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The Mega-Cave Shooter Post, because they're totally awesome and sweet

LiK

Member
A lil too late for Cave when it comes to PS3 releases, imo. When people were yearning for PS3 ports they stuck with the 360 even tho the 360 sold like shit there. Puzzling decisions all around.
 

hipgnosis

Member
Just ordered DDP SDOJ from AmiAmi. Got the regular edition for 30 euros which is really reasonable. So how are shmup-gaffers liking this title so far? Better than Daifukkatsu?
 
I grabbed Ketsui, been wanting a region free release for ages and was disappointed that the 360 version wasn't. A domestic release didn't seem in the cards so I'm pretty happy with the PS3 release; even if it doesn't seem like it was the best business plan.
 
What's the difference between the Ketsui regular edition and LE?

Soundtrack CDs and a newly recorded superplay BD.

They really went bat-shit crazy with this set. I'm just currently listening to the Remix bonus DFKBL Remix album and it is pretty fun! Gonna be going through the rest of the set this weekend.

What a way to finish off the Cave releases this generation!



I'm thinking I'm going to make a weekend TATE setup for this game.
 
Ketsui PS3 bombed? How unexpected. All gaf experts seemed to agree that releasing their games on PS3 was the obvious solution for Cave's financial problems.

can't really expect much from a rerelease of a 2003 game. it just means that the userbase in the genre isn't growing. it's actually quite alarming if you like these types if games.
 

Bebpo

Banned
Yeah, using Ketsui PS3 as a meter for Cave shmups on PS3 is kind of ridiculous. Most people aren't buying Ketsui on PS3 because the people who wanted to buy Ketsui already bought it on X360. Plus it's an old game that's been released on consoles once already and is now being re-released at almost full price.

Ketsui is one of my favorite shmups of all time but I haven't bought the PS3 one yet because I already spent $$$ on the DS version and then $$$ on the X360 version and even though my J360 red-ringed years ago and is dead and I can't play Ketsui anymore, just not in a big rush to re-buy the game for a third time. Will grab it eventually though.
 

japtor

Member
Yeah I figure people that wanted Ketsui likely had it through one means or another at this point, particularly with the shmup userbase obsessiveness offsetting whatever difficulties with the only releases (and then I guess emulation these days taking care of the non crazies).
Just ordered DDP SDOJ from AmiAmi. Got the regular edition for 30 euros which is really reasonable. So how are shmup-gaffers liking this title so far? Better than Daifukkatsu?
It's my favorite DDP, but it's a weird series for me. I liked DDP, never really liked DOJ cause the aesthetics (but loved the gameplay other than the chaining, and stage 4's whole thing* I guess), and haven't really gotten to playing DFK outside of the iOS version so I can't really judge that one. But basically in general I'm not into the DDP type of chaining.

SDOJ gets around that. I'm still not particularly good at chaining, but the changes in SDOJ make it totally palatable for me. Even if you drop your chain (by other DDP standards) it doesn't completely drop now, barring particular circumstances. And honestly they made it a bit easier to chain in general just throwing a shitload of stuff at you...so it's pretty hard.

But if that's too hard there's also novice mode which is more or less an easy clear, and novice expert mode which is pretty cool. It's a good level of difficulty, and the patterns are a change of pace from normal mode since they're based on the expert ones, so it sort of ends up feeling like an alternate normal mode. Then normal expert is just brutal, I think it's basically there for the people that can do 2 loop clears in games (iirc SDOJ doesn't have a 2nd loop). There's also 360 mode but I haven't gotten into it, can't really get a hang of the whole meter life type of gameplay.

And getting into the superficial, it's really fancy looking. I've been alternating with Pink Sweets/Muchi Pork lately and it's a world of difference, granted that's comparing full high res treatment to none at all so it's a pretty jarring difference.

