IGN: Can you talk about the targeting system, and what players can expect from camera control, etc?
Darren Yager, Producer, Designer: Targeting is obviously a large part of the game, so there are a few styles of targeting to help the player out; target lock, over-the-shoulder, and free aim. Target lock functions just like it did in the previous Syphon Filter gamesÂ… once you lock onto an enemy, movement, stance and weapon will dictate your likelihood to hit the target. Your best bet is to always take a knee before firing. Over-the-shoulder aiming pulls the camera in to give the player a closer view of the target and allows players of target lock to precision aim via the use of a reticle. This comes in might handy when you want to take an enemy's knee out or go for the one-hit kill head shot. Finally, free aim is a dual stick style controller for the more advanced player that allows precision aiming at all times.
The third-person camera has slightly changed from the previous game by pulling the camera in to resemble more of a SOCOM-style camera. This change has made player movement easier to control and really shows off the detail of our character models.
IGN said:Will there be PSP-exclusive mini-games or hidden content?
That's because it hasn't :lolLaguna X said:I don't remember Syphon Filter ever looking this good.
Eeeew, I rather play SF than The Getaway.Andy787 said:Wow, this is PSP? I wish it was something other than fucking Siphon Filter, though.I hope The Getaway PSP looks this impressive.
Bebpo said:I have fond memories of the first game. Think I played two, but definitely not a three. How many have there been?
defjah said:This game looks like 500 other games already out, yet some of you are 'impressed', how come?![]()
mckmas8808 said:Also I think it's great that Sony is putting infrastructure in this game. They should have online in every Sony 1st party game just to set a standard for PSP games.
etiolate said:How does such a crappy series of games keep getting sequels?
Sholmes said:The first Syphon Filter was definately one of my favorite PSX games. Burning guys with the taser was a ton of fun.
GitarooMan said:Crappy? Syphon Filter 1+2 are fantastic games. I know this isn't the norm, but I liked them better than MGS because the gameplay was more compelling (not saying this is true objectively, just my personal feel). They were challenging and had great level design. I remember later in the games you needed almost exclusive head shots to kill the armor equipped enemies. Fun, challenging stuff
Man, I forgot about that. :lol I didn't care about SF at the time, but that's hilarious.SolidSnakex said:
IGN: Multiplayer is a big part of any PSP release. What's the deal with Syphon Filter's multiplayer?
John Garvin, Creative Director: Other than what was mentioned earlier, community is a big deal for us. Infrastructure support with the inclusion of rankings, unlockable content, friends list and cells (clans) is very important to us when trying to build an online community.
66% = steaming pile of crap? Right...Joico said:Have you people forgotten the steaming pile of crap that Syphon Filter 4 was this gen?
http://www.gamerankings.com/htmlpages2/914829.asp?q=syphon filter
What makes this game so exciting?
Joico said:Have you people forgotten the steaming pile of crap that Syphon Filter 4 was this gen?
http://www.gamerankings.com/htmlpages2/914829.asp?q=syphon filter
What makes this game so exciting?
if gamerankings said so....Joico said:Have you people forgotten the steaming pile of crap that Syphon Filter 4 was this gen?
http://www.gamerankings.com/htmlpages2/914829.asp?q=syphon filter
What makes this game so exciting?