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The "I went to TGS" thread -- post your thoughts!

john tv

Member
Went to TGS today? Post your brief impressions!!

Here's mine:

- Metal Gear Solid 4 was the hottest thing at the show by 72.6 miles. HOT HOT HOT. Kojima deserves all the respect he gets and 10 times more -- the game just looks amazingly beautiful, and his team's attention to detail is ridiculous.

- Revolution controller: Brilliant idea, brilliant design. Haters be damned -- that thing is going to kick ass.

- Loco Roco is sweet. Beautiful, simple, fun.

- Xbox 360 was disappointing, aside from N3. Nothing looks really next-gen to me yet. I should've checked out the 360 before I saw the Metal Gear trailer. :( I'm starting to lose faith in Microsoft again. Do they get it or not?

- Ghouls 'N Ghosts PSP looked and sounded great, but the controls need work. They're not responsive enough now. That one-second delay thing has to go -- it needs to be instantaneously responsive, like the old games, or it won't work.

- Phantasy Star Universe: Looking really good as well. Hope they make an X360 version 'cause playing PS2 games online is a pain in the ass. I'll have to go with the PC ver. in the meantime.

That's all for now. If I think of more stuff, I'll post it.
 
The two Miz games, E3 and N3, will both own my soul next year. N3 in particular was awesome. The camera position made it particularly great.
 
- Loco Roco made my pants cream!

- the Capcom PSP games were surprisingly good, especially Megaman, but I'm still not sold on the port-a-thon they're doing.

- Dead Rising was also pretty hot

- Ikusagami (65,535 enemies on the screen) had a woefully pathetic demo but a kick-ass trailer, so here's hoping it does well.

- SNK had the best booth babes by far!

- I like the Revolution controller

- MGS4 trailer was awesome, but I like playing my games!

- No playable DOA4 pisses me off. WTF are you doing Tecmo? The lack of DS games makes me cry.
 
- Locoroco is exactly what the PSP needs. But most other PSP games looked pretty meh.

- Makaimura... it was .. okay...

- the revolution controller is a fantastic idea and i want a revolution more than anything

- MGS4 was lovely, but the reaction from sony fans and Xbox fans to it has been utterly retarded.

- the girl with the short hair in the cat suit thing at the FFXI stand was very very hot.

- Xbox booth babes win AGAIN by light years

- Screenshots of next gen games are misleading. The jet fighter game on the X360 looked pretty damned good in action.
 
you guys get to touch the rev controller?
 
DCharlie said:
- MGS4 was lovely, but the reaction from sony fans and Xbox fans to it has been utterly retarded.

Nothing personal, but what an utterly arrogant thing to say...
 
- MGS4 trailer was impressive, but rather boring. It's nice to see so much of it, but the pacing was pretty plodding.

- Armored Core 4 looks hot

- Haters be damned, I'm excited about Factor 5's Lair.

- Ryu Ga Gokuta is essentially Shenmue except you play a streetwise badass as opposed to a good-natured doofus with occasional moments of badassitude.

- Dead Rising makes me happy

- Ridge Racer 6 does not make me happy

- DOA4 is awesome, and looks shockingly great in motion. Also, the 360 controller is strikingly comfortable

- The Revolution is a fantastic idea that will not sell in the States, IMO.

- What the hell is with the next-gen Gundam games looking so goddamned cool?

- I only had one dog come play with my dog despite having my DS in Bark Mode all damn day. While I was glad to see "joe" and his boxer with a Viking helmet, there have to be more Nintendogs owners at the show. Come on, people, set those things to Bark and walk around with them in sleep mode for a while. My husky will give you a white aerodisc.
 
-MGS4:GotP personally felt like the most "realistic" PS3 game yet. Realistic, as in, "Face it guys, this is how PS3 will look like, not like Killzone or those other pre-rendered shit they showed during E3". Dont get me wrong, thats not to say I am undershooting PS3 peformance, MGS4 looks AWESOME.

-Nighty-Nine Nights is the new Dynatsy Warriors. Koei, take notes.
And let me just add that Genki's Ikusagami now feels pointless and lifeless after watching N3.

-Ridge Racer 6 should be renamed to Ridge Racers 360. I mean that in a good way...I say this because the graphic style, the menu interface and everything else is pretty much taken from Ridge Racers.

The layout made it easy to navigate through different booths this year, maybe it's because it was business day but lots of corridor space thank goodness.
 
Ceb said:
Nothing personal, but what an utterly arrogant thing to say...

How so? Sounds like a dead-on assessment from what I've seen. The fanboyism is almost physically sickening on both sides when it comes to MGS4.
 
"Nothing personal, but what an utterly arrogant thing to say..."

not at all - the xbot reaction is sickening and the PS3 fanboy reaction is just as retarded.

Yes, the Xbox is dead ... until Bungie show Halo 3... then Sony will show GT5... and then MS willl show... err...

oh yeah... *joke*
 
Ceb said:
Nothing personal, but what an utterly arrogant thing to say...
It's not arrogant at all... the opposite poles of fanboyism are retarded. It is neither crap (Xbot view), nor light years ahead of any other next-gen graphics (PStwit view).
 
john tv said:
Went to TGS today? Post your brief impressions!!

