I figured out how ranked rematch works and now I feel bad about not rematching that 4K Ryu that gave me 170 points. This is a much better than the system I thought they were using (all points riding on the total 2/3 instead of a match at a time). This way everyone can get points faster and not kill their LP if they lose a ton of points to one low rank guy (who is gracious enough to rematch). I'll definitely rematch often against ultra bronze (for now) players and up. Fuck fighting super bronzes and below that give me 25LP on a win and take 90+ when I lose.
This is exactly where I am at right now. Maybe it is just my years of playing 3s that his playstyle isn't clicking with me as much as I'd like. I may be going about him all wrong in this game and might have to rethink my approach.
Combos are a lot more punishing in this game, so he definitely has to be played more carefully than in 3S. His stomps and elbow slashes are also inferior to his old versions. I'm starting to get that he will definitely be reliant on some setups and smart V-Trigger use.
I feel like they wanted there to be a mixup between stomp and stungun, but bc of the way the moves work it's not really there. I guess you have to be breathing so much pressure down their necks that they're panicked, but that's hard to get. Seems strictly for that and punishes on fireballs, otherwise you'l just get beaten on the way down with jabs or w/e
Some guy kept spamming stun guns at me, so I smacked him right out of the air with Karin's CA and it was wonderful. Those two specials will definitely be the ones people figure out last imo. Flash chop, air knee strike (which is so much more usable in this game) and elbow slash are more straight forward.
Man, why is the HP Flash Chop follow up the same damage regardless of strength for Alex? =(
I did not know this, but I'm not surprised. Capcom really went out of their way to nerf his damage output.
Goddamn 3rd Strike muscle memory. Keep trying to antiair with Alex's f.mp which is a slow as shit overhead now.
I have no clue why they made it so slow or even why they removed the overhead property from his st.HP. People say that it would be too fast, but Ken and Necally have very fast overheads (Necalli in particular and Haitani is abusing the hell out of it). Seemed like an unnecessary move.
http://youtu.be/3d1FkO13jRI
This one really sucks, and players are high up hitting platinum when they don't deserve it and it's not just scrubs trying to get the gold trophy. Frauds man...
The frustrating part is that he's not even that bad. You can tell that somewhere around the last third of the final round he just stopped giving a fuck and got ready to pull the cord.
Alex is a stun monster jeez
He can get easy 65% stun with a single V-Trigger EX power drop reset. It is absolutely nuts. No other character comes close to this IIRC. It almost makes his crap damage output worth dealing with.
I had no idea V-Reversals decreased your stun gauge. It makes sense, I'll definitely be using them more often.
I also did not know this. Gonna use it in a pinch with Karin when necessary.
Really tired of getting matched with people that have three times my points
Those guys are the best. When I lose they only take 25-35 points and I get a bunch if I win (and you usually have to earn it against someone with that high an LP).
Yeah, there's no mix up. You jump to avoid both.
He would be so much more fun if his stomp crossed up or anit-aired. Or overheaded. For now it's just like you said, for punishing fireballs. I thought his EX stomp would open up some more options but nope.
It would have been nice if his EX stomp at least had the crossup property or a hitbox on jumping opponents. There should be some bonus for spending the meter.
Alex's cr.mp not being special cancellable has me on tilt.
How do I approach without getting my ass whooped?
I honestly expected cr.mp and cr.mk to be cancel friendly with elbow slash. That would have been ace.
I am really struggling to get the hang of Alex. Like, I don't necessarily understand his game yet. His pokes are awesome, but his cross-up seems pretty bad. So, I tend to poke a lot and try to catch people with the odd headbutt, stomp, or shoulder. I really love that they made his stungun headbutt super a special, though. That is rad. Though, obviously, he should headbutt multiple times in the EX version.
By the way, not getting fight money for completing survival with a character, when that is what is required for colours, is pure insanity. Fix the survival situation, Capcom. It is maddening.
I reached stage 32 Rashid and got bopped by his manic move spam. It was the worst. I thought I had gotten a hang of the CPUs, but Capcom definitely did something to make hard survival even more difficult than before. Capcom can go to hell for the idea of locking colors behind that broken ass mode. It needs slight health buffs based on performance, a real "perk" store instead of the random generator, V-trigger meter carryover across matches and somewhat expensive (30% points) revive option. Survival is blatantly fucked right now as is.
Whatre Alex's best moves for cheesing through survival?
The stomps are good once you knock down the CPUs without meterless DPs, powerbombs work (on wakeup too) on the CPU until the low twenties, f.HP is great up close and his far reaching normals (cr.mk/mp/hk and st.mk/hk) destroy the AI. CPU Necalli is particularly free to Alex if you spam his st.mk so the tip connects. I double downed 5 on stage ten Necalli and got 100K points on the sucker. It is probably possible on level 19 Necalli too. I got no tips for anything past level 30.
No, you get the six DLC characters and a "premium" outfit for each.
I'm guessing we don't know if we can pick premium costumes of our own choosing?
I thought I'd be quick to spend FM in the shop but I feel a bit reluctant. I bought Karins all grey colour pallete and her story outfit, and I already regret the latter. Fuck survival for gathering colours for every outfit, it's such a frustrating formula.
All grey pallete is lovely though.
I'm not spending a cent of my fight money until Capcom fixes survival mode. Right now I feel like they're trying to shake me down instead of giving out positive vibes and fun. Makes it really hard to part with my fight money or even my Zenny.