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Team Ninja doesn't know the difference between hard and cheap

I don't think the final boss is too cheap. I can beat Alpha Kasumi on two rounds in time trial.

But I don't prefer to play CPU. This is what online mode is made for!
 
PuertoRicanJuice said:
:D Seriously, I really didn't think it was THAT hard. The hard part is figuring out what to do. Now F-Zero GX, that is fucking hard. I haven't played through all of Ninja Gaiden, but for the most part, it's just hard. Not cheap.

I am a fucking zen master at F-Zero GX. It's one of my all time favorite games, in my top ten. God damn I love that game. Revo F-Zero better be just as hard and just as awesome, and without anything too stupid to fuck up the formula.
 
Oblivion said:
What the..? Are you serious? Got any images?
There are a couple pics in this thread. One's a poster shot (page 1) the other an in-game pic (page 2). I'd just post 'em here, but they aren't mine and they're HUGE!

There are also some costume pics for other characters in the latter pages as well.
 
OpinionatedCyborg said:
Here's my first sardonic protip that probably was in Gamepro's review of Ninja Gaiden...

Protip: Pressing L to block then moving the analog stick in any direction will result in Ryu rolling, a move that let's you get out of many sticky situations quickly.

Yeah but what if he doesn't want to use that move? Or even read the move list? In that case it's cheap. That step-block-step-block thing is funny as hell though...that's like the lamest thing that you can do in NG.
 
out of all the fighting games i've played... doa 4's boss is the cheapest.

Ultimate Rugal, Shin Akuma, ... shit... ALL SNK BOSSES.

this tops them all....

i mean... the face blast move takes MORE THAN HALF OF YOUR LIFE BAR.

so when she starts off the match with the move... i feel like quitting right there because 70 percent of my life bar is gone.

then there's those dial-a-combo's.... all her moves link up into a 10 hit combo... or a really powerful 5-7 hit combo... and it's too fast to counter so either counter the first hit or take the whole combo w/ added counter damage...

and speaking of counters.... she counters EVERYTHING... the one thing i always hated about DOA... the computer always know what you're gonna do before you do it... or better yet... it becomes a mime! any attack you throw out... even if the AI doesnt touch them... they will have a counter waiting for you... matches don't last long when fighting against her.

i only learned 2 things when fighting against her to win.

- charge attacks work 70 percent of the time

- spamming moves will throw off her timing on attacks so you'll hit her more times than she'll hit you... until she goes defensive... then it's punishment city.


I must say... this is the first time I EVER... and I mean EVER... played a fighting game and was puzzled on what do attack with next. I mean... i would attack with a combo... then back away and block till she gives me an opening... or... something!
 
HomerSimpson-Man said:
Now that is just scary.

this is... with other bosses... you just out fight them

even with gill and his resurrection... he can get his full life bar back... and still take a beatdown.


but this....



those "ultimate counters" of hers are too much... you cant outfight her because she deals far more damage than you can imagine and alot of your movelist is just ineffective against her.

cant outsmart her because anything you do thats slick... delaying combo's. etc. etc. etc. SHE COUNTERS THEM ALL.


in time attack... i get up to the 7th stage at around 3 mins.... ready to set a new world record.

then t1000 comes along... and i finish at 13 minutes.

hating the game a little bit more each time.
 
Alpha is the second-worst boss of any fighting game I've played, ever. #1 would be that asshole at the end of Tekken 5, who I never did manage to beat. The AI in DOA4 is ridiculous in general, as it breaks the rules of the game pretty consistently (throwing through attacks, beginning matches with moves that only make sense if you're countering the specific thing the player opens with, magic counters, insane blocking ability even during multi-level combo attacks, etc.), but Alpha takes all that and combines it with a character designed for breaking the rules. Jesus, her high counter (the "talk to the hand" move) can suck over half your life off, plus she can magically teleport at will to avoid anything at all. I've had her teleport out to avoid a kick in the middle of a combo and reappear in the exact same spot and unload on me with that stupid spinny whirlwind attack string that bounces you in the air with one hit and juggles you until smashing you into the wall and claiming 70% or more of your lifebar. What the hell were they thinking?

