• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Super TIME Force Ultra |OT| Super Friends on Super Adventures [PC out now]

Vert boil

Member
Code:
███████╗████████╗███████╗██╗   ██╗
██╔════╝╚══██╔══╝██╔════╝██║   ██║
███████╗   ██║   █████╗  ██║   ██║
╚════██║   ██║   ██╔══╝  ██║   ██║
███████║   ██║   ██║     ╚██████╔╝
╚══════╝   ╚═╝   ╚═╝      ╚═════╝  PC edition deets,

Three new characters are included
- Saxton Hale from TF2. He fights with his bare knuckles.
- The Pyro from TF2. He wields a flame thrower and a Flare gun.
- Zoey from L4D. She wields two pistols and lobs gas canisters.

Ultra Force
- Each character now has an Ultra version (unlocks after beating the game).
- Each character is more powerful but you can only use a limited number of each,
  plus they explode when they die.

Helladeck challenge levels
- A set of 50 challenge levels have been added

Secondary Soundtrack that plays during slow-mo.

15$

The additions will come to the XBOX One version eventually
(no specifics about the XBLA version).
GoG (10% discount) - Humble bundle store - Steam (10% discount)

logo750uypiz.gif

40wesdt.png
First Peek (2011) || TIME OUT! with Super TIME Force! (2012) || GAMEPLAY FROM FUTURE PAST FUTURE (2013)
56btsdz.png
SUPER TIME FORCE 101 (2013) || PREPARE TO DIE DIE DIE∞ (2014) || Sloooowww Motion || Release Trailer
7apspz.png
3005aswv.png
STFU PC edition Trailer

2009kskk.png
15fes4n.png
Rev3Games: 50 mins of gameplay with Kenneth Yeung

Developer: Capybara Games
Publisher: Microsoft Studios (XBLA), Capybara Games (PC, Xbox One)
Website: SuperTIMEForce.com
Release Date: May 14th (XBLA, Xbox One)
92mjs6y.png
August 25th (PC)
92mjs6y.png
2015 (PS4, Vita)
Formats: PC, XBLA (360), Xbox One.
Modes: Single player only.
Price: 15$

group159kl8.png


Super TIME Force is a single player time travelling side scrolling run and gun shooter influenced by Contra, Gunstar Heroes, Metal Slug and elements of games like Braid, Super Meat Boy and Track Mania. "Singleplayer Co-op" is the term used to describe the gameplay of Super TIME Force. Either through brute force or strategy, you use ghosts of your past lives to play with yourself. With only a limited amount of time and lives to complete a level, you fast forward and rewind through time to create new lives/characters to help yourself progress.
The game is heavily influence by Eighties and Nineties pop culture.

bannerdevelopment0qjf6.png

2517suw.png
1002tsk6.png
teamuqjlq.jpg

A prototype for what would become Super TIME Force was made in May 2011 during the three day Toronto Game Jam 6. The theme of the Jam was "what just happened?" and it was created by three members of Capy, programmer Kenneth Yeung and artists Mike and Vic Nguyen. Capy started development of Super Time Squad as a side project, only dedicating one day a week and four members to the game for the first six months. In October 2011 the First Peek trailer was released as part of Super T.I.M.E. Force's entry to the Independent Games Festival and in March 2012 the game won the XBLA Award at the IGF and received a publishing deal for XBLA.
The games mechanics have evolved greatly over the Capy Years of development. Starting at PAX East in April 2012, the game has been constantly shown to the public so that Capy could learn from the players and guide the development of the game.

bannerstoryuqfey.png

Philadelphia, USA. 1987. Doctor Repeatski invents time travel... Cue the Apocalypse.

Commander Repeatski, Doctor Repeatski's future self sets about to form a team to fix mistakes that have occurred.

bannergameplayx1e6m.png

The core of the game is to beat levels within a certain time. Apart from a limited amount time extending pickups, the main way to clear a level is to use the time travel mechanic to either over power enemies with multiple characters or take advantage of time travelling by performing multiple tasks at the same time with multiple characters.

