The ewgf version is completely safe, pushes the opponent back, and launches closer to you for better juggles.
I'm glad they kept the both versions.
Someone over at SRK was saying they encountered someone on XBL that was playing the extra characters.
Someone over at SRK was saying they encountered someone on XBL that was playing the extra characters.
So how yall winning online - nomal pad, modifid pad (Saturn), MadKatz type pad or stick?
What is the difference between them? What input is needed for the EWGF? o_o
Someone over at SRK was saying they encountered someone on XBL that was playing the extra characters.
while EWGF hits mid and is faster but it requires perfect frame/timing execution.
I am just guessing here, but that is the way it is in Tekken.
Something I've never understood about Vega: What is the point of non-ex Rolling Crystal Flash? It has a higher charge time and startup, does sub-optimal damage, has no special properties and is punishable on block.
I mean in this game you can switch cancel the HP version and get a mixup, but just in general.
edit: Isn't Megaman out today?
The lp version can be useful for catching people out walking towards you.Something I've never understood about Vega: What is the point of non-ex Rolling Crystal Flash? It has a higher charge time and startup, does sub-optimal damage, has no special properties and is punishable on block.
I mean in this game you can switch cancel the HP version and get a mixup, but just in general.
I wished EWGF would still hit mid, bastards keep ducking it in T6.
But nah it's not. EWGF gives you this greater pushback on block making it safe from standing punishes provided you didn't whiff. WGF does not.
EDIT: Oh hey someone already did a differences video on it for SFxT.
http://www.youtube.com/watch?v=XNuYLw_NJVw
I've skipped a couple of Tekkens so I didn't know his EWGF changed, that's bad, it would have been nice to bring in the intricacies and rewards of Kazuya's old EWGF
Is there a difference in motion for WGF vs EWGF?
I thought ewgf was a special mid in Tekken?I guess the same difference that in Tekken, WGF hits high, while EWGF hits mid and is faster but it requires perfect frame/timing execution.
I am just guessing here, but that is the way it is in Tekken.
I think gilley is doing it. I'm not 100%.
What is the difference between them? What input is needed for the EWGF? o_o
Has anyone tried out those Xiaoyu combos with stance canceled sweep juggles? Just curious how tough it is to do and I don't have my stick here to try it.
Ccrook = Low Parry, right?
GG man, I used Ryu at first but decided to stay with Kaz the rest of the way. I didn't mean for you to not switch or anything like that, but I decided the best way to learn the character is to play him exclusively even if that means getting hammered. Luckily for me you recognized this and decided to play good ol' 1v1 for the most part. I really like how you used all his unique attacks and dash ins to get in and pressure. I guess you caught on that cr. MK>LK Rising Sun might be safe on block because I spammed the hell out of that. I also notice that you refuse to get hit by Slaughter Hook so you ate 100 cr. MK>LK rising sun's in our set
I really dislike the pitstop 109 stage, it's not so much the background, but the obnoxious jpopy music that starts in the 2nd round. Cosmic elevator>>>
We'll have to play again some time then. Was the connection good for ya cause I thought it was pretty legit. Ugh, the Street Fighter terms for Kaz moves still bother me cause it's not what I'm used to reading.
Couple things I like to do, start up your combo with a cr.mk or mp > Slaughter Hook > cr.mk or mp > EX Slaughter Hook > cr.mk Devastator. Though Devastator only connects in the corner. I'm wonder if you can connect with the Mist Step MK > LP. I'll have to play around with it some more later.
Pitstop is my least favorite stage, by far.
Ive never really completely understood reading frame data in fighting games, I can see how it's more useful in the sprite based SF3 & Alpha (since they are not as smooth and run at a slower framerate) but are people actually able to use this the same way in SF4 when it runs at 60fps and animations are seemingly much smoother?
Is there a good link that basically has a beginners take on analyzing frame data in fighting games..particularly the street fighter series?
Frame data is not so much about seeing the frames in the game as it is about knowing what they mean. Knowing that a move is unsafe on block or that one of your moves is safe on block is very, very important.
I thought ewgf was a special mid in Tekken?
Posting once more...an Akuma combo collection I put together. I think you guys will love the combos and the music is great. Worked hard on this one, hope you guys enjoy it.
Just for anyone who missed the link the first time.
http://www.youtube.com/watch?v=gqjqaWUzQe0
Get dem power gems too. I think I use 1, 3, and #8 so that they always activate in fights and have a great chance to stack up for even more touch of death hurtings.
TTT was the last tekken with mid EWGFs, in recent tekkens, the difference with WGF and EWGF is that EWGF is safe on block due to pushback, it launches higher, and you recover faster from an EWGF than a WGF.
I think that's one of my issues is my gem set ups. I'm starting to think the EX gems are not really worth it.