*Stage 4 is probably the weakest thing of SDOJ for me too, it's got a similar popcorn enemies out the ass thing going on, and not big on the level's music either (...which coincidentally is a remix of DOJ's stage 2 iirc).
 

andymcc

Banned
It's my favorite DDP, but it's a weird series for me. I liked DDP, never really liked DOJ cause the aesthetics (but loved the gameplay other than the chaining, and stage 4's whole thing* I guess), and haven't really gotten to playing DFK outside of the iOS version so I can't really judge that one. But basically in general I'm not into the DDP type of chaining.

that's really strange because, aesthetically, DOJ is so much better than the fanservice-heavy SDOJ for me. i think DOJ does a great job at bridging the gap between the cutesy girl shit of later CAVE and the more militaristic Seibu Kaihatsu-influenced early stuff.

i do agree that the chaining isn't fun in DOJ and SDOJ has the best chaining of any DDP game.
 

Yes Boss!

Member
Darn, the regular edition is sold out on AmiAmi and that doesn't really sound like it's worth a $30+ premium.

Additionally, it is one of the more interestingly-produced Superplays (in terms of quality/authoring), and the $30 gets you three additional audio OSTs...since the AmiAmi listing still has the preorder bonus.
 

cuilan

Member
Ketsui PS3 bombed? How unexpected. All gaf experts seemed to agree that releasing their games on PS3 was the obvious solution for Cave's financial problems.

I didn't find it surprising at all. The only thing that surprised me was how badly it bombed. I was expecting it to sell around half as much as the 360 port, not ~5x less.

It shouldn't have come as much of a surprise to anyone really. The best-selling Cave shooter on PS2 (DOJ) didn't manage to sell much more than the 360's best-selling Cave shooter (Deathsmiles), in spite of the large difference in userbase. Not to mention all the more recent examples like Mamoru-kun, Under Defeat HD, and now Ketsui. The myth that the PS3 would be a better home for shooters due to it's larger userbase will probably never die though.
 

japtor

Member
that's really strange because, aesthetically, DOJ is so much better than the fanservice-heavy SDOJ for me. i think DOJ does a great job at bridging the gap between the cutesy girl shit of later CAVE and the more militaristic Seibu Kaihatsu-influenced early stuff.

i do agree that the chaining isn't fun in DOJ and SDOJ has the best chaining of any DDP game.
Yeah I just never liked the music all that much (until stage 5), and the color palette or design of the levels or something just didnt do it for me. Like my memory of the levels are dark city, red land, sky, doors and popcorn spam, then crazy awesome shit. You can simplify any game like that of course but basically it's all just kind of eh for me. It's not like I'm against a militaristic theme or anything either, hell Ketsui is my favorite and I used to play a lot of Strikers 1999.
 

Ms. Tea

Member
Apparently my copy of Ketsui arrived at work yesterday, though I won't be able to get it until Tuesday. Not that it matters since I won't be able to play for a few weeks... itching to try! I've never played Ketsui before.
 

SOME-MIST

Member
sucks to hear that it didn't sell well, but I probably won't buy it since I own the 360 version and I'm in the market for the PCB. even if it did sell well, I don't think it would have had a large enough effect to push any of the other cave releases onto PS3.
 

LiK

Member
I think Cave should port the rest of their titles to PSN or something. I dunno if it's gonna fly on retail for their older titles.
 

meppi

Member
Ketsui PS3 bombed? How unexpected. All gaf experts seemed to agree that releasing their games on PS3 was the obvious solution for Cave's financial problems.

Well you know what I think about these experts, don't you. ;)

Still sucks though.

kinda gotta wonder how many of these people even got Ketsui on PS3~
Great point as well...

I think Cave should port the rest of their titles to PSN or something. I dunno if it's gonna fly on retail for their older titles.
Wouldn't make a difference I'm afraid. Ketsui is available digitally as well.
It's just that too few people are interested in these games nowadays.
I wish they would hit it big and find a real audience like Sandlot seems to have done with EDF 4 after a whole series of mediocre/bad selling games.

Anyway, my copy will be here by the end of the week along with some nice little surprises. ;)
So if anyone wants to add me on PSN, it's meppi64.
 
Ketsui PS3 bombed? How unexpected. All gaf experts seemed to agree that releasing their games on PS3 was the obvious solution for Cave's financial problems.

O_O Surely not! I would have thought all those PS3 owners would have been lining up to grap one of the finest shmups ever made.