Time travel
You have the ability to fast forward or rewind through time and choose the specific time you want to spawn a new character/life. You can either do this by choosing to at anytime, do it when you are killed or when you run out of time. TIME OUT is the term used in game.

A few basic examples of how to TIME OUT,
  • If you are in a tough area, you can TIME OUT and rewind multiple times so you can go all Bullet Hell on the enemies.
  • If you are running through a level and spot a collectable, instead of spending ten seconds collecting it and moving on, pick up the item then TIME OUT, rewind, then just run past the collectable and your past life will collect it for you. Saving yourself ten seconds.
  • If you are fighting a boss, instead of spending sixty seconds to whittle its health down. Create a second life and beat it in thirty seconds, or a third or more to beat it even quicker.
Watch the Super TIME Force 101 trailer if you are confused.

Lives and Health
In a homage to Contra, you start with thirty lives to use. Each life starts with only one hit-point but you can get additional hit-points by recovering one of you former lives. Additional lives can also be found by picking up the bonus live pickup.

Pickups/Powerups
The pickups available in game count towards some of the Badges that are awarded after beating a level. Badges are used to unlock some additional characters.
Past Lives
Past lives only become available once you've caused a paradox where you killed or stopped an enemy before it killed one of your former lives. When you recover one of your past lives, you gain an additional hit-point for you current life and you also gain the past life's offensive or defensive abilities. You will lose the gained abilities and a hit-point if you are hit. You can have one additional abilities at a time and it will cycle out if you save an additional past life.

Bonus time pickup (CLOX)
Pick them up and add a small amount of time to your clock.

Bonus life pickup (GLORBS)
Pick them up and add one life to your total.

Slow-mo pickup (SHARDS)
Slows the game down to make it easier to dodge incoming bullets. If they are hit by a projectile they will activate automatically.​

Super Hardcore Mode
Unlocks after beating the game for the first time.
In Super Hardcore, you replay the same levels but you are limited to using only one version of a character at a time. To reuse the character you have to save them with a paradox. RIP spamming Jef.

Version Differences
Xbox One: "GameDVR feature to easily record/share your totally bonkers level replays."

bannerworldx5eq7.png

There are six main time periods in the game, each with individual levels.
"Progression is Mega Man-style. Pick any world in any order. Progress through levels in each world. Replay levels if you want for completionist / speed. Back out of a world and start a new one, etc."

3072
198X
199X
1,000,000 BC
673
9600 BC

bannerforcewoiky.png

There are 16 characters in the game, each with two offensive/defensive abilities. You start out with three members of your team Aimy Mckillin, Jean Rambois and Shieldy Blockerson and you gain additional members by finding them in specific levels or unlocking them by receiving Badges that are based off collectables found.
The game uses one button for both abilities, Tap for the first and hold (for around a second) to charge the second ability. Once the second ability has charge the characters movement slows down.

Pro-Tip™: Holding one of the bumpers will lock the direction that the character is aiming in.

avatar42y7xjo.png
Aimy Mckillin
Animated card
tc2a03lzt.jpg
tc2blazss.jpg

Tap: Ricochet shot
Hold: Charge
Release: Wall piercing sniper shot​
avatar59yopyv.png
Jean Rambois
Animated card
tc1ar5uff.jpg
tc1b3iutx.jpg

