) looked better, and it's a first gen PS2 title. For a 3rd/4th gen Xbox title.... I expected MUCH more.

It better be 1) online and 2) 4-player.
 
I reckon half the reason why it's taken like 15 years for this game to come home is because of the online element which was a key element for the arcade version. Without that part in place, they wouldn't even bother releasing it.

Anyway, we're a month away from the game's release, and the chances of it being chopped out now is pretty remote (if it was going to be we would've heard about it by now). GT4's a whole different kettle of fish...they could take out half the cars and tracks in that game and it'd still be 5 billion copies.
 
Yeah, noticed that in one of the vids...that was one thing I always wondered about, how they'd handle single console multiplayer. Heh, it'd be pretty crazy if they had a four player split screen.
 
Shinobi said:
Yeah, noticed that in one of the vids...that was one thing I always wondered about, how they'd handle single console multiplayer. Heh, it'd be pretty crazy if they had a four player split screen.

That would explain why the graphics were not uber-overhauled from the arcade version. I sure hope the game has a custom soundtrack feature because the music from those vids does not sound all that hot. AV should have requested Hideki Naganuma or Yuzo Koshiro to contribute songs for this game.
 
Hotsuma:

Model 3 was fucking AMAZING back in 1996-1997.

Model 3 is not so special any more, of course.

however, Model 3 still has unsurpassed image quality (not graphics complexity) compared to the graphics in DC-PS2-GC-Xbox. a major reason is, anti-aliasing is used in every game.

the graphics chips in current consoles all have crappier implementations of filtering, mip-mapping, and anti-aliasing compared to the Real3D Pro-1000s in Model 3. this fact is sad, but true.

I am not saying Model 3 is more powerful than, or even AS powerful as, current consoles. Model 3 is generally much weaker, in polygon count & fillrate.

It is also sad that many of the average games on the current consoles look worse than the best Model 3 games. some of that is due to Model 3's exellent Real3D GPUs, and alot of it is due to Sega's effort that they put into their arcade games.

the current consoles CAN all surpass Model 3 visuals in most areas, if enough effort is put into the games. but it is pretty bad that we have not really truly moved all that far from Model 3 level graphics, in the roughly 3/4ths of a decade later.

Model 3 is not a godmachine, that is holier than all, it was simply an extremely high quality board for its time. the fact is, that Dreamcast and PS2 graphics chips, while both more powerful than Model 3, are overall of lower quality in rendering quality. even the Xbox and Gamecube just barely manage to equal Model 3 quality, and still fall short in some areas. where is my anti-aliasing on every polygon in Gamecube and Xbox games ?

And if Lockheed Martin-Sega had ever come out with a Model 4 with performance in the area of 5-10 million polygons/sec, it would have pissed all over the current consoles. morso than NAOMI 2 pisses on PS2.
 
Xbox >>> Model 3.

Case closed.

Why are we having this ultimately pointless argument?

More people hanging on to their secure, glory filled Sega past.
 
doncale:
Model 3 still has unsurpassed image quality (not graphics complexity) compared to the graphics in DC
That certainly goes in some areas and for effects like anti-aliasing use, yet the DC is an exceptional architecture itself in other areas of IQ and calculation depth, being the only system to blend colors without that annoying banding or call for dithering and the only one with uncompromisingly high depth testing.
 
Gameplay looks fun to me...

I just played Daytona 2 at the arcade last week and it still looks great, but honestly: OutRun 2 craps all over it visually...
 
COCKLES said:
Xbox >>> Model 3.

Case closed.

Why are we having this ultimately pointless argument?

More people hanging on to their secure, glory filled Sega past.



yes, Xbox is far more powerful than Model 3 in most areas. Model 3 still has the best anti-aliasing. and that has nothing to do with Sega at all. Sega didn't make the Model 3 GPUs, Lockheed Martin's Real3D people did. those guys have originate from GE Aerospace and Martin Marietta. nothing to do with Sega. many of those people are now at ATi (which will have helped Xbox2 GPU) and some are at Nvidia (but after Xbox1 GPU was built).

the goodness of Model 3 graphics really has very little to do with Sega. sure, Sega made some great games with Model 3 and these games have unsurpassed image quality in some ways, but Sega could not have done that without the Model 3 GPUs (Real3D Pro 1000s) being of such superb quality for their time. And If Lockheed had made a Model 4
with 5-10 million polygon performance it would have shit all over Xbox.

That certainly goes in some areas and for effects like anti-aliasing use, yet the DC is an exceptional architecture itself in other areas of IQ and calculation depth, being the only system to blend colors without that annoying banding or call for dithering and the only one with uncompromisingly high depth testing.

that's certainly true. Dreamcast's PowerVR has like 256 levels of translucancy, whereas Lockheed Real3D GPUs (including probably the Pro-1000s used in Model 3) have only 32 levels of translucancy.



when it comes down to it, I would take Model 3 SpikeOut graphics over the newer Xbox SpikeOut graphics. any day of the week. that's pathetic, because the Xbox has the potential to blow those old Model 3 SpikeOut graphics out of the water. look how beautiful Panzer Dragoon Orta was. even though its not a fighting game, you can see that Xbox can put out wonderful graphics when used properly. it's a shame Amusement Vision has made such BUTT UGLY graphics for SpikeOut Battle Street. that said, i will be getting it the instant its released because i want to play it and hope that its fun as hell over XBL.
 
I just read at Teamxbox that it was being released at EB only and each store is getting only 2 copies? WTF is this? Why would anyone release a online game in such limited quantities? I hope that's some sort of joke.
 
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