Outcast2004 said:
I refuse to let anyone else have any stake in my creations.
Question: Then why did you even approach any companies? Independent or otherwise. (I know you didn't indicate that you actually went to any, but I'm under the assumption that you at least made an effort to get them to see your work and to entertain an offer of some sort)
EDIT: By the way, Outcast, I wasn't trying to single you out or anything like that, I was just curious as to what your desires/intentions were as a creator looking for a business venture with an independent company.
This does bring up an interesting problem. How do you compensate a creator for his/her ideas? I mean, you can't assign a dollar value to how many times a character appears in a book, how many times they saved the world (or destroyed it), whenever they kissed this person, how many times they got killed off and brought back, etc. It's improbable. Then, what about the company? The artist is using the company's name, resources, other characters and properties, and other talent as well under its label to promote their character/story/art. Letting the artist have ownership in such a way that the company doesn't get a sizeable (sizeable = nearly unfair for the creator) chunk of the royalties as well doesn't seem justified.
THEN, getting into technicalities, that character interacts with OTHER characters and locales, many of whom are most likely NOT the creator's. So, the artist gets royalties off of a character(s) whose identity(ies) is(are) being shaped by forces not under the ownership of the creator?
Also, concerning ownership, what if the character(s) are part of a bigger team or storyline? Then what? You give the creator money based off of the collective profits of said group? Wouldn't the creator then OWE the company, or other creators, money? Then, you may say: "Divide the royalties by the number of team members" but then, what if some character get more exposure than others? What if more people are added to the team over the years, then the character's value goes down. Like the Avengers/JLA, there aren't many active members in a given issue, but over the past 60 years a team-joined character would average out to be nearly worthless I would imagine.
I mean, after a while and with all of the technicalities, it becomes one big headache to think about. At any given moment, the ideas won't fully be your own, unless you can somehow pool every resource the ideas need to be realized and put them under your ownership.
I'm guessing a set royalty is the way to go with the creator having a prominent say in what happens to set characters and ideas. It robs the creator a bit money-wise, but geez, from a business/legal standpoint what else can you do, and be effective?
Any ideas? I'm not sure it's entirely possible, unless you're THAT rich to do it all yourself....