The "Official" Japanese PSP Launch Thread (NSF56k)

Wait, people actually believe that this translator software is going to actually be top quality?

Ok, take a look at the translation software out there now.

Now, take a look at the voice-recognition apps out there now (as already mentioned earlier in this thread)

You people honestly think that it's about to change dramatically with Talkman?
 
NCS' mini PSP FAQ for 12/07:

"What's going on?
The PSP ships in Japan this weekend. Sunday, to be exact. Since no couriers work on Sunday, our first batch of shipments will ship from Japan on Monday with delivery to our company in the USA on Tuesday or Wednesday.

Will there be shortages at the launch?
Yes, but there is a reason for it. When a new product debuts, no manufacturer wants to see or hear news reports of excess stock languishing on store shelves. There should not be apathy in the market but fever. To obtain critical sales momentum, it is necessary to ship less supply than there is demand.

What does this mean to me?
It means that we expect insufficient quantities of the PSP to fill all of our preorders in the first shipment. However, once the launch is over, we expect enough supplies in the market to fill ALL of our preorders within 1-2 weeks. The worst case scenario would be 3 weeks.

Why? I want mine at launch. L-A-U-N-C-H!
Everyone does. We want our units too but the reality of the marketplace next week will be less supply than there is demand. Again, Supply < Demand.

Does this sort of thing happen at every new hardware debut?
Sure, but it's a familiar and predictable routine now. Think of it as a strange and macabre dance where suppliers in Japan juggle prices around while trying to stay one step ahead of flood-like shipments that will kill the "shortage." It has happened before (to our detriment) and it's in play again next week. "


I say BRING IT ON. I just found out that my parents are willing to buy the PSP for me as a present. :D
 
GaimeGuy said:
Wait, people actually believe that this translator software is going to actually be top quality?

Ok, take a look at the translation software out there now.

Now, take a look at the voice-recognition apps out there now (as already mentioned earlier in this thread)

You people honestly think that it's about to change dramatically with Talkman?

Who care, it looks fun. I paid $250 for my Casio EX-word that is an upscale English-Japanese electronic dictionary, and it doesn't do voice recognition of any kind, nor does it have any of the fun interesting modes that Talkman looks to have.
 
kpop100 said:
Who care, it looks fun. I paid $250 for my Casio EX-word that is an upscale English-Japanese electronic dictionary, and it doesn't do voice recognition of any kind, nor does it have any of the fun interesting modes that Talkman looks to have.

You paid 250 dollars for a dictionary? :lol
 
I don't see why that's funny; that's how much electronic translators go for. :P

I paid $200 for my Seiko English to Japanese dictionary.

I need to get another one soon, too. I should have spent the extra $50; the more expensive models are so much better than the one I got.
 
kpop100 said:
umm that's the mid-low end price on a good denshi jishyou..one that doesn't have a 100 word vocabulary.

oh. *is owned*

But I still don't understand how anyone can really think that Talkman is going to turn out well. Voice input and recognition technology still sucks, and any electronic translation software, aside from dictionaries where you look up individual words yourself, is very inaccurate. Mixing the two together will be nothing but a disaster, in the present time.
 
I wonder what are the other 6 languages.

French, Spanish and German should be safe bets. Hopefully it'll have either Cantonese or Mandarin also.

Hopefully they can release downloadable language packs in the future, if this sells good.
 
jiggle said:
I wonder what are the other 6 languages.

French, Spanish and German should be safe bets. Hopefully it'll have either Cantonese or Mandarin also.

Hopefully they can release downloadable language packs in the future, if this sells good.

My guess:

English
Japanese
French
Spanish
German
Italian
Chinese
Korean
Dutch
 
- Regarding THQ's view of the new handheld systems: “We see the PSP as sort of 16 and above … We’re putting our older-gamer franchises – like MX, like WWE, some of the more core-gamer franchises – on PSP....”

Fans of THQ's wrestling games, have something to look forward to on PSP.
 
