quiznos said:
because Ubi Shanghai is developing for both X360 and PC at the same time, thus sharing programmable levels and coding ideas.
I think your statement is a little bit silly... Because games are also made for PC, doesn't mean they can't share the same code in some cases and not be 'fully taking advantage of' the Xbox.
You are again implying that Kameo, gorgeous title, as is Perfect Dark Zero, contain graphical or performance code that is made for Xbox, or even Gamecube? Code is code, outside of the specifics of the renderers and shaders and much of the multi-core coding architecture, why couldn't some of the code be identical on both platforms and not have anything specifically to do with the performance.
Plus, you are also ignoring any other title made for Xbox 360, as if Wolfie would be the first to be made for 360 alone, while in the meanwhile many Xbox 360 titles will come out and already have come out.
Again, I have no doubt that the new Wolfie will be sweet as pie, but it's silly concluding something out of nothing. Yes, they might make both (PC and 360), yes they might share code or whatnot (as if code for your radar, or something silly has to be different then on the PC). Does that somehow mean they are not taking full advantage? No, it doesn't. I'm not saying that they
are. No one can at this stage I'd say, everyone is still learning to cope with the architecture of the machine, but there sure are people who are trying other then id and bringing out a game before and after that I'm sure.