It's very obvious that the DOA4 AI does not play as a human does, it just has move triggers that activate whenever it's convenient. Much like the old SF2 days when Guile would throw Sonic Booms while walking forward. Have you ever seen the DOA4 Hayabusa AI miss an Izuna Drop during a counter? I haven't. Every single time, he pulls it off, no matter how last-minute the reversal was. When you play against a tough AI opponent in DOA4, you're very much waiting for the game to allow you to win. If it wanted to, it could beat you to a pulp without even letting you move.

It is worth noting that you don't have to play Time Attack on default settings to unlock Tengu. You can set it to one round and it will still work. You won't unlock any costumes for the secret characters this way, but you can always buy those online with Zack dollars, anyway. Makes getting Tengu much less annoying.
 
meh, she difficult, but hardly cheap, some of here moves feal cheap sure...but over all, all her normal attacks can be countered, and there is a way to work with her AI ...


Im not really sure what some of you expected from a fighting game =/ ....Tengu was cheap for a while too, but once i learned where to counter his moves, it was pretty easy stuff...

hard bosses in fighting games = good, its the boss, so you want to keep trying, since its "omg the LAST one ...i should keep going dont wanna redo all the rest!!!" then while you fight the boss over and over and over again, you learn there weakness, you learn how to be quicker, you learn how to counter certain types of combos with your own, you learn not just to mix up your moves, but to mix them up the right way ....

its all a big learning experiance to help make you better, so learn from your mistakes, adapt to their style, and find way to counter what they do....and above all for bosses, find cheap ass thigns that work 90% of the time and let you win with easy !! ...thats what i did for Zack, i used some forward punch punch thing...looks like he tosses some elboes, it seemed to kick her ass pretty damn well everytime i went through the game, backing up every once and a while to give myself space, throw in some high flying hard hitting attack, and then make sure to counter nearly everything she manages to throw at me :P



Alpha Kasumi = awesome boss....helped make me a much better fighter.
 
I don't think there is such a thing as cheapness in a game, it's more so a lack of patience and skill with the gamer and if it is the games fault- poor design. I used to throw the expression around all the time as a kid playing NES games , most of which involved pixel presice platform jumping and a somewhat unresponsive A button that usually resulted in falling into a pit and screaming "I FUCKING JUMPED YOU BITCH!!!!"

That said I think DOA4's boss is a combo of all 3 of the above listed maladies- It's a lack of patience and skill becuase the average doa player is used to the game being a cakewalk even in very hard mode for DOA 2 and 3 and despite the fireball throwing camera skewing crap boss OMEGA , the bosses themselves take 2-3 tries and bam you're finished. DOA4 with its faster gameplay combined with a boss that's basically a turbocharged kasumi that does double damage is mostly poor design, sure it can be overcome but the simple fact is that it shouldn't have to have been 'overcome'. It really does seem like a lucky strike and not skill that preserveres over ALpha 152, it's but a small on an other wise A+ term paper though becuase I was able to ignore the boss and just enjoy the game. Again though, most lack the patience thanks to years of being weened on easy DOA. Even I did at first, I mean godsake I broke a videotape out of anger and lost 20 times in a row to that boss the first time I played the games storymode- I was almost ready to break the disc even though I only had the game 10 minutes. I got over it, and I reccomend the rest of you do as well.

The only time ninja gaiden ever annoyed me was oddly, when you had to just do acrobatics, I found the camera during the fights fine becuase they were so fast paced that stopping usually resulted in dismemberment so the camera would just follow you as needed. Specificaly the last actual stage of the game where you escape from the volcano , I must have died 15 times trying to line up perfect jumps and wallruns. It was NG's only lowpoint really.