GaimeGuy said:
oh. *is owned*

But I still don't understand how anyone can really think that Talkman is going to turn out well. Voice input and recognition technology still sucks, and any electronic translation software, aside from dictionaries where you look up individual words yourself, is very inaccurate. Mixing the two together will be nothing but a disaster, in the present time.

Because the rest of us don't go around speculating about things we don't know yet. When you do, you end up with egg on your face. I seem to remember a whole lot of people speculating about the price of the PSP...

...but that aside, it's not at all beyond the realm of possibility that a decent voice translation program could be developed. It definitely won't be perfect, but let's say it even works moderately well... that's still better to have around than not, wouldn't you agree? I don't know Spanish and I sure am not going to try to learn it, so it's better to have it than not. Plus this has games... so that's always a bonus...
 
i hope ncs is right about sony artificially constraining supply at launch, and then flooding the market shortly thereafter. ncs must have a lot of preorders. i'm circumspect, though, simply because sony could've launched with twice or three times 200k units and still undershot demand. if all goes well i'll have a psp next week!

and whether talkman works well or not, it should be loads of fun to screw around with.
 
Amir0x said:
Because the rest of us don't go around speculating about things we don't know yet. When you do, you end up with egg on your face. I seem to remember a whole lot of people speculating about the price of the PSP...

...but that aside, it's not at all beyond the realm of possibility that a decent voice translation program could be developed. It definitely won't be perfect, but let's say it even works moderately well... that's still better to have around than not, wouldn't you agree? I don't know Spanish and I sure am not going to try to learn it, so it's better to have it than not. Plus this has games... so that's always a bonus...

This is true about the price, but Sony chooses the price themselves. It comes with consequences, but they can choose whichever price they wish for.

Translation software and voice-input/recognition software, on the other hand, I don't believe can be adeptly made at the current level of technology. I think the current level of technology limits the success of translation software, and that it's beyond the control of Sony, unlike their pricing strategy. I could be wrong, of course.
 
GaimeGuy said:
This is true about the price, but Sony chooses the price themselves. It comes with consequences, but they can choose whichever price they wish for.

You're absolutely right. My point was that the people speculating usually have agendas, and they're usually wrong.

GaimeGuy said:
Translation software and voice-input/recognition software, on the other hand, I don't believe can be adeptly made at the current level of technology. I think the current level of technology limits the success of translation software, and that it's beyond the control of Sony, unlike their pricing strategy. I could be wrong, of course.

There have actually been extremely good voice translation systems tested. The problem generally is translating the nuances of language; i.e. slang, sayings, etc... into a form that we understand. The most intelligent voice translation systems, which admittedly cost quite a lot, gather key words in any given sentence together and form something coherent in the language you wish to translate it into. The software would generally have pre-programmed phrases that would be spouted back based on the criteria the words gathered from a sentence meet.

Now, if Talkman used such a system... it could easily work quite well considering current technological barriers. Soldiers in IRAQ have used such technology. Of course, this technology is pricey... so it's definitely ok to feel apprehensive about such a program. But it's by no means an impossibility.
 
drohne said:
i hope ncs is right about sony artificially constraining supply at launch, and then flooding the market shortly thereafter. ncs must have a lot of preorders. i'm circumspect, though, simply because sony could've launched with twice or three times 200k units and still undershot demand. if all goes well i'll have a psp next week!

and whether talkman works well or not, it should be loads of fun to screw around with.

That's pretty much what I predicted was going to happen in another thread (or was it this one? I don't know...), not absed on facts or anything, its just my gut feeling mixed with a little personal observation of the marketplace. I really hope NCS is right, though, and that that goes for ALL the import distributors. I don't mind not getting the PSP first week, but I'd like to have one in time for Xmas. :)
 
oh wow. those articles do make it sound as if sony is building tons of units. i'll be thrilled if this launch hysteria dissipates in a week or two, importers end up snuggled with abundant, reasonably priced psps, and the douchebags planning to scalp their multiples on ebay get SCREWED.
 
