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The Outfit - gameplay trailer

Disapointed that single player is only 12 levels long... Those levels better be at least an hour each, and maybe with some adjustable difficulty levels, more highly replayable. Otherwise might be too short of a ride to hold me over for Mercenaries 2.
I guess if it is as long as Call of Duty 2, that will be good enough...
 
yoopoo said:
Plastic people live on.


I don't see how you can draw that conclusion from a 320x240 demo reel. My only beef is that the environment needs a little more dressing up; but the shot of that church steeple being shot down was hot.
 
ToxicAdam said:
First 360 game (outside of Oblivion) I am impressed with. Alot of nextgen stuff there.

Yeah. Oblivion, Outfit, and Dead Rising are pretty much it for me until next Fall, it looks like.
 
Was that real time enviroment destruction? None of this pre-canned destruction animation crap?
 
It sure looked like real time destruction to me.

I had a big shit-eating grin on my face the whole time that trailer was running, LOL.
 
Unimpressive.

I saw:

(plastic characters)
(aliasing issues)
(framerate problems)
(clipping)

All in the same trailer clip.

Tsk Tsk...task...task.

Eh fuck it, if it'll play like Mercenaries the game should be fun!
 
bishoptl said:


You know Bish.... a really cool idea would be if the 1P game would let you choose to take command of the Axis side of things, and try to hold off the Allies. This would be a really cool unlockable or marketplace upgrade. It would increase replay tenfold.
 
This game seems to have funshading all over it. :) And I think they are shooting for a "plastic" looking people, its part of the art. IMO it fits well with this game.
 
I might have to spring for xbox live with this game the way it seems to be shaping up... The tractor beam pull of this is just too much for me to handle...

Bish,
Do the Axis generals have different weapon sets?
 
I like the "look" of the environment... however the character animation is definitely not "next-gen".
 
DarienA said:
I like the "look" of the environment... however the character animation is definitely not "next-gen".


Yeah, I like the "look" as well. It just needs a little more ground clutter to give the environment some depth. I'm sure we aren't looking at the finished version though.

Everything else looks totally cool.
 
Animation is a development issue, not a system one. You can get great animation from this generations systems so I have no idea why I keep seeing that dumb comment on every next gen game they show a trailer on.

Shadow of the Colossus was a PS2 game and that had amazing animation. Don't think all "next-gen" games are gonna go for that because they are not.
 
Haklong said:
Animation is a development issue, not a system one. You can get great animation from this generations systems so I have no idea why I keep seeing that dumb comment on every next gen game they show a trailer on.

Shadow of the Colossus was a PS2 game and that had amazing animation. Don't think all "next-gen" games are gonna go for that because they are not.
Thats a great point.
 
What I don't understand about the often mentioned "poor animation" argument is how people can make judgements about how a finished game will behave all from a transcoded, low bit-rate, 320x240 demo reel.

Can someone splain' it to me?
 
HokieJoe said:
What I don't understand about the often mentioned "poor animation" argument is how people can make judgements about how a finished game will behave all from a transcoded, low bit-rate, 320x240 demo reel.

Can someone splain' it to me?

When the gameplay and graphics look solid, and you find yourself unable to dog on game on those criteria, you can always switch things up to animation. And if the developer was able to capture the exact movements of a realistic human being toting 1,000 pounds of gear as shrapnel cascades down around them, then you go with "bad art" instead.

:)
 
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