Devil May Cry 3 , again it's mostly a design flaw that results in the skill and impatience issues that I think 80% of the people who play it experience. That design flaw in the american game is that there aren't really savepoints or continues- you spend 10 minutes going through a stage and attempt to fight a boss but lose, a continue fails to allow you to continue with the boss at the same health instead forcing you to try again without giving you any healing items you may have used back and failing to use these continue's which you have to buy with precious red stones that are better spent elsewhere will result in having to replay an entire stage possibly having the same result again. There are folks who like games like this who have enough patience to gain the skill required to overcome this basic design flaw but the people who just get frustrated by this outnumber them rather largely I think and I feel the original version of devil may cry 3 should have had the japanese difficulty options in place. INstead I now have to buy the game a second time to finish it , all I ask really is the option for things like unlimited on the spot continues to be there- for the hardcore masochistic gamers out there let them have the brutal difficulty , I want something more in line with the difficulty of Devil may cry 1's normal mode which was about half as difficult as DMC3's easy mode. Let us not speak of DMC2 with it's Hold X for 3.5 hours and win gameplay...
 
The only thing that makes Liquisumi cheap is how fast she is able to pull off throws, but that applies to the whole of DOA4's ai. They can pull off some lightning fast throws in situations that I doubt any human would even try to do in. Well, that combined with her mindfuck throw that can take off over 60% of your health bar.
 
Amir0x said:
I am a fucking zen master at F-Zero GX. It's one of my all time favorite games, in my top ten. God damn I love that game. Revo F-Zero better be just as hard and just as awesome, and without anything too stupid to fuck up the formula.
All I need to do is beat the last story mode chapter on very hard. I'm afraid to start trying again for fear of breaking my Wavebird.
 
Calm down.

Beat her like this:

Wait til' you hear the teleport sound, then immediately hit your fastest combo - you should get two combos in before she recovers. Repeat, rinse, win.
 
I don't know what it is about fighting games and bullshit bosses. Tekken 5, Soul Calibur 2/3, DoA2-4, Capcom vs SNK 2, Street Fighter 3 3rd Strike...how can so many fighting games from the best fighter developers create so many ridiculous frustrating bosses. Maybe not all will qualify as cheap, but hardly any have been any fun recently. They all seem to break the rules by simply being unfair.

Ninja Gaiden and DMC characters/bosses are all fair because there is a counter for anything the cpu can dish out, and there is no way the cpu can counter you without you seeing it coming. They may overwhelm you by forcing you to keep track of multiple things at once, make you go through long stretches where you must stay alive without saving, but everything is always avoidable and doable. Any damage you take is always your own fault.

But in fighting games, the devs must think that this design would be too easy for their final bosses. Maybe they think that since fighting games can be finished so quickly compared to others, that they must artificially extend it by making a boss that breaks all the rules....but If the cpu can reverse your attacks at will for mega-damage, then that is CHEAP. If the cpu has unavoidable attacks, then that is CHEAP. Fuck these bosses

But I'd have to say the cheapest boss in history is not in DoA4, but in Mortal Kombat 1,2 etc. Not just bosses though, but all the AI in general. Play that game on the harder difficulties and you'll find that the instant you jump, the cpu jumps with you and knocks you out of the air. They will walk up and throw you constantly whether on ground or in air. If you attack to try to prevent it then they will instantly block and then proceed hand you your ass. Literally the only way to win was to just to try to abuse the AI, which IMO is NEVER fun.
 
Future said:
But in fighting games, the devs must think that this design would be too easy for their final bosses. Maybe they think that since fighting games can be finished so quickly compared to others, that they must artificially extend it by making a boss that breaks all the rules....but If the cpu can reverse your attacks at will for mega-damage, then that is CHEAP. If the cpu has unavoidable attacks, then that is CHEAP. Fuck these bosses

But I'd have to say the cheapest boss in history is not in DoA4, but in Mortal Kombat 1,2 etc. Not just bosses though, but all the AI in general. Play that game on the harder difficulties and you'll find that the instant you jump, the cpu jumps with you and knocks you out of the air. They will walk up and throw you constantly whether on ground or in air. If you attack to try to prevent it then they will instantly block and then proceed hand you your ass. Literally the only way to win was to just to try to abuse the AI, which IMO is NEVER fun.