"Will there be shortages at the launch?
Yes, but there is a reason for it. When a new product debuts, no manufacturer wants to see or hear news reports of excess stock languishing on store shelves. There should not be apathy in the market but fever. To obtain critical sales momentum, it is necessary to ship less supply than there is demand."

looks at easily available NDS
looks at sales figures

"it is necessary" is it?
 
yeah 10 million chasis and wifi chipsets may seem like a lot, but It's just enough.

Supposedly, the psp is being released in the US, Europe, and Korea next march.

Yeah, I wonder if they can produce enough in time.
 
I assume that would be the most ideal way that things could work out. :)

Here's to hoping... Just sucks that my pre-order is near the end of Nov. :( But hey, I'm sure there are still some unlucky rubes who got in after me. It can't be *that* bad.
 
I have a feeling the Euro launch might be delayed a month or two.

The good thing about the US launch is there should be a better library of launch titles and software availible immediately there after.

I would hope EA has something like even NBA Street Portable.
 
soundwave05 said:
I have a feeling the Euro launch might be delayed a month or two.

The good thing about the US launch is there should be a better library of launch titles and software availible immediately there after.

I would hope EA has something like even NBA Street Portable.

I hope Need for Speed Underground Rivals makes the PSP US launch. That's my hope. That'd be a nice addition...
 
MPT will initially produce 700,000 PSP chassis a month for Sony at its plant in Shunde, Guangdong Province (China), with total shipments likely to top 10 million units during the first year of the manufacturing contract, the paper said.

The sources cited that CyberTAN has obtained the Green Partner certificate from Japan-based Sony Computer. The network-equipment maker is estimated to ship about 10 million WLAN modules to the Japan-based vendor during the first year.

That seems pretty reasonable
 
I think honestly EA is probably a key for a good launch. Once consumers figure out the PSP can run almost console perfect EA games on the go, they're gonna flip out.

EA's always delivered the goods for Sony. The only prob is launching in March is an awkward area for the sports season, since the football season is over and baseball games don't sell as well.

I would love a version of NBA Live though.
 
i wonder what will be added to the us launch. i'd like to see wipeout pure make it. its title suggests a return the the style of the psx games, and an implicit rebuke of fusion's impurities. its appeal might overlap with ridge racers', though.
 
soundwave05 said:
I think honestly EA is probably a key for a good launch. Once consumers figure out the PSP can run almost console perfect EA games on the go, they're gonna flip out.
I think you are overestimating the power of PSP somewhat.
 
psp-release3.jpg


Holy fuck that's looking right.
 
Just wondering DC, how many units were you able to secure. I got a 2nd in at the last second, but I think I'm only assured of the 1 for Sunday..other might be a 2nd shipment pickup.
 
Jonnyram said:
I think you are overestimating the power of PSP somewhat.

I think it'd be a decent estimation to expect at least first/second generation PS2 visuals on PSP by the end of its lifespan.
 
Amir0x said:
I think it'd be a decent estimation to expect at least first/second generation PS2 visuals on PSP by the end of its lifespan.
Regardless, it only has one analog stick and two shoulder buttons, so how are people going to recreate the home experience, especially with EA games. I know it's a picky issue and it's not the most major of problems, but it's still an issue. And judging by Koei's problems with Dynasty Warriors, I'm not too sure what we will see on the PSP to be honest.
 
I don't think they have to be literally PS2-perfect, but close enough.

It's not like you're playing these games on a 32-inch television, it's a 4.5 inch LCD display.
 
Jonnyram said:
Regardless, it only has one analog stick and two shoulder buttons, so how are people going to recreate the home experience, especially with EA games. I know it's a picky issue and it's not the most major of problems, but it's still an issue. And judging by Koei's problems with Dynasty Warriors, I'm not too sure what we will see on the PSP to be honest.

The fact that it even has an analog stick at all is a huge step up. Complaining about lack of two analog sticks is silly. We might as well complain about such a problem for all handhelds, then, and of course that's just being ridiculous. That's not to say the best route wouldn't eventually be having dual analog sticks, but as it is it's a good thing we even have the option of one. Games can definitely get by fine with a single one; intelligent developers will find a way to work around it.