- Xbox 360 was disappointing, aside from N3. Nothing looks really next-gen to me yet. I should've checked out the 360 before I saw the Metal Gear trailer. :( I'm starting to lose faith in Microsoft again. Do they get it or not?
Good insight.

Here's how I see it: MS is still very much the new kid on the block, Sony and Nintendo have been doing this for years (and they are Japanese companies)... so they are the outsider in a sense. MS doesn't know what they are doing because this is only their second console unveiling...
 
Revolution - the whole show became all about the Rev to me after Iwata unveiled the controller. It was quite a moment, since i *thought* i had figured out every possible cool thing a controller could do. Not hardly. My brain has been just fizzing with ideas for games ever since I saw this thing and I'm sure every developer out there is the same. This was the most pleasant surprise I've had in a while.....my interest in Rev went from about 10% to 100%.

Ookami - Bit underwhelming in the flesh, possibly due to the drab color scheme for much fo the game (this is part of the gameplay, but still...)

Loco Roco - It squeezes lots of fun from a breathtakingly simple mechanic. price this at $25 and it'll sell like crazy. If there's any justice.

Ridge - looked pretty good, but the drift looked out of control - more like Outrun than Ridge. they'd better pick it up fast if they want to make it for launch tho - NFS looked better FFS. Sorry isamu.

Lack of surprise announcements - the only thing that seemed like news to me on the game front was Armored Core 4 for 360 and PS3. That may be old, I don't know for sure. But there wasn't certainly anything dramatic, like Shen-mu 3 etc

Didn't see a single game for the DS or GBA! - ????????

Rogue Galaxy - Looks fine gameplay wise, but nowhere near as good graphically as the trailers. Yes, most of that was CG and everyone bought it. Oops.

PGR3 - Not playable! OOOPS. It said it would be in the official brochure, so maybe all is not right in the kingdom of Denmark. Also, no Oblivion, GoW,DOA4 etc etc on the 360 display. Huh?
 
Jonnyram said:
It's not arrogant at all... the opposite poles of fanboyism are retarded. It is neither crap (Xbot view), nor light years ahead of any other next-gen graphics (PStwit view).


While I agree with you, not all of us are privvy to all the behind the scenes stuff not shown so to many it is the best thing they've seen released so far. Also, Konami (now Kojima Productions) has always been ahead of the competition when it comes to looks. Don't know why its a stretch to say MGS4 trailer is the best next gen related item to be released so far. By the time its relased in 2007 it'll still more than likely be ahead of the competition.

Also, did any of you get to use the Revolution controller. I'm intrigued and confused by it. I'm not too amped to be flailing my body around when I play games so we'll see.
 
Individual Games:

MGS4 - I can't add anything to what's been said. Absolutely stunning.

LocoRoco - Charming, fun, and well thought out. Besides 1 minor controls grip PSP Game of show.

Katamari Damashii - To my eyes looks better than it's PS2 counterpart (except for the poly clipping problems which I hope are cleaned up) and controls better too (many may disagree with me on this but I had an easier time controlling it)

Dead Rising - Seems really interesting. Should do well in the US and Europe although I'm not sure how Japanese will react to it (strange I know but I get that type of "Japanese will not buy this game" vibe from it)

Ryu Ga Gotoku - Seems like an enhanced Shenmue engine with a better fighting system. I went to the theatre to check this out and then got to play it for 20 minutes. I guess it has some cool parts but the graphics engine kinda chokes, models are relly low poly and blocky, and it seems like a huge epic sort of game that no one will buy (just like Shenmue)... WHy didn't they just finish Shenmue if they wanted to waste money like this.

Ghouls and Ghosts - was pretty OK, but not exactly what I was hoping for.

Ridge Racer 6 - Graphics were great (but not flashy) and the gameplay was dead on ridge racer but it seemed just a tad "slow"

Nintey Nine Nights - Nice demonstration of 360 power. Animation is a bit stiff and the actual game seems like it's going to get old very fast (please Mizuguchi-san say it ain't so!)

Sega's Next Gen Sonic - blegh looked pretty darn bad.

Shadow the hedgehog - Ick.

Feel the Magic 2 - seems a bit more thought out than the first one. should be a better experience.

Sega Rally 2006 - A home Sega Rally game actually doing justice to the awesome franchise. Gonna prolly buy this.

Sega in general - wow have they fallen off. They showed a few flashes here and there but really are still a shell of their former selves...

Metal Gear Ac!d2 - seems like it's going to be more fun than the first game....

Soul Calibur 3 - This is one of the best looking PS2 games ever.

Rogue Galaxy - I never judge an RPG by spending just a few minutes with it but I think this is hot. So much so I'll buy it the first day it goes on sale.

MGS3:S Online - Team Kojima did a good job in their first attempt at online. I can't way to play an MGS4 like game online!

I might add more later as I think about it.

