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The PS5 Pro Is Not Pro Enough

Did The PS5 Pro Fail As A Pro Device?

  • Yes

    Votes: 242 47.9%
  • Depends On The Game

    Votes: 117 23.2%
  • No

    Votes: 146 28.9%

  • Total voters
    505
How many? Are there even ten such games?
You really want to play list wars? Fine, let's go.

BF6
Zenless Zone Zero
Space Marine 2
Spiderman 2
Monster Hunter Wilds
Rebirth
GT7
Kingdom Come 2
Visions of Mana
Cyberpunk
AC Shadows
Dragons Dogma 2
Granblue Relink
Outlaws
Lords of the Fallen
RE Requiem
Pragmata
RE village
Yotei
Baldurs gate 3
Alan Wake 2
Silent Hill F
Zero Dawn/Forbidden West
Returnal
Jedi Survivor
The Callisto Protocol

And this is just quick list of ~20 titles I've played myself very recently and done comparisons. The list is much larger and will only grow bigger with every passing month. But sure, "a couple of games" and "completely useless". Maybe for someone that doesn't play games and just buys new tech for the sake of it?


Edit: Added a few big ones I forgot. At this point I could easily do a list of 40+ titles just from the ones I've played myself.
 
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Team 2027

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What a shitshow of a Thread..



PSSR 2.0 has been out for a couple of months, let's see by the end of this system lifetime how many titles are night and day.

What about Crimson Desert?
Or Assassin's Creed Shadows, Kingdom Come Deliverance II, The Last of Us, The Last of Us Part II, Ragnarok, Dead Rising, Gran Turismo 7, Star Wars Outlaws, Jedi Survivor, Space Marine 2.. etc. etc.

To call Pro useless, now in may 2026, only means you're blind, retarded, or don't own the system.
 
What a shitshow of a Thread..



PSSR 2.0 has been out for a couple of months, let's see by the end of this system lifetime how many titles are night and day.


Or Assassin's Creed Shadows, Kingdom Come Deliverance II, The Last of Us, The Last of Us Part II, Ragnarok, Dead Rising, Gran Turismo 7, Star Wars Outlaws, Jedi Survivor, Space Marine 2.. etc. etc.

To call Pro useless, now in may 2026, only means you're blind, retarded, or don't own the system.


Thread was created before PSSR2 (also before massive price hike).
 
I'm not talking about compilation. I'm talking about running an FP8 FSR4 emulated into FP16, during runtime, using Optiscaler.
Sorry - I thought we were talking about XeSS, hence the confusion. Also FP8 -> FP16 is a completely different story, that's a relatively straightforward translation.
Int8 -> FP16 isn't, but that's my point - in case of running on PS5, XeSS most likely compiles down to scalar Int8, so possibly 4x slower on the matrix math. How that affects total performance is another question.

I remember him showing his test with FSR4 FP8 emulated on a 7900XTX, compared to FSR4 Int8 leaked dll. The FP16 was several frames slower.
Well - that stands to reason - 7900XTX does have DP8 acceleration.
 
Difference between what??
Difference in iq, stability and RT, I played 3 hours last night and genuinely blown away with how much it has improved, it's like jumping from a low end card that I first played it on pc with (vega 56) to a top card, not quite 9070xt quality that I have now but enough to make a stark difference. It's the same with many other games like hogwarts or Spiderman. I don't know if you own a pro or not but for me the outlay is far more impressive than any equivalent pc upgrade I could have made for the money.
 
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Sorry - I thought we were talking about XeSS, hence the confusion. Also FP8 -> FP16 is a completely different story, that's a relatively straightforward translation.
Int8 -> FP16 isn't, but that's my point - in case of running on PS5, XeSS most likely compiles down to scalar Int8, so possibly 4x slower on the matrix math. How that affects total performance is another question.

Well - that stands to reason - 7900XTX does have DP8 acceleration.

Sorry, I didn't make it clear. I was giving more examples of how it's possible to run different precision formats, at runtime, in Linux.
I know it's possible to emulate FP8 or Int8 into FP16 with Optiscaler, in Linux. I just never saw it in Windows. I don't know if it's possible.
This makes it possible to run FSR4 FP8 on RDNA3 GPUs. And XeSS on GPUs without DP4A. With the respective performance impact.
 
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It really did. I wanted to come back to Playstation for certain games but I know what can be done because of my PC and even within what the Pro hardware can do, they have barely implemented it in the games. Now with the recent MASSIVE price increase, there is no way in hell I'm getting one rather than a PS6, which you know everyone will be making their games for instead of patches for Pro editions. I can bear with my Series X, slightly better PC, and Switch 2 just fine. As long as I'm able to play the latest Capcom stuff I have no urgency to upgrade.
 
