Super Mario RPG Remake: Overview Trailer Released

I've never played this game actually, and I'm usually against remakes from this era since I always prefer 2D sprites before polygons. Pre-rendered graphics have aged like crap though so the new graphics loop amazing really! This will be the perfect time to try the game out 🙂
 
Nintendo can't just remaster this game with no new content, right? Can they?

It always struck me as odd that the fourth Star Piece has no member of the Smithy Gang guarding it like all the others do. Was it cut to save time?
 
its a from the ground up remake though. Is something like resident evil 4 remake not worth full price?
I still don't have RE4R, but from what I've read, it's not exactly the same game. SMRPG looks exactly 1:1 except for a few details.

Also RE4R is on a different technological level and has voice acting, extra modes, DLC ect. That's a game worth full price. And come next year, it will get good sales. SMRPG will likely be discontinued before it's discounted.
 
I still don't have RE4R, but from what I've read, it's not exactly the same game. SMRPG looks exactly 1:1 except for a few details.

Also RE4R is on a different technological level and has voice acting, extra modes, DLC ect. That's a game worth full price. And come next year, it will get good sales. SMRPG will likely be discontinued before it's discounted.
Games like RE4, the original game is still available EVERYWHERE, so Capcom doesn't need to worry about making 1:1 remake of the exact game that's already available. That's not the case with SMRPG and in fact the original game didn't even release in EU….Demons Souls and SotC did exact same thing charged full price.
 
Should I feel guilty for downloading and playing the leaked game; if I've bought the game brand new, will add to my physical collection, with no intention of opening it, no intention of selling it, well maybe years and years down the line...

Genuine question!
 
Games like RE4, the original game is still available EVERYWHERE, so Capcom doesn't need to worry about making 1:1 remake of the exact game that's already available. That's not the case with SMRPG and in fact the original game didn't even release in EU….Demons Souls and SotC did exact same thing charged full price.
Metroid Prime Remastered is still a big elephant in this room, though. Looks great, it's 60fps, has new control schemes and extras, it's for all intents and purposes the game's definitive edition, yet it shadow dropped at €40.

I won't stress the fact that any European interested in SMRPG could have (and probably has) emulated it pretty much perfectly on the cheapest PC in the last 20 years and more. Something you definitely couldn't do with Demons's Souls, or the remasters of SOTC. But that's true as well.

I'm not complaining about the game on offer (which I'm glad about). I'm questioning the price. At €40 this would have been a no brainer for me. It's not that I can't afford a €60 game without having to compromise on other things in my life. It's just that, as much as I enjoy Nintendo products and games, I think we shouldn't say yes to everything. I'm quite surprised at people not batting an eye at SMRPG's price when TOTK was shat on left and right for being a "$70 DLC".
 
Day One, my 4th Voucher game! Can't wait.

Looks incredible, love that they made CGI cutscenes, kept intact all the odd/unique variations of characters that are allegedly "not allowed" in newer Paper Mario games, and added a bestiary and post-game boss challenges. So happy Nintendo made this happen. So stoked for this one, the perfect holiday game!

2023 definitely been one of the better Switch years from first-pary, with Pikmin, Mario Wonder, and Mario RPG remake all within 4 months.
I'd definitely put 2023 up there with 2017, 2019 and 2022.

Expecting 2024 to be weaker though.
I'm still staggered there is no special edition switch for this.
Probably because they just launched a Mario special edition.
Just realised this game was never released outside Japan and north america, even more reasons this deserves a remake.
Indeed, normally I don't buy remakes but I never got the chance to get this before.
Metroid Prime Remastered is still a big elephant in this room, though. Looks great, it's 60fps, has new control schemes and extras, it's for all intents and purposes the game's definitive edition, yet it shadow dropped at €40.

I won't stress the fact that any European interested in SMRPG could have (and probably has) emulated it pretty much perfectly on the cheapest PC in the last 20 years and more. Something you definitely couldn't do with Demons's Souls, or the remasters of SOTC. But that's true as well.

I'm not complaining about the game on offer (which I'm glad about). I'm questioning the price. At €40 this would have been a no brainer for me. It's not that I can't afford a €60 game without having to compromise on other things in my life. It's just that, as much as I enjoy Nintendo products and games, I think we shouldn't say yes to everything. I'm quite surprised at people not batting an eye at SMRPG's price when TOTK was shat on left and right for being a "$70 DLC".
I think people see a difference in value between a remaster like Prime, and a full remake like this or Advance Wars.
 