And KOEI historically releases some of the most visually unimpressive software for the system. Dynasty Warriors 1-4 for PS2 has been fugly; Kessen is hideous. And the list goes on and on. They're probably the LEAST example of what people can do with the hardware. When you look at Ridge Racers, it's extremely impressive. It's not quite PS2 levels, but developers like Namco and Capcom and EA will be creating PS2-level visuals within two years, I'd wager.
 
Amir0x said:
The fact that it even has an analog stick at all is a huge step up. Complaining about lack of two analog sticks is silly. We might as well complain about such a problem for all handhelds, then, and of course that's just being ridiculous. That's not to say the best route wouldn't eventually be having dual analog sticks, but as it is it's a good thing we even have the option of one. Games can definitely get by fine with a single one; intelligent developers will find a way to work around it.
You're missing the point. As a handheld, the analog stick and the graphics are an amazing leap forward. Compared to the PS2, it's a big step back. So either stop comparing it to the PS2 or admit defeat.

And KOEI historically releases some of the most visually unimpressive software for the system. Dynasty Warriors 1-4 for PS2 has been fugly; Kessen is hideous. And the list goes on and on. They're probably the LEAST example of what people can do with the hardware. When you look at Ridge Racers, it's extremely impressive. It's not quite PS2 levels, but developers like Namco and Capcom and EA will be creating PS2-level visuals within two years, I'd wager.
I can't quite believe what I'm reading here. I'm gonna have to wait a while to calm down :lol But as long as you believe Koei's games have shit graphics, I guess there's not much of an argument I can put up.
 
Jonnyram said:
You're missing the point. As a handheld, the analog stick and the graphics are an amazing leap forward. Compared to the PS2, it's a big step back. So either stop comparing it to the PS2 or admit defeat.

I can't quite believe what I'm reading here. I'm gonna have to wait a while to calm down :lol But as long as you believe Koei's games have shit graphics, I guess there's not much of an argument I can put up.

You're in denial if you can't wrap your mind around the fact that the PSP is comparable to current generation home consoles.

Graphically, the hardware is as capable as its best showcase. RR PSP gives up very little (if anything) to most home console racers. There will be soon be a time when the average PSP game will look Ridge Racers-quality.
 
mashoutposse said:
You're in denial if you can't wrap your mind around the fact that the PSP is comparable to current generation home consoles.
It's comparable, no denying that. But please, stop saying it is as good as or even better than the PS2. It's not. Ridge Racers looks fantastic, but the speed of the game will stop you from seeing how bad some of the textures are - this we can see in screenshots. PSP doesn't have enough RAM to reach PS2 level graphics.
 
Jonnyram said:
You're missing the point. As a handheld, the analog stick and the graphics are an amazing leap forward. Compared to the PS2, it's a big step back. So either stop comparing it to the PS2 or admit defeat.

Ok, first... it's not a "big" step back. A single analog stick is a step back, but only in the way that developers can't create exact replica gameplay experiences on the PSP. The PSP is a unique handheld device. Comparing it to the PS2 is only used as a ruler for what the PSP can do. In terms of visuals, developers will be bringing out PS2 level visuals within two years. And you can quote me on that. The PSP is capable of such power if it's exploited properly. In terms of being able to play great games on PSP, the second analog stick is going to offer a negligible effect in most cases. It's really going to have the most effect on FPS.

Jonnyram said:
I can't quite believe what I'm reading here. I'm gonna have to wait a while to calm down :lol But as long as you believe Koei's games have shit graphics, I guess there's not much of an argument I can put up.

If you honestly think that the Dynasty Warrior games (using this series as the example) look like anything other then complete garbage then you simply lack to ability to judge visuals accurately. That would explain a lot. Look at Dynasty Warriors 4, for example. Gamespot gave the visuals a 7. What about IGN? It gave the visuals a seven. No matter where you hold their opinions, it's fair to say that it's not exactly the norm to think that Dynasty Warriors has impressive visuals.

They are simply ugly games. They always have been. Period.
 