Tap: Rapid fire
Hold: Charge
Release: Bullet spray​
avatar4034xsq.png
Shieldy Blockerson
Tap: Shield bash
Hold: Shield defense and Charge
Release: Drop a defensive Orb​

avatar89gtab1.png
Cleo
Tap: Create a spinning shield of boomerangs
Hold: Charge
Release: Fire off the boomerangs that were spinning around you​
avatar75yljxw.png
Dolphin Lungren
Tap: Shoot out sonar echo's from you nostrils
Hold: Charge
Release: Bullet spray​
avatar48myl6f.png
Jef Leppard
Tap: Grenade lob
Hold: Charge
Release: Missile fire...
Rocket Jump :D
avatar91r9anu.png
Lou Don Jim
Tap: Slash light sword
Hold: Charge
Release: Throw light sword​
avatar82ruakh.png
Melanie Gibson
Tap: Shotgun blast
Hold: Charge
Release: Super Shotgun blast​
avatar81ftbwe.png
Merlin
Tap: Magic staff fire
Hold: Charge
Release: Fire a transforming Orb :3​
avatar5067s27.png
Squirty Harry
Tap: Revolver shot
Hold: Charge
Release: Fart out noxious gas. Shoot the gas to ignite.​
avatar431xuz8.png
Zackasaurus
Tap: Mouth chomp
Hold: Charge
Release: Venom spit​

Five other characters are also available in the game that unlock after certain goals have been reached.
CDR. Repeatski - Unlocks when you start Dr. ∞
50% Glorbs - Squirty Harry
100% Glorbs - Da Vinci
50% Shards - Stash
100% Shards - Re-Bot
All of the Watchers - Looker

bannermusicg8jxv.png

Music for the game is made by 6955.
OST: Bandcamp/iTunes
Demo EP: Bandcamp
stfradio.com

Avatars
(Some of these are from earlier in the games development.)
avatar308gj19.png
avatar32ivpzy.png
avatar45cmlnl.png
avatar1d5kpd.png
avatar8m2j3r.png
avatar53r9r7o.png
avatar75yljxw.png

avatar2069kxu.png
avatar76b9l5w.png
avatar91r9anu.png
avatar37qhxgk.png
avatar29zxjqi.png
avatar6l4jw1.png
avatar13r7jfq.png

avatar36d6kbv.png
avatar35mk5r.png
avatar1006k4h.png
avatar64xoq7x.png
avatar926mz1a.png
avatar87u1ag2.png
avatar60psofj.png

avatar14y1j95.png
avatar34k1ot6.png
avatar18rskl3.png
avatar4034xsq.png
avatar24t9k7j.png
avatar12ftkd3.png
avatar69hvr8r.png

avatar431xuz8.png
avatar316ers6.png
avatar54kgri3.png
avatar11obkng.png
avatar83y1x63.png
avatar84fcaqy.png
avatar41bhyxg.png

avatar614jruv.png
avatar194bk2x.png
avatar46znktp.png
avatar51dtsl2.png
avatar21yvjly.png
avatar56i7qjo.png
avatar28xck5e.png

avatar3801x06.png
avatar55cyrn7.png
avatar399xbp7.png
avatar26xvj7r.png
avatar22vmjrb.png
avatar23yajuf.png
avatar681roo9.png

avatar5067s27.png
avatar85jtaji.png
avatar81ftbwe.png
avatar88hyzhi.png
avatar9oujy5.png
avatar47gqj75.png
avatar62ekpc0.png

avatar15p4j7f.png
avatar33ikoiq.png
avatar58c1rbg.png
avatar74j1dia.png
avatar78y2xnk.png
avatar779symj.png
avatar59yopyv.png

avatar66muo08.png
avatar67j3rpg.png
avatar2767jlh.png
avatar90rolfo.png
avatar25fij3m.png
avatar796rlno.png
avatar82ruakh.png

avatar7nkk73.png
avatar44gsuaf.png
avatar86y9axq.png
avatar52u2okn.png
avatar65ytoa9.png
avatar5n3j8r.png
avatar634arhy.png

avatar49cppiv.png
avatar42y7xjo.png
avatar89gtab1.png
avatar35woo8w.png
avatar804vb17.png
avatar70f7okb.png
avatar48myl6f.png

avatar736jr56.png
avatar57ffpei.png
avatar71xor42.png
avatar2xdjxz.png
avatar72aeqsp.png




