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Splinter Cell 4: Double Agent 360 screens (in-game engine?)

Kobold said:
I ment that more in 'that was really, really impressive facial modeling' kind of sense though. :)

Doesn't change the fact that it was doing nothing new and definitely nothing better than it was already done before. People readily creamed themsevles over a moustache though. :lol
 
tahrikmili said:
Doesn't change the fact that it was doing nothing new and definitely nothing better than it was already done before. People readily creamed themsevles over a moustache though. :lol

Dude you are a pathetic sony hater. Please shut up with your ignorant rants.
 
i think people creamed themselves generally cause it's one of the best looking games ever

but yeah the mustache was cool too
 
tahrikmili said:
Doesn't change the fact that it was doing nothing new and definitely nothing better than it was already done before. People readily creamed themsevles over a moustache though. :lol
When you reason like that, since the first polygon was rendered, everything else has been 'done before' somehow...

Obviously there was some very nice shaders and detail going on there, that you definatly will not find in Half-Life 2 today! :)

But, that said, I think the MGS4 clip was very impressive technologically, but mainly on the artistical aspect. Many polygons and nice texture effects are possibly anywhere on each platform now. But applying them in the nicest way possible, thats the art of game development and truly impressive graphics. And Kojima's team sure did nail that in the MGS4 clip. Now it's waiting on how the gameplay will turn out, and if it will achieve that level of realism as seen in the clip.
 
Kobold said:
When you reason like that, since the first polygon was rendered, everything else has been 'done before' somehow...

Obviously there was some very nice shaders and detail going on there, that you definatly will not find in Half-Life 2 today! :)

But, that said, I think the MGS4 clip was very impressive technologically, but mainly on the artistical aspect. Many polygons and nice texture effects are possibly anywhere on each platform now. But applying them in the nicest way possible, thats the art of game development and truly impressive graphics. And Kojima's team sure did nail that in the MGS4 clip. Now it's waiting on how the gameplay will turn out, and if it will achieve that level of realism as seen in the clip.

Artistic level and the level detail was most impressive. Tiny rocks bouncing off the new Metal Gear's feet, rocks bouncing off Snake, the dust sticking to Snake's face after the explosion, the smoke, the dust, the hair, the destructible environment. There was just a tremendous amount of detail and physics interaction present in that trailer and it was only made in 4 months. I am sure that the E3 trailer running on the final PS3 dev kit will blow everything else away.

Have we seen this amount of details in any game before? No we haven’t. Source engine is great and all but Half Life 2 was a ok looking game, Doom 3 craps on HL2
 
racerx77 said:
Isn't metal gear a bit off topic, since this is a splinter cell thread? :D


Metal Gear is never off topic at GAF. In fact, it is this close to becoming a hardware platform rather than a game, since the level of idiotic fanboy loyalty has reached hardware-like proportions. In fact, if you do a search for Metal Gear from the front page, almost none of the threads are Metal Gear threads. They're just POISONED by it.


SHUT UP SHUT UP SHUT UP!!!!
 
Doom_Bringer said:
Artistic level and the level detail was most impressive. Tiny rocks bouncing off the new Metal Gear's feet, rocks bouncing off Snake, the dust sticking to Snake's face after the explosion, the smoke, the dust, the hair, the destructible environment. There was just a tremendous amount of detail and physics interaction present in that trailer and it was only made in 4 months. I am sure that the E3 trailer running on the final PS3 dev kit will blow everything else away.

Have we seen this amount of details in any game before? No we haven’t. Source engine is great and all but Half Life 2 was a ok looking game, Doom 3 craps on HL2

Half-Life 2, in my opinion, is much prettier then Doom3. Sure it lacks the shadows, but more then makes up in the magnificent locales, faces, expressions and atmosphere :)

There was also ugly stuff though in MGS4 footage. For example the window bars, they were sprites. And obviously the textures weren't perfect.

I think I wont ever play the game but I can still enjoy the sweet graphics from all the trailer etc. :)
 
Kobold said:
There was also ugly stuff though in MGS4 footage. For example the window bars, they were sprites. And obviously the textures weren't perfect.

I believe the bars are actual geometry, take a good look at this picture . Pretty impressive IMO :

MGS4_Bars.png
 
Stinkles said:
Metal Gear is never off topic at GAF. In fact, it is this close to becoming a hardware platform rather than a game, since the level of idiotic fanboy loyalty has reached hardware-like proportions. In fact, if you do a search for Metal Gear from the front page, almost none of the threads are Metal Gear threads. They're just POISONED by it.

