It'd be better if the colors were at least clustered closer together. Smash got it right a while back with the deluge of trophies and other rewards on a frequent basis. I'll probably forget about the level 50 costume as a current level 28.I just saw the goddamn character levels tied to the color unlocks.
What is this, fighting game secrets of 2000?
I'm surprised how similar the animations are too. Feels strange to see them nail the moves so well while the idle stance still has it's issues (the front leg and his neck leaning downwards too much).Damn, I didn't realize Alex was this similar to his 3rd Strike iteration in regards to his normals. Really nice video.
https://youtu.be/WjaDU72GhH8
It has been a wonderful feeling since 3S. I do it all day long.Confirming LK elbow to Super is the greatest feeling.
So good that I don't even like fighting him. The brick walls are the worst.Ryu is so good in this game. Ugh
The farthest I've made it was stage 39 against Rashid (iirc). The funny thing is that spamming j.HK into combos (and HP/EX powerbomb) actually works. What a useless and time wasting mode.I just lost at hard survival round 50...
...hold me.
Him, Vega and Rashid are the bane of my existence. I don't need them in my life.I fucking hate to fight against Ryu
This is suffering. I never rematch people that can take over 90 points from me in one match. I don't care if I won. Capcom needs to give me more silvers, super silver and gold players. Also, Hanekawa is the perfect gif girl for this situation. Picking rematch under those circumstances almost feels masochistic lol.Once again my wall against silver league is always Nash.
1999 LP against a 700LP Nash?
yeah I got this.
1 perfect later and one beating my ass into submission
145 LP loss.
REMATCH!
proceeds to get stunned both rounds into a quick death
145 LP loss.
Screw thatSo many low ranked people running with the points. Make rematch mandatory please.
Cheapest place to buy this?
Not saying that isn't a fantastic sequence of reads and inputs, but corner shenanigans like that are what make people hate Mika.nadeshiko = hidden missiles of sfv
this happened earlier on daigo's stream between fuudo's mika and tokido's ryu
https://twitter.com/Furious_blog/status/716136807461552128
I still like it. I wish her third costume was more like that than how it's like 80% similar to her default.Just tried Karin's story costume for the first time. I'd use it more often if the clipping on it wasn't so bad.
Just tried Karin's story costume for the first time. I'd use it more often if the clipping on it wasn't so bad.
Yeah, Sim's beard covers his lower teeth in the victory screen too.
Capcpom pls
Just tried and facerolled Lauras 10 trials. First char completed in there. She must be easiest one without competition
I found Birdie's really easy too. Karin's were the hardest because of the dreadful number 6.Yeah, Laura's, Mika's, Alex' and Zangief's are probably the easiest.
Yeah, Laura's, Mika's, Alex' and Zangief's are probably the easiest.
I found Birdie's really easy too. Karin's were the hardest because of the dreadful number 6.
All around pretty easy to get them all down though, and I never managed to 100% SFIV's trials. I had a lot of fun doing those but I wish there were more.
Seriously characters that have a standing jab as an anti-air drive me nuts.
After putting in a bunch of a time with Alex, i've come to the conclusion that I have zero idea why Capcom put him in this game. He's terrible. AWFUL. Easily one of the worst characters in the game, and his kit comes across like he was designed in a vacuum when compared to the starting 16. Why do I say that? Because not only do several of the other grapplers have his tools, but they have BETTER versions of those tools.
First, Alex has some of the slowest normals in the game, both on start-up & recovery. He's got a great st.mp, a solid st.hp, and an okay cr.mk. His cr.mp could be good, but either for the sake of removing its comboability in the footsie range, or because it extends really far out & they figured balancing it should involve making the player wait a longer turn, they shredded its recovery. His lariet is okay, outside of the long start-up time. Basically, with Alex, you're gonna have far few 'turns', than most other characters, in particular other grapplers.
