radioheadrule83 said:Is it anything like Marble Madness by MB/Rare on NES?
radioheadrule83 said:Is it anything like Marble Madness by MB/Rare on NES?
Rlan said:Any idea as to how long the game is? What about in terms of extra stuff, modes, multiplayer?
Anyone unlocked the original Pac-Man? How does it handle, since it uses top and bottom screens.
Oops, you must have me confused with JonnyRam or someone like that. I haven't played Pac 'N Roll yet (though I do want to try it).Legal Step said:John TV wrote some stuff about it that made me not want it right away.
It seems like a test run for DS katamari if you ask me.
Agent X said:This might be nitpicking here, but...you're aware Marble Madness wasn't originally created by either Milton Bradley or Rare, right?
Just want to clear that up, because lately I've seen several people attributing Marble Madness to either Rare or Electronic Arts. Those companies were only responsible for certain conversions of the game, not the original arcade game itself.
Zeo said:Saying who DID make the original arcade game would make your reply a lot less pointless.
I just want a fun platformer that I can pick up here or there. I could probably beat the game in two days but I want to stretch it out longer.
Zeo said:Saying who DID make the original arcade game would make your reply a lot less pointless.
Ulthwe said:That's the exact same reason I imported this game. Actually, my girlfriend is playing (now and then) the main mode, beating the levels, and I just replay them for the gems. I also play the Time Attack and Challenge modes. She is at world 5 and is getting pretty difficult for her.
The original PacMan is the first extra I got unlocked (10 or 15 gems I believe. There are 128 in the game) and it plays ok. I can assure you this is emulated from the original rom. The screen is divided, but the half part of the maze (where the left-right warp is) is displayed on both screens, so you can always see the ghosts coming.
The second extra is the level from the original E3 2004 demo. BTW, it has come a long way since then - take a look:
![]()
![]()
There's a third extra waiting to be unlocked.