SHUT UP SHUT UP SHUT UP!!!!

I think both sides of the fence are pretty terrible. Nobody listens though, 'cause I did ask in the first post to keep the crap out of the thread.

Guess that's just how some people prefer GAF be.
 
I really didn't like the original Splinter Cell, and passed on Pandora Tomorrow because of that. Should I try out Chaos Theory (or even PT, though I haven't heard much good about that one) or does it depend on why -- the awful trial and error, horrid aiming, the poor narrative and my dislike of Fisher as a main character -- I disliked the first game?
 
Heian-kyo said:
I really didn't like the original Splinter Cell, and passed on Pandora Tomorrow because of that. Should I try out Chaos Theory (or even PT, though I haven't heard much good about that one) or does it depend on why -- the awful trial and error, horrid aiming, the poor narrative and my dislike of Fisher as a main character -- I disliked the first game?

This sounds like a really lame, thinly veiled attempt to try to snipe Splinter Cell while trying to seem like you're willing to give it "another chance."

But, uh, if you thought those things about Splinter Cell, then Chaos Theory ain't changing your mind.
 
Heian-kyo said:
I really didn't like the original Splinter Cell, and passed on Pandora Tomorrow because of that. Should I try out Chaos Theory (or even PT, though I haven't heard much good about that one) or does it depend on why -- the awful trial and error, horrid aiming, the poor narrative and my dislike of Fisher as a main character -- I disliked the first game?
Good call passing on PT, imo. Chaos Theory is a BIG step forward though. It's much less trial and error now because I dont think there are many, if any times when you absolutely can't be seen. Sometimes it's helpful not to, but it's not like "oh...i got spotted, mission over". It still is to your benefit to be stealthy, but you rarely fail missions for reasons other than dying.

Chaos Theory, for what it's worth, is far and away the best game in the series. It's only 20 bucks now, anyhoo(atleat on pc, not sure about xbox). If you have an xbox, atleast give it a rental. It's well worth it.
 
morbidaza said:
Good call passing on PT, imo. Chaos Theory is a BIG step forward though. It's much less trial and error now because I dont think there are many, if any times when you absolutely can't be seen. Sometimes it's helpful not to, but it's not like "oh...i got spotted, mission over". It still is to your benefit to be stealthy, but you rarely fail missions for reasons other than dying.

Chaos Theory, for what it's worth, is far and away the best game in the series. It's only 20 bucks now, anyhoo(atleat on pc, not sure about xbox). If you have an xbox, atleast give it a rental. It's well worth it.

If he thought the narrative was poor, or that the aiming was poor... none of that has really changed in Chaos Theory (Note: I don't think the aiming is poor whatsoever). Even some of the trial and error gameplay remains.
 
Amir0x said:
If he thought the narrative was poor, or that the aiming was poor... none of that has really changed in Chaos Theory (Note: I don't think the aiming is poor whatsoever). Even some of the trial and error gameplay remains.

That's true, but perhaps part of the reason he thought the aiming was poor was because he didn't get far enough to get the rifle? (I don't know if he did or not, just a guess) If you remember in the original the pistol was extremely inaccurate, and you didn't get the rifle til I beleive around halfway through the game. I remember alot of people around the time of the original's release were complaining about not being able to shoot out a lightbulb with the pistol from reasonably close range.

The narrative really isn't much better though, but that's not the reason to play splinter cell really. I couldn't tell you the story or characters (other than fisher and lambert) of any of them.
 
Amir0x said:
This sounds like a really lame, thinly veiled attempt to try to snipe Splinter Cell while trying to seem like you're willing to give it "another chance."

But, uh, if you thought those things about Splinter Cell, then Chaos Theory ain't changing your mind.
Well it's not. I just hopped into this thread, spent about 10 minutes skimming through all the posts, and realized that while I don't like the series, I only played the one game almost 3 years ago. As many seem to like the series (and especially CT as evidenced in this thread) I figured I'd ask.

I'd be saddened that you immediately thought I was trolling, but I can't blame you after what has transpired in this thread. All I can say is that it was an honest and genuine question, nothing more.
 
Amir0x said:
If he thought the narrative was poor, or that the aiming was poor... none of that has really changed in Chaos Theory (Note: I don't think the aiming is poor whatsoever). Even some of the trial and error gameplay remains.