Systems:

PS3:
+ MGS4
+ Rock solid support, possibly even better than PSX/PS2 which is hard to imagine but very possible
- Unplayable/touchable (no demo games or controller)

Rev:
+ Controller
- No mention of hardware specs.

DS:
* Didn't really pay much attention to DS stuff. E3 showing was great and tons of stuff in the pipeline so I'm sure it'll continue to do great in Japan. Hopefully some of that success will help it in the US and Europe.

PSP:
+ Sony and 3rd parties came out swinging. There is a light at the end of the tunnel when you get there you'll find a bag full of great games
- No bad points, PSP surpassed all expectation sI had for it.

X360:
+ Controller is just awesome. It's everything you could possibly want in a conventional game controller.
- Went into TGS wondering how I was going to be able to get a US unit on launch day to deciding to hold off
on buying one because there's just nothing they showed that is a must buy for me.
- Final console body seems a bit underwhelming (ie cheap). For $400 I wanted it seem like a more expensive piece of consomer electronics.
 
Ryu Ga Gotoku - Seems like an enhanced Shenmue engine with a better fighting system. I went to the theatre to check this out and then got to play it for 20 minutes. I guess it has some cool parts but the graphics engine kinda chokes, models are relly low poly and blocky, and it seems like a huge epic sort of game that no one will buy (just like Shenmue)... WHy didn't they just finish Shenmue if they wanted to waste money like this.

I agree totally. I thought this was a DreamCast game at first. Lots of interesting gameplay/story ideas in there, but its hard to see the masses sticking with it if it looks so average sad to say.

Oh, and the next-gen Sonic stuff was beyond embarrassing. Just take it 'round the back of the barn and put it out of its misery.
 
DCharlie said:
not at all - the xbot reaction is sickening and the PS3 fanboy reaction is just as retarded.

It's "arrogant" because the gushing over MGS4 isn't really that different from the J-contingent's collective orgasm from Loco Roco. (well, despite the minor detail of the latter being playable) :D I know you're not into the MGS series, but man, gotta let some others have their fun! :)

Btw, I've hardly seen any Xbots dismiss the game - only a handful of the usual 'tards. And as for the "NEXT GEN IS OVER" comments... well, you've just gotta learn to roll with the punches, lest you'd want to end up a cranky old man with high blood pressure. Oh, wait... :D
 
"It's "arrogant" because the gushing over MGS4 isn't really that different from the J-contingent's collective orgasm from Loco Roco. (well, despite the minor detail of the latter being playable) I know you're not into the MGS series, but man, gotta let some others have their fun!"

there is only one side to that debate though! ;) And one side isn't trying to make it out to be a magic bullet that destroys an entire system.

Btw, I've hardly seen any Xbots dismiss the game - only a handful of the usual 'tards. And as for the "NEXT GEN IS OVER" comments... well, you've just gotta learn to roll with the punches, lest you'd want to end up a cranky old man with high blood pressure. Oh, wait...
jedi.jpg


it is ... too late for me... young Ceb....
 
DCharlie said:
not at all - the xbot reaction is sickening and the PS3 fanboy reaction is just as retarded.

Yes, the Xbox is dead ... until Bungie show Halo 3... then Sony will show GT5... and then MS willl show... err...

oh yeah... *joke*

ROFL,

so did anybody play Polyphony's motorbike game? Or wasn't it available? :(
 
YellowAce said:
I don' think Maxx has uploaded the latest pics are up yet.. but keep on checking this page.

Maxx Manboeuf

Mmm. One of the reasons I'm wishing for a chance in future years to go to TGS is the booth babes. Lightyears ahead of E3 women (I hesitate to use the term "babes" to refer to them)
 
DCharlie and JohnTV both actually excited and wanting a Nintendo system??? Could Nintendo be on to something??

Will third-parties be as excited or just run away screaming "No ports for you."
 
Quick impressions :
- MGS4 : WOW awesome !
- Kameo: Some great ideas with some excellent graphics, a very nice surprise
- N3: A bit on the mindless side, but otherwise quite nice
- RR6: Sorry but I still think it looks ok and not really great. It's just too empty.
- The sonic team fps/tps game: The presentation was a joke with an awful framerate. Makes you wonder how others manage to get these incredible trailers out.
- Chrome Hounds: Some nice effects but you have to enjoy the style of gameplay first
- Enchant Arm: Some nice outdoor environments, but the animation is really awkward
- TDU: Bahaha, what a joke.
- NFS MW: Meh
And others I forget.
 
Wax Free Vanilla said:
ROFL,

so did anybody play Polyphony's motorbike game? Or wasn't it available? :(

hmm I didn't see it. i don't think it was shown actually. you could see an interview with kaz talking tho..but no video or screenshots of the game that i could see. anyone else see anything?

Duckhuntdog said:
DCharlie and JohnTV both actually excited and wanting a Nintendo system??? Could Nintendo be on to something??

Will third-parties be as excited or just run away screaming "No ports for you."

John - don't know own more Gameboy Advance hardware than you actually need (ahem, and didn't you recently add a Micro to it?)
DCharlie is a consumer whore who tried to hide it by whining and complaining. Don't let him fool you, I bet you'd be hard pressed to find any new (viable) hardware that he doesn't get excited about.

