Dr_Cogent said:I don't want MGS fans having any say in SC.
And vice versa. As a MGS fan, I wouldnt want the SC team touching the series with a 10 foot pole. So fair enough.
Dr_Cogent said:I don't want MGS fans having any say in SC.
Doom_Bringer's spin doctoring said:"This is our first time, so we focused on presenting the visual aspects of MGS4," he said. "At next year's show, we plan to show more of the game's aspects that can't be seen by the naked eye."
Funky Papa said:Somebody is calling Doom_Bringer a Xbot.
This thread is officially destroyed.
Solo said:Heres what you as an X-bot read into that:
The MGS4 graphics are finished, the engine will not improve.
Heres what he actually said:
This year's trailer focused on visuals.
Next year's will focus on gameplay.
Take off the blinders man, good lord. He in no way stated that work was done on the engine.
Doom_Bringer said:Spin doctoring :lol
I am not an Xbot! I don't even own a Xbox. I think all my posts made perfect sense.
YesExcelion said:Blim, is it one of these ?
- Canal +
- France 2
- France 3
- NT1
Solo said:There has been no "serving" on either part. MGS4 could look better, or possibly worse by the end of development. SC4 "screens" are a bit dodgy at this point, and Im positive several are simply CG demos. Point is, we havent seen enough of either title to say what looks better. Wait until E3, and then we can make a preliminary judgement. We havent seen SC4 in motion yet, and weve only seen a very early MGS4 in motion. Save the "serving" for later. My guess? As usual, SC4 will have the edge slightly on the technical level, while MGS4 will kick the shit out of it on an artistic level.
buckfutter said:No guyz! Srsly! Kojima toeld me that teh grafix ewngine was finsihed!
The MGS4 tech demo took 4 months, was on uncompleted hardware, and used holdover textures from MGS3. What the hell are you smoking? No game of medium or greater production scale has completed graphics in 4 months. How could you even come to that conclusion?
PG2G said:I thought SC4 was supposed to come out this Spring?
Lakitu said:Wow, shut up. He's expressing his opinion as a gaming fan, not an MGS fan.
dark10x said:I simply feel that Splinter Cell has always had a lot of potential...but it was limited by a lot of boneheaded design choices.
TAJ said:>>>MGS2 was also shown on unfinished PS2 hardware (I read that somewhere). <<<
LMFAO. The PS2 was in stores over two months before the first MGS2 trailer was shown at E3.
I never said I wanted it to be changed in such a way. Good lord.I doubt I would be fond of changes that an MGS fan would want with SC.
Why are you so unwilling to give them the benefit of the doubt while, at the same time, posting CG renders of Splinter Cell and claiming them to be totally possible?MGS2 was also shown on unfinished PS2 hardware (I read that somewhere). The team thought they could pull off everything they showed however some stuff was taken out. Like the shadows and MG Ray climbing the tanker and Snake looking at it from the deck, there is no way they could have pulled that scene off on PS2.
Doom_Bringer said:PS3 devkits were always next gen. The cell was there, it had 512 ram, and a 7800 GTX. The final one will only offer greater bandwidth, a higher clocked Cell and RSX (7800 GTX). You cannot prove that the textures were from MGS3 and we also don't know how long Kojima productions have been working on MGS4.
I was just about to say this. Doom, you're struggling here man.TAJ said:>>>MGS2 was also shown on unfinished PS2 hardware (I read that somewhere). <<<
LMFAO. The PS2 was in stores over two months before the first MGS2 trailer was shown at E3.
dark10x said:I never said I wanted it to be changed in such a way. Good lord.
I don't want SC to be like MGS. There are many other things, unrelated to MGS, that SC would benefit from. Wide open environments with a final goal that can be achieved through a number of ways, for example, would improve the experience a lot. Like I said, the older Thief games would be a great example.
buckfutter said:You mean besides the fact that Kojima said during E3 2005 that they had finished the design document and were just about to start production?
Or the fact that we have a direct quote from him saying that the graphics will get better? Why do these quotes mean nothing, and yet comments about the thematic focus of the next trailer are obviously conclusive proof that he walked into the office the morning after TGS and went "Well guys, now to start the physics!"?
Also, from the original MGS2 trailer, the game increased in resolution and had minimal AA added. In addition, shadows are present in the game everywhere they were present in the original trailer, the Ray deck sequence still appears in cutscene form in realtime, and the Tanker escape was cut at the last minute because it was a trial and error sequence which Kojima claims was simply not fun. Also, the scene with the tens of marines watching the projected Ray images was originally included as a joke, and yet was so popular that it was incorporated into a gameplay sequence.
