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The plague breaks out in WoW

SaitoH

Member
http://www.shacknews.com/ja.zz?id=10760041

Heres the skinny: Blizzard adds in a new instance, Zul'Gurub. Inside is the god of blood, Hakkar. Well, when you fight him he has a debuff called Corrputed Blood. It does like 250-350 damage to palyers and affects nearby players. The amazing thing is SOME PLAYERS have brought this disease (and it is a disease) back to the towns, outside of the instance. It starts spreading amongst the genral population including npcs, who can out generate the damage. Some servers have gotten so bad that you can't go into the major cities without getting the plague (and anyone less than like level 50 nearly immediately die).

GM's even tried quarantining players in certain areas, but the players kept escaping the quarentine and infect other players.

http://wowaids.ytmnd.com/

Amusing enough for anyone to appreciate. ^_~
 
Diablos said:
And it being used that way was meant to be intentional?

LAME!

I assume it was only meant to happen when in the instance.

I like WoW, I really do, but I do wonder about Blizzard. There are still month old bugs in the game that haven't been sorted, yet they keep adding stuff, and whenever they do it always has some consequences of epic blunderment.
 
Die Squirrel Die said:
I assume it was only meant to happen when in the instance.

I like WoW, I really do, but I do wonder about Blizzard. There are still month old bugs in the game that haven't been sorted, yet they keep adding stuff, and whenever they do it always has some consequences of epic blunderment.
Yeah... and what REALLY PISSES ME OFF is that we PAY for this game.
Fix your shit, Blizzard.
Greedy fucks.
 
Diablos said:
And Blizzard intended for this to happen?

LAME!

No, it sounds like this is a big time bug players are exploiting.

They did a world event like this in EQII after it launched, which was intended. The plague didn't kill you, it just caused you to do itching and puking emotes until you were cured. Guilds did a big quest server-by-server to rid their server of the plague.
 
That's pretty cool. Kind reminds me of a looting bug in Ultima Online that caused massive town kills and tons of guards to appear.
 
Oh man this plague is so fucking annoying, killed me in about 6 seconds. Luckily they figured out you can avoid it if you type /pvp but there were heaps of people who didn't know that and were getting slaughtered...the whole city was covered in corpses :lol. The plague only effects people in your faction but some Horde players on my server brought it into ironforge too by charming people and running them around the city
 
23000489_F_tn.jpg




I don't know, it seemed appropriate.
 
Bobety said:
Oh man this plague is so fucking annoying, killed me in about 6 seconds. Luckily they figured out you can avoid it if you type /pvp but there were heaps of people who didn't know that and were getting slaughtered...the whole city was covered in corpses :lol. The plague only effects people in your faction but some Horde players on my server brought it into ironforge too by charming people and running them around the city
HAHA! Now that is the real comedy gold!
 
This is great i love wow but damn thats freaking funny, someone needs to take footage of the noob camps and go through them that would make me laugh more.
 
I think thats one of the coolest things I've heard about in an MMO, though I wish it were real. You could get items that would give you immunity, players could give you timed quests to save their lives.
 
AndoCalrissian said:
I think thats one of the coolest things I've heard about in an MMO, though I wish it were real. You could get items that would give you immunity, players could give you timed quests to save their lives.

Well when they did the Plague EQII world event, the rats (Ratonga) characters were immune to the plague so people would hire them to come along on the quests to cure it.
 
:lol :lol :lol :lol :lol :lol

That's even funnier than when that gnome set off the "living bomb" in the auction house, killing everyone and getting her account suspended for a few days. :lol

I canceled my WoW account a few days ago, but I have to check this out. I'm a priest so I can cure diseases, so this wouldn't be a problem for me.

Bah, forgot I have to download that damn patch...
 
Neutron Night said:
:lol :lol :lol :lol :lol :lol

That's even funnier than when that gnome set off the "living bomb" in the auction house, killing everyone and getting her account suspended for a few days. :lol

I canceled my WoW account a few days ago, but I have to check this out. I'm a priest so I can cure diseases, so this wouldn't be a problem for me.

Yeah that was the pet Bomb trick :) Fun.
 
The living bomb bug was the greatest thing ever. There was this one guy that was really annoying on our server so the locks in my guild and in others would go out of our way to blow him up. He would be in the middle of the Western Plaguelands and we would find him and blow him up. Good times.
 
My guild dragged the plague all the way to Ironforge the other night. One of us got six gigs of video of the plague just spreading around and owning people for hours. Finally the the server just got reset. :lol
 
That Blizzard forum that is linked to above seems to house the most annoying group of idiots I've ever seen. I read half the page and all that I saw was post after post from people saying such pointless shit as "FIRST PAGE!!11" or "3rd!!1" and "7th!!!!11" over and over again. Don't they have mods at that forum?

Screw this, the internet needs a plague.
 
is this some sort of marketing tool that blizzard have used to get people talking about their game again? It has gotten people that don't even play the game talking about it, so that has to be something...
 
Ferrio said:
It's not a bug. Bug would mean something is broke. That debuff is doing EXACTLY what it was suppose to do. Blizzard was just hindsighted.

I don't think it was supposed to work outside the instance, otherwise they wouldn't be trying to hotfix it.

Here's Hakkar who gives the debuff:
hakkar0vw.jpg
 
Ferrio said:
It's not a bug. Bug would mean something is broke. That debuff is doing EXACTLY what it was suppose to do. Blizzard was just hindsighted.

Sorry man. It is a bug, as this was completely unexpected by Blizzard. They have tons of little debuffs like this, but they didn't have the foresight to realize that making a long-lasting, realy powerful plague throughout an entire raid group would spread beyond the instance if the debuff wasn't automatically removed.

I think what's happened is pretty awesome, but I think the fact they're apologizing and trying to hotfix the game to keep it from happening is more or less proof that Lord British was not supposed to die.
 
I've never played WoW, so I have no idea exactly how players were being quarentined, but I find the idea that players are somehow breaking out of quarentine with the sole intention of infecting more players to be extremely funny. I have a picture in my head of those dwarf guys conspiring to come up with an escape plan, much in the same vain as Mel Gibson and co. in Chicken Run.
 
A bunch of GM's standing guard over this picket fence holding in a bunch of dwarves with flies buzzing all over. haha.

The whole concept bug or not is fuckin hilarious.
 
Personally, as a non-WoW player, I find this sort of thing fascinating. It's really interesting to see how real-world phenomena -- a deadly outbreak -- can be replicated in microcosm in a fictious game world and how everyone reacts. We have the "government" (Blizzard) scrambling to find a cure, the attempt to use the virus as a weapon (which was done with the real plague in the Middle Ages), etc. Sure, it's all unintentional, but so would a real outbreak like this!

I can see why an actual player of the game would be peeved, though, since they're paying to fight monsters and not participate in social psychology simulations ;).

As for me ... well, I'd probably be more interested in MMORPGs if they had more such studies of group behavior and less level grinding :P.
 
Greenpanda said:
As for me ... well, I'd probably be more interested in MMORPGs if they had more such studies of group behavior and less level grinding :P.
I've never played Second Life either but from what I've read of it it seems to be closer to what you're looking for.
 
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