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Star Soldier PSP: Any good?

mosaic

go eat paint
LyteEdge, drohne, bebpo -- I'm sure one of you must've played Hudson's Star Soldier for PSP by now?

Anyone got impressions?

Basically, how's it compare to the PS2/GC games? (if you know)

How comfy is the 'tate?

Is it setup like old Star Soldier games, where power ups act as a sort of "life" meter? Does it re-spawn right where you die, or force you to go back to a checkpoint? (IIRC, Super Star Soldier in PCE did that, but if you died after lvl 7, you restarted at the beginning of a lvl)
 
i posted brief impressions in the mushihimesama thread. the level design is very similar to the gc version's, but the vertical format, autofire, and alternate ships improve it considerably. power-ups do act as a life-meter, and you respawn immediately. it's nothing spectacular, but it's entirely playable and lacks any obvious flaws. which makes it the best portable shooter ever. by some distance. :/
 
drohne said:
it's nothing spectacular, but it's entirely playable and lacks any obvious flaws. which makes it the best portable shooter ever. by some distance. :/
That about sums up Nanostray too, if we're talking North America only... hehe.

Anyway, got a couple Q's for ya --

Have you played through far enough to know whether the insta-respawn applies to all levels? Hudson has, in the past, made it so that all but the last couple levels did that... and basically left my wussy ass unable to beat certain games (Super Star Soldier on PCE, for instance. Level 7 on 1 ship? ooch!).

Also, how do the graphics look on the PSP screen? I know the super-wide aspect has been getting praise from folks, but do the graphics look sharp? Good framerate? How easy are the bullets to see? I've seen the PS2 version in motion, but not on a 480x272 LCD :)
 
i haven't played super star soldier in years, but the respawn in that game was dependent on collecting little golden orbs, wasn't it? if you had any in stock you'd start at a checkpoint, and otherwise it was back to the beginning of the level? or something?

anyway, i just played through to level 7 of psp star soldier, and you always respawn instantly. i'm pretty sure that'll hold up throughout the game. it's quite easy anyway, though it gets more intense at level 6 or so.

the graphics are really simple, as they were in the gc version, but they look really crisp on the psp screen, and it always moves smoothly. i think the psp is the first portable with the screen resolution to do a decent shooter...you can easily weave through tight bullet patterns, and you never feel cramped.

and i think nanostray has three or four major design problems. screen space not the least of them. going from nanostray to star soldier is almost a physical relief...it's like getting out of a hot car after a long drive...suddenly you have space to move and breathe. going form nanostray to mushihime is almost a sexual relief. :/
 
Been playing this for about a day now. Bought it based on your impressions, and they were pretty much right on the money.

In some ways, the graphics are simple... but there's a lot going on (seems like 50/50 ship swarms and bullet hell), and they're uber-crisp. Rock solid FPS too... has to be 60. I actually wish for slowdown in spots though *grin* I kind of wish the backgrounds were as lifelike as Ikaruga or something, but they're sufficient (the team sure likes space platforms). They sure put the polys to use with the bosses. Can't wait to unlock the Boss mode.

Love the super widescreen tate format. Holding the system the long way actually isn't uncomfortable whatsoever. I'm not even bothered by holding my right hand up a bit to use the buttons. Great way to put the screen to use. I'll be keeping an eye on future PSP shmups, especially ones that use this image format. Oh my pants are warm thinking about a Raiden or Strikers style game with 480 pixels of vertical resolution.

Not sure I'd agree that it's easy. There's a lot of bullet hell going on, especially after level 4, and the hero ships don't exactly upgrade to Godly status. Plus, the game likes to quickly summon enemy ships from the side of the screen. Come to think of it, this is one of the few shooters I've ever played where ships come out from the bottom and sides as often as the top. Sitting in one place is a bad strategy, so is staying put at the bottom-middle. Gotta have insane reflexes! Love to see someone one credit this one. Then again, is there even a limit on continues? I played through to level 9 and used probably 4 or 5 continues before I had to give up and run some errands.

The instant respawn is nice, because I'm dying too much right now. :) Gotta practice. The power up system is really simple... perhaps too simple for some. I'm okay with it. Basically, your ship's weapons become fully powered after you collect 3 or 4 "P" boxes. Any extras you get cause a bomb to explode around your ship, eliminating enemies. Also, it seems like you can survive one bullet hit for every 2 P boxes you have...

I wish the ships were more powerful. They're balanced at least, I guess. Of the 3 to pick from, only the last one has a power shot that's really a killer. The spear power shot on the first ship is strong, but man, you gotta be dangerously close to things to put it to use. A good "save me" I guess. At least the power shots eat up bullets. Heh... I wish, I wish, I wish there was a way to pair up the first ship with all the frontal firepower with the big beam power shot on the third ship.

All in all, I'm happy with my purchase. Easily the best portable shmup ever, thanks to Nanostray's flaws... but still very solid in its own right. Reminds me of a cross between Aleste/Space Megaforce (the look) and Xevious (some gameplay, some ship designs).
 
good to hear that you like it as well...sometimes i worry that my enthusiasm for shooters prevents me from judging them accurately.

i 1cc'd it on normal difficulty on my third or fourth uninterrupted attempt...the last three real stages are really much better than what comes before, with some clever conceits and detailed designs. there's definitely a compile influence: the late-game stuff reminds me of zanac neo. hard mode is...fairly hard. it's essentially a second loop, with trickier boss patterns and enemies who toss one last set of aimed bullets as they die. it's a shame that it came out so close to mushihime; i'm not giving it the time it deserves.

i'm not sure the three ships are balanced, exactly, but they call for very distinct strategies. i like the blue ship best -- its main shot is robust, and its flamethrower covers the sides well enough. if you make a habit of starting up the flames whenever you're close to the sides, you'll stave off nearly all of those sudden collisions from enemies entering at the wings.

i didn't mention the soundtrack at all. i should have. it's poppy and videogamey and strikes me as no worse than the similar soundtracks of mushihime and nanostray. actually i'll have a song stuck in my head and won't be able to remember which of the three games it's from.

edit: oh yeah: don't neglect the two minute and five minute modes. as with many pce games, they take you through specifically designed stages, and they're quite intense. perfect for a portable game, of course.
 
drohne said:
i 1cc'd it on normal difficulty on my third or fourth uninterrupted attempt..
I suck... or you are a shmup God... or both. :) Still, I'm enjoying myself. Even when enemies swoop from the sides, the deaths don't feel cheap.

I've played the two and five minute modes a couple times. I really like the 5 minute mode because it throws some bosses into the mix. Can't wait to unlock the boss mode.

Yep, if this is any indicator of shmup potential on PSP, I say bring 'em all on.

I also say BRING IKARUGA TO PSP with the same super-wide visuals. Oooooh.
 
Mmmm... portable Ikaruga... *drool* :)

I've been wanting to import this for a while. I was wondering what, if any, are the differences with the Gamecube version? If it's virtually the same then I guess I'll have to restrain myself and save $50 rather than buy the same game twice.
 
Yes, he's a god. I died like crazy, but you are right it never feels cheap. After the first power-up your ship fires backwards, you just have to watch out for the ones zooming in from the sides.

The graphics are fantastic, and holding it vertically isn't tough at all, feels very comfortable. I can't wait to see what the future holds for PSP shumps. I 2nd the "bring on Ikaruga" sentiment. I'd also love, LOVE to see Border Down on the PSP!

I love shumps but really suck at them. No 1cc's in my future. However, Star Soldier is freakin' sweet. Great graphics, great replay value. Don't hesitate to import it.

Nate
 
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