Sorry, I didn't make it clear. I was giving more examples of how it's possible to run different precision formats, at runtime, in Linux.
I get that now, but again, XeSS has always been cross compatible on all GPUs, no such limitations existed, that's the point of using HLSL for its cross platform path.
 
I get that now, but again, XeSS has always been cross compatible on all GPUs, no such limitations existed, that's the point of using HLSL for its cross platform path.

XeSS has 3 paths. XMX, DP4A and SM6.4+
Each with increasing performance cost and lower quality.
On RDNA1 GPUs, or the PS5, we can't use XeSS DP4A natively due to the lack of DP4A support.
At least in Linux, it's possible to run the DP4A version with Optiscaler. But there is a significant performance cost.
 
Difference in iq, stability and RT, I played 3 hours last night and genuinely blown away with how much it has improved, it's like jumping from a low end card that I first played it on pc with (vega 56) to a top card, not quite 9070xt quality that I have now but enough to make a stark difference. It's the same with many other games like hogwarts or Spiderman. I don't know if you own a pro or not but for me the outlay is far more impressive than any equivalent pc upgrade I could have made for the money.
I have a Pro and am notorious for expressing my disappointment of it in the past around here.

Only until recently that I've felt better about it after a lot of games have been cleaned up by pssr2. We also recently have had the big Cyberpunk update which for me was a huge deal.

I still think Sonys own games on Pro are a total let down, other than Spiderman and Ratchet, I expected so much more from stuff like Death Stranding 2 and Yotei on the Pro.

While PSSR2 is a good improvement its far from perfect. While some games have had their problems fixed other games look just as noisy with pssr2 for some reason- such as Control, Dragons Dogma, and Pragmata which in 60 fps mode has that horrible "boiling" artifact that seemed to get worse when pssr2 was added. Crimson Desert can he extremely noisy.

Then there's the games that should've received patches and never did, or the devs lied about Pro support like Dying Light The Beast, Borderlands 4, FF16, and Plague Tale Requiem to name a few.

There are many games with the Pro Enhanced tag that are little more than simply higher dynamic res boosts- aforementioned Dying Light the Beast, Outer Worlds 2, Oblivion Remaster, Doom The Dark Ages, Indiana Jones, Avowed... yeah, mostly MS games. Sony allowed them to walk all over us with these phony "Pro enhanced" tags. Dynamic Resolution being higher shouldn't deserve the Pro enhanced tag. Sony should've pressured MS to do more- higher RT settings or whatever. You have to look out for the customers that just shelled out $800-$1000 for your Pro hardware, not allow pubs to dishonestly exploit the system.
 
What a shitshow of a Thread..



PSSR 2.0 has been out for a couple of months, let's see by the end of this system lifetime how many titles are night and day.

If Cyberpunk had functioning SSR, you would not be able to tell the difference in reflections except when point the camera at the ground.
Or Assassin's Creed Shadows, Kingdom Come Deliverance II, The Last of Us, The Last of Us Part II, Ragnarok, Dead Rising, Gran Turismo 7, Star Wars Outlaws, Jedi Survivor, Space Marine 2.. etc. etc.

To call Pro useless, now in may 2026, only means you're blind, retarded, or don't own the system.
Low key terrible take. For every single one of these games, I can name 10 games which don't see a noticeable improvement. PSSR2 has been a nice evolution for Sony but, it doesn't change the fact that the Pro is still a compromised device. It simply does not have the power to brute force games like for example the Xbox One X. A console that took resolutions from 1080p to 4k while also improving the frame rates.

There are lots of games that didn't implement PSSR2 and the pro doesn't do much to help. Even in games that have an unlocked framerate, it'll push at most 45% more performance. That is a 30fps game becoming 45-50 fps in the most ideal of scenarios. The xbox one X GPU was pretty much 4x more powerful. Now that was a pro console.

I own a ps5 pro, I used to have two. Sony fleeced me this gen with the Pro console. It's still better than the base ps5 for sure but, never have I invested more in PC than this gen. The Xbox One X and PS4 pro did a decent job of keeping me in the console ecosystem. The ps5 pro has failed. I don't even buy games on psn anymore.
 
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If Cyberpunk had functioning SSR, you would not be able to tell the difference in reflections except when point the camera at the ground.

Low key terrible take. For every single one of these games, I can name 10 games which don't see a noticeable improvement. PSSR2 has been a nice evolution for Sony but, it doesn't change the fact that the Pro is still a compromised device. It simply does not have the power to brute force games like for example the Xbox One X. A console that took resolutions from 1080p to 4k while also improving the frame rates.