DIdn't you see Kojima's reaction?
I have the perfect game for Rev --> Zone of Enders: REVOLUTION

and for the Japanese Market: Gundam: REVOLUTION
 
MGS4 is fucking hot as hell. If you haven't seen it in hi-res direct feed then you have no idea how good (and how REAL) it is.
Locoroco is really fun, really. Clever, original, cute--please make more games like this, games industry.
Katamari PSP was hard to control and very disappointing.
N3 looks really good but seems shallow (like most Dynasty Warrior isotopes). Multiple characters might add play depth at least.
Ridge 6 looks kinda empty and early and oops launch is in 2 months.
Rogue Galaxy was somewhat disappointing--more dungeon hacky, less "traditional" RPG than I had been hoping for. also gets framey-as-hell during battles. Level 5 cut a mean trailer but the game ends up just being a game (looks good, but not like the second coming)
.hack//G.U. looks REALLY good, this surprised me, they have this crazy semi-cell shading filter on it that is like high-contrast CG and looks dope, amazingly this looks better than Rogue Galaxy imo and Level-5 are supposedly the cel-shading mastas. I spoke with CyberConnect at lunch and it sounds like they're really listening to feedback on the original and going to make this trilogy the series everyone hoped the first one would be.

FINALLY:
The Revolution controller is awesome, original, dope, and exactly what this industry needs--if you are hating on it then just shut up, because your opinion is useless. Nintendo is not fighting Sony and MS. They are doing their own thing, and their own thing is *awesome*. The DS touch screen was a bit weird and hard-to-understand and even now developers are struggling to figure out how best to use it. But once you understand how the Revolution controller actually WORKS (this may involve taking time out from TV remote photoshops to actually READ an article about its functionality, sorry), its incredible versatility will be immediately obvious and astounding and you will love it. Lightsaber duels in a Star Wars game? A whip control for Castlevania? Pet, walk, and bathe your Revolution Nintendogs? I came up with those about 45 seconds after learning about the controller. Developers are HYPED, EVERYONE wants to make a game for it. What they'll lose in ports they'll double in creative and original software.

The Revolution is not the future of gaming (that's the PS3 ;) ). But the Revolution is a future of gaming, and its great to see someone try a different path than simply continuing down might-makes-right. Nintendo doesn't want to control your living room, they just want you to have fun. They want EVERYONE to have fun, and God bless 'em for it. Reactions from people who have actually seen and used the controller are overhwelmingly "OMG WTF" positive. The Revolution controller is the first 100% "wow that is so cool and awesome and good job" thing Nintendo has done since the Super Nintendo (GBA SP came close, but was a patch job on a botched first attempt).

The industry needs useful creativity if it's going to survive, and the Revolution is exactly the sort of lateral thinking that the game industry -- and gamers -- need. The video game industry NEEDS the Nintendo Revolution. That's NOT saying that all games need to be for the Revolution--for most, in fact, most games wouldn't make much sense on Nintendo's machine at all. But there's dozens and dozens of games that haven't been made for ANY system yet EVER that will be great for it--AND THAT'S THE BOTTOM LINE!
 
JackFrost2012 said:
FINALLY:
Revolution controller is awesome and original and dope and exactly what this industry needs and if you are hating on it then just shut up because your opinion is useless. Nintendo is not fighting Sony and MS. They are doing their own thing and their own thing is *awesome*. The DS touch screen seemed a bit weird and hard-to-understand but once you understand how the Revolution controller actually WORKS (this may involve taking time out from TV remote photoshops to actually READ an article about its functionality, sorry) you will love it. Lightsaber duels in a Star Wars game? A whip control for Castlevania? Pet, walk, and bathe your Revolution Nintendogs? I came up with those about 45 seconds after learning about the controller. Developers are HYPED, EVERYONE wants to make a game for it.

The Revolution is not the future of gaming (that's the PS3). But the Revolution is a future of gaming, and its nice to see someone try a different path than might-makes-right. Nintendo doesn't want to control your living room, they just want you to have fun. They want EVERYONE to have fun, and God bless 'em for it. The Revolution controller is the first 100% "wow that is so cool and awesome and good job" thing Nintendo has done since the Super Nintendo (GBA SP came close, but was a patch job on a botched first attempt).

Video games need the Nintendo Revolution. Not all games are ideal for it; in fact, most aren't. But there's dozens and dozens of games that haven't been made for any system yet that will be great for it and THAT'S THE BOTTOM LINE!

holy shit nice post
 
JackFrost2012 said:
FINALLY:
Revolution controller is awesome and original and dope and exactly what this industry needs and if you are hating on it then just shut up because your opinion is useless. Nintendo is not fighting Sony and MS. They are doing their own thing and their own thing is *awesome*. The DS touch screen seemed a bit weird and hard-to-understand but once you understand how the Revolution controller actually WORKS (this may involve taking time out from TV remote photoshops to actually READ an article about its functionality, sorry) you will love it. Lightsaber duels in a Star Wars game? A whip control for Castlevania? Pet, walk, and bathe your Revolution Nintendogs? I came up with those about 45 seconds after learning about the controller. Developers are HYPED, EVERYONE wants to make a game for it.

