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the entire industry is going double penetration crazy!!!

Matlock

Banned
READ THE GODDAMNED OP AND UNDERSTAND I AM NOT TALKING ABOUT PARALLEL-RELEASE SPECIAL EDITIONS

y'know, between SP Backlit, Metal Gear Solid 3:S, Devil May Cry 3 SE, Resident Evil 4 PS2, Ninja Gaiden Black, and god knows how many other things out these days, the industry seems to be so willing to grab an extra buck from a double-dipped "new" edition of a game.

It's like "hey, I bought Killsmasher 8! But oh wait, if I wait a few months, I'll be able to get the full version of it instead of this release!"

How did this come to be? Why did we allow it to happen?

Anyone?
 
LOL This thread disappoints! </end pervert mode>

They're learning from the DVD market where double dipping is pratically guaranteed.
 
Spike said:
I blame it on the Halo 2 Collector's Edition.

Not the same concept--it released at the same time as Halo 2. Again, I'm NOT talking about collector's editions, I'm talking about when a re-release with "new" content comes a few months later.
 
Actually Next Generation had a really great article on all of these limited / special editions.

http://www.next-gen.biz/index.php?option=com_content&task=view&id=1041&Itemid=35

Summary: These limited editions are here to stay, they make uber cash for developers.
"EA sold something like 800,000 copies of the special [limited edition] Madden and couldn't make enough of them to satisfy demand" says analyst PJ McNealy of ATR. This is not a new thing in Japan though. In a country where they have special editions for everything from big-budget titles like the upcoming Final Fantasy VII: Advent Children to niche games like the Shin Megami Tensei series, itÂ’s generally accepted that youÂ’re going to receive something cool with your purchase.

Now, it looks like American companies are realizing how profitable special editions can be. By buying into the idea that special editions equal a much better value for 'only' five or ten dollars more, gamers have practically told publishers that theyÂ’re willing to pay a premium for their titles.
 
I just updated the first post so maybe we can get on topic instead of ignoring it and talking about unrelated parallel-release special editions. :p
 
I blame Doom 3 Special Edition, Half Life 2 Collector's Edition, Jade Empire Limited Edition, Ultimate Spider Man Special Edition, Marc Ecko's Getting Up Collector's Edition, Perfect Dark Zero Black...
 
You expect people to read actual posts?



I blame Viewtiful Joe PS2. Dante!


Seriously though, Ninja Gaiden Black and Fable: Lost Chapters will likely push me into re-release dementia.
 
and since when has this been any diffeent???
atari check mutiple console releases
nes check toploader
super nes check snes mini
sega genesis check sega genesis, genesis 2, genesis 3, nomad
sega cd check slotloading, top opening, cdx
gameboy check gb,gb pocket, gb pocket light, gameboy color
gameboy advance check advance, sp, sp brighter screen
playstation check psone
playstation 2 check, ps2, psx
whoring out systems isnt new
 
truffleshuffle83 said:
and since when has this been any diffeent???
atari check c
nes check
super nes check
sega genesis check
sega cd check
gameboy check
gameboy advance check

whoring out systems isnt new

uh what
 
Matlock said:
y'know, between SP Backlit, Metal Gear Solid 3:S, Devil May Cry 3 SE, Resident Evil 4 PS2, Ninja Gaiden Black, and god knows how many other things out these days, the industry seems to be so willing to grab an extra buck from a double-dipped "new" edition of a game.

How did this come to be? Why did we allow it to happen?

Anyone?

Isn't this one obvious? AAA games take longer to produce, and re-releasing something with extra content on an old engine requires less of a time/effort investment than original products. And people buy them, whether they are fanatics who own the first game, or newcomers finally swayed by the extra incentive.

In MGS3:S's case, I welcome it for the dedicated online mode. But I'd much rather people follow Rockstar North's lead and create new IPs(Manhunt, Bully) to fill the void between established franchise sequels instead of "double-dipping".













And I blame Street Fighter 2.
 
It comes from the PC market, where theyd release a "Game of the year" edition to try and get more sales, the console market is finally starting to do that.
 
I think I'll wait for the inevitable GOTY Oblivion edition with a couple of expansion packs thrown in. I'm not getting screwed out of content again.
 
The industry isn't growing fast enough to keep up with our demand for continuously increased production values. Therefore developers need to find a way to offset the increase in development budgets, while not increasing the price of a game - hence double dipping. You can say it's lazy/greedy/shitty thing for a company to do, but it's the price we pay for being lazy/greedy/shitty gamers - insisting our games have latest in technology, graphics, gameplay, etc.

So really the question isn't, 'How did the industry end up this way', it's more like 'How did we end up this way?'.
 
That's because there are suckers out there who buy both of them anyhow, and marketing believes thats what consumers wants.