Ah, now here's a man who gets it. Sweeping constantly, going to that one SPECIAL place on-screen where the 90%, unstoppable, ferocious chip damage super won't hit you, The Dance...all throws out most of what Fighters are supposed to teach us: creativity, tenacity, successful risk-taking, and successful predicting of the opponent's next move. Hard to do the last one where it just stands there waiting on you do ANYTHING so it can react 1/60th of a second later...
 
I don't understand wtf everyone saying Tekken 5's boss is talking about.

I set story mode to easy (or maybe very easy if they had it) damage to max so 2 combos do full damage, and rounds to 1 and then just rushed through story mode to unlock everyone so I could have the full cast for 2p mode. That boss guy died in like < 1 min everytime. DoA4 doesn't let you screw with the story mode settings or time attack ones (if you want costumes) so yeah...
 
For those who say they have beaten alpha-152 easily, did you beat her with every character, or just once?
I have beaten her many times with fast characters like Kasumi or Ayane, it was easy.
But then yesterday I started playing with slower characters, and after more than 20 minutes of trying I still can't beat her. I managed to get her down to about 10% of her life, but every time she just combo-rapes me. Yes I know I'm very bad at fighting games, but after 20 minutes even I should have just been lucky once.
Yes, it's a cheap boss. Still I want to beat her with every character because the ending movies are awesome.
 
Blimblim said:
For those who say they have beaten alpha-152 easily, did you beat her with every character, or just once?
I have beaten her many times with fast characters like Kasumi or Ayane, it was easy.
But then yesterday I started playing with slower characters, and after more than 20 minutes of trying I still can't beat her. I managed to get her down to about 10% of her life, but every time she just combo-rapes me. Yes I know I'm very bad at fighting games, but after 20 minutes even I should have just been lucky once.
Yes, it's a cheap boss. Still I want to beat her with every character because the ending movies are awesome.

Which character? Each character has a few moves that tend to work well on her. Personally I find the lightweight fast but weak characters the hardest against her because they just don't deal enough damage when you finally get an attack/combo in. I can beat her within 2-3 mins with any of the big hulking guys or medium guys like zack but playing as Kasumi it takes me about 10+ mins :\
 
None of these examples, Gill/ Jinpachi, are cheap. I'm sure the same is true for the DOA4 endboss. Even the KOF's endbosses are easy enough on easy or normal mode. Only on super hard do they get really crazy.

I wonder how any of you ever got past Eternal Champions or the first Guilty Gear game? Those games stacked the difficulty against you in the end fights. My memory is fuzzy on Eternal Champions but I think you had to beat the last guy four times, think Gill type rejuvenations, while you only had one bar that kept dwindling as the battle wore on. It was even worse because if you lost, you got booted back a couple of fights and had to start over again. For Guilty Gear, Justice's shoulder cannons were almost impossible to dodge and even if you blocked, half your lifebar was still gone.
 
I'm still not-at-all good at this game (E-, thanks) but I'd rather fight Alpha any day of the week in Time Attack than some of the unendending marathon fights I've had against regular characters. THAT shit is frustrating as hell. I believe my finish time with Hayabusa was arouuuuuund...40 Minutes. Alpha only took me about three, tops. And after the previous fights, the speed of her wins at least felt like merciful rain from the Gods. You know within seconds if she's going to win because she usually already has. Against Gen Fu, against Tina, against Kokoro (GAAAH, KOKORO, do not turn against me!!), it's nowhere near that fast, nowhere near that dominating and thus, much more fucking frustrating.