The Revolution is not the future of gaming (that's the PS3). But the Revolution is a future of gaming, and its nice to see someone try a different path than might-makes-right. Nintendo doesn't want to control your living room, they just want you to have fun. They want EVERYONE to have fun, and God bless 'em for it. The Revolution controller is the first 100% "wow that is so cool and awesome and good job" thing Nintendo has done since the Super Nintendo (GBA SP came close, but was a patch job on a botched first attempt).

Video games need the Nintendo Revolution. Not all games are ideal for it; in fact, most aren't. But there's dozens and dozens of games that haven't been made for any system yet that will be great for it and THAT'S THE BOTTOM LINE!

*golf clap*
 
JackFrost2012 said:
MGS4 is fucking hot as hell. If you haven't seen it in hi-res direct feed then you have no idea how good (and how REAL) it is.
Locoroco is really fun, really. Clever, original, cute--please make more games like this, games industry.
Katamari PSP was hard to control and very disappointing.
N3 looks really good but seems shallow (like most Dynasty Warrior isotopes). Multiple characters might add play depth at least.
Ridge 6 looks kinda empty and early and oops launch is in 2 months.
Rogue Galaxy was somewhat disappointing--more dungeon hacky, less "traditional" RPG than I had been hoping for. also gets framey-as-hell during battles. Level 5 cut a mean trailer but the game ends up just being a game (looks good, but not like the second coming)
.hack//G.U. looks REALLY good, this surprised me, they have this crazy semi-cell shading filter on it that is like high-contrast CG and looks dope, amazingly this looks better than Rogue Galaxy imo and Level-5 are supposedly the cel-shading mastas. I spoke with CyberConnect at lunch and it sounds like they're really listening to feedback on the original and going to make this trilogy the series everyone hoped the first one would be.

FINALLY:
Revolution controller is awesome and original and dope and exactly what this industry needs and if you are hating on it then just shut up because your opinion is useless. Nintendo is not fighting Sony and MS. They are doing their own thing and their own thing is *awesome*. The DS touch screen seemed a bit weird and hard-to-understand but once you understand how the Revolution controller actually WORKS (this may involve taking time out from TV remote photoshops to actually READ an article about its functionality, sorry) you will love it. Lightsaber duels in a Star Wars game? A whip control for Castlevania? Pet, walk, and bathe your Revolution Nintendogs? I came up with those about 45 seconds after learning about the controller. Developers are HYPED, EVERYONE wants to make a game for it.

The Revolution is not the future of gaming (that's the PS3). But the Revolution is a future of gaming, and its nice to see someone try a different path than might-makes-right. Nintendo doesn't want to control your living room, they just want you to have fun. They want EVERYONE to have fun, and God bless 'em for it. The Revolution controller is the first 100% "wow that is so cool and awesome and good job" thing Nintendo has done since the Super Nintendo (GBA SP came close, but was a patch job on a botched first attempt).

Video games need the Nintendo Revolution. Not all games are ideal for it; in fact, most aren't. But there's dozens and dozens of games that haven't been made for any system yet that will be great for it and THAT'S THE BOTTOM LINE!


QFT
 
JackFrost2012 said:
MGS4 is fucking hot as hell. If you haven't seen it in hi-res direct feed then you have no idea how good (and how REAL) it is.
Locoroco is really fun, really. Clever, original, cute--please make more games like this, games industry.
Katamari PSP was hard to control and very disappointing.
N3 looks really good but seems shallow (like most Dynasty Warrior isotopes). Multiple characters might add play depth at least.
Ridge 6 looks kinda empty and early and oops launch is in 2 months.
Rogue Galaxy was somewhat disappointing--more dungeon hacky, less "traditional" RPG than I had been hoping for. also gets framey-as-hell during battles. Level 5 cut a mean trailer but the game ends up just being a game (looks good, but not like the second coming)
.hack//G.U. looks REALLY good, this surprised me, they have this crazy semi-cell shading filter on it that is like high-contrast CG and looks dope, amazingly this looks better than Rogue Galaxy imo and Level-5 are supposedly the cel-shading mastas. I spoke with CyberConnect at lunch and it sounds like they're really listening to feedback on the original and going to make this trilogy the series everyone hoped the first one would be.

FINALLY:
Revolution controller is awesome and original and dope and exactly what this industry needs and if you are hating on it then just shut up because your opinion is useless. Nintendo is not fighting Sony and MS. They are doing their own thing and their own thing is *awesome*. The DS touch screen seemed a bit weird and hard-to-understand but once you understand how the Revolution controller actually WORKS (this may involve taking time out from TV remote photoshops to actually READ an article about its functionality, sorry) you will love it. Lightsaber duels in a Star Wars game? A whip control for Castlevania? Pet, walk, and bathe your Revolution Nintendogs? I came up with those about 45 seconds after learning about the controller. Developers are HYPED, EVERYONE wants to make a game for it.

