Then we had a strange idea. What if we made some modest cuts in order to finish the first half of the game by January instead of July, and then released that finished, polished half of the game on Steam Early Access? Backers would still have the option of not looking at it, of course, but those who were sick of waiting wouldnt have to wait any more. They could play the first half of the game in January!
We were always planning to release the beta on Steam, but in addition to that we now have Steam Early Access, which is a new opportunity that actually lets you charge money for pre-release content. That means we could actually sell this early access version of the game to the public at large, and use that money to fund the remaining game development. The second part of the game would come in a free update a few months down the road, closer to April-May.
So, everybody gets to play the game sooner, and we dont have to cut the game down drastically. Backers still get the whole game this waynobody has to pay again for the second half.
And whatever date we start selling the early release, backers still have exclusive beta access before that, as promised in the Kickstarter.