Sudeki is everything Fable wasnt

TheDuce22

Banned
I was one of the many that didnt give it a chance because the character models looked so horrible. For whatever reason my roomate rented it and now I cant stop playing it. The graphics are amazing, some of the best stuff ive seen on any console peroid. The artstyle of the actual environments is really similar to World of Warcraft only with more detail. The atmosphere is great, the music is good, the sound effects are good, everything is extremely polished. It kicks the crap out of Fable in just about every category including the combat system, which is damn near perfect for an action rpg. Im confused as to why Fable got such good reviews and this game was dumped on. Sure the characters are corny but the same can be said for any rpg. Did anyone else actually play this game? Is there some major, gamebreaking issue that will come up as I play that will somehow justify this scoring so much lower than Fable.
 
Thats good to hear something favorable about Sukeki,I have it ready to play as part of mer backlog. Hey is the music good as well? I got the game for 20 dollars and also received its sound track when I bought the game online. All I've heard is horror stories with Sudeki though,and from this forum ofcourse. I've learned not to take anyone opinion at face value,just opions,some with agendas ofcourse,everybody has them in way form or another.

As for fable,I liked the game allot. I guess I ignored all the crazy hype it had and when I bought it months later,and discounted for 30 dollars,I went in just expecteding something fun to pass the time. I love acton rpgs,the leveling up was pretty fun too. I guess Fable was also good for me because I didn't grow bored wit the usual chatter that goes on in every town,and the leveling up was pretty slic,simple yet fun. Yaknow in some ways the game reminded me of Phantast Star Online too,I guess it was the linear paths that slightly branched off to caves and portals I dunno. Overall I hate rpgs that try to do too much, Fable was suppose to be a big game that offered the same expansive stuff to loose yourself in,and in the end it really didn't do any of that and instead kept players grounded with simple but fun mechanics. I guess thats why I liked it,I always have a hard time playing rpgs because they go on for too long and quickly bore me. Fable was the exact opposite. Short and to the point,get in and get out type gameplay. The quests were always amussing,they weren't very expanseive but boy were they ever fun.
 
I couldnt finish it, the voice acting was just so terrible, felt like i was playing a B-movie.

The mechanics were good, if a little mundane (woo block puzzles) i wouldnt say the combat is better than fables though, actually i wouldnt say it did anything better than fable except maybe loading times.
 
I think it's cool when people find a game and find something in it that most dont...and I also think that Fable was somewhat dissapointing...but no fucking way.
 
Hey is the music good as well?

Alot of it is more atmospheric than anything. Similar to diablo 1 (climax did an expansion for this game) and 2. The few tracks I have heard so far are well done though. The overall presentation audio wise (excluding the quality of the voice actors) is a 10. Especially if you have a surround sound system.

All I've heard is horror stories with Sudeki though,and from this forum ofcourse. I've learned not to take anyone opinion at face value,just opions,some with agendas ofcourse,everybody has them in way form or another.

Ya thats part of the reason I ignored it. In the intro where it gives the history of the gods I was thinking that the reviews must have been right. Then the game starts and everything just feels right, including the design of the characters.

As for fable,I liked the game allot. I guess I ignored all the crazy hype it had and when I bought it months later,and discounted for 30 dollars,I went in just expecteding something fun to pass the time. I love acton rpgs,the leveling up was pretty fun too. I guess Fable was also good for me because I didn't grow bored wit the usual chatter that goes on in every town,and the leveling up was pretty slic,simple yet fun.

I didnt not like Fable because of the hype. I just thought it was a subpar game. The story was garbage, I didnt like the over use of bloom lighting, the jittery framerate bothered me, I thought the combat was way too simple and it bored the hell out of me. Overall it was like playing a shitty mmog only there are no other players to get any kind of value out of it. All the videos and screenshots i saw before the game came out, i thought it would be all about the atmosphere. They didnt even get that right, the narrow paths everywhere you went ruined it. Some of the minigames were fun though. :)

I couldnt finish it, the voice acting was just so terrible, felt like i was playing a B-movie.

Its at least comparable to the Lunar games/working designs translations, if you could live with those you should be fine here.
 
Besides the generally poor gameplay mechanics, the one thing I could not stand in Sudeki was the horrible horrible art direction. The character designs were especially awful. It actually felt like someone was painfully trying to contort their style into one that met "Japan" standards. It was awful. Truly a thing to be condemned.
 
Half these environments seem like they were ripped straight out of World of Warcraft. I dont see how you could have a problem with the art direction other than the generic character designs which really dont look THAT bad in motion. If the gameplay isnt your thing then I can understand that, its challenging thats for sure.
 
TheDuce22 said:
Half these environments seem like they were ripped straight out of World of Warcraft. I dont see how you could have a problem with the art direction other than the generic character designs which really dont look THAT bad in motion. If the gameplay isnt your thing then I can understand that, its challenging thats for sure.