Yet another symptom of my charming ability to consistently do well in any fight, but hardly ever well enough to seal the deal. Got to learn my combos!
 
slade said:
None of these examples, Gill/ Jinpachi, are cheap. I'm sure the same is true for the DOA4 endboss. Even the KOF's endbosses are easy enough on easy or normal mode. Only on super hard do they get really crazy.

I wonder how any of you ever got past Eternal Champions or the first Guilty Gear game? Those games stacked the difficulty against you in the end fights. My memory is fuzzy on Eternal Champions but I think you had to beat the last guy four times, think Gill type rejuvenations, while you only had one bar that kept dwindling as the battle wore on. It was even worse because if you lost, you got booted back a couple of fights and had to start over again. For Guilty Gear, Justice's shoulder cannons were almost impossible to dodge and even if you blocked, half your lifebar was still gone.

I generally don't accuse things of being cheap, but doa4's end boss really is a bit cheap. It can teleport out of your combos, around behind you, interrupt you mid attack (not in the form of a counter, either), and kill you in two hits. It is much more powerful than any other character in the game, and faster than almost all of them as well. DoA games have never had good bosses, but this one is the worst.
 
Bataman said:
Some of you obviously didn't read the first post noting the difference between hard and cheap. Viewtiful is not cheap, it's hard. With an amount of skill, you can finish the bosses without getting hit.

For me a game is cheap when it´s not difficult to get through, but boring. VJ is a pretty easy game once you know what patterns you must follow. It´s not hard, it´s simply SLOW. They trow enemiesat you that will need much more time to be killed, but once you know how to deal with them, the game isn´t any hard anymore, it´s cheap.

Good examples of hard games: Ikaruga, Monkey Ball 1. Cheap games: VJ, Monkey Ball 2.

There´s a good difference. For example, Winning Eleven, the higher the difficulty, the rival will run more, will steal the ball easier, will be almost imposible to steal it the ball, he will score almost always when kicking the ball and you won´t. Your rival however won´t be playing better or something like that. Now, that´s cheap, and almost every game out there is cheap.
 
One thing I do enjoy about the boss is that she does not jump all over you after she gets a single hit. I don't particularly like the AI of the game that much. I never played the previous DOAs much to remember how the AI worked but in this one, every single character hits with a 8 hit combo and before you can get up, they hit another few times that your health meter is already down 60%+ by the time you come to. I like playing online more because of this. The T1000 is very calculated but at least she does not jump all over you when you are down and string together this long combo that practically kills you in the first hit.
 
slade said:
None of these examples, Gill/ Jinpachi, are cheap. I'm sure the same is true for the DOA4 endboss. Even the KOF's endbosses are easy enough on easy or normal mode. Only on super hard do they get really crazy.

I wonder how any of you ever got past Eternal Champions or the first Guilty Gear game? Those games stacked the difficulty against you in the end fights. My memory is fuzzy on Eternal Champions but I think you had to beat the last guy four times, think Gill type rejuvenations, while you only had one bar that kept dwindling as the battle wore on. It was even worse because if you lost, you got booted back a couple of fights and had to start over again. For Guilty Gear, Justice's shoulder cannons were almost impossible to dodge and even if you blocked, half your lifebar was still gone.

I've played them all. Been playing fighting games since Karate Champ. DOA4's boss is cheap by design. She could also be called unfair, designed like shit, lazily designed, and unnecessary. But "cheap" kind of covers it all. I rarely use the word, because 99% of the time it's misapplied. Often even SNK Boss Syndrome isn't really "cheap" because the characters usually have pattern-based weaknesses. But when you've got a character that breaks all the rules that the rest of the game's characters have to follow, has numerous 50%+ damage moves, and moves faster than all but maybe three of the other fighters, as well as the AI using move triggers instead of calculating stick movements...yeah, that's cheap. There's no real skill-building possible in fighting Alpha, just rushing her like a rabid monkey and trying to catch her off guard after teleports.

