GaimeGuy said:Wait, people actually believe that this translator software is going to actually be top quality?
Ok, take a look at the translation software out there now.
Now, take a look at the voice-recognition apps out there now (as already mentioned earlier in this thread)
You people honestly think that it's about to change dramatically with Talkman?
kpop100 said:Who care, it looks fun. I paid $250 for my Casio EX-word that is an upscale English-Japanese electronic dictionary, and it doesn't do voice recognition of any kind, nor does it have any of the fun interesting modes that Talkman looks to have.
GaimeGuy said:You paid 250 dollars for a dictionary? :lol
kpop100 said:umm that's the mid-low end price on a good denshi jishyou..one that doesn't have a 100 word vocabulary.
jiggle said:I wonder what are the other 6 languages.
French, Spanish and German should be safe bets. Hopefully it'll have either Cantonese or Mandarin also.
Hopefully they can release downloadable language packs in the future, if this sells good.
- Regarding THQ's view of the new handheld systems: We see the PSP as sort of 16 and above Were putting our older-gamer franchises like MX, like WWE, some of the more core-gamer franchises on PSP....
GaimeGuy said:oh. *is owned*
But I still don't understand how anyone can really think that Talkman is going to turn out well. Voice input and recognition technology still sucks, and any electronic translation software, aside from dictionaries where you look up individual words yourself, is very inaccurate. Mixing the two together will be nothing but a disaster, in the present time.
Amir0x said:Because the rest of us don't go around speculating about things we don't know yet. When you do, you end up with egg on your face. I seem to remember a whole lot of people speculating about the price of the PSP...
...but that aside, it's not at all beyond the realm of possibility that a decent voice translation program could be developed. It definitely won't be perfect, but let's say it even works moderately well... that's still better to have around than not, wouldn't you agree? I don't know Spanish and I sure am not going to try to learn it, so it's better to have it than not. Plus this has games... so that's always a bonus...
GaimeGuy said:This is true about the price, but Sony chooses the price themselves. It comes with consequences, but they can choose whichever price they wish for.
GaimeGuy said:Translation software and voice-input/recognition software, on the other hand, I don't believe can be adeptly made at the current level of technology. I think the current level of technology limits the success of translation software, and that it's beyond the control of Sony, unlike their pricing strategy. I could be wrong, of course.
drohne said:i hope ncs is right about sony artificially constraining supply at launch, and then flooding the market shortly thereafter. ncs must have a lot of preorders. i'm circumspect, though, simply because sony could've launched with twice or three times 200k units and still undershot demand. if all goes well i'll have a psp next week!
and whether talkman works well or not, it should be loads of fun to screw around with.
soundwave05 said:I have a feeling the Euro launch might be delayed a month or two.
The good thing about the US launch is there should be a better library of launch titles and software availible immediately there after.
I would hope EA has something like even NBA Street Portable.
MPT will initially produce 700,000 PSP chassis a month for Sony at its plant in Shunde, Guangdong Province (China), with total shipments likely to top 10 million units during the first year of the manufacturing contract, the paper said.
The sources cited that CyberTAN has obtained the Green Partner certificate from Japan-based Sony Computer. The network-equipment maker is estimated to ship about 10 million WLAN modules to the Japan-based vendor during the first year.
I think you are overestimating the power of PSP somewhat.soundwave05 said:I think honestly EA is probably a key for a good launch. Once consumers figure out the PSP can run almost console perfect EA games on the go, they're gonna flip out.
Jonnyram said:I think you are overestimating the power of PSP somewhat.
Regardless, it only has one analog stick and two shoulder buttons, so how are people going to recreate the home experience, especially with EA games. I know it's a picky issue and it's not the most major of problems, but it's still an issue. And judging by Koei's problems with Dynasty Warriors, I'm not too sure what we will see on the PSP to be honest.Amir0x said:I think it'd be a decent estimation to expect at least first/second generation PS2 visuals on PSP by the end of its lifespan.
drohne said:and the douchebags planning to scalp their multiples on ebay get SCREWED.
Jonnyram said:Regardless, it only has one analog stick and two shoulder buttons, so how are people going to recreate the home experience, especially with EA games. I know it's a picky issue and it's not the most major of problems, but it's still an issue. And judging by Koei's problems with Dynasty Warriors, I'm not too sure what we will see on the PSP to be honest.