There are lots of games that didn't implement PSSR2 and the pro doesn't do much to help. Even in games that have an unlocked framerate, it'll push at most 45% more performance. That is a 30fps game becoming 45-50 fps in the most ideal of scenarios. The xbox one X GPU was pretty much 4x more powerful. Now that was a pro console.
Exactly!
 
I was hoping that with all the pssr2 hype and developers realizing how much better it is than pssr1, that we'd see an influx of games that don't have it getting it patched in but that hasn't happened.

Sony should've been trying to find a solution to incentivise more devs to get it into their games.

Especially shameful on devs like Obsidian and Konami for having it in there originally, removing it, but not adding it back in now.
 
What a shitshow of a Thread..



PSSR 2.0 has been out for a couple of months, let's see by the end of this system lifetime how many titles are night and day.


Or Assassin's Creed Shadows, Kingdom Come Deliverance II, The Last of Us, The Last of Us Part II, Ragnarok, Dead Rising, Gran Turismo 7, Star Wars Outlaws, Jedi Survivor, Space Marine 2.. etc. etc.

To call Pro useless, now in may 2026, only means you're blind, retarded, or don't own the system.


Exactly GIF
 
Made a big mistake coming here right after GoW III Chaos difficulty..

If Cyberpunk had functioning SSR, you would not be able to tell the difference in reflections except when point the camera at the ground.
Maybe you, I could spot SSR disocclusion crap from miles away.

RT reflections in Cyberpunk are the best I've ever seen, played with them for hours on water. "Wouldn't be able to tell the difference except when point camera at the ground" my ass.

And Cyberpunk does NOT have functioning SSR anyway. And it's not just RT reflections, it's landslide in IQ and RT shadows on top at DOUBLE THE FRAMERATE. And at same framerate of base PS5, there's other two RT GI features on top for a total of FOUR additional RT plus infinitely better motion resolution at the same time.

This game alone offers more of a generational difference than ANY SINGLE Xbox One X or PS4 Pro upgrade ever..

Low key terrible take. For every single one of these games, I can name 10 games which don't see a noticeable improvement. PSSR2 has been a nice evolution for Sony but, it doesn't change the fact that the Pro is still a compromised device. It simply does not have the power to brute force games like for example the Xbox One X. A console that took resolutions from 1080p to 4k while also improving the frame rates.

There are lots of games that didn't implement PSSR2 and the pro doesn't do much to help. Even in games that have an unlocked framerate, it'll push at most 45% more performance. That is a 30fps game becoming 45-50 fps in the most ideal of scenarios. The xbox one X GPU was pretty much 4x more powerful. Now that was a pro console.
Bullshit, since D1 I've been able to play all the Resident Evil games, my favorite, without those horrendous broken SSR, from 45fps on base Consoles to locked 60fps. Same for the best version of DMC5 with RT that's not even on PC. Capcom games ALONE made the system worth it for me.

I own a ps5 pro, I used to have two. Sony fleeced me this gen with the Pro console. It's still better than the base ps5 for sure but, never have I invested more in PC than this gen. The Xbox One X and PS4 pro did a decent job of keeping me in the console ecosystem. The ps5 pro has failed. I don't even buy games on psn anymore.
ALL I ever got from my PS4 Pro, instead, was 1440p instead of 1080p of base PS4 for 85% of games. Or 45-50fps modes. Or CB 4K on selected exclusives, and abysmal implementation from third party like Rockstar.

It's not even remotely close to what this system is doing.

Aa far as I'm concerned, it's your take that's trash and not low-key. And I'm not suprised at all to see someone F Feel Like I'm On 42 agreeing with you as that user will NEVER be happy until he gets a PC with a system-level upgrade across the entire library, nor Bojji Bojji which I guess is back being a fucking troll.
 
Made a big mistake coming here right after GoW III Chaos difficulty..


Maybe you, I could spot SSR disocclusion crap from miles away.

RT reflections in Cyberpunk are the best I've ever seen, played with them for hours on water. "Wouldn't be able to tell the difference except when point camera at the ground" my ass.

And Cyberpunk does NOT have functioning SSR anyway. And it's not just RT reflections, it's landslide in IQ and RT shadows on top at DOUBLE THE FRAMERATE. And at same framerate of base PS5, there's other two RT GI features on top for a total of FOUR additional RT plus infinitely better motion resolution at the same time.

This game alone offers more of a generational difference than ANY SINGLE Xbox One X or PS4 Pro upgrade ever..