The Revolution is not the future of gaming (that's the PS3). But the Revolution is a future of gaming, and its nice to see someone try a different path than might-makes-right. Nintendo doesn't want to control your living room, they just want you to have fun. They want EVERYONE to have fun, and God bless 'em for it. The Revolution controller is the first 100% "wow that is so cool and awesome and good job" thing Nintendo has done since the Super Nintendo (GBA SP came close, but was a patch job on a botched first attempt).

Video games need the Nintendo Revolution. Not all games are ideal for it; in fact, most aren't. But there's dozens and dozens of games that haven't been made for any system yet that will be great for it and THAT'S THE BOTTOM LINE!


well said, The fact that people want this system along with their ps3s or xboxes instead of "instead of" is telling. No one needs 3 consoles that do the same thing.
 
XBOX360 was crisp and tight, but totally predictable. No goose-bumps there... I will definately hold off my buy there. Theydid manage to appeal the japanese dev support. They delayed launch in japan compared to the US is a slap in the face for all japanese gamers however.

MGS4 is totally awesome. The solemn black non flashy Ps3 booth, with only the in-game screens talking for themselves was very effective and impressive. (Even very few companion-ladies. Total focus on the gamevid)

REV - Although many expected motion control etc, this is absolutely *awesome*. Nunchacku concept rocks. Wish they had it at least viewable if non-touchable.

<OT> Taito booth had the best outfits -> Me and my Japanese friend from now on decided to refer to that company as Paito</OT>
 
To those of you who work in the industry, are you as surprised as my at the wealth of PS3 announcements happening at TGS? This isn't just Japan titles being announced, but western titles as well. Sony trying to put the screws down on next gen already. I'm gonna enjoy X360 but I gotta say I love the way Sony is handling the transition to next gen. They aren't forgetting about the PS2, but they are also pushing the PS3 to the forefront at the same time. It's simply brilliant the way they are satisfying current PS2 owners and anticipation for PS3 at the same time. We are even starting to see some hot PSP action too. It has to be a bitch trying to juggle all three but they seem to be doing a great job.
 
JackFrost2012 said:
...there's dozens and dozens of games that haven't been made for ANY system yet EVER that will be great for it--AND THAT'S THE BOTTOM LINE!
this is the key point about what i've read about revolution.

the best games [and non-games] on the revolution currently don't exist.
 
JackFrost2012 said:
The industry needs useful creativity if it's going to survive, and the Revolution is exactly the sort of lateral thinking that the game industry -- and gamers -- need. The video game industry NEEDS the Nintendo Revolution. That's NOT saying that all games need to be for the Revolution--for most, in fact, most games wouldn't make much sense on Nintendo's machine at all. But there's dozens and dozens of games that haven't been made for ANY system yet EVER that will be great for it--AND THAT'S THE BOTTOM LINE!

Right on the nail man! There are plenty of people saying they don't need a revolution, and gaming is fine as it is. But that is really just a very selfish and short-sighted argument. I've explained 'why' about ten times already and it always results in a long post and I really can't be arsed for that now. Actually Iwata pretty much summed that up in his speech, it's NOT just some Nintendo PR talk.
 
Let us see what games Revolution offers.

If it is Smash Brothers this, Mario that, Zelda this all over again without a huge infusion of new franchises I'll be disappointed.

I play games. Not controllers. ;)
 
I feel obligated to point out that before the Revolution controller came out, I was a big eye-rolling detractor about what Nintendo might have planned--but this isn't just a standard controller with a gyroscope, this is something TOTALLY different, and more importantly it's cool and exciting to boot. I don't think that gaming "needs a Revolution (tm)". But I do think that gaming needs original idea if it's going to survive.

Here's something funny--based on Nintendo constantly harping on how they need to "expand the market," I started asking my Japanese and American friends who don't play games why they don't play games. I had expected the most popular answer to be "the subject matter is juvenile and doesn't interest me," but nobody said that. To a person the answer was, "games are too hard to play." And they're not talking about gameplay difficulty; what they mean is, the WAY GAMES ARE PLAYED is too imposing. These people aren't stupid or uncoordinated, but the Dual Shock controller has two analog sticks, one digital pad, and 11 pressure sensitive button. It's akin to being forced to learn to play a musical instrument before you're allowed to listen to the radio.

Encouragingly, most of my friends expressed interest in playing games. Several of them enjoyed Katamari Damacy when I let them check it out. All of them loved Taiko no Tatsujin.

I know this post sounds like a Nintendo Revolution, but I think my posting history will show I am no friend to Nintendo. :) But with the Revolution controller they got it RIGHT RIGHT RIGHT. Well fucking done.
 
Katamari PSP shows a lot of promise (but is harder to control than the PS2 version, you get used to it tho) but they need to fix the slowdown (they've got a month or two to iron it out before they master).

Exit by Taito on PSP is fairly good (Prince of Persia with Viewtiful Joe style design plus hints of Bonanza Brothers) and will have downloadable levels if the demo is anything to go on.