The concept of a charge grappler could seem pretty novel, but there just isn't enough that you get from his charge moves to offset all of the things anchoring Alex. Let's compare him to Birdie. It's actually kind of funny just how many things both Birdie & Alex share. Specials that move the character forward & attack? Sure, but Birdie's are a special input instead of a charge. Jump towards command grab? Yup, but again, Birdie's is a special input, and Alex's is a charge. They even have the same st.hk, except Birdie's is a few frames faster on recovery. And unlike Birdie & Gief, Alex has no access to an armored normal, which is kind of crazy considering how slow his normals can be.
Suffice it to say, Alex has one of the scarier, but also one of the 'weaker' v-skills. It's weak in the sense that Alex doesn't actually build any meter for doing it. See, Alex's v-trigger is meant to offset a lot of his problems. But the reality is, in order to get to it, you're gonna have to block. Unlike the majority of the cast, Alex builds v-meter on blocked hits, which is a game changer for how fast he can build it up. His v-skill won't contribute to gaining meter, unless your hard hit ends up being a crush counter. And it leaves you wide open, and has a rule-set identical to R.Mika's v-skill. Get hit or block after doing his v-skill & hard hit goes away. If the opponent blocks an attack, hard hit goes away.
I really don't know what i'd do to go about fixing Alex. He's underwhelming, highly technical, and is going to require an inordinate amount of reads & player conditioning in order to use effectively.
I am starting to think that Ryus st. LP is the best anti air in this game. It beats literally everything. Be it cross up, neutral jump, forward jump - it doesn't matter.
...Really? You have everyone and their mother complaining about the just-frame QCF+KP, which you did in 30 min? You can literally get it to come out just by mashing QCF and punch right after the hadouken releases. Been that way forever.I beat all the Karin trials in 30 min, but for the life of me I cannot cancel ryu's haduken into his super. Is there some sort of shortcut I don't know about?
I beat all the Karin trials in 30 min, but for the life of me I cannot cancel ryu's haduken into his super. Is there some sort of shortcut I don't know about?
You do qcf+p -> qcf+p.
Read the first post and then watch the 2nd vid in that thread to learn to play Alex properly.
Can't remember if I've asked this before in my posts about Necalli, but is his s.hk punishable on block? As Mika specifically.
You can do St.lp, cr.lp, St.lk xx St.mp and even a throw or command grab if you time it right.Can't remember if I've asked this before in my posts about Necalli, but is his s.hk punishable on block? As Mika specifically.
You can do St.lp, cr.lp, St.lk xx St.mp and even a throw or command grab if you time it right.
It minimizes it but, iirc it can make it lag for the other player. Went back to the game as the match was starting and I think it was lagging for the other guy. Unless it was disproven, then I'm just being a big baby >.>Sorry, this is probably common knowledge, but alt+tab just minimizes steam and shows desktop; not exit the game? Are you saying that if you alt+tab before a match is completely over, it counts as a quit? Asking so I don't accidentally do this.
...Really? You have everyone and their mother complaining about the just-frame QCF+KP, which you did in 30 min? You can literally get it to come out just by mashing QCF and punch right after the hadouken releases. Been that way forever.
Spacing is what makes it hard to punish. No decent Necalli will throw it out at close range.Can't remember if I've asked this before in my posts about Necalli, but is his s.hk punishable on block? As Mika specifically.
if it's at close range. If not then you have to rely on that -4 to be able to start your normal/move before necalli can.After blocking it? Dude is so far away after that though
People calling characters weak or overpowered 2 days after they come out will never not crack me up. NOBODY knows how to play Alex right now. Proper use of his buttons and match up experience against other characters takes time to learn.
People calling characters weak or overpowered 2 days after they come out will never not crack me up. NOBODY knows how to play Alex right now. Proper use of his buttons and match up experience against other characters takes time to learn.
Spacing is what makes it hard to punish. No decent Necalli will throw it out at close range.
After blocking it? Dude is so far away after that though
You can do either light or ex peach. The timing for a reversal is pretty strict though
You can't.
EX Peach is 5 frames and it's the fastest.