I respect your opinion, but the art was atrocious. I remember playing it for the first time and audibly gagging at how bad it was. Technically, it's not a bad lookin' game. But from an artistic perspective, I can't think of many games more overtly offensive. You can say it's the Anti-Wind Waker. Different strokes, I suppose.
 
I loved Fable... Sudeki isn't even a pimple on Fable's arse. Hype be damned, Fable was one of the best gaming experiences of this generation.
 
A long time ago, I got to play a preview version of Sudeki. It was rather unremarkable save for a scene early in the game where you saved a farmer's house from attacking marauders.
At the end of this long, protracted battle, the farmer congratulated you on a job well done and then, in a fit of gratitude, invited you to smash a crate or carton in his house.

I had a good laugh at that one. "Thanks for saving me! Come on in, and smash stuff in my house!"

To their credit, I think the developers either realized that was the dumbest thing ever or they read my preview of the game which stated thus. I don't think the crate smashing in the farmer's house made it into the final product.
 
I happened to enjoy Sudeki as well. I got to the final boss but I quit because I wasn't leveled up enough to beat him (I think).

Anyway, I just liked the straightforward nature of the game and the as mentioned combat mechanics - buffing, blasting, damaging and what not.

If anyone's played Summoner, it's a lot like that.

EDIT: I have Fable somewhere but have yet to play it past the prologue. I may have to dig it out.
 
I haven't played Sudeki, but I can't imagine it being as bad as Fable. To its credit, the game was never hyped to be something it fell embarrassingly short of being.
 
Amir0x said:
Besides the generally poor gameplay mechanics, the one thing I could not stand in Sudeki was the horrible horrible art direction. The character designs were especially awful. It actually felt like someone was painfully trying to contort their style into one that met "Japan" standards. It was awful. Truly a thing to be condemned.
I agree with this man! Sudeki was a big pile of shit.
 
jedimike said:
I loved Fable... Sudeki isn't even a pimple on Fable's arse. Hype be damned, Fable was one of the best gaming experiences of this generation.

How much is Molyneux paying you again?
 
peedi said:
I haven't played Sudeki, but I can't imagine it being as bad as Fable. To its credit, the game was never hyped to be something it fell embarrassingly short of being.

"Shoot for the moon. Even if you miss, you'll land among the stars."
 
speedpop said:
Sudeki was a big pile of shit.

As was Fable.

Here we have a topic discussing two of the worst RPGs this gen has seen, both of which are exclusive to the Xbox. With the exception of KoTOR, has there been a single above average RPG on the system?
 
Yusaku said:
I stopped playing Sudeki the second I saw the 0x anisotropic filtering. I'm not kidding.

What games for the xbox do use anisotropic filtering? All the games I've played never had any (or very little).
 
Ramirez said:
Morrowind? ;)

Eh..I don't regard Morrowind as an RPG. It's more of a collect-a-thon. The story in Morrowind is almost non-existent; the NPCs are lifeless drones; and the quests are interchangeable fetch quests.

Ahh!!! I forgot Arx Fatalis. THAT, my friends, is a solid RPG. Probably the best exclusive RPG on the Xbox.
 
peedi said:
Eh..I don't regard Morrowind as an RPG. It's more of a collect-a-thon. The story in Morrowind is almost non-existent; the NPCs are lifeless drones; and the quests are interchangeable fetch quests.

My mind is blown.
 
TheDuce22 said:
Sudeki is everything Fable wasnt

I concur. Fable wasn't a complete turd. Nor was it the RPG with the worst character design of all time.

peedi said:
I haven't played Sudeki, but I can't imagine it being as bad as Fable. To its credit, the game was never hyped to be something it fell embarrassingly short of being.

I must be misremembering all those Final Fantasy comparisons in the previews, then...
 
peedi said:
Eh..I don't regard Morrowind as an RPG. It's more of a collect-a-thon. The story in Morrowind is almost non-existent; the NPCs are lifeless drones; and the quests are interchangeable fetch quests.

Ahh!!! I forgot Arx Fatalis. THAT, my friends, is a solid RPG. Probably the best exclusive RPG on the Xbox.

Keep your opinions to yourself peedi. I have played and enjoyed Morrowind more than all of my other PS2 RPG. To me it feels more like a real pen and paper role playing game. Morrowind is a great game and it is a RPG.
 
Amir0x said:
I respect your opinion, but the art was atrocious. I remember playing it for the first time and audibly gagging at how bad it was. Technically, it's not a bad lookin' game. But from an artistic perspective, I can't think of many games more overtly offensive. You can say it's the Anti-Wind Waker. Different strokes, I suppose.

