GashPrex said:by far
Locked 30FPS with full graphic fidelity
drohne said:60fps is always preferable. in racing games and fighting games, anything less is inexcusable. if mgs4 is any indication, next-gen games should be able to manage rather a lot of "graphical fidelity" while holding 60 fps.
uh....Suburban Cowboy said:i really cant tell the difference unless i focus on noticing. However, i am expecting 60fps considering it was somewhat common this gen
GashPrex said:by far
Locked 30FPS with full graphic fidelity
Absolutely FALSE. Both Halo and Halo 2 hold 30 fps the vast majority of the time (Halo 2 especially). There is slowdown, but it is situational and not too common.Heh, Halo was only... eh, like 20 fps.
.blackadde said:Less effects, higher framerate.
Error Macro said:Heh, Halo was only... eh, like 20 fps.
dark10x said:60 fps + full graphic fidelity
This gen proves that it happens. A lot of the very best looking games all ran at 60 fps.
Right now, we've seen the MGS4 trailer, which is one of the most impressive looking next-gen displays thus far...and that runs at 60 fps.
IF a choice must be made (and it never is our choice), I would drop graphical features before losing 60 fps.
While that's kinda true, there is no actual value that can be equated to fidelity.GashPrex said:by defination a 60 fps game cannot be at full graphic fidelity(in this topic). if the game can achieve that 60 fps level, than more on screen effects, poly's textures etc.. can be used but reduce the framerate
The only true answer in this thread.Drinky Crow said:Locked 60 fps with "full graphics fidelity".
Speevy said:I don't care, personally.
All I know is that with the PS3 hardware, Japanese developers have no excuse to make a mediocre/crappy looking anything, regardless of the framerate.
Matlock said:Just a small poll-ish type of thread--in this upcoming gen, would you rather have:
Locked 30FPS with full graphic fidelity
Comedy "middle ground" option of Locked 45 FPS with some, but not as many sacrifices as done for 60FPS
Locked 60FPS with sacrifices made in graphic fidelity
Uhhhhh...Speevy said:According to the logic of this thread, Western developers already have the look (static images, polygons, texturing, lighting) down.
They just need the framerate.
dark10x said:Uhhhhh...
Not quite.
Loads of Japanese developers HAVE delivered the tech...Speevy said:Sorry, maybe I'm getting it a little mixed up with that other thread. But Halo and Halo 2 are cited as examples in this thread, and I know what's assumed.
Japanese developers = Smooth animation, 60 FPS, GLORIOUS ART
Western devs = All the tech, 30 FPS
Now Japanese devs have the best of both worlds, no excuses, excellent hardware. All I was saying, really.
dark10x said:Loads of Japanese developers HAVE delivered the tech...
It's as if you're saying that they are lacking in that area. Quite the opposite.
Where on earth are you getting this from?
The Faceless Master said:this poll sucks because as someone else already pointed out, many of the 60fps games also have the highest fideilty...
the 30fps 'higher quality' excuse is just that... an excuse by devs who suck, or are in a time crunch, or simply just don't want to do the hard work...
but if i had to hypothetically choose one, it would be 60fps...