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I know I already made a thread about Super Mario Odyssey, but that was a pre-preview preview thread. This is a regular preview thread. Keep in mind that this is NOT the review thread, though post-preview threads will be posted prior to that one.
Eurogamer: We Play 3 New Worlds in Super Mario Odyssey
Eurogamer: Three new Super Mario Odyssey Worlds in 10 minutes
Game Infomer: The Three New Kingdoms Are a Blast
IGN: Super Mario Odyssey Feels Like It's Taking Cues from Zelda: Breath of the Wild
IGN: Photo Mode
IGN: 8 bit level
IGN: Another 8 bit level
Metro UK: Platform of Choice (video at link)
Rolling Stone: Going 2D in Super Mario Odyssey is Amazing
Polygon: Super Mario Odyssey Capture Abilities Keep Getting Weirder
Switch Player: Super Mario Odyssey Could be the Best Mario Yet
Gamersyde: Gameplay video
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Video 3
Video 4
Video 5
GameXplain: We Played 90 minutes of Super Mario Odyssey
GameXplain: Four minutes of Luncheon Kingdom
SourceGaming: 50 new images
VG247: 10 minutes of gameplay
Post 'em if you got 'em.
I know I already made a thread about Super Mario Odyssey, but that was a pre-preview preview thread. This is a regular preview thread. Keep in mind that this is NOT the review thread, though post-preview threads will be posted prior to that one.
Eurogamer: We Play 3 New Worlds in Super Mario Odyssey
Eurogamer: 7 excellent things we did playing Super Mario OdysseyThe session took us from the game's very first cutscene and starting area, a Tim Burton-esque monochrome kingdom where everything is hat-shaped and Mario can take control of frogs, to the Luncheon Kingdom, where you can become a giant slab of meat being cooked over a volcano, to a beautiful beach world where a giant octopus is stealing all the carbonated beverages for himself.
Eurogamer: Three new Super Mario Odyssey Worlds in 10 minutes
Game Infomer: The Three New Kingdoms Are a Blast
Game Informer: How Nintendo is Embracing the Weird in Super Mario OdysseyI was initially skeptical of the direction of the game, but each time I play Super Mario Odyssey, I'm more on board with the new, bizarre concepts at play. Capturing opens up so many new ideas for gameplay and world design, and the distinct areas I've explored to this point have kept me engaged even beyond the time I've had to play in them. I've left my previous demos with Odyssey wondering what secrets I missed and how else the game will surprise me when it finally comes out, and this time was no different.
IGN: Super Mario Odyssey Feels Like It's Taking Cues from Zelda: Breath of the Wild
IGN: Hands on PreviewMario games have always had an eye for a secret, of course - we all remember trying to break a brick block and a coin coming out - but they've rarely felt as pervasive, or as much a part of the fabric of the core game. I encountered caves with walls begging to be bounced off of and discovered hidden rooms. Simple signage can turn out to be a map to a hidden Moon. Even playing with a hat-wearing dog in the Seaside Kingdom (try playing fetch with Cappy) saw him barking to alert me to buried coins. Just as Breath of the Wild constantly dragged you off course, Odyssey's secrets are an intoxicating distraction.
IGN: Photo Mode
IGN: 8 bit level
IGN: Another 8 bit level
Metro UK: Platform of Choice (video at link)
And while it's impossible to say whether the game will live up to the insane expectations placed upon it, all that we've seen so far has been exactly as good as you would hope and expect.
Rolling Stone: Going 2D in Super Mario Odyssey is Amazing
As I maneuvered Mario to hop onto turtles, pass bricks and search for coins, the 3D world above still floated by gently. Occasionally, the water would cause a slight distortion in my view, or a fish would swim directly between my view and Mario. It was amazing.
And, it turned out, the cluster of pipes and the 2D level, worked together to create what amounted to four distinct, tiny 2D levels that could be used to finally solve a bigger puzzle and find a purple moon.
Polygon: Super Mario Odyssey Capture Abilities Keep Getting Weirder
Polygon: 10 minutes of videoOne of the first things you'll immediately want to do upon exploring a new Super Mario Odyssey kingdom was run up to every creature, person, and object and see if you could capture it. As soon as we were plunked into the Seaside Kindgom, I sprinted around flinging my cap at every single critter. This was followed by a lot of cooing at whatever weird Mario hybrid was created. Mario became an octopus that shot water out of its backside, He became one of the iconic cheep cheeps ... with facial hair.
Switch Player: Super Mario Odyssey Could be the Best Mario Yet
I could go on for some time here – talking about all the little things like how Mario's outfit gets dirty if he falls over in dust or sand, making the world feel all that more real; or the newly revealed Snapshot mode where you can take selfies, whack a filter on, and share them online which works an absolute treat. It is the whole package that left me impressed, though; these little things, the bigger things like the scale of things to see and do, and the feeling that there was no restriction put upon the developers' creativity. Odyssey has the potential to be pretty ‘Super' indeed and I for one can't wait to get my hands on the full game.
Gamersyde: Gameplay video
Video 2
Video 3
Video 4
Video 5
GameXplain: We Played 90 minutes of Super Mario Odyssey
GameXplain: Four minutes of Luncheon Kingdom
SourceGaming: 50 new images
VG247: 10 minutes of gameplay
Post 'em if you got 'em.