so everything is good except the rax nerf :/I really don't understand the Barracks timing nerf, experimenting with it on PTR, terran early game seems a bit unrefined. Doesn't really seem to help with the 2 rax much either, so hoping it gets removed. BFH changes are fine, they still are the same v lings but worker genocides don't happen that often now.
PvP has gotten soo much better with the blink nerf and the Vision nerf . Robo is a lot more viable now (the blink nerf isn't that bad).
Going to experiment with zerg now.
Hugoboss21 said:
they fixed the pvp bullshit!!! now to revert back to old pylons plzzzzz
ultron87 said:Thank god.
Yeah, I feel like this change makes the pylon range nerf no longer needed.
Dooraven said:Fungal nerf means that fungal no longer out dps's the medivac's heal.
zoukka said:And that's pretty huge.
Dooraven said:Yeah I did say "barring a huge fungal change in ZvT"
TheoryCraftBigAT said:Holy shit, I leave town for two days, come back and you idiots are STILL talking about the Warp Prism?
Dooraven said:Like:
Immortal Buff
Warp Prism Buff
Blue Flame Helion Nerf : They were pretty ridiculous, I mean it was fun at Anaheim while they were BBQing drones and SCVs up (thankfully mech is bad in TvP), but when even Korean progamers have severe difficulty dealing with them something had to be done; it was far too punishing for the defender and too easy to execute for the attacker
Drone Buff
Overseer Buff
Sentry Buff
4 gate PvP nerf
Blink Nerf
Hugoboss21 said:wtf did they do the sentry? i guess you wrote it by misstake....?
except fungal was originally for zvp and zvz but its totally destroyed tvzFungal Nerf: Completely wrong way to balance it imo. The problem with fungal wasn't the DPS, it was the chain fungals. Zerg needs a cost effective way of dealing with marines (no banelings aren't cost effective in pro levels) and fungal was pretty good. The problem was that it screwed up everything else with chain fungals.
Both of the Fungal Growth changes were mainly made to address a ZvZ issue with mutalisk vs. infestor, and to make infestors more useful vs. protoss. For mutalisks, we found they were just not useful enough in ZvZ due to the Fungal Growth stun duration being too long. So, the duration was reduced to make them a bit more viable in the ZvZ matchup. This reduction in stun duration means the damage goes in faster. However, we realized that mutalisks suffer mostly due to stuns combined with hydralisks shooting from below. As for infestors themselves, we found they werent that useful vs. protoss. We wanted to solve both of these issues while keeping infestors as powerful as they are vs. terran. Fungal Growths damage itself wasnt as big of a problem as the stun, so we decided to go with this change so that the stun duration reduction is somewhat countered by the damage buff.
The +30% armored damage change was more strictly targeted towards stalker-based protoss armies, as well as marauder-based terran armies. We wanted infestors to be more of a core unit in the ZvP matchup while keeping them just as useful vs. terran. The stun duration reduction change by itself didnt allow these two things, so we had to make this damage change as well in order to arrive at the right place for the infestor
The Guardian Shield now applies to Seige Tanks, Void Rays and Colossi.Hugoboss21 said:wtf did they do the sentry? i guess you wrote it by misstake....?
Q8D3vil said:except fungal was originally for zvp and zvz but its totally destroyed tvz
quote from the situation report
Dooraven said:Contaminate Nerf: I don't main as Zerg, so I have no idea why they did that? Maybe Mass contaminate was too poweful in ZvZ?
Hmmm. Do you have the theorycraft for that?Dooraven said:Fungal nerf means that fungal no longer out dps's the medivac's heal.
Boken said:Hmmm. Do you have the theorycraft for that?
Fungal now does 7.5 DPS, Medivacs heal for 9 HPS on one target. It'd be unlikely that you're just fungalling one marine.
Boken said:Hmmm. Do you have the theorycraft for that?
Fungal now does 7.5 DPS, Medivacs heal for 9 HPS on one target. It'd be unlikely that you're just fungalling one marine.
Keikaku said:The Guardian Shield now applies to Seige Tanks, Void Rays and Colossi.
EDIT: Beaten.
Zen said:I have to wonder, how was this not always the case!!!
Dooraven said:Game Dev's being game dev's, don't think anyone really noticed it that much until the 1-1-1.
Hugoboss21 said:more like nobody saw it cause its only 2 dmg ( 35 instead of 33 ) isn't a Huge deal;;
pingoYou'd still need a lot of Medivacs to keep up. Also the Medivacs are taking damage from the fungal too. Chain fungals will still wreck everything. Damage wasn't the issue, the root effect was. Wrong style of nerf going on here...
Dooraven said:Uh Immortals taking 8 damage instead of 10 is quite a big deal In my opinion.
Q8D3vil said:pingo
the main problem is chain fungals but i don't know how can you change it without making it like a less powerful version of storm.
Hugoboss21 said:waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat
an immortal takes only 8 shield dmg when affect guardian shirld? BS
Deadman said:Fungal fix is easy: Just make it plague from sc1. Sorted.
Dooraven said:Yup Guardian Sheilds affect the immortal after hardened sheilds (I have no idea why, makes no sense visually). So Hardened sheilds reduce to 10 and the GS reduces to 8.
Sheild upgrades on the other hand take effect before HS. So a sheild upgrade would reduce from 33-32 and then HS would reduce to 10.
ShallNoiseUpon said:Man, today's episode of Project A made me feel really bad for Yellow.
ShallNoiseUpon said:Man, today's episode of Project A made me feel really bad for Yellow.
a176 said:whys that
he could barely beat the computer before facing boxer. what else would he expect?
the entire episode was just dumb and overly dramatic.
PhoenixDark said:What happened lol. I'm at work
I'm really looking forward to next weeks episode. At least he acknowledged how badly he got schooled and how unprepared he was.ShallNoiseUpon said:Man, today's episode of Project A made me feel really bad for Yellow.
lolQ8D3vil said:except fungal was originally for zvp and zvz but its totally destroyed tvz
quote from the situation report
Pandaman said:lol
http://i.imgur.com/GMvz9.jpg[IMG][/QUOTE]
When you're winning 60% of the games for so long, winning only 50% must be a drastic difference.
Pandaman said:lol
*matchup comes the closest to balanced ever, but is still terran favoured*
*zvt destroyed!*
Hugoboss21 said:@jeff all korean tourny games
i was being nice, because the korean sample is the most favourable for terran.Jeff-DSA said:Hrm, probably not the best sample size. And that includes GSTL? Because freaking GSTL these days is for a team to lose a game or two, send out their Zerg, and watch him all kill the other team.
the situation report didn't mention zvt said they didn't do it for tvz.*matchup comes the closest to balanced ever, but is still terran favoured*
*zvt destroyed!*
Today 06:01 PM
Jeff-DSA said:Hrm, probably not the best sample size. And that includes GSTL? Because freaking GSTL these days is for a team to lose a game or two, send out their Zerg, and watch him all kill the other team.
Q8D3vil said:the situation report didn't mention zvt said they didn't do it for tvz.
didn't zerg started going early third ahtch around that time too.
also, 80 % koreans zerg still go muta early game so your argument in invalid.
his argument is that korean zergs are just bad and didn't notice.zoukka said:Are we talking about the fungal duration patch? Because that like made infestors 10x better and chain fungaling so easy. Don't try to cover it up somehow.