Bullshit, since D1 I've been able to play all the Resident Evil games, my favorite, without those horrendous broken SSR, from 45fps on base Consoles to locked 60fps. Same for the best version of DMC5 with RT that's not even on PC. Capcom games ALONE made the system worth it for me.


ALL I ever got from my PS4 Pro, instead, was 1440p instead of 1080p of base PS4 for 85% of games. Or 45-50fps modes. Or CB 4K on selected exclusives, and abysmal implementation from third party like Rockstar.

It's not even remotely close to what this system is doing.

Aa far as I'm concerned, it's your take that's trash and not low-key. And I'm not suprised at all to see someone F Feel Like I'm On 42 agreeing with you as that user will NEVER be happy until he gets a PC with a system-level upgrade across the entire library, nor Bojji Bojji which I guess is back being a fucking troll.

WTF? He is right that vast majority of PS4 and PS5 library of games can't use the fucking system properly. And even games with Pro support - like half of them or something don't even have PSSR support or RT - just slight DRS and framerate differences (most UE5 games are like that).
 
WTF? He is right that vast majority of PS4 and PS5 library of games can't use the fucking system properly. And even games with Pro support - like half of them or something don't even have PSSR support or RT - just slight DRS and framerate differences (most UE5 games are like that).
Every single PS4 game gets Image Enhancement on PS5 Pro, and it's not even sublte.

What the hell should this system do for you guys? Work like a PC, unlocking framerate and resolution of games without devs interference?
 
Every single PS4 game gets Image Enhancement on PS5 Pro, and it's not even sublte.

What the hell should this system do for you guys? Work like a PC, unlocking framerate and resolution of games without devs interference?

Only games with no PS4 pro code, and that enhancement can look good when you have decent base image quality (like GOW3) but with all those games with shit FXAA it looks (still) bad, you just have sharper jaggies. It works the best on UI but other than that it's just a fucking filter.

Sony should have control like that, similar to Xbox upgrading 360 games with 4K/60fps. So many fucking devs and publishers will never bother to improve their games and they will always be stuck in 1080p/30fps hell (even on PS7 and beyond).
 
Only games with no PS4 pro code, and that enhancement can look good when you have decent base image quality (like GOW3) but with all those games with shit FXAA it looks (still) bad, you just have sharper jaggies. It works the best on UI but other than that it's just a fucking filter.
This has been debunked as far as I know, plenty of PS4 Pro code still uses the Enhancement and it's noticeable from the performance impact.

But sure, complain about something that wasn't even publicized that improves the entire PS4 library because "it's a fucking filter"..

disappointed the wire GIF


Sony should have control like that, similar to Xbox upgrading 360 games with 4K/60fps.
Those are individual patches released from time to time, nothing system-level aside from AF X16.

So many fucking devs and publishers will never bother to improve their games and they will always be stuck in 1080p/30fps hell (even on PS7 and beyond).
Exactly, and if you're bothered by this you get a PC not a mid-gen refresh console only to then complain about it.

They never promised anything with this system that hasn't been NOW delivered.

Imagine calling useless a compact, dead-silent, console making you play this at 60fps..

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This has been debunked as far as I know, plenty of PS4 Pro code still uses the Enhancement and it's noticeable from the performance impact.

But sure, complain about something that improves the entire PS4 library because "it's a filter"..

disappointed the wire GIF



Those are individual patches released from time to time, nothing system-level aside from AF X16.


Exactly, and if you're bothered by this you get a PC not a mid-gen refresh console only to then complain about.

They never promised anything with this system that hasn't been NOW delivered.

Imagine saying a compact, dead-silent, console making you play this at 60fps is useless..

Yeah, it's a filter - that makes some games look even more unstable (mostly works ok). It's working for 1080p games, some PS4 Pro games might still be that but many reconstruct/upscle to 4k.

I never said PS5 Pro is useless, but it's useful to small % of PlayStation 5 library and Sony is not forcing devs/publishers to change that, they also are not making any patches like that themselves (and they could). PS6 is also coming in 2027 so this 900$ console right now is not exactly the best investment (it was much better before, while still being overpriced compared to 2024 stuff).
 
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I never said PS5 Pro is useless, but it's useful to small % of PlayStation 5 library
And yet there's not a SINGLE PS5 game that I own that doesn't see some benefit from PS5 Pro. Not a single one.

and Sony is not forcing devs/publishers to change that, they also are not making any patches like that themselves (and they could).
How do you know they could? They have never done that. And never promised doing so.