Agreed. CT isn't really going to change his mind about the series.
 
morbidaza said:
That's true, but perhaps part of the reason he thought the aiming was poor was because he didn't get far enough to get the rifle? (I don't know if he did or not, just a guess) If you remember in the original the pistol was extremely inaccurate, and you didn't get the rifle til I beleive around halfway through the game.
I completed the first game. I'll clarify why I thought the aiming was poor. I just felt it was too slow and cumbersome to be of any use in the heat of the moment, and while it was adequate enough for stealth shots, trying to use it in a firefight was aggravating.
 
morbidaza said:
That's true, but perhaps part of the reason he thought the aiming was poor was because he didn't get far enough to get the rifle? (I don't know if he did or not, just a guess) If you remember in the original the pistol was extremely inaccurate, and you didn't get the rifle til I beleive around halfway through the game. I remember alot of people around the time of the original's release were complaining about not being able to shoot out a lightbulb with the pistol from reasonably close range.

Eh, maybe. I never really had an issue with aiming in the SC games though.

morbidaza said:
The narrative really isn't much better though, but that's not the reason to play splinter cell really. I couldn't tell you the story or characters (other than fisher and lambert) of any of them.

I remember the storyline, but my favorite part of the narrative is the playful banter that happens between Sam and whomever is on the other end of the communication at the given moment. And also, of course, what he says to people he's interrogating.

Like when the chick is all "The missile is heading straight for the U.S.S. Ronald Reagan!", and he says "Did you just tell me to win one for the gipper?" And she responds "Uhm, what?" And he's like "Nevermind, you were right. I am getting too old for this."
 
Amir0x said:
If he thought the narrative was poor, or that the aiming was poor... none of that has really changed in Chaos Theory (Note: I don't think the aiming is poor whatsoever). Even some of the trial and error gameplay remains.
Actually, they did have to fix the aiming. In the first SC, the aiming was pretty whack... I'm speaking to when you would try to shoot out a small light, for some reason, it would miss a lot, even if you had it dead center. Many, many... MANY people complained about this back in the day, and it is something they adressed and fixed in parts 2 and 3.

So at least that part he won't have a problem with anymore. The aiming is perfect now.

Pedigree Chum said:
Agreed. CT isn't really going to change his mind about the series.
I disagree... I had all the same issues with the game as him (other than Sam, which I do like) and CT blew my mind. I absolutely LOVE it. I barely liked the first one (at that time, wouldn't care for it now) and hated PT.

I think you should definitely try out Chaos Theory, it's a badass game that has made enormous strides from its former creations [imo].
 
Heian-kyo said:
I completed the first game. I'll clarify why I thought the aiming was poor. I just felt it was too slow and cumbersome to be of any use in the heat of the moment, and while it was adequate enough for stealth shots, trying to use it in a firefight was aggravating.


firefight? your playing the game wrong ;)


haha just jokes, CT will actualy let you play it kinda like an over the shoulder shooter anyway .... the aiming is fine now though, maybe not quite on par with a real FPS, but it definitly works, i never had any issues with it.
 
shpankey said:
Actually, they did have to fix the aiming. In the first SC, the aiming was pretty whack... I'm speaking to when you would try to shoot out a small light, for some reason, it would miss a lot, even if you had it dead center. Many, many... MANY people complained about this back in the day, and it is something they adressed and fixed in parts 2 and 3.

So at least that part he won't have a problem with anymore. The aiming is perfect now.

Maybe my memory of Pandora Tommorrow and Chaos Theory have clouded my memory, but I don't recall having any issues with the aiming in the first game. But that's just me.
 
Couldn't get into Chaos Theory except for the graphics. Gameplay just seemed too boring to me, probably because I rented it and didn't have time to really LEARN the game - own the first one, and never could convince myself to play through the last incredibly frustrating level. Story sucks too much to put up with lame gameplay.
 
shpankey said:
I disagree... I had all the same issues with the game as him (other than Sam, which I do like) and CT blew my mind. I absolutely LOVE it. I barely liked the first one (at that time, wouldn't care for it now) and hated PT.

I think you should definitely try out Chaos Theory, it's a badass game that has made enormous strides from its former creations [imo].
I agree. I just couldn't play any of the first 2 SC games before getting frustrated and just shutting down the console. With CT I managed to clear the first 4 or 5 levels before starting to get annoyed.
I'm horrible at stealth games, I just don't "get" stealth in a 3D game, even Zelda TWW was a problem for me. At least CT let me play the first levels my way, being killing everyone in sight so I can go anywhere I want without having to worry about being seen :D
 
So the 360 version of SC4 is going to be unveiled this week, but the only way to see it is on French TV?

WTFFFFFFFFFFFFFFFFFFFFFFFFF.