Amir0x said:
If you honestly think that the Dynasty Warrior games (using this series as the example) look like anything other then complete garbage then you simply lack to ability to judge visuals accurately. That would explain a lot.
Fair enough.

Look at Dynasty Warriors 4, for example. Gamespot gave the visuals a 7. What about IGN? It gave the visuals a seven. No matter where you hold their opinions, it's fair to say that it's not exactly the norm to think that Dynasty Warriors has impressive visuals.
Yet they gave DW2 8 and 8.5 respectively (beating RRV by .5). A launch title with better graphics than a recent release? What is up with that, I wonder.
 
Amir0x said:
We already established that the PSP isn't -as- powerful as the PS2 ages ago. The point is that by the end of PSPs lifespan it'll easily be recreating first/second gen PS2 titles. That's the point.
That's really were the argument started, but apparently someone took offense at me saying the PSP was not as powerful as PS2.

One point to think about, though. We'll obviously see an advance in graphics for original titles, but for the games which are based on PS2 games, or developed in tandem with PS2 releases, do you see much potential for improvement? It appears to be true that code cannot be ported so easily.
 
Jonnyram said:
That's really were the argument started, but apparently someone took offense at me saying the PSP was not as powerful as PS2.

One point to think about, though. We'll obviously see an advance in graphics for original titles, but for the games which are based on PS2 games, or developed in tandem with PS2 releases, do you see much potential for improvement? It appears to be true that code cannot be ported so easily.

I think that the only way to take advantage of the PSPs full potential is working with the system and exploiting its strengths. If a developer comes with the plan to just toss as much of the code over as possible and try to try to shoot off another port into the PSP library then obviously it's not going to use the PSPs strengths as well. I do believe that even for games which are based on PS2 games we will see noteworthy improvements; especially after the PS2 dies and is replaced with PS3 games (when porting then becomes a non-issue).
 
Jonny, for someone who's being picky about the comparisons that others make, you might want to make sure the metrics of your own are consistent...

Compared to the PS2, it's a big step back. So either stop comparing it to the PS2 or admit defeat.

It's comparable, no denying that.

Those two statements aren't really compatible.
 
OK, some guy i know posted some PSP impressions on a Chinese board. i guess i can translate them briefly.

This guy is in japan now and he got his psp from the auction a few weeks ago. In his post, he basically described his first-day use of the psp.

//Start:
at 8:30, he left home for school with the psp (battery fully recharged during the night before) and listened to mp3 all the way untill he arrived at school at around 9:30. he then checked the battery in the menu: it said "91%. estimated remaining mp3 playback time: 9 hours."

he then watch movie from memory stick for around 40 mins in his class and then checked the battery again: "80%, estimated remaining movie playback time 4 hours". he said he paused the movie and checked the battery several times during that 40 mins (he did that too during the 1h of mp3 playback) and based on his observation, playing movies consuming the battery at least twice as fast as playing mp3.

he then showed off his new psp among his classmates. everyone awed and cam.

he listened to mp3 during his 1-hour home trip again. he watched movie for around 10 mins during that time. after he arrived home, he checked the battery again: 73%.

he said the mp3s sound much better on his psp than on his ipod.
//end
here is the thread where he posted his impression on psp mp3 and movie playback. it's all chinese but at least there are some nice pics. based on his comments, i can see that the age of porn-under-school-desks is coming! ;)
http://www.tgfcer.com/club/NewsDeta...BB%FA%D7%A8%C7%F8&DaysPrune=5&lp=1&id=2946376
 
lunlunqq said:
he said the mp3s sound much better on his psp than on his ipod.

That's a bit hard to believe. Maybe the amount of money he spent on the auction clouded his judgment a bit...

Also, it sounds like it would last a LONG time with just mp3s. That's fantastic.
 
neptunes said:
He said music sounds better than Ipod?

That can't be right.
yes, he said that. a lot of others on that chinese board were saying that he can't be right but this guy insist... and is arguing with eveybody... since no one except him actually tried the psp, we will have to wait and see... :D
 
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