Btw how does the quality compare to the 360 version? Is it a good port? If so I'll grab is sometime in the future if I get a PS3.
 

Ms. Tea

Member
kinda gotta wonder how many of these people even got Ketsui on PS3~
Great point as well...

Can't speak for anyone else, but - I'm not one of the people who said Cave should release for PS3, but I have wanted them to release games for a console I own for awhile. (Hadn't been able to justify buying a 360 just for Cave's games, given the low console usage in my PC gaming household.) I'd always said that if Cave released games on PS3 I'd buy them on release, so I made good on it by getting the Ketsui PS3 LE.

Maybe I'm just the only one, heh.

Edit:

Btw how does the quality compare to the 360 version? Is it a good port? If so I'll grab is sometime in the future if I get a PS3.

From what I've heard, aside from a few bugfixes they're supposed to be identical. Everything I've read says that it's a great port.
 

Dremark

Banned
O_O Surely not! I would have thought all those PS3 owners would have been lining up to grap one of the finest shmups ever made.

Btw how does the quality compare to the 360 version? Is it a good port? If so I'll grab is sometime in the future if I get a PS3.

I think the majority of people who like these types of games are hardcore enough to have already dropped the cash for a 360. I think there weren't enough hold outs left this late to make it a success.
 
J

Jotamide

Unconfirmed Member
I think the majority of people who like these types of games are hardcore enough to have already dropped the cash for a 360. I think there weren't enough hold outs left this late to make it a success.

This. In my case though I'm not a big fan of moe, so the fact that the last ok-looking shmup from Cave that was coming to a Playstation platform was this one meant I had to grab it. Cave games have always interested me but the art style is very off-putting.
 

Ms. Tea

Member
Cave games have always interested me but the art style is very off-putting.

Very, very much agreed. I can put up with Mushihimesama (because I love the gameplay to death and because they're not nearly among the worst offenders) but just thinking about Deathsmiles or Muchi Muchi Pork makes me feel icky. I couldn't imagine playing them.
 

InfiniteNine

Rolling Girl
Very, very much agreed. I can put up with Mushihimesama (because I love the gameplay to death and because they're not nearly among the worst offenders) but just thinking about Deathsmiles or Muchi Muchi Pork makes me feel icky. I couldn't imagine playing them.

I imported a Japanese 360 after trying out DeathSmiles at the arcade. D:
 

LiK

Member
Very, very much agreed. I can put up with Mushihimesama (because I love the gameplay to death and because they're not nearly among the worst offenders) but just thinking about Deathsmiles or Muchi Muchi Pork makes me feel icky. I couldn't imagine playing them.

Why? Hardly notice it during actual gameplay. Most of the art is relegated to cutscenes and endings.
 

kaioshade

Member
Ketsui PS3 is kicking my as. forgot how freakin hard the game was. or maybe i just suck. not entirely sure.

And am i missing something, or is there no way to continue in the game?
 

danmaku

Member
I didn't find it surprising at all. The only thing that surprised me was how badly it bombed. I was expecting it to sell around half as much as the 360 port, not ~5x less.

It shouldn't have come as much of a surprise to anyone really. The best-selling Cave shooter on PS2 (DOJ) didn't manage to sell much more than the 360's best-selling Cave shooter (Deathsmiles), in spite of the large difference in userbase. Not to mention all the more recent examples like Mamoru-kun, Under Defeat HD, and now Ketsui. The myth that the PS3 would be a better home for shooters due to it's larger userbase will probably never die though.

My post was sarcastic :) I agree with you 100%. The market for full priced, disc based shmups is very small, and those people have a 360 already. Everyone else will maybe get a shmup if it's something like Sine Mora, but Cave doesn't make that kind of games.
 

Brobzoid

how do I slip unnoticed out of a gloryhole booth?
didn't Maruyama (G.Rev) say that releasing strania on XBLA was a mistake as they sold more or less as many copies as they usually do at full price retail? I don't think there are that many people who are casual shooting game fans and would pick up a game at $15, but not pick it up at $40~60, so selling at a lower price point doesn't make for good business. Though I'm not sure what their take is from the retail price.
 
Ketsui PS3 is kicking my as. forgot how freakin hard the game was. or maybe i just suck. not entirely sure.

