Sounds like Blow is encountering what happens to every industry on a long enough timeline once the business world sinks its teeth in: clockers. 9-to-5 folks looking for a pay cheque. Nothing more, nothing less. And there's wrong with being a clocker, but if you build your company out of clockers, you get clocker attitudes and outputs. The bare minimum, delivered mostly on time. Day in, day out.
"Back in the day", gaming was a borderline cottage industry, with dev teams a dozen strong making the biggest games in the world. These were the hardcore guys and girls; they conjured this entertainment medium out of the ether through sheer force of will. They lived and breathed this shit.
Then the suites arrived when the money started rolling. Contrary to popular rhetoric, most businesses don't optimise for efficiency - they optimise for manageability. The suites step in and create managerial structures, daily stand ups, team alignment meetings, and KPIs that, on paper, look like they should result in "everyone rowing in the same direction". But, what it actually does is bloat the organisation to dilute the resource pool. The suites hide in the bloat, soaking up money, all while their new reports and metrics show they're being very productive... but they themselves don't really do anything. They don't contribute to the process of making the game, they simply "run the business", and get paid more than everyone else for doing it.
Then they hire based on manageability with the aim of "running the business". Be on time, wear the uniform, clock in, clock out, submit your time sheets on time. That's what a good employee does, so that's what they hire. Not the long haired freaks with weird glasses and a strange speaking style. The ones who'd rock up six hours late, forget to clock in, and don't give a fuck about your "Socially Aware Knitting Classes". "Back in the day", these "freaks" didn't rock up time because they were up all night re-writing the core rendering function to deliver a miraculous increase in performance to make the game better. Now, they're all indie, because they don't survive the interview process or get reported to HR and fired for not attending their HR-mandated "Toxic Thought Paradigms rooted in Systemic Colonialism Seminar" because they were busy working.
And, once the suites have been around long enough, you're just left with a company of clockers. And when it all goes to shit, the clockers get fired, and the only ones left behind are the people doing the work... and the suites, still soaking up that money.