You know, I hear art-style brought up a TON (hell it's running joke around here) but I wonder if people truly know what they're talking about when it comes to this type of thing. So Amirox, since you've stated your opinion so strongly on this very topic, I challenge you to intelligently describe WHY the art is bad.

I want you to state what criteria you are basing the judgements on and how you are coming up with how well the game meets those criteria.

So here are some examples-

Bad - The characters look like crap (this sentence does nothing but reaffirm your initial position that the art is bad. It says nothing about WHY the characters look like crap)

Bad - It actually felt like someone was painfully trying to contort their style into one that met "Japan" standard ( This is your own quote. You don't say what it is precisely about the characters that is bad, just give an assumptoin on why they are the way they are.)

Good - The art seems to be going for a realistic style, but some of the proportions of the characters are off (arms too short/long, heads too big) that go against the intended look. ( in this example it's stated what the criteria is being judged - how well the art matched its intended look, and then the judgement on how well it actually achieved that goal ).


I'm extremely interested in what you have to say. Because without backing up your arguments, it's similar to people critisizing a game because it's not "fun", whatever the hell THAT means.
 
Bottom line is everything I was expecting out of Fable that wasnt delivered, Sudeki provided me. Its a much better game IMO and one of the best action rpgs I have played in a long time. I understand most people will never give the game a chance.
 
sonic4ever said:
Keep your opinions to yourself peedi. I have played and enjoyed Morrowind more than all of my other PS2 RPG. To me it feels more like a real pen and paper role playing game. Morrowind is a great game and it is a RPG.

Well, I don't think a "real pen and paper role playing game" translates well to the digital medium. I don't begrudge you your tastes, but Morrowind is light on everything this medium afford -- from narrative progression to the realization of a gaming world. Morrowind is all about collecting items and exploring every inch of the land. It got old VERY fast.

BTW, I'm serious about Arx Fatalis. It's a great RPG.
 
I've played tons of action RPGs.It's my favorite genre.That said Sudeki is probably the worst action RPG I've ever played.It's the only one I couldn't bring myself to finish.

And frankly I don't get all the whining over Fable.It may not be a masterpiece,but it is hardly the train wreck that people make it out to be.I had a great deal of fun with it myself.
 
rastex said:
Bad - It actually felt like someone was painfully trying to contort their style into one that met "Japan" standard ( This is your own quote. You don't say what it is precisely about the characters that is bad, just give an assumptoin on why they are the way they are.)


I'm sorry, you already judged one of my main criticisms as "bad." I don't know what I'll do, I'm lost without it! In that statement is the heart of the matter. Sudeki has an artistic direction that feels like one of those pathetic American attempts to be Japanese, but never captures the soul or style precisely; it's a never-ending crusade to be something it is not and never will be, and it fails. As I said, technically it's not awful - it's got enough polygons and what not. But everything from the unimaginative character designs, to the fucking awful style (Japamerican) falls woefully flat. The game tries to suppliment its style with horrible fanservice, which even then it cannot successfully mirror its more outrageous Japanese cousins. The architecture is bland and feels something like if the artist simply fell asleep when coming up with new structures. It's a mish-mosh of misguided artistic direction, and I despise it.

But to the REAL heart of the matter.

In truth, what you WANT to hear is something that justifies your utter disagreement with my opinion. Let's be serious now. You really expected to hear something like "THE ARMS WERE TOO LONG FOR INTENDED STYLE?"
 
Amir0x said:
<snip reduntant paragraph>

But to the REAL heart of the matter.

In truth, what you WANT to hear is something that justifies your utter disagreement with my opinion. Let's be serious now. You really expected to hear something like "THE ARMS WERE TOO LONG FOR INTENDED STYLE?"

Yes. Don't look for any hidden agenda on my part other than the ultimate goal of maturing the discussion on videogames. Personally I have no preference when it comes to art because I'm a programmer and am not going to overreach my bounds. BUT I do know enough about art that there are some objective talent/skill based levels that it can be judged on.

You keep talking about the intended style the artists were going for (pseudo-anime-ish) and how they fail, but don't claim HOW they fail or WHY their failure make the art BAD. My example was extremely simple yes, but it's used to demonstrate a point of explaining WHY. That's all I'm asking. And since the game produced such an audible reaction from you, I'd imagine you'd have some ready examples to explain why. I do expect a screenshot as a minimum.
 
rastex said:
Yes. Don't look for any hidden agenda on my part other than the ultimate goal of maturing the discussion on videogames. Personally I have no preference when it comes to art because I'm a programmer and am not going to overreach my bounds. BUT I do know enough about art that there are some objective talent/skill based levels that it can be judged on.

You keep talking about the intended style the artists were going for (pseudo-anime-ish) and how they fail, but don't claim HOW they fail or WHY their failure make the art BAD. My example was extremely simple yes, but it's used to demonstrate a point of explaining WHY. That's all I'm asking. And since the game produced such an audible reaction from you, I'd imagine you'd have some ready examples to explain why. I do expect a screenshot as a minimum.

