IbizaPocholo
NeoGAFs Kent Brockman
During the 16-bit generation the general production process of video games had been well established. Pixel art tools, often custom developed, were an important part of the tool-set. But a new revolution was ready to take the video game industry by storm. Transforming video game graphics from Pixels to Polygons.
//Chapters
00:00 Intro
00:57 Virtua Reality
03:00 CGI inspired pixel art
05:36 3D Software
09:13 CD-Rom & Digital Video trend
11:26 Pre-rendered graphics
15:56 Defkits
18:47 Nextgen
25:02 Ending