I think people see a difference in value between a remaster like Prime, and a full remake like this or Advance Wars.
But how much of a re-MAKE is this? I wouldn't call a graphics overhaul a remake. It's like calling the games in Super Mario All-Stars remakes, while they're 1:1 reissues of NES games with touched-up graphics and rerecorded sound. And those were 4 games for a lower price than you'd pay for one new AAA game in 1993.
 
But how much of a re-MAKE is this? I wouldn't call a graphics overhaul a remake. It's like calling the games in Super Mario All-Stars remakes, while they're 1:1 reissues of NES games with touched-up graphics and rerecorded sound. And those were 4 games for a lower price than you'd pay for one new AAA game in 1993.
Edit: sorry, double post for some reason.
 
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But how much of a re-MAKE is this? I wouldn't call a graphics overhaul a remake. It's like calling the games in Super Mario All-Stars remakes, while they're 1:1 reissues of NES games with touched-up graphics and rerecorded sound. And those were 4 games for a lower price than you'd pay for one new AAA game in 1993.
Well its a game with completely new assets, a bit of new/different content and QoL improvements. Prime was the same with new textures, not completely new assets, plus control changes.
 
But how much of a re-MAKE is this? I wouldn't call a graphics overhaul a remake. It's like calling the games in Super Mario All-Stars remakes, while they're 1:1 reissues of NES games with touched-up graphics and rerecorded sound. And those were 4 games for a lower price than you'd pay for one new AAA game in 1993.
Consider that the original game had pre-rendered graphics and this has realtime assets (I think), that is a considerable amount of work…
 
Nintendo really narrowed down their art style and I think it looks incredible. They understand the look of their franchises and they constantly nail it.
except Pokemon of course
 
I played through CT a few months back and have to disagree. Sea of Stars has the benefit of years of refinement in the genre and has CT to thank for blazing the trail but Sea of Stars was better in every way. I'll always love CT but on a objective basis taking nostalgia out of the equation? SoS beats it by a mile.
I guess everyone is entitled to their opinion…. Even if it is false.

Sea of stars isn't deserving to be in the same conversation as CT (not because it's bad, it's not, but CT is that much better).
 
They should do a Donkey Kong Country remake too now that they're remaking games that used to have prerendered sprites. Why not right? In the same dark 90s style too... One can dream.
 
I guess everyone is entitled to their opinion…. Even if it is false.

Sea of stars isn't deserving to be in the same conversation as CT (not because it's bad, it's not, but CT is that much better).


And you're entitled to yours as well. Dogs playing poker is a famous painting after all.

 
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Ph2GlEs.jpg
 

Apparently the developer was ArtePiazza, a Japanese studio associated with Dragon Quest and Square Enix. This game will truly be authentic and 1:1 with the 1996 original as no woke Westerners got their filthy hands on it at any time during the development process.

Oh, and the engine used for this remake is Unity. Kind of a neat trivia bit I guess. Unreal Engine was probably overkill for a game like this lol
 
There is something very off-putting with the character designs, like they keept their 4:3 AR and stretched them to fit in a 16:9 display they are super wide.
 
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So apparently they changed the name of Mallo's "Psychopath" power to "Thought Peek"

:messenger_neutral::messenger_expressionless::pie_diana::pie_unamused:

I guess the guys at ArtePiazza thought the original name hits too close to home with most Nintendo fans.

Did Sweet Baby Inc get to them too? Wtf "Psychopath" is too harsh now?

One of the few things I remember about that game was Mallo being weird and a bit of a pussy. Then you see he has this skill simply called "PSYCHOPATH."

It was twisted and hilariously contrasted the puffy cute appearance.

You know, the whole point.

Now we get "Thought Peek." Which means dick.
 
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You know, the whole point.
Was it though? From what I can tell the original was likely very hastily translated.

The Japanese name for the power is, and always has been, something like "Whatcha Thinking?", which is way closer to this new version.

Seems more like they're correcting the stuff they know they screwed up with now that they get the chance.
 
Was it though? From what I can tell the original was likely very hastily translated.

The Japanese name for the power is, and always has been, something like "Whatcha Thinking?", which is way closer to this new version.

Seems more like they're correcting the stuff they know they screwed up with now that they get the chance.

That....makes sense, ok well you seem to know better than I do and you're a Mario superfan :messenger_grinning_smiling: I missed out on this one growing up so I only have vague memories from seeing it at friends houses.

Do you know of any other changes they made to the writing (for better or for worse)?
 
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There is something very off-putting with the character designs, like they keept their 4:3 AR and stretched them to fit in a 16:9 display they are super wide.

