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Stephen Cakebread Interview on Geometry Wars 2-RE (New Screens)

neptunes

Member
You can read the full interview here... http://www.bizarreonline.net/index.php?action=fullnews&showcomments=1&id=64
Q: So GW:RE is now going to be available to download through Xbox Live Arcade. Why was the game made available in this way?

Geometry Wars is well suited to XLA, as it lets people who aren't into racing games play Retro Evolved. It just seemed like the right platform at the right time; something fun we could do without a dedicating a big team to a project.

Q: Do you think Live Arcade will open up a new opportunity for one-man developers, or are those days truly lost forever?

Even GW:RE was worked on by a few people this time around, the three sound guys (Nick, Nick and Mathias) did a great job on all the sound effects, we had Chris Chudley at Audio Antics, who's creating some of the music for PGR3 create the music for GW:RE, and then on top of that there's the artwork for XLA, the documentation work, and all the production stuff...

That said, I think we will see a few titles appearing on XLA which have been created by one-man developers, possibly outsourcing some of the work, but ultimately even a small game is so much work these days it takes two or three people just to get it done in a reasonable amount of time...
 
Imagine gamers from the early 1980s seeing this game, they'd be so impressed.

Imagine them seeing PGR3...most would have a heart attack. :D
 
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