PS6 is also coming in 2027 so this 900$ console right now is not exactly the best investment (it was much better before, while still being overpriced compared to 2024 stuff).
Really, like this?

xbox-series-x-is-more-expensive-than-ps5-pro-starting-today-v0-nl95j1rfn9ye1.jpeg


Sony didn't want to sell the console at a loss like they did with base PS5, and they had no reason to.

Now go back to PC gaming, all fair prices there.
 
PS5 Pro fucked over everyone involved.

At a minimum it opens the PS6 to a lot of valid critique the moment the specs are released. The economic reality is it can't be much faster than a 5 Pro and come in at a reasonable price for consumers. Everything is going to be cross gen, and the billion comparison videos of PS5 vs PS5 Pro vs PS6 are going to look very thin in most places unless they intentionally hamstring the 5 and 5 Pro versions by disabling effects. This could have all been avoided if they just skipped the 5 Pro altogether. A moderate spec'd PS6 could swoop in and still feel like a fresh glass of ice water. But now Sony invited in all the internet buzz saws who have been chewing up their software to come and have a look at their hardware. The 5 Pro puts the 6 in a very weird place rhetorically, and we've found out how impactful that can be to video game launches in the past few years.
 
This has been debunked as far as I know, plenty of PS4 Pro code still uses the Enhancement and it's noticeable from the performance impact.

But sure, complain about something that wasn't even publicized that improves the entire PS4 library because "it's a fucking filter"..

disappointed the wire GIF



Those are individual patches released from time to time, nothing system-level aside from AF X16.


Exactly, and if you're bothered by this you get a PC not a mid-gen refresh console only to then complain about it.

They never promised anything with this system that hasn't been NOW delivered.

Imagine calling useless a compact, dead-silent, console making you play this at 60fps..

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Holy. I just got a Pro for the exclusives and of course, GTA 6.

But now I definitely have to check this out
 
And yet there's not a SINGLE PS5 game that I own that doesn't see some benefit from PS5 Pro. Not a single one.


How do you know they could? They have never done that. And never promised doing so.


Really, like this?

xbox-series-x-is-more-expensive-than-ps5-pro-starting-today-v0-nl95j1rfn9ye1.jpeg


Sony didn't want to sell the console at a loss like they did with base PS5, and they had no reason to.

Now go back to PC gaming, all fair prices there.

Games with fixed resolutions and 60fps locks are not benefiting from Pro - at all.

They can change framerate by modifying flags in the software, person that was running BB in 60fps did exactly that (and he used some DS3 code for stability), he did the same for games like The Order or RDR2.

With price I was thinking about base PS5... XSX stopped being competitive in price once they wanted to start making money on the hardware.

And why you are so salty? Some people just don't have the same opinion, it's normal in life...
 
Holy. I just got a Pro for the exclusives and of course, GTA 6.

But now I definitely have to check this out
That's the 60fps mode with RT reflections and RT shadows, there's also the 40fps one with RT GI (two features) and RT AO on top.

Fun fact, for both modes the RT features included are the max quality seen on PC, no dowgrades. And RT shadows on Pro have an higher BVH than PC, meaning more items cast shadows on PS5 Pro than PC.

CP7.gif


Games with fixed resolutions and 60fps locks are not benefiting from Pro - at all.
Those games didn't need Pro to begin with, then.

All of those that I own, did. Uncharted games for instance, fixed resolutions, no patch, no PSSR, and yet runs at 4K and 60fps on Pro instead of 1440p on base PS5.

I have a feeling you're just complaining for the sake of complaining, so I guess I'll leave you to it.

They can change framerate by modifying flags in the software, person that was running BB in 60fps did exactly that (and he used some DS3 code for stability), he did the same for games like The Order or RDR2.
The fact that Sony doesn't have an FPS Boost program like Xbox for PS4 games has absolutely nothing to do with PS5 Pro.

They should, it would be awesome, but this has as much to do with base PS5 than Pro.

With price I was thinking about base PS5... XSX stopped being competitive in price once they wanted to start making money on the hardware.
Base PS5 was sold at a loss. They didn't want to lose money on Pro.

And why you are so salty? Some people just don't have the same opinion, it's normal in life...
Yes, but when your opinion is questionable to say the least, you don't quote the person with a perfectly fucking reasonable opinion saying his take is "terrible".

And I'm salty because GoW III controls suck balls. They are fine, and fun, for a Titan playthrough, but Chaos and Challenges? It's way too fucking of an imprecise mess for that, made me lose ten years of life. I managed eventually back o PS3, but now I can't be bothered to waste so many fucking hours just praying Kratos hits the right enemy or dodges in the right direction.
GoW 2018 combat system is so insanely better it's not even funny. From this mess to that pixel-perfect work of art of a combat system is wild.
 