I hope this means NDAs break and websites have previews and videos up!
 
Mrbob said:
So the 360 version of SC4 is going to be unveiled this week, but the only way to see it is on French TV?

WTFFFFFFFFFFFFFFFFFFFFFFFFF.

I hope this means NDAs break and websites have previews and videos up!
It's C+. Unless some printed pubs/websites have some stuff I doubt you will see any leaks. And if this is the case and some pubs have media, they won't leak it on purpose, that's for sure.
 
Mrbob said:
So the 360 version of SC4 is going to be unveiled this week, but the only way to see it is on French TV?

WTFFFFFFFFFFFFFFFFFFFFFFFFF.

I hope this means NDAs break and websites have previews and videos up!
Well, I bet the video will be online with 2 hours after it's been aired on french TV.
 
If they are debuting a game like this, they are pretty confident about this game. I can't wait to see this in motion
 
I only have a couple days left, I need to buy one of those Sony location free bases, send it to France, so I can watch this video on my PSP.

Hopefully this does get posted online, I want to see it. :D
 
gofreak said:
Hehe, I believe Blim lives in France.
I certainly do live in France :D
But I won't be the one to put this video online, that could mean a lot of trouble for me. I'll certainly mirror it once it has started spreading, but I don't want to be the first one with it.
 
Blimblim said:
I certainly do live in France :D
But I won't be the one to put this video online, that could mean a lot of trouble for me. I'll certainly mirror it once it has started spreading, but I don't want to be the first one with it.

Why dont you record it without telling anyone and give it to someone else and then let us know " oh they just posted it"
 
shpankey said:
I disagree... I had all the same issues with the game as him (other than Sam, which I do like) and CT blew my mind. I absolutely LOVE it. I barely liked the first one (at that time, wouldn't care for it now) and hated PT.

I think you should definitely try out Chaos Theory, it's a badass game that has made enormous strides from its former creations [imo].
I think I will try it out, though I'd like to hear more from those who think I shouldn't bother, other than 'it won't change his mind'. Specific reasons? My distaste for the narrative and Sam as a character are kinda secondary, and based on only the first game I could likely warm up to both (or simply enjoy CT's story if it's better).

My main concerns are whether or not the rigid trial and error linearity of the first game is loosened up upon in CT, and if and when I do get into a firefight (though I know I'm not supposed to) it's at least decently effective and usable.
 
Threads like this are exactly why I dig the begining of a new generation. Everybody goes freaking insane :lol
 
HowardMoon said:
Please, for the love of god Ubisoft, tell me Amon Tobin is scoring SC4

I'd much rather see The Crystal Method back on for another SC soundtrack. Amon's work was too wierdy.
 
GDGF said:
Threads like this are exactly why I dig the begining of a new generation. Everybody goes freaking insane :lol

Its pretty entertaining isn't it? Its not quite the same without *** though.

Reznor said:
I'd much rather see The Crystal Method back on for another SC soundtrack. Amon's work was too wierdy.

Dude, Tobin's soundtrack was incredible in Chaos Theory.
 
>>>Threads like this are exactly why I dig the begining of a new generation. Everybody goes freaking insane <<<

FUD FTW, every time.
 
tahrikmili said:
Exactly.

The whole MGS4 demo looked nothing better or even on many terms worse than Half Life 2.

That, for me, was totally underwhelming.

If that makes me a retarded xbot/pc fanboy, well, that I am.

HL2 doesn't even have self shadowing, which was really obvious in the MGS4 demo. Many Xbox games feature that, but HL2 doesn't.

But you can note that MGS4 doesn't do anything the Xbox couldn't do. It just does it in greater quantities at a higher framerate. Chronicles of Riddick at high res with higher poly counts and better textures...that's pretty much what it is on a technical level.

So I can see how you would be underwhelmed, but it's technically better than HL2 and that should be glaringly obvious. I have to say though, HL2's facial animations have yet to be matched by any title. I watched the Final Fantasy movie for the first time last weekend, and it's facial animations are nothing compared to HL2's. UE 3.0 is going to have some great facial animations too...so next gen games made on that may look better than MGS4 in that regard.
 
Fight for Freeform said:
HL2 doesn't even have self shadowing, which was really obvious in the MGS4 demo. Many Xbox games feature that, but HL2 doesn't.
HL2 is a fully featured game released a year ago. MGS4 is a tech demo featuring pre sets events and no actual gameplay.
 
Another forum is saying that che says those shots are prerendered from the ps2 version. Don't know if true or not.
 
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