Well guess what? Stop buying. Let those marketing tools know we don't tolerate double dipping!
 
yeah, but when you're talking about stuff as good as mgs3, ninja gaiden, dmc3, and the gbasp, i'll gladly take it in both holes.

...fuck re4, though.
 
This whole mess is kinda my fault. I bought MGS2:S first day as well as all of those GBA remakes and shit. And I wont stop. ive already payed for MGS3:S.

Really sorry, fellas.
 
yeah, just the two holes, sadly: a navel and one nostril. all my other orifices were fused shut in a tragic blowdryer accident.
 
It would make sense if the collectors edition really was for collectors. I wouldnt mind if it included soundtrack, some toy, mini posters, nice looking box etc. The limited collector boxes in Japan with other words.
 
I don't see how RE4 on PS2 is any different then Burnout 2 on Xbox. There was a six plus month wait on the port, but they added stuff to it.

Re-releases don't seem to sell as well in the U.S. anyway. VF4 Evo had a ton of new content (more than a lot of "genuine sequels") and was only $20 but sold a lot less than the original release.
 
Look at the sales #'s for POKéMON Yellow, Crystal & Emerald. There's your answer even though I love Crytal & Emerald dearly o.x
 
Matlock said:
READ THE GODDAMNED OP AND UNDERSTAND I AM NOT TALKING ABOUT PARALLEL-RELEASE SPECIAL EDITIONS

y'know, between SP Backlit, Metal Gear Solid 3:S, Devil May Cry 3 SE, Resident Evil 4 PS2, Ninja Gaiden Black, and god knows how many other things out these days, the industry seems to be so willing to grab an extra buck from a double-dipped "new" edition of a game.

It's like "hey, I bought Killsmasher 8! But oh wait, if I wait a few months, I'll be able to get the full version of it instead of this release!"

How did this come to be? Why did we allow it to happen?

Anyone?

I blame you.
 
Oct11BushEmotionalPentServ.jpg

"Guys, guys guys...lets not play the blame game...

























...september 11th!"
 
I really don't think they are doing it as much as all that. The SP Backlight isn't really widely known by non-forumites, and Resident Evil 4 PS2 has those extras to compensate with the later time of it's arrival on that platform, so they could get the Port Graphics just right. There is usually the Extended Metal Gear, Substence, VR Missions etc. It doesn't seem as big of a phenomena is all that unless there is more than just Devil May Cry 3 S.E., and Ninja Gaiden Black, which seems repackaged cause not all Xbox users have Live.
 
It makes me a happy camper.

Why? Because I'm content to pay $80 for Ninja Gaiden twice, I want Team Ninja to make 1000 more such asskicking titles of wholesome goodness. It's better than paying $80 upfront for a game that doesn't change. Instead, I paid $50 for a kickass game, and now I paid $30 for a kickass game with lots of stuff I didn't like removed, and more of the stuff I did like added.

I'm also paying again because Itagaki-san ^_^_^_^_^_^^_^_^ kekekekeek ^_^ gave me Hurricane Packs, and the most holy pock-faced lord made an already awesome game even more totally awesomer

I can kind of understand the viewpoint of 'it sucks to get shafted for buying the game early' and being 'punished' for not waiting and buying the 'better' version later, but I don't really empathize with it.

If they game was awesome the first time around, you certainly aren't being punished for buying it, and if you loved it that much, does it hurt you that much to give the publish^c^c^c^c^c distrib^c^c^c retai^c^c^c developer more monies? For non subscription based games, it's a great way for them to recoup on the cost of development and fund more of the same. They give their adoring fans more of what they want, and in exchange, we pay a slight price premium.

In many cases of halfassed sequels, or simply mildly expanded sequels (AW2 or Serious Sam:SE come to mind), you're buying an 'extended edition' of the same game anyway, and I rarely see people complaining about those.

I'd rather pay a little more and get a little more than not even have the option of doing so.

As for the genuinely crappy rerelease editions - who cares? Don't buy them.
 
Goreomedy said:
AAA games take longer to produce, and re-releasing something with extra content on an old engine requires less of a time/effort investment than original products. And people buy them, whether they are fanatics who own the first game, or newcomers finally swayed by the extra incentive.
i agree with Goreomedy. dev time is so long and so expansive developers can't perfect games the way they used to.

...and, people buy them.

perhaps there's also some psychological factor, whereby gamers feel comfort buying an updated version of something they loved playing.
 
ziran said:
i agree with Goreomedy. dev time is so long and so expansive developers can't perfect games the way they used to.

...and, people buy them.

perhaps there's also some psychological factor, whereby gamers feel comfort buying an updated version of something they loved playing.

IAWTP... The extended versions of a game is used to renew interest ( and sales ) for a game.

It also depends on whether the original version of a game is a complete gaming experience though, and not some deliberately retarded version.
 
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