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Splinter Cell 4: Double Agent 360 screens (in-game engine?)

I have no idea if those are real time or not, certainly would be fun if there were huh? i wouldn't be shocked with the graphics that ubisoft last gen. going to play ct after looking at these
 
xaosslug said:
Yeah, because the fact that MS and Nintendo share a graphics card manufacturer means if an Xbox 360 game looks good, Revolution's games will look comparable. Come on, dude.
That wasn't my point at all and you know it.
 
I think its ingame. We know that the PS3 is capable of those kinds of visuals, so it stands to reason the 360 is somewhat comparable. Think about it.
 
I don't understand why it's so difficult to believe that those screens (are/could be) real time. I mean, I'm disappointed with the 360 hardware, and even I think screenshots like that should easily be rendered on the system- even at this early a point in the system's life. This is Ubi Soft's Splinter Cell team, you know the shit they're capable of and how close they were with Microsoft and their initial console last generation.

It looks fucking terrific, but not mind blowing at all if you actually take a moment to dissect what's going on in the screenshot.
 
Mike Works said:
I don't understand why it's so difficult to believe that those screens (are/could be) real time. I mean, I'm disappointed with the 360 hardware, and even I think screenshots like that should easily be rendered on the system- even at this early a point in the system's life. This is Ubi Soft's Splinter Cell team, you know the shit they're capable of and how close they were with Microsoft and their initial console last generation.

It looks fucking terrific, but not mind blowing at all if you actually take a moment to dissect what's going on in the screenshot.



It stands to reason that most people here (including yours truly) can't dissect what's going on in a next-gen screenshot, let alone find an inherent limitation in the Xbox 360 hardware beyond its DVD9 format and decidedly uninspired launch offering. But trmas will sure try.
 
Speevy, your insecurity is pathetic. I think they are ingame - they better be if the 360 wants to sale SOMETHING this generation. :D
 
Real-time or not, it's certainely an improvement over the screens in the GI issue several months ago.
It barely looked better than Chaos Theory.
 
Insertia said:
Real-time or not, it's certainely an improvement over the screens in the GI issue several months ago.
It barely looked better than Chaos Theory.

Several months ago? Weren't those the scans that we were arguing over being either Xbox or Xbox360 that turned out in the end to be PS2 pics when they were officially released online? Nice compliment to Ubisoft at what they are pulling off PS2 actually.
 
Insertia said:
Real-time or not, it's certainely an improvement over the screens in the GI issue several months ago.
It barely looked better than Chaos Theory.

I thought that turned out to be the current gen version?
 
HomerSimpson-Man said:
Several months ago? Weren't those the scans that we were arguing over being either Xbox or Xbox360 that turned out in the end to be PS2 pics when they were officially released online? Nice compliment to Ubisoft at what they are pulling off PS2 actually.

These are the first screens of Splinter Cell for Xbox 360?

So some people were essentially saying a PS2 title looked better than MGS4? Awesome.
 
People will champion anything if it's presented in the right way.

Anyway, I'm getting sick of all the teasing around this game. Just show the darn thing, Ubisoft.
 
Speevy said:
It stands to reason that most people here (including yours truly) can't find an inherent limitation in the Xbox 360 hardware
The jump in graphics from the previous generation being quite possible the smallest ever would be one, but that's for another (hundred) threads.
 
Mike Works said:
The jump in graphics from the previous generation being quite possible the smallest ever would be one, but that's for another (hundred) threads.


That no more reflects the Xbox 360's potential than SSX reflects the PS2's.

Unless you just mean next generation is disappointing in general, in which case I disagree.
 
sc4-2.jpg


So what system is this cap from?
 
I think they're in-engine. Edge mentioned this scene in their preview - outside, with the rain, against the city backdrop - and they say they saw it running on the system (albeit at a very low framerate).
 
Speevy said:
That no more reflects the Xbox 360's potential than SSX reflects the PS2's.
I wasn't using SSX as a sole comparison.

Unless you just mean next generation is disappointing in general, in which case I disagree.
Well... XBox 360 is the only next generation system (I keep handhelds seperate from the mix for obvious reasons) to be judged.
 
It's kinda funny how the same people who don't think KZ3 or MotorStorm are real have absolutly no problem whatsoever believing that these are real shots for the 360. :lol
 
Dante said:
It's kinda funny how the same people who don't think KZ3 or MotorStorm are real have absolutly no problem whatsoever believing that these are real shots for the 360. :lol

kind of funny i was thinking the opposite
 
Insertia said:
Real-time or not, it's certainely an improvement over the screens in the GI issue several months ago.
It barely looked better than Chaos Theory.

LOL. What? Are you talking about the big exclusive they were running? Looked every bit as good as just about anything we've seen from the next gen, but ok. I remember people were quite surprised over the quality when I posted the scans here, but I suppose I imagined all that.