And am i missing something, or is there no way to continue in the game?

What mode are you playing in? I don't have Ketsui, but most Cave games allow credit-feeding in non-score-attack modes, and even some of those do. Maybe check the options and see if it's set to have any/allow continues?
 
What mode are you playing in? I don't have Ketsui, but most Cave games allow credit-feeding in non-score-attack modes, and even some of those do. Maybe check the options and see if it's set to have any/allow continues?

The 5pb ports have a metered credit system. You start with 1 credit (no continues) and more credits unlock the more you play.
 
didn't Maruyama (G.Rev) say that releasing strania on XBLA was a mistake as they sold more or less as many copies as they usually do at full price retail? I don't think there are that many people who are casual shooting game fans and would pick up a game at $15, but not pick it up at $40~60, so selling at a lower price point doesn't make for good business. Though I'm not sure what their take is from the retail price.

Ouch. Strania was $10 game too. You'd think it would move more since most XBLA games are more than that.
 

Dremark

Banned
This. In my case though I'm not a big fan of moe, so the fact that the last ok-looking shmup from Cave that was coming to a Playstation platform was this one meant I had to grab it. Cave games have always interested me but the art style is very off-putting.

You're missing out, but if you really find it that off putting I'm at least glad you were able to get and enjoy this one. Honestly I didn't want to get a 360 to begin with but CAVE and a few other things broke me, but in retrospect it's a solid console and while I still greatly prefer my PS3 I have zero regrets in shelling out for the Japanese 360.

Although if CAVE had put everything on PS3 to begin with I would have preferred that.
 
The 5pb ports have a metered credit system. You start with 1 credit (no continues) and more credits unlock the more you play.

Ahh, okay. Ikaruga had the same thing and the restriction helped me get on my feet since it was the game that got me into shmups.

Edit: I never bought Strania and feel a bit bad about it. It seemed pretty cool from what I remember.
 

LiK

Member
Ketsui LE arrived.

BEAD65A6-70C9-41B5-9B82-D281D466DC04-3334-0000037C4A5806D2_zpsa6e559e7.jpg
 

Ms. Tea

Member
Why? Hardly notice it during actual gameplay. Most of the art is relegated to cutscenes and endings.

I really, really dislike oversexualized game characters / games sold on their sex appeal. I can ignore it in some games, but Deathsmiles and Muchi Muchi Pork just go too far for me to be able to let it slide even if most of the art is in cutscenes/endings. (And, well, Deathsmiles was even advertised in the US with "loli" in the copy...)

In happier news, got my hands on this today:

797568946.jpg


Unfortunately can't play until I get my PS3 back in a few weeks, but been really enjoying the soundtracks.
 

weevles

Member
Bummer about Cave's financial troubles. I was one of those hoping for more PS3 ports, if only because no region restrictions with US like 360 (despite the fact I did pick up a couple of the region-locked 360 ports even though I don't have a Japan 360 because I'm OCD and collect shit).

I received Ketsui PS3 LE in the mail today from PlayAsia.
 

Jucksalbe

Banned
Found this somewhat old post on the shmups forum regarding Ketsui X Mode:

MrMonkeyMan on shmups said:
The chips you get depend on how many options are locked on to the enemy. So two locks gives two chips, and four locks gives four chips. If you want to get five chips you need to get all four options locked on and then destroy the enemy while you are close to it, probably the same range you would need to be for five chips in the regular game.

This seems to be correct from what I tested.
 
Got Ketsui in the mail today. Unfortunate timing as I'm deep in Dragon's Crown and Spelunky, so it's gonna have to wait just a little bit, but I'm happy to actually own it in some fashion now.

Just the standard edition so no extra swag, but all I needed was the game itself.
 

Slermy

Member
I really, really dislike oversexualized game characters / games sold on their sex appeal. I can ignore it in some games, but Deathsmiles and Muchi Muchi Pork just go too far for me to be able to let it slide even if most of the art is in cutscenes/endings. (And, well, Deathsmiles was even advertised in the US with "loli" in the copy...).

One of the worst decisions IMHO, Deathsmiles is one of my favorite Cave games.
 
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