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that pinball donkey konga game

I would search, I really would, but I've got no idea of the name of the game.

Whatever happened to the pinball style war game that used the Donkey Konga bongos? Did it get canned? Haven't seen it mentioned for 6 months.
 
But Odama doesn't use the Bongo controller!? Did you mean the mic?


"With the Nintendo GameCube Mic, players command men to charge the enemy, defend positions, seize the enemy gates and much more."
 
Shiggy said:
But Odama doesn't use the Bongo controller!? Did you mean the mic?


"With the Nintendo GameCube Mic, players command men to charge the enemy, defend positions, seize the enemy gates and much more."
P2 can ALSO use the Kongas to beat rythmically to drum up troops against P1.
Remember, the Mic goes in the second memory card slot.
 
M3wThr33 said:
P2 can ALSO use the Kongas to beat rythmically to drum up troops against P1.
Remember, the Mic goes in the second memory card slot.

I'm not sure, but NoA says it's single-player only and it doesn't feauture the bongo (according to their website)
 
Because we all want to talk into a phallic microphone on our controller and say things like "Need more men".

Seriously, I was so looking forward to this game until I saw it at E3 this year and it features the microphone where you have to issue orders. Hopefully that's just a feature and not a requirement.
 
ImNotLikeThem said:
Last E3 it did. For some reason this E3 it uses the mic...


yeah i was very disappointed when i found out that it now does not use the bongos.... i need more bongo action!! (and DK2 does not count because of the track list)
 
Shiggy said:
I'm not sure, but NoA says it's single-player only and it doesn't feauture the bongo (according to their website)
What?! One of the main reasons I got Jungle Beat w/ the bongos was in anticipation of Odama. :(

Well, Jungle Beat is a great game in and of itself, of course. :P
 
Okay, time to drum up my hate campaign against Odama.

IT SUCKS

Sorry. It does. The game plays like utter crap, and it looks about as good. I'm all for crazy games, funny games, games that use special accessories, etc., but they have to be fun and well designed. Odama is from the Frankenstein school of game design. You can't randomly paste together disparate elements and expect them to gel into a fun game without some serious balancing and testing. The microphone was clearly not the best feature to show off at E3, but even when it worked, it seemed to have little effect on the outcome of the game, because your troops will only carry out your order until they run into trouble, which happens constantly. The game moves at a snail's pace. The rules of the game make no sense and don't even seem consistent. (How am I supposed to roll over enemy troops but not my own troops when they are always mashed together in one big mob of soldiers?)

On top of all this, Odama has the worst pinball physics of all time. The ball is gigantic and slow, and it gets stuck on everything. During one session I played last month, the ball rolled up a mountain on the right side of the stage and just went right off the screen, never to return. The game didn't freeze or anything, but there was nothing I could do except bark orders at my troops, which is a futile effort anyway. Even if there were no bugs, the pinball action still feels completely wrong.

I hope Odama goes the way of Stage Debut, acting as a research bed for ideas that will move on to star in other, much better games. Without a major overhaul, Odama has no business being released upon the unassuming public. Wacky AND awful is not exactly a formula for success.
 
Odama had loads of promise. I knew when the microphone support was announced that it was heading off the cliff, though.

Such a shame :(
 
Too bad Jonny.

I like the game alot so far. Ya it has some bugs left in it, but thats part of the reason it is there at the show to check the stability of the game. I was at times zoned out on the game. Yes its pinball, pinball is slow when you are aiming for specific targets. Its a good strategy game. The mic worked perfectly for me.

If you didn't igure it out at E3, to answer you issue with knocking over your own troops at the same time as the others, you gotta get the powerup that turns the odama green. Then you can roll over your own troops with no issue while killing the opponent's troops. As you do this, you will see them rise up and float behind the bumpers.
 
You have to consider it's a person who thinks a first person perspective football game from Retro where you play a lineman and talk about people's mothers and eating their babies is a good idea for a game.
 
Robert: Glad you like Odama, but I don't. I'm pretty good at hitting specific targets in games like Metroid Pinball and Pokemon Pinball, and both of those games play several times faster than the pinball action in Odama. My feeling is that if Vivarium can't or won't make the pinball physics at least somewhat familiar, they may as well drop the pinball idea and just find another way to controll the ball. Perhaps the ball moves so slowly because they want you to have time to hit it, divert your attention to the troops for a few seconds, and then look back up to deal with the ball again. To me, that's disjointed and the opposite of being "in the zone".

DDF: I don't remember mentioning Retro, but I think VC's first-person football is great and should be fleshed out into its own game. And I am looking forward to Midway's new Blitz game...ever seen The Program? I just don't care for the NFL/Madden squeaky clean representation of football. It's boring and far from the reality of the league, which EA supposedly strives for.
 
Odama may or may not become available for GameCube; regardless, it will be ported to the Nintendo DS (with relative ease). Tap-flipper controls and stylus "gestures" option to replace voice commands will clean up the game nicely. Not to mention head-to-head "who can break through the gate first" wireless (online?) multiplayer...

[/secret Nintendo file]
 
FreakyFink said:
Odama may or may not become available for GameCube; regardless, it will be ported to the Nintendo DS (with relative ease). Tap-flipper controls and stylus "gestures" option to replace voice commands will clean up the game nicely. Not to mention head-to-head "who can break through the gate first" wireless (online?) multiplayer...

[/secret Nintendo file]

The 1st April returned...
 
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