40wesdt.png
First Peek (2011) || TIME OUT! with Super TIME Force! (2012) || GAMEPLAY FROM FUTURE PAST FUTURE (2013)
56btsdz.png
SUPER TIME FORCE 101 (2013) || PREPARE TO DIE DIE DIE∞ (2014) || Sloooowww Motion || Release Trailer
7apspz.png
3005aswv.png
STFU PC edition Trailer
2009kskk.png
15fes4n.png
Rev3Games: 50 mins of gameplay with Kenneth Yeung

Additional Info,
Achievements: Steam, XBLA, Xbox One
Capy's Twitch channel
GDC talks: From Game Jam to Full Game - Super TIME Force & Other Shining Examples. Nathan Vella, 2013.
68o3s4u.png
Super Time Force: Solving the Time Travel Paradox. Kenneth Yeung , 2014.
GIFSANITY!!!
IGF 2012 entry

Reviews,
PC
Hardcore Gamer - 5/5

Xbox 360/One
A.V. Club
Destructoid - 9/10
Edge - 8/10
EGM - 8.5/10
Eurogamer - 8/10
Game Informer - 8.5/10
Game Reactor - 9/10
Game Trailers - 7.5/10
GamesRadar - 4/5
Gamespot - 8/10
Gaming Trend - 95/100
Hardcore Gamer - 5/5
IGN - 7.5/10
Joystiq - 3.5/5
OXM UK - 7/10
Polygon - 8.5/10
Shacknews - 7/10
US Gamer - 3.5/5
Video Gamer - 7/10
title4cjtj.png
 

B00TE

Member
Day 1!

Can't wait to DIE. Gonna be trying to get through levels with no deaths after I learn 'em. Looks to be a fun challenge.
 

Gammacide

Member
The art is amazing and the gameplay looks like SO much fun. Yeah, I can't wait for this (...on PC/PSN I should say. Thanks MS parity clause.)
 

Skilotonn

xbot xbot xbot xbot xbot
Very nicely made OT man.

Been watching this game for so long man, call believe it was first shown in 2011. Really reminds me of how long I was waiting and watching for FEZ. The Capy guys have got to be so happy that it's finally coming out. Especially here on NeoGAF where they keep getting asked forever, hahaha.

And shoutouts to Denver the Last Dinosaur - theme song played in my head immediately the first time I saw Zackasaurus.
 

keit4

Banned
Day 1.


The art is amazing and the gameplay looks like SO much fun. Yeah, I can't wait for this (...on PC/PSN I should say. Thanks MS parity clause.)

The exclusivity has nothing to do with the parity clause... Read the OP, the game won a special prize in the IGF.
 

Ashtar

Member
Hopefully the 360 version is up to snuff
Edit: did this OT change a lot, or what? anyay from what I gather no couch coop?
 
HOLY CRAP @ THIS OT. MAKES MY GAF-HEART GROW 4 NOTCHES.

ALSO HOLY CRAP @ THAT PHOTOSHOP JOB. I wasn't part of the TOJAM team but I kinda love that I am in the pic now. Everyone in the studio is dying laughing at it.
 
HOLY CRAP @ THIS OT. MAKES MY GAF-HEART GROW 4 NOTCHES.

ALSO HOLY CRAP @ THAT PHOTOSHOP JOB. I wasn't part of the TOJAM team but I kinda love that I am in the pic now. Everyone in the studio is dying laughing at it.

4 notches is a LOT of money.
Vert always does an awesome job in the XBLA thread.
 
This is real life, right? I'm not dreaming? The game is only a week out? It's real, I can actually play it? ZOOOOOOHHMMMGUUUUUHHHHH

Finally. 2014's GOTY?
 

antibolo

Banned
Haven't turned on my 360 in months, and haven't bought content on it for even longer.

But next week, oooooh yes.
 

DocSeuss

Member
I've wanted this game for ages. Will attempt to buy as soon as I can find new work. Sooooo hyped.

CAPY has yet to make a single bad game. :D
 
Top Bottom