Made a big mistake coming here right after GoW III Chaos difficulty..


Maybe you, I could spot SSR disocclusion crap from miles away.
SSR disocclusion is a non issue for the vast majority of gamers. SSR has been used with well crafted cube map fall backs and people were more than happy with it.
RT reflections in Cyberpunk are the best I've ever seen, played with them for hours on water. "Wouldn't be able to tell the difference except when point camera at the ground" my ass.
This is how I know you're just talking rubbish. Cyberpunk is a game that rarely does anything with the water outside of 2 or 3 missions.
And Cyberpunk does NOT have functioning SSR anyway. And it's not just RT reflections, it's landslide in IQ and RT shadows on top at DOUBLE THE FRAMERATE. And at same framerate of base PS5, there's other two RT GI features on top for a total of FOUR additional RT plus infinitely better motion resolution at the same time.

This game alone offers more of a generational difference than ANY SINGLE Xbox One X or PS4 Pro upgrade ever..
There is no generational difference in Cyberpunk on ps5 pro. It looks terrible compared to path tracing on pc. I know because I've played it on both and the pro "improvement" if you want to call it that is minute in the face of path tracing. It's not even a half generation step up as there are much better looking games than Cyberpunk on console.
Bullshit, since D1 I've been able to play all the Resident Evil games, my favorite, without those horrendous broken SSR, from 45fps on base Consoles to locked 60fps. Same for the best version of DMC5 with RT that's not even on PC. Capcom games ALONE made the system worth it for me.
Going from 45fps to 60fps falls within the 45% gpu improvement I mentioned. If you were even decent at math, you wouldn't have mentioned this at all. Furthermore, that 45% improvement only applies to GPU limited scenarios. In the event the cpu is the limit, we see 10% if that.
ALL I ever got from my PS4 Pro, instead, was 1440p instead of 1080p of base PS4 for 85% of games. Or 45-50fps modes. Or CB 4K on selected exclusives, and abysmal implementation from third party like Rockstar.

It's not even remotely close to what this system is doing.
We get lots of 45fps to 50 fps modes on pro with sub 1080p input resolutions to pssr, lots of lighting artifacts, image quality issues despite the move to pssr2 in a handful of games and graphics that aren't significantly better than the ps4 generation. Your argument makes no sense. At the end of the day, the vast majority feels that the pro fails as a device in some form or fashion. The long and short of it is that you're entitled to your opinion and I'm entitled to the facts.
 
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SSR disocclusion is a non issue for the vast majority of gamers. SSR has been used with well crafted cube map fall backs and people were more than happy with it.
Michael Jordan Lol GIF


Again, maybe you.
In my circles, everyone has been complaining about SSR since at least 2016.

This is how I know you're just talking rubbish. Cyberpunk is a game that rarely does anything with the water outside of 2 or 3 missions.
And? There's a lot of water still, and RT reflections on it are the best in the industry.

Think you can tell me how much time I've spent on Pacifica beaches in my hundreds of hours of playtime?

There is no generational difference in Cyberpunk on ps5 pro.
Full PC quality RT reflections, RT shadows (above PC quality), RT AO, RT GI (skylight and emissive lighting) and much better IQ and higher framerate all at the same time..

We've had paid Remasters doing not even a third of this.

But go on, tell me again about the wonderful improvements we've got on PS4 Pro and One X instead, compared to this one.

Sarcastic Willy Wonka GIF


It looks terrible compared to path tracing on pc. I know because I've played it on both and the pro "improvement" if you want to call it that is minute in the face of path tracing.
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Tell this to the half a thousand PC players mistaking Cyberpunk footage on Pro for Path Tracing with Mods.

Danger 5 Laughing GIF


Mind you, I agree, because I know my stuff.
But unlike you, I wouldn't ignore the fact Path Tracing also means blurry ass textures, noise, boiling artifacts and other things that are completely absent on PS5 Pro (and PC of course, without using Overdrive).

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CP4


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CP7


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It's not even a half generation step up as there are much better looking games than Cyberpunk on console.
Go Away Do Not Want GIF


Going from 45fps to 60fps falls within the 45% gpu improvement I mentioned. If you were even decent at math, you wouldn't have mentioned this at all. Furthermore, that 45% improvement only applies to GPU limited scenarios. In the event the cpu is the limit, we see 10% if that.
I mentioned the fact I could finally play my favorite games with RT at 60fps instead of awful 45fps in response to your "There are lots of games that didn't implement PSSR2 and the pro doesn't do much to help".