HomerSimpson-Man said:
Several months ago? Weren't those the scans that we were arguing over being either Xbox or Xbox360 that turned out in the end to be PS2 pics when they were officially released online? Nice compliment to Ubisoft at what they are pulling off PS2 actually.

No, that was a different set. GI had a big exclusive on SC:DA, filled with 360 shots, and it looked beautiful (had another parachute scene, over an arctic landscape, among other images). I don't know what the hell Insertia is on about, that's the first time I've read anyone say it's barely better than Chaos Theory. I'd post the article, but I've already been banned for that once.
 
Dante said:
It's kinda funny how the same people who don't think KZ3 or MotorStorm are real have absolutly no problem whatsoever believing that these are real shots for the 360. :lol

WTF? The animation, cut-scene perfect pacing, and other details are what make those 'games' look clearly not real.
 
WTF? The animation, cut-scene perfect pacing, and other details are what make those 'games' look clearly not real.

Oh come on, These screens are pretty much on par with the screens of KZ3, and MS that were released at E3 and the trailer for this game featured FMV and "other details" such as the pre rendered water drop. As for animation all three trailers had fantastic animation that was pretty much on the same level technically.
 
Dante said:
Oh come on, These screens are pretty much on par with the screens of KZ3, and MS that were released at E3 and the trailer for this game featured FMV and "other details" such as the pre rendered water drop. As for animation all three trailers had fantastic animation that was pretty much on the same level technically.

I'm not talking about the X05 trailer, as I've never seen anything but blurry shaky-cam footage of it. It was probably pre-rendered...who knows. What I'm talking about is these three shots in the original post. And, no, they're not on par with that KZ and MS footage/shots...those are way out there (well, KZ, anyway) and these new X360 SC shots just don't match it. Stylistically, this looks as nice, but technically, they don't look to be in the same league.
 
I'm with jetjevons. These are most likely pre-rendered. They just don't look like they are natively generated 1280x720 shots, no matter how much DOF blur is being used. They look like something pre-rendered with none-realtime blurring method being used to me. Plus the character model looks too good.

Now I'm gonna leave myself a little wiggling room just in case these turn out to be realtime though. :D I could see a possibility of these being realtime if it's a situation where the camera, the downward flight path of the HALO jump etc are tightly controlled like a really slow and narrow tunnel shooter or something (especially if the HALO jump portion is a seperate load from other parts of the game). I suppose there were DOF stuff going on in Kameo that sort of approach these...

But I'm gonna go with pre-rendered for now, only if to not set myself up for a dissapointment later (but mostly because the assets and the rendering looks too good).
 
AltogetherAndrews said:
LOL. What? Are you talking about the big exclusive they were running? Looked every bit as good as just about anything we've seen from the next gen, but ok. I remember people were quite surprised over the quality when I posted the scans here, but I suppose I imagined all that.

They did all look great. The problem is that they aren't consistant. The screens you're talking about looked different from the batch released later on (the one posted below of Sam holding a gaurd in the prison, and the one of him over Shanghai), and those looked different from this current batch.
 
Dante said:
It's kinda funny how the same people who don't think KZ3 or MotorStorm are real have absolutly no problem whatsoever believing that these are real shots for the 360. :lol

Killzone being CGI isn't a matter of opinion.
 
Why is everything next-gen always so goddamn BLURRY. It just looks like they are trying to hide imperfections. Sort of like N64's fog hiding pop-up. Depth-of-field is the new parallax/lens flare/water.

I'm not saying these screens don't look great, I just want some graphics with clarity.
 
according to OXM, the 360 version has a realtime skydiving part ...where in current gen its just a video ....not sure if this is that specific skydiving part though :P
 
In the game informer interview with Sam fisher on the cover, they say that sam fisher's in-game model is used on the cutscenes as well.

sc3600ie.jpg


If bad, please take it down, I only wanted to show the excerpt
 
Mike Works said:
I don't understand why it's so difficult to believe that those screens (are/could be) real time. I mean, I'm disappointed with the 360 hardware, and even I think screenshots like that should easily be rendered on the system- even at this early a point in the system's life. This is Ubi Soft's Splinter Cell team, you know the shit they're capable of and how close they were with Microsoft and their initial console last generation.

It looks fucking terrific, but not mind blowing at all if you actually take a moment to dissect what's going on in the screenshot.
:lol I can't tell you're telling a joke or not.
 
Shogmaster said:


NO LIES !!


page 52, it shows a picture of sam in a white suit (not the same location or suit as in the pictures in this thread), and it says "On Xbox, this skydiving sequence is a cutscene. On 360 it's playable!" ...now if it has one playable skydiving sequence, it could have another... but that doesnt mean that shot is realtime....it just means thats it very well could be :P


....which really gets us no where at all ! YAY !
 
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