Taito had the best (variety) of "booth babe" outfits. And the MS girls didn't seem to like being photographed much. Or maybe I've got it all wrong.

I'm not 100% sure on Miz's new PSP game but it will grow on me I'm sure.

The show was much smaller than last year, if that was possible.

The MGS4 trailer is rather good and hints that the Killzone PS3 "render" might be doable if Kojima actually DID do the movie in realtime.
 
JackFrost2012 said:
I know this post sounds like a Nintendo Revolution, but I think my posting history will show I am no friend to Nintendo. :) But with the Revolution controller they got it RIGHT RIGHT RIGHT. Well fucking done.

Yup. Since the Euro GDC and that topic about a game for grandmothers I've been thinking about the barrier to entry for games. There are many, and the controller is a very significant one. For people accustomed to gaming controllers make sense and we work with them, but for outsiders it's this mangled piece of plastic. The Rev controller is friendly, intuitive and extremely easy to use. I'm not sure if I'll personally be interested in the titles that come out, but there's no denying that Nintendo has some major cajones and SHOULD succeed with their approach if they utilize the tech correctly.
 
JackFrost2012 said:
I feel obligated to point out that before the Revolution controller came out, I was a big eye-rolling detractor about what Nintendo might have planned--but this isn't just a standard controller with a gyroscope, this is something TOTALLY different, and more importantly it's cool and exciting to boot. I don't think that gaming "needs a Revolution (tm)". But I do think that gaming needs original idea if it's going to survive.

Here's something funny--based on Nintendo constantly harping on how they need to "expand the market," I started asking my Japanese and American friends who don't play games why they don't play games. I had expected the most popular answer to be "the subject matter is juvenile and doesn't interest me," but nobody said that. To a person the answer was, "games are too hard to play." And they're not talking about gameplay difficulty; what they mean is, the WAY GAMES ARE PLAYED is too imposing. These people aren't stupid or uncoordinated, but the Dual Shock controller has two analog sticks, one digital pad, and 11 pressure sensitive button. It's akin to being forced to learn to play a musical instrument before you're allowed to listen to the radio.

Encouragingly, most of my friends expressed interest in playing games. Several of them enjoyed Katamari Damacy when I let them check it out. All of them loved Taiko no Tatsujin.

I know this post sounds like a Nintendo Revolution, but I think my posting history will show I am no friend to Nintendo. :) But with the Revolution controller they got it RIGHT RIGHT RIGHT. Well fucking done.

We'll see. I'd love to see applications for the Revolution controller turn out awesome. I want to see some real game impressions first before I truly comment on the controller. It could be awesome but it could be cumbersome too. I'm not against this design. It is cool people are excited but I want to see real world applications put into use first. Not demos.

Of course, this could also be the NES of controllers too. Meaning down the road with future Nintendo consoles the technology will get better and the way the controller is used and designed will get advanced.
 
JackFrost2012 said:
These people aren't stupid or uncoordinated, but the Dual Shock controller has two analog sticks, one digital pad, and 11 pressure sensitive button. It's akin to being forced to learn to play a musical instrument before you're allowed to listen to the radio.

I like the analogy... never really thought about it quite like that. My dad never plays any games... he says he lacks the eye hand coordination to control them, but recently i got him playing Yoshi touch and go and he was having a blast. It was the simple interface
 
JackFrost2012 said:
MGS4 is fucking hot as hell. If you haven't seen it in hi-res direct feed then you have no idea how good (and how REAL) it is.
Locoroco is really fun, really. Clever, original, cute--please make more games like this, games industry.
Katamari PSP was hard to control and very disappointing.
N3 looks really good but seems shallow (like most Dynasty Warrior isotopes). Multiple characters might add play depth at least.
Ridge 6 looks kinda empty and early and oops launch is in 2 months.
Rogue Galaxy was somewhat disappointing--more dungeon hacky, less "traditional" RPG than I had been hoping for. also gets framey-as-hell during battles. Level 5 cut a mean trailer but the game ends up just being a game (looks good, but not like the second coming)
.hack//G.U. looks REALLY good, this surprised me, they have this crazy semi-cell shading filter on it that is like high-contrast CG and looks dope, amazingly this looks better than Rogue Galaxy imo and Level-5 are supposedly the cel-shading mastas. I spoke with CyberConnect at lunch and it sounds like they're really listening to feedback on the original and going to make this trilogy the series everyone hoped the first one would be.

FINALLY:
The Revolution controller is awesome, original, dope, and exactly what this industry needs--if you are hating on it then just shut up, because your opinion is useless. Nintendo is not fighting Sony and MS. They are doing their own thing, and their own thing is *awesome*. The DS touch screen was a bit weird and hard-to-understand and even now developers are struggling to figure out how best to use it. But once you understand how the Revolution controller actually WORKS (this may involve taking time out from TV remote photoshops to actually READ an article about its functionality, sorry), its incredible versatility will be immediately obvious and astounding and you will love it. Lightsaber duels in a Star Wars game? A whip control for Castlevania? Pet, walk, and bathe your Revolution Nintendogs? I came up with those about 45 seconds after learning about the controller. Developers are HYPED, EVERYONE wants to make a game for it. What they'll lose in ports they'll double in creative and original software.