As that's what made the system worth for me even at D1, Capcom games. Resident Evil RT modes at 60fps, and playing DMC5 with RT, way above PC version, at 60fps and same for Dead Rising Deluxe, with exclusive RT only found on PS5 Pro.

We get lots of 45fps to 50 fps modes on pro with sub 1080p input resolutions
Not sure what kind of shit you're purchasing, but all I'm playing on my system now that PSSR 2.0 dropped is actual 4K image at 60fps.

At the end of the day, the vast majority feels that the pro fails as a device in some form or fashion. The long and short of it is that you're entitled to your opinion and I'm entitled to the facts.
lol

Whatever makes you feel better.

I'll suggest you to stay way from whatever recent Thread about PS5 Pro versions or DF analysis, to not break the spell. I also feel you'll probably need to take a break from the whole board when GTA VI launches.
 
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. The xbox one X GPU was pretty much 4x more powerful. Now that was a pro console.






PS5 PRO upgrade with PSSR2 is better than any Xbox One X upgrade with what its 4x brute force could achieve at the time.

Because not only that it improves on the image clarity, it also vastly improves the image stability, where you had the same pixel crawling and shimmering on Xbox One X as the base console.


In games like CyberPunk, PS5 PRO runs with better image clarity, better image stability, double the frame rate, and better lighting.

That's a bigger improvement that anything ever seen on Xbox One X.



PSSR



In Crimson Desert, it's practically 1080p vs 4K with much better image stability




스크린샷 2026 05 23 210401


better lighting





스크린샷 2026 05 23 211004


running at higher frame rate.

Again, bigger improvement than anything ever seen on Xbox One X.





ACShadows



AC Shadows, better image clarity with better image stability




스크린샷 2026 05 23 212312



with vastly superior lighting.

Yet again, bigger improvement than anything ever seen on Xbox One X.


I had both PS4 PRO and Xbox One X, and I feel PS5 PRO enhancements are far more exciting than what any of the previous pro consoles could deliver with its same boring ass res upgrades.
 
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I didn't even know people were still hating on the Pro after the PSSR 2 released.
I didn't get it just cause I got a 4090 pc and the 50th anniversary slim. I mainly just got the ps4 pro so I could read the damn text in psvr1.
 
Both can be true, games that use PSSR/RT show a significant uptick in visual quality on the Pro vs the base. Games that don't are often underwhelming.

Cyberpunk 2077 us a great upgrade on the Pro. Borderlands 4 isn't.

It's really up to the devs to at least implement PSSR as a simple DRS boost is a bit underwhelming.

Thankfully the number of new games not supporting PSSR (outside of indie) seems to be diminishing. I get why TSR was used previously in quite a fair bit of UE5 games, as the original PSSR did not play nice with UE5 at all, but that should no longer be a concern.
 
Holy. I just got a Pro for the exclusives and of course, GTA 6.

But now I definitely have to check this out
If only there were other developers that actually made Pro patches like CD Project just did with Cyberpunk or Insomniac adding rtao to Spiderman 2 and Ratchet

That's just the thing. Most Pro patches have just been PSSR. Many times not even PSSR but just Dynamic Resolution boosts.

It's very rare to get games where devs improve ray tracing, or enable RTGi at 60 fps like AC shadows ...the support has been lackluster in that sense. It feels like wasted potential whenever most games gets a Pro patch.

Even with the smallish 45% gpu difference, we could've gotten Many more Cyberpunk type updates if they took advantage of RT and PSSR.

Thank goodness for PSSR2 update because certain games now have a lot cleaner looking Ray Tracing modes like in the case of Alan Wake 2 you can see some nice looking Reflections now whereas before it was all noisy. Same with Hogwarts. Games with Lumen are looking a lot better now as well. Pssr2 saved this console from being a total disaster.

Doesn't mean it has lived up to its potential though. We're still bizarrely getting AAA games like Lego Batman with no Pro patch even though they were advertising it initially- how does that happen? Isn't the first time either. Pssr2 isn't a magic bullet either- re9 and pragmata say hello. Sure, people can cherry pick screens, like someone did a few page ago with Control showing pssr producing a better looking reflection than with FSR. That doesn't change the fact that for some reason PSSR2 looks 99% just as bad as PSSR1 did in that game. I don't know why certain games it just doesn't do much for over pssr1. Dragons Dogma 2, Black Ops 6, Veilguard, Pragmata ...i see no difference at all in those games after spending some time with them.
 




PS5 PRO upgrade with PSSR2 is better than any Xbox One X upgrade with what its 4x brute force could achieve at the time.