I've beaten her on one round several times going through story mode, and there's no satisfaction there. She's just this quivering blue-green glob of bullshit Team Ninja has put between me and my next costume. She also doesn't appear very well balanced against characters who don't fight her as a boss in story mode. Trying to beat her with Bayman is nightmarish. However, I find the easiest character to beat her with is the Spartan. Her back-kick has such a long reach that she can often tag Alpha after a teleport without even turning around.

Alpha and the AI in general is tremendously disappointing. The bosses and AI opponents have been hard in the other games, but at no time in the DOAs or Ninja Gaiden did I feel like the computer was actually cheating to win. Can't say the same about DOA4.
 
Last Hope said:
One thing I do enjoy about the boss is that she does not jump all over you after she gets a single hit. I don't particularly like the AI of the game that much. I never played the previous DOAs much to remember how the AI worked but in this one, every single character hits with a 8 hit combo and before you can get up, they hit another few times that your health meter is already down 60%+ by the time you come to. I like playing online more because of this. The T1000 is very calculated but at least she does not jump all over you when you are down and string together this long combo that practically kills you in the first hit.

What boss are you fighting? She routinely tags me with 70% damage combos that are primarily juggles after a single launcher opening move.
 
I remember SF2 Turbo SNES on the hardest difficulty setting, when Dhalsim would grab you and yoga noogie you for like 50% of your health before you could even respond. Ah good times...
 
slade said:
For Guilty Gear, Justice's shoulder cannons were almost impossible to dodge and even if you blocked, half your lifebar was still gone.
Thats where Faultless Defense/Perfect Guard comes in.
 
Blimblim said:
For those who say they have beaten alpha-152 easily, did you beat her with every character, or just once?
I have beaten her many times with fast characters like Kasumi or Ayane, it was easy.
But then yesterday I started playing with slower characters, and after more than 20 minutes of trying I still can't beat her. I managed to get her down to about 10% of her life, but every time she just combo-rapes me. Yes I know I'm very bad at fighting games, but after 20 minutes even I should have just been lucky once.
Yes, it's a cheap boss. Still I want to beat her with every character because the ending movies are awesome.

I had the most trouble against Abyss Kasumi with Zack, of all characters. TWO HOURS. I'd get her down to a mere SLIVER of health, as opposed to having 3/4 health myself, and then she'd pull that teleporting-followed-by-mind-blast-followed-by-ten-hit-spinning-combo out of her ass. Incoherent screaming rage. Repeat for two hours. I never want to play story mode again, and I can't even imagine it on the highest difficulty.
 
None of these examples, Gill/ Jinpachi, are cheap

You can make an arguement for Gill, I guess, since the only thing people usually get pissed about is his ressurection, which you CAN knock him out of with certain supers. I can't see how you can't call Jinpachi cheap though. He can bust out with a fast ass move that is unblockable, put you in a stun state, and the proceed to nail you with any attack for free. Including fireballs that take like 50% life or somethin.

Cheap or not, I think most would agree these bosses aren't fun. They will beat you, but it won't feel like increasing your skill level will ever improve your chances against them. Instead it feels like you are hoping throughout the match that you are lucky enough that the AI won't do certain bullshit moves so you can pull out a win. Hoping that your bullshit AI stoppers will continue to work so you can finish the game.

I can't remember any fighting game in a long time that has had a boss that truly tested your fighting skill. Maybe Bison in SFAlpha 3 or Dural in VF. Most devs instead think that the last boss has to be super flashy, with a bunch of shit that might look cool but in the end are not fun to play. Namco did this with even their environments, Bullshit flames on the ground so you can't see well in the Inferno fight for SCII...Bullshit rocks so you can't see moves in the Jinpachi fight in Tekken 5. Drives me nuts
 
Sl1p said:
You freakin' people who don't play fighting games. If you won't listen to me, who will you listen to?

governor-schwarzenegger.jpg


"STOP WHINING. YOU GILLY MEN RACK DISCRIPRINE!"

fixed.
 