You're missing the point. As a handheld, the analog stick and the graphics are an amazing leap forward. Compared to the PS2, it's a big step back. So either stop comparing it to the PS2 or admit defeat.Amir0x said:The fact that it even has an analog stick at all is a huge step up. Complaining about lack of two analog sticks is silly. We might as well complain about such a problem for all handhelds, then, and of course that's just being ridiculous. That's not to say the best route wouldn't eventually be having dual analog sticks, but as it is it's a good thing we even have the option of one. Games can definitely get by fine with a single one; intelligent developers will find a way to work around it.
I can't quite believe what I'm reading here. I'm gonna have to wait a while to calm down :lol But as long as you believe Koei's games have shit graphics, I guess there's not much of an argument I can put up.And KOEI historically releases some of the most visually unimpressive software for the system. Dynasty Warriors 1-4 for PS2 has been fugly; Kessen is hideous. And the list goes on and on. They're probably the LEAST example of what people can do with the hardware. When you look at Ridge Racers, it's extremely impressive. It's not quite PS2 levels, but developers like Namco and Capcom and EA will be creating PS2-level visuals within two years, I'd wager.
Jonnyram said:You're missing the point. As a handheld, the analog stick and the graphics are an amazing leap forward. Compared to the PS2, it's a big step back. So either stop comparing it to the PS2 or admit defeat.
I can't quite believe what I'm reading here. I'm gonna have to wait a while to calm down :lol But as long as you believe Koei's games have shit graphics, I guess there's not much of an argument I can put up.
It's comparable, no denying that. But please, stop saying it is as good as or even better than the PS2. It's not. Ridge Racers looks fantastic, but the speed of the game will stop you from seeing how bad some of the textures are - this we can see in screenshots. PSP doesn't have enough RAM to reach PS2 level graphics.mashoutposse said:You're in denial if you can't wrap your mind around the fact that the PSP is comparable to current generation home consoles.
Jonnyram said:You're missing the point. As a handheld, the analog stick and the graphics are an amazing leap forward. Compared to the PS2, it's a big step back. So either stop comparing it to the PS2 or admit defeat.
Jonnyram said:I can't quite believe what I'm reading here. I'm gonna have to wait a while to calm down :lol But as long as you believe Koei's games have shit graphics, I guess there's not much of an argument I can put up.
Fair enough.Amir0x said:If you honestly think that the Dynasty Warrior games (using this series as the example) look like anything other then complete garbage then you simply lack to ability to judge visuals accurately. That would explain a lot.
Yet they gave DW2 8 and 8.5 respectively (beating RRV by .5). A launch title with better graphics than a recent release? What is up with that, I wonder.Look at Dynasty Warriors 4, for example. Gamespot gave the visuals a 7. What about IGN? It gave the visuals a seven. No matter where you hold their opinions, it's fair to say that it's not exactly the norm to think that Dynasty Warriors has impressive visuals.
timlot said:Heres a Korean site with some more impressions...
http://ruliweb.dreamwiz.com/ruliboard/read.htm?table=game_mini&page=1&num=3110
JohnnyRam said:What is up with that, I wonder.
That's really were the argument started, but apparently someone took offense at me saying the PSP was not as powerful as PS2.Amir0x said:We already established that the PSP isn't -as- powerful as the PS2 ages ago. The point is that by the end of PSPs lifespan it'll easily be recreating first/second gen PS2 titles. That's the point.
Jonnyram said:That's really were the argument started, but apparently someone took offense at me saying the PSP was not as powerful as PS2.
One point to think about, though. We'll obviously see an advance in graphics for original titles, but for the games which are based on PS2 games, or developed in tandem with PS2 releases, do you see much potential for improvement? It appears to be true that code cannot be ported so easily.
Compared to the PS2, it's a big step back. So either stop comparing it to the PS2 or admit defeat.
It's comparable, no denying that.
lunlunqq said:he said the mp3s sound much better on his psp than on his ipod.
yes, he said that. a lot of others on that chinese board were saying that he can't be right but this guy insist... and is arguing with eveybody... since no one except him actually tried the psp, we will have to wait and see...neptunes said:He said music sounds better than Ipod?
That can't be right.