Because not only that it improves on the image clarity, it also vastly improves the image stability, where you had the same pixel crawling and shimmering on Xbox One X as the base console.


In games like CyberPunk, PS5 PRO runs with better image clarity, better image stability, double the frame rate, and better lighting.

That's a bigger improvement that anything ever seen on Xbox One X.



PSSR



In Crimson Desert, it's practically 1080p vs 4K with much better image stability




스크린샷 2026 05 23 210401


better lighting





스크린샷 2026 05 23 211004


running at higher frame rate.

Again, bigger improvement than anything ever seen on Xbox One X.





ACShadows



AC Shadows, better image clarity with better image stability




스크린샷 2026 05 23 212312



with vastly superior lighting.

Yet again, bigger improvement than anything ever seen on Xbox One X.


I had both PS4 PRO and Xbox One X, and I feel PS5 PRO enhancements are far more exciting than what any of the previous pro consoles could deliver with its same boring ass res upgrades.


Non of those game is showing bigger difference than RDR2 running 1600x900 on X1 vs. 3840x2160 on One X. Let's get real here.

What you are showing is mid image quality on 4k tv vs. good image quality on 4k tv. RT in ACS is available on base PS5 in 30/40fps modes.

And in many UE5 games and many other titles that only have DRS differences, you couldn't really tell the difference between PS5 and Pro in many cases.
 
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Non of those game is showing bigger difference than RDR2 running 1600x900 on X1 vs. 3840x2160 on One X. Let's get real here.

What you are showing is mid image quality on 4k tv vs. good image quality on 4k tv. RT in ACS is available on base PS5 in 30/40fps modes.

And in many UE5 games and many other titles that only have DRS differences, you couldn't really tell the difference between PS5 and Pro in many cases.

PSSR


Crimson Desert definitely has bigger IQ disparity than RDR2 because it's not just the higher res but also with far superior image stability.




Wukong



And don't forget that it's an AI Upscaler vs Temporal AA, so in motion, the disparity gets even bigger, not to mention that there're significantly less ghosting.

Even with the PSSR1 we had more games using PSSR than not, and now with the PSSR2 available, pretty much every PRO enhanced games will use PSSR forward.

Also most Xbox One X enhanced games ran just at 1440P. There're very few games that actually ran at 4K.
 
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PSSR


Crimson Desert definitely has bigger IQ disparity than RDR2 because it's not just the higher res but also with far superior image stability.




Wukong



And don't forget that it's an AI Upscaler vs Temporal AA, so in motion, the disparity gets even bigger.

Even with the PSSR1 we had more games using PSSR than not, and now with the PSSR2 available, pretty much every PRO enhanced games will use PSSR forward.

Also most Xbox One X enhanced games ran just at 1440P. There're very few games that actually ran at 4K.

Xbox run most games in 720p, 900p and some in 1080p. Xbox one X was mostly 1440p, 1800p, 2160p.

4x difference in resolution mostly, compare that to ~1.5x difference between PS5 and PS5 Pro. Crimson Desert was patched with FSR3 reconstruction on base PS5 so it don't have to look like crap anymore.
 
Xbox run most games in 720p, 900p and some in 1080p. Xbox one X was mostly 1440p, 1800p, 2160p.

4x difference in resolution mostly, compare that to ~1.5x difference between PS5 and PS5 Pro. Crimson Desert was patched with FSR3 reconstruction on base PS5 so it don't have to look like crap anymore.

Xbox One S was severely underpowered, running 4x res of One S was nothing to write home about.

You should compare it to PS4 so in most case it was just 1080P on PS4 vs 1440P on Xbox One X.

PS5 vs PS5 PRO is usually 1440P upscaled via FSR2/TAA vs 4K upscaled with PSSR, so the gap is bigger.





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Crimson Desert PS5 with fixed 4K output runs like crap, you can't call this a performance mode as it rarely stays within the VRR range.
 
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Xbox run most games in 720p, 900p and some in 1080p. Xbox one X was mostly 1440p, 1800p, 2160p.
Compare Pro vs PS5 in raw rasterization with 10 years ago hardware sounds even too much stupid for you. The difference of rasterization between XBO and XBX it's pretty similar to PS5 vs 5090 (a $3000 GPU)
4x difference in resolution mostly, compare that to ~1.5x difference between PS5 and PS5 Pro. Crimson Desert was patched with FSR3 reconstruction on base PS5 so it don't have to look like crap anymore.
Crimson desert was patched to FSR3 losing around 10 to 15fps and looks much worse than Pro version yet
 
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