To say there was no improvement is quite naive
Doom_Bringer said:The development for MGS4 was well underway before E3; Kojima said that they didn't want to show it at E3 because he predicted there would be a lot of realistic FPSs shown off on the PS3 hardware and that would make his game look bad.
It comes in Europe on 30th of march.Funky Papa said:It is, but spring lasts until the 21st of June, so...
buckfutter said:Haha, can I see a source on this?
Excelion said:Blim, is it one of these ?
- Canal +
- France 2
- France 3
- NT1
This has nothing to do with MGS. MGS is a story based experience with a very different type of stealth gameplay. They focus on individual areas and allow you to play with them in extreme detail. Each gameplay map for MGS is loaded with things to do. It's a very different kind of game, so let's not even bother with comparisons. I don't want either to duplicate the other.Dr_Cogent said:Chaos Theory had multiple routes to explore to get to the same points. Did you play it? Obviously for game design reasons, things can't be "too wide open". And what of MGS? From what I have played, things weren't wide open at all in my experience. Or are you suggesting its good for SC, but not for MGS? I don't know if I understand the "multiple ways to achieve goals" idea. If you have someone you have to eliminate - how many different ways can it be achieved? And is there such a thing in MGS? If not, why do you feel for a call to change SC, but not MGS? The series is just fine. You don't like it that much - fine. There are a lot of us who think it's just fine, isn't broken - and doesn't need to be necessarily "fixed".
Thief wasn't all "that" open either. There were multiple routes to get to the same area, but for the most part, it was very similar IMO. Things can only be "so wide open" anyhow - it's a videogame afterall.
Actually, Doom, you are quite incorrect here.How can you even talk about the resolution? This is total BS. The resolution was always the same and I don't think there is any AA in MGS2.
Funky Papa said:Hey guys, where's the SC4 thread?
Doom_Bringer said:The frame rate in ... MGS2 ... went down big time, especially during gun fights
Funky Papa said:Hey guys, where's the SC4 thread?
Amir0x said:Please, for the love of all that is holy, keep MGS4 crap and Splinter Cell trolling to a minimum.
No, it does not. Absolutely does not.The frame rate in ... MGS2 ... went down big time, especially during gun fights
dark10x said:No, it does not. Absolutely does not.
I know this because I still play this game on a regular basis. Yes, I love it that much. I very recently replayed it once again after grabbing the JP version for cheap. 95% of the time, the game will not drop the framerate in any sort of gun battle. It occurs during the fight with Fortune, for certain, and it can occur when fighting Vamp for the last time. Also, the storage room (with the flour) on the tanker can see a framerate drop when the secondary screen appears and flour particles are active. Either LOADS of destruction must be occuring...or the secondary "clear" screen needs to be active. Otherwise, it holds.
Now, on XBOX...that wasn't the case. Bad port.
Read my edit.Doom_Bringer said:ok. But the frame rate in MGS3 is bad
dark10x said:Read my edit.
The framerate isn't great, but it isn't bad. Like I said, it's very much like a Splinter Cell title.
It seems a bit smoother to me in Subsistance, however.
dark10x said:Splinter Cell isn't designed to be like that. What I disliked was the fact that it felt like you were forced to approach each situation as the developer intended while navigating thin areas in rather small maps. There is no map even remotely close to the size of, say, the Warehouse or Bank in Thief II. Those were MASSIVE single maps that took hours to fully explore when you first attacked them. You really never felt as if you were just following a path. I love the controls, setting, visuals, and feel of SC...but the mission designs always felt so linear. I think it could be so much better.
Imagine a mission where you infiltrate a facility that is off in a remote location. You have an entire field with woods around this place as well as the security to deal with. You can explore all around the structure and there are plenty of possible entrances you could make. All doors, windows, tunnels, etc. would be completely functional with nothing blocked off. The surroundings and everything within that large structure would be rendered on one map. In addition, a siginficantly enhanced AI system would add much to the experience. It would not necessarily require a complete redesign either. Simply change the way enemies react and concentrate on making the AI more "fun" to play with.
I'm sure MGS4 will run very much like 2 and hold 60 fps the vast majority of the time (more than 95%).Doom_Bringer said:ok fair enough but they need to lock the frame rate at 60 FPS no drops!! that's what I want.