Well today I had the chance to play several 2D fighters. The reason was that I have a friend who has bought tons of arcade boards (some for him and some for sale). I asked him to invite me before his parents return so we could use another of his joys: a 53" TV.
You will say it's a bit stupid to want to play original CPS2/MVS carts having all those great emulators and perhaps you are right but well I wanted to see them on my own eyes.
Street Fighter Alpha2, Vampire Savior 1/2, SSF2X, Kof 96, Kof 97, SS4, Asterix & Obelix, Golden Axe, MvC, MvSF were some of the games he had.
I was mainly interested in the arcade version of SFZ2 so he put me the board and we played it. No need to mention how much the arcade version rocks, specially considering the bad music (from SF Collections SFZ2 Dash) of the SS one and the lack of frames in the PSX one. I enjoyed a lot playing my favourite fighting game ever despite the fact that I suck when using arcade sticks. The colors were a bit over-saturated but it rocked the experience.
Then I asked for KOF 96 which is also one of my favourite games.
Anyways another important interest for me was the SF III 3rd Strike PS2 he had on his hands. We started the PS2 and proceeded to play this.
Visually the game looks different from the DC one. I won't say it looks better nor worse just different. Anyways I continue thinking that SF III W Impact is still unrivaled when it comes to IQ. You have an option to turn a special filter which makes things blurry or not. It's not like the flicker filter in SSBM but a whole bilinear filter applied to everything.
We selected to play with it although we both dislike filtered 2D sprites and love to see those ugly pixels everyone seems to hate.
Playing it confirmed me some things. I expected to play better using the PSX controller and actually I was right. If I counted the parryings I try and the ones I succeed at doing the figures will be like this:
DC: 40 % success
PS2: 70 % success
The PSX controller is much better for the game, at least for me who plays using standard controllers.
Perhaps the default settings of the parrying input time are different from the DC version but the fact is that I enjoyed much more doing parryings.
The music still keeps various remixes for stage... However, the music doesn't change at the end of the round but at the medium of the round...Perhaps this was due to the old lens of my friend's PS2 but the feeling I had was similar to the SSF2X music changes.
Aside from that the game is an exact copy of the DC counterpart, at least that's what it seemed to me after 1.30 hours of playing it. The menus, the music, the interface...Everything is an exact copy of it.
Anyways I have to admit that I HAVE to purchase it. Being a SF whore I need this on my collection and I played it better than the DC one so I am very satisfied with it.
Here we ended the 2D fighting experiences and proceeded to WE8...
You will say it's a bit stupid to want to play original CPS2/MVS carts having all those great emulators and perhaps you are right but well I wanted to see them on my own eyes.
Street Fighter Alpha2, Vampire Savior 1/2, SSF2X, Kof 96, Kof 97, SS4, Asterix & Obelix, Golden Axe, MvC, MvSF were some of the games he had.
I was mainly interested in the arcade version of SFZ2 so he put me the board and we played it. No need to mention how much the arcade version rocks, specially considering the bad music (from SF Collections SFZ2 Dash) of the SS one and the lack of frames in the PSX one. I enjoyed a lot playing my favourite fighting game ever despite the fact that I suck when using arcade sticks. The colors were a bit over-saturated but it rocked the experience.
Then I asked for KOF 96 which is also one of my favourite games.
Anyways another important interest for me was the SF III 3rd Strike PS2 he had on his hands. We started the PS2 and proceeded to play this.
Visually the game looks different from the DC one. I won't say it looks better nor worse just different. Anyways I continue thinking that SF III W Impact is still unrivaled when it comes to IQ. You have an option to turn a special filter which makes things blurry or not. It's not like the flicker filter in SSBM but a whole bilinear filter applied to everything.
We selected to play with it although we both dislike filtered 2D sprites and love to see those ugly pixels everyone seems to hate.
Playing it confirmed me some things. I expected to play better using the PSX controller and actually I was right. If I counted the parryings I try and the ones I succeed at doing the figures will be like this:
DC: 40 % success
PS2: 70 % success
The PSX controller is much better for the game, at least for me who plays using standard controllers.
Perhaps the default settings of the parrying input time are different from the DC version but the fact is that I enjoyed much more doing parryings.
The music still keeps various remixes for stage... However, the music doesn't change at the end of the round but at the medium of the round...Perhaps this was due to the old lens of my friend's PS2 but the feeling I had was similar to the SSF2X music changes.
Aside from that the game is an exact copy of the DC counterpart, at least that's what it seemed to me after 1.30 hours of playing it. The menus, the music, the interface...Everything is an exact copy of it.
Anyways I have to admit that I HAVE to purchase it. Being a SF whore I need this on my collection and I played it better than the DC one so I am very satisfied with it.
Here we ended the 2D fighting experiences and proceeded to WE8...