They kept the original character proportions intact from the original game. Nothing weird about it, this is what they would've looked like back then in the game if the SNES was as powerful as Switch. They're not supposed to look like the standard models from the Nintendo-made games. RPG was/is it's own thing, so they get to take creative liberties. In the main games Bowser is absolutely gigantic and could eat Mario, but in certain games that wouldn't make sense like in this. Just enjoy it, don't let the odd proportions somehow be a negative thing.
 
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Do you know of any other changes they made to the writing (for better or for worse)?
Not sure about the overall writing, but I've seen some name changes for characters/bosses.

I'm sure there's plenty more though, someone will probably compare everything between this and the original when the game has released.
 
Well its a game with completely new assets, a bit of new/different content and QoL improvements. Prime was the same with new textures, not completely new assets, plus control changes.
Prime had much more work in terms of assets (geometry of the environment and 3D models and items) and textures, lighting compared to SM RPG.
It had also QoL improvements and new control options.
And I don't see what assets were kept from the original Prime ? The animations, sure. But graphically ?

I don't want to diminish the dev work for the SM RPG remake, but the art style is much more simplistic and less detailed than Prime, thus remaking the assets demands less effort. It's also a 1:1 remake in terms of artstyle, so you "just" translate the 2D assets into 3D.

Prime had to reivent all the assets to make them beautiful, remade, and keep the same original feeling.

SM RPG has made new 3D in engine cinematics, so there's also an addition here.

To me, those are really similar remakes, mostly on the graphic part. The new bit of content is so scarce it's not worth of mention honestly (a new boss and damaging side ennemies yay). And certainly not worth of calling it a true remake (Ă  la RE2). I mean a lot of ports on GBA (FFIV for example) had much more new content, there were still ports.
 
Looks great. I remember playing this at a buddy's house as a kid as I didn't have a SNES and I sat and watched so much. Very cool. Replayed it 10 years or so ago via emulation and remember having a pretty good time with it then too.

I was surprised at the announcement and look forward to checking it out one day. Won't be any day soon, but someday.
 
The big difference in the remake are the 3D graphics. The game now has special attacks that have cutscenes in the 3D engine.

It is more like 3D Final Fantasy game.

That is what makes it worth it.
 
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They should do a Donkey Kong Country remake too now that they're remaking games that used to have prerendered sprites. Why not right? In the same dark 90s style too... One can dream.
I wish. If they could remake DKC2 while maintaining the atmosphere that would be amazing. Atmosphere is the one area that Retro completely missed the mark on with DKCR/TF imo, which is surprising since they nailed it on Metroid Prime.
 
Prime had much more work in terms of assets (geometry of the environment and 3D models and items) and textures, lighting compared to SM RPG.
It had also QoL improvements and new control options.
And I don't see what assets were kept from the original Prime ? The animations, sure. But graphically ?

I don't want to diminish the dev work for the SM RPG remake, but the art style is much more simplistic and less detailed than Prime, thus remaking the assets demands less effort. It's also a 1:1 remake in terms of artstyle, so you "just" translate the 2D assets into 3D.

Prime had to reivent all the assets to make them beautiful, remade, and keep the same original feeling.

SM RPG has made new 3D in engine cinematics, so there's also an addition here.

To me, those are really similar remakes, mostly on the graphic part. The new bit of content is so scarce it's not worth of mention honestly (a new boss and damaging side ennemies yay). And certainly not worth of calling it a true remake (Ă  la RE2). I mean a lot of ports on GBA (FFIV for example) had much more new content, there were still ports.
To be clear I'm not trying to downplay the obviously extensive work that went into Prime.

My point was that Prime was built on top of the original game, not built from the ground up like SM RPG, Advance Wars or Links Awakening.

That's why I think Nintendo considers it a remaster and not a remake.
 
I wish. If they could remake DKC2 while maintaining the atmosphere that would be amazing. Atmosphere is the one area that Retro completely missed the mark on with DKCR/TF imo, which is surprising since they nailed it on Metroid Prime.
If Switch 2 launched with a remake of DKC 1 or 2 that preserved the music and atmosphere with modern rendering techniques, they will sell a Switch 2 to me quicker than you could possibly imagine.
 
I wish. If they could remake DKC2 while maintaining the atmosphere that would be amazing. Atmosphere is the one area that Retro completely missed the mark on with DKCR/TF imo, which is surprising since they nailed it on Metroid Prime.
Exactly what I meant. The atmosphere is important too. And I believe they nailed it with this Mario RPG remake. It is not completely 1-to-1 for the 3D designs of the 90's game, but it's very close.
 
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