People looking for comparisons.

Alpha 152 (aka liquisumi) is at least 6.7 times cheaper then Kintaro in MK2.

God I hate her so much. Every time I win, it feels like random luck (oh that round she didn't chain throw me with her psychic headfuck maneuver of doom) and I doubt I will bother getting tengu because going through that with ever character again, after doing it in story mode will probably result in me having a coronary.
 
At least you could find abusable moves on Jinpachi. Liquisumi has the damn teleport move that gets her out of trouble for free. Plus Jinpachi didn't have counters.
 
KingJ is right. DOA4's final boss really IS the cheapest boss of all time. I've played pretty much every fighter out there and its no contest.

I thought Tekken 5's boss was pretty easy.
 
Azih said:
At least you could find abusable moves on Jinpachi. Liquisumi has the damn teleport move that gets her out of trouble for free. Plus Jinpachi didn't have counters.

exactly, there is no teleport consequence....it would have been nice to see some recovery time for the port
 
Baron Aloha said:
KingJ is right. DOA4's final boss really IS the cheapest boss of all time. I've played pretty much every fighter out there and its no contest.

I thought Tekken 5's boss was pretty easy.


The Yellow Devil from Megaman 1 and 3 would disagree with you.
 
Two fighters actually, Megaman: The Power Battles and Mega Man: The Power Fighters to be exact, but that is beside the point, and that this thread is more about cheap bosses then anything else.
 
PuertoRicanJuice said:
All I need to do is beat the last story mode chapter on very hard. I'm afraid to start trying again for fear of breaking my Wavebird.

You beat Chapter 7 on Very Hard?

Me = jealous. It's the only one I haven't toppled.
 
Shard said:
The Yellow Devil from Megaman 1 and 3 would disagree with you.

Can't remember in Mega Man 1, but in 3 he was completely pattern based. I can still to this day make it through that fight without getting hit.
 
Sp3eD said:
Can't remember in Mega Man 1, but in 3 he was completely pattern based. I can still to this day make it through that fight without getting hit.


Well, I am listing his apperences as The Yellow Devil was easier to kill in Megaman III what with the slide function and energy tanks. The Mega Man 1 Yellow Devil is especally hard in the Anniversary Collection since they removed the Elec Beam Glitch.
 
Shard said:
That one is simple, The Boss Guantlet.

Pfft. Not that hard, let alone cheap, unless we're talking the optional (unlockable) difficulties. Plus, you can continue from Fire Leo if you make it to him (though, admittedly, you can't save there, IIRC).

For me this gen, I think the F-Zero Very Hard story chapters take the cake. Some of those were controller-tossingly brutal, and the cheapness factor was off the charts.
 
Ristamar said:
Pfft. Not that hard, unless we're talking the optional (unlockable) difficulties. Plus, you can continue from Fire Leo if you make it to him (though, admittedly, you can't save there, IIRC).


Indeed and that is why some people call Viewtiful Joe cheap, quod erat demonstrandum.
 
PuertoRicanJuice said:
All I need to do is beat the last story mode chapter on very hard. I'm afraid to start trying again for fear of breaking my Wavebird.

Very Hard?

I bow down to your gaming greatness. I could barely beat the first level on Hard.
 
Also, on the subject of old-school cheapness, it would be remissed if the entrie last level of Ninja Gaiden was not mentioned.
 
Shard said:
Indeed and that is why some people call Viewtiful Joe cheap, quod erat demonstrandum.

Again, if we're talking Kids or Adults mode, I don't take that as any form of proof. I'd chalk it up to a general lack of skill. However, since the damage levels are purposely ridiculous on V-Rated and up... well, yeah, I guess those settings are intentionally cheap, made for the masochists that enjoy the punishment. I guess we'll have to agree to disagree.
 
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