I'm sorry, you can really just save yourself the trouble. Art is the single most subjective thing EVER. It's pretty much the only thing where I won't even go through the trouble of trying to elaborate on why - especially not with screenshots. You cannot break down art and expect someone who disagrees to do anything other than disagree. It's art.

If you want to discuss things like technical aspects (which is far less subjective) or storyline, we can have a much more meaningful "mature" discussion. The most mature discussion we can have about art is to agree to disagree, as subjective as it is. Do I really need to show you an image of a characters tits flopping out of her poorly designed outfit to express my dislike for the game? Of course not.

I don't really know what you're getting at here. I understand your goal, but for art it's not something that can objectively be qualified like you're asking for.
 
Sudeki is nothing compared to what Fable was supposed to be.
 
peedi said:
I don't begrudge you your tastes, but Morrowind is light on everything this medium afford -- from narrative progression to the realization of a gaming world. Morrowind is all about collecting items and exploring every inch of the land. It got old VERY fast.

Morrowind doesn't have a realized gaming world? It does have a realized gaming world, with different regions, cultures, sects, a history if one cares to look, and various groups to talk to. Yes it takes time and doesn't spoon feed everything to you, but it has more of a world then many other rpgs out there, like example final fantasy on the PS2. The story is there, it just doen't force you to do the story 100% all the time. Why becuase it based on a pen and paper role playing game, ala Dungeon Dragons. Also it based on a computer role playing games where they often let you move at your own pace instead of forcing you to interact in the story like an interactive anime. You Become the character in Morrowind, and it is yours to create, not the game directors. I find exploring great fun. If people had said Mario 64 was boring becuase you have to explore, then that person would have been tarred and feathered. Just like 2d platformers are a different style from Mario 64, so is Morrowind from other Japanese console RPGs. I think the reason you don't like Morrowind is because it is a western game and it not on the PS2. I iamagine you will like the next morrowind when it hits the PS3. :D
 
sonic4ever said:
Morrowind doesn't have a realized gaming world? It does have a realized gaming world, with different regions, cultures, sects, a history if one cares to look, and various groups to talk to. Yes it takes time and doesn't spoon feed everything to you, but it has more of a world then many other rpgs out there, like example final fantasy on the PS2. The story is there, it just doen't force you to do the story 100% all the time. Why becuase it based on a pen and paper role playing game, ala Dungeon Dragons. Also it based on a computer role playing games where they often let you move at your own pace instead of forcing you to interact in the story like an interactive anime. You Become the character in Morrowind, and it is yours to create, not the game directors. I find exploring great fun. If people had said Mario 64 was boring becuase you have to explore, then that person would have been tarred and feathered. Just like 2d platformers are a different style from Mario 64, so is Morrowind from other Japanese console RPGs. I think the reason you don't like Morrowind is because it is a western game and it not on the PS2. I iamagine you will like the next morrowind when it hits the PS3. :D

Erm, I didn't play the Xbox version of Morrowind. Played it on the PC, and I stand by my assessment that it's a dull, empty exercise in tedium. Also, I LOVE PC RPGs. I can name several that are amongst my favorites:

Fallout 2

Gothic/Gothic 2

Arcanum

Ultima 4/5/6/7

The idea that my negative assessment of Morrowind is rooted in my opinion of the Xbox is just silly. If you enjoyed it, good for you. I thought it was an aimless bore. I think you can balance character development and narrative progression without ending up an empty shell of an rpg like Morrowind.
 
Arx Fatalis was fun, and the Xbox port was well done. It's basically a modern update to Ultima Underworld with marginally-better-than-Dreamcast graphics. I had a good time with it.

peedi's right -- Morrowind, once you get over the hook of its open-ended nature, really devolves quickly. The PC version at least allows for mods the correct the broken character development and the Cliff Racer hell, but the Xbox version remains pretty durn stale once you've exhausted the novelty.
 
Amir0x said:
I don't really know what you're getting at here. I understand your goal, but for art it's not something that can objectively be qualified like you're asking for.

Well, you're singing quite a different tune now than you were in your earlier posts.

Technically, it's not a bad lookin' game. But from an artistic perspective, I can't think of many games more overtly offensive.

I mean, what's the overall benefit to the conversation that this statement brings? It just divides and polarises and leaves people with wasted time. Obviously you're not the only one to do this, but you're a reasonable poster so I figured you'd hear me out in this case.
 
Pimpbaa said:
What games for the xbox do use anisotropic filtering? All the games I've played never had any (or very little).

Yeah I know, and it pisses me off. It breaks my heart seeing the streets in RSC2 when the rest of the game looks so great. But most games at least have trilinear filtering turned on. The ground in Sudeki looked like a fucking Dreamcast game.
 
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