The Revolution is not the future of gaming (that's the PS3 ;) ). But the Revolution is a future of gaming, and its great to see someone try a different path than simply continuing down might-makes-right. Nintendo doesn't want to control your living room, they just want you to have fun. They want EVERYONE to have fun, and God bless 'em for it. Reactions from people who have actually seen and used the controller are overhwelmingly "OMG WTF" positive. The Revolution controller is the first 100% "wow that is so cool and awesome and good job" thing Nintendo has done since the Super Nintendo (GBA SP came close, but was a patch job on a botched first attempt).

The industry needs useful creativity if it's going to survive, and the Revolution is exactly the sort of lateral thinking that the game industry -- and gamers -- need. The video game industry NEEDS the Nintendo Revolution. That's NOT saying that all games need to be for the Revolution--for most, in fact, most games wouldn't make much sense on Nintendo's machine at all. But there's dozens and dozens of games that haven't been made for ANY system yet EVER that will be great for it--AND THAT'S THE BOTTOM LINE!

Wow! Well stated, even I have to admit that at first glance the controller seemded totally unappelaing but the more I read and research, the more I like. I wasn't even considering a Revolution for purchase. Let me see some devs do some creative and innovative things with the console and controller and I'm all over it!
 
sounds like psp had a good show :D

just based purely on GAF TGS, I'm leaning towards getting a PS3 at launch and a Rev sometime down the road.
 
I'm curious about exactly how much work it takes to manipulate a cursor for example on the tv with the revolution controller. Like in a fps, say you're aiming at the very bottom and want to move the reticule to shoot something at the top of the screen - how many centimeters up do you tilt the controller?

From the 1up metroid impressions I'm guessing that promotional video is a huge exaggeration but I'd like to get an idea. Anybody know?
 
JackFrost2012 said:
But once you understand how the Revolution controller actually WORKS (this may involve taking time out from TV remote photoshops to actually READ an article about its functionality, sorry), its incredible versatility will be immediately obvious and astounding and you will love it. Lightsaber duels in a Star Wars game? A whip control for Castlevania? Pet, walk, and bathe your Revolution Nintendogs? I came up with those about 45 seconds after learning about the controller. Developers are HYPED, EVERYONE wants to make a game for it. What they'll lose in ports they'll double in creative and original software.
The only problem with the reception of the Rev. controller is how it's largely perceived in a vaccuum and represented as if there isn't already precedent in the marketplace for providing a more 'intuitive' control mechanism as an alternative or supplement to the traditional mechanisms. I salute Nintendo's introduction of the Rev controller...in joining Sony with their effort already underway to provide similar methods of interaction with Eyetoy. Rev controller and Eyetoy overlap in many ways regarding how they allow complex tasks to be enacted less abstractly, so hopefully the backing of not just Sony but also Nintendo now will accelerate the exploration of these motion-based mechanisms for control.
 
JackFrost2012 said:
FINALLY:
The Revolution controller is awesome, original, dope, and exactly what this industry needs--if you are hating on it then just shut up, because your opinion is useless. Nintendo is not fighting Sony and MS. They are doing their own thing, and their own thing is *awesome*. The DS touch screen was a bit weird and hard-to-understand and even now developers are struggling to figure out how best to use it. But once you understand how the Revolution controller actually WORKS (this may involve taking time out from TV remote photoshops to actually READ an article about its functionality, sorry), its incredible versatility will be immediately obvious and astounding and you will love it. Lightsaber duels in a Star Wars game? A whip control for Castlevania? Pet, walk, and bathe your Revolution Nintendogs? I came up with those about 45 seconds after learning about the controller. Developers are HYPED, EVERYONE wants to make a game for it. What they'll lose in ports they'll double in creative and original software.

The Revolution is not the future of gaming (that's the PS3 ;) ). But the Revolution is a future of gaming, and its great to see someone try a different path than simply continuing down might-makes-right. Nintendo doesn't want to control your living room, they just want you to have fun. They want EVERYONE to have fun, and God bless 'em for it. Reactions from people who have actually seen and used the controller are overhwelmingly "OMG WTF" positive. The Revolution controller is the first 100% "wow that is so cool and awesome and good job" thing Nintendo has done since the Super Nintendo (GBA SP came close, but was a patch job on a botched first attempt).

The industry needs useful creativity if it's going to survive, and the Revolution is exactly the sort of lateral thinking that the game industry -- and gamers -- need. The video game industry NEEDS the Nintendo Revolution. That's NOT saying that all games need to be for the Revolution--for most, in fact, most games wouldn't make much sense on Nintendo's machine at all. But there's dozens and dozens of games that haven't been made for ANY system yet EVER that will be great for it--AND THAT'S THE BOTTOM LINE!
Well said; I agree 100%. I was a bit put off by the concept at first, but after reading the articles and impressions, I can't wait to try it out. This is probably the best thing Nintendo's done in a long while: truly setting themselves apart from the competition.
 
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