dgrdsv
Member
Yeah. FFVIIR and Pragmata. Coincidentally both are using shit instead of a proper AA/upscaler on the base unit.2 titles, really?
Yeah. FFVIIR and Pragmata. Coincidentally both are using shit instead of a proper AA/upscaler on the base unit.2 titles, really?
Really?Yeah. FFVIIR and Pragmata. Coincidentally both are using shit instead of a proper AA/upscaler on the base unit.
Yeah. FFVIIR and Pragmata. Coincidentally both are using shit instead of a proper AA/upscaler on the base unit.
2030.2028 seems the only worst delay possible for the ps6 and still seems hazardous for sony
You really want to play list wars? Fine, let's go.How many? Are there even ten such games?
Or Assassin's Creed Shadows, Kingdom Come Deliverance II, The Last of Us, The Last of Us Part II, Ragnarok, Dead Rising, Gran Turismo 7, Star Wars Outlaws, Jedi Survivor, Space Marine 2.. etc. etc.What about Crimson Desert?
What a shitshow of a Thread..
PSSR 2.0 has been out for a couple of months, let's see by the end of this system lifetime how many titles are night and day.
Or Assassin's Creed Shadows, Kingdom Come Deliverance II, The Last of Us, The Last of Us Part II, Ragnarok, Dead Rising, Gran Turismo 7, Star Wars Outlaws, Jedi Survivor, Space Marine 2.. etc. etc.
To call Pro useless, now in may 2026, only means you're blind, retarded, or don't own the system.
Yes, but not the latest replies.Thread was created before PSSR2 (also before massive price hike).
Sorry - I thought we were talking about XeSS, hence the confusion. Also FP8 -> FP16 is a completely different story, that's a relatively straightforward translation.I'm not talking about compilation. I'm talking about running an FP8 FSR4 emulated into FP16, during runtime, using Optiscaler.
Well - that stands to reason - 7900XTX does have DP8 acceleration.I remember him showing his test with FSR4 FP8 emulated on a 7900XTX, compared to FSR4 Int8 leaked dll. The FP16 was several frames slower.
Difference in iq, stability and RT, I played 3 hours last night and genuinely blown away with how much it has improved, it's like jumping from a low end card that I first played it on pc with (vega 56) to a top card, not quite 9070xt quality that I have now but enough to make a stark difference. It's the same with many other games like hogwarts or Spiderman. I don't know if you own a pro or not but for me the outlay is far more impressive than any equivalent pc upgrade I could have made for the money.Difference between what??
Sorry - I thought we were talking about XeSS, hence the confusion. Also FP8 -> FP16 is a completely different story, that's a relatively straightforward translation.
Int8 -> FP16 isn't, but that's my point - in case of running on PS5, XeSS most likely compiles down to scalar Int8, so possibly 4x slower on the matrix math. How that affects total performance is another question.
Well - that stands to reason - 7900XTX does have DP8 acceleration.
I get that now, but again, XeSS has always been cross compatible on all GPUs, no such limitations existed, that's the point of using HLSL for its cross platform path.Sorry, I didn't make it clear. I was giving more examples of how it's possible to run different precision formats, at runtime, in Linux.
I get that now, but again, XeSS has always been cross compatible on all GPUs, no such limitations existed, that's the point of using HLSL for its cross platform path.
I have a Pro and am notorious for expressing my disappointment of it in the past around here.Difference in iq, stability and RT, I played 3 hours last night and genuinely blown away with how much it has improved, it's like jumping from a low end card that I first played it on pc with (vega 56) to a top card, not quite 9070xt quality that I have now but enough to make a stark difference. It's the same with many other games like hogwarts or Spiderman. I don't know if you own a pro or not but for me the outlay is far more impressive than any equivalent pc upgrade I could have made for the money.
What a shitshow of a Thread..
PSSR 2.0 has been out for a couple of months, let's see by the end of this system lifetime how many titles are night and day.
Low key terrible take. For every single one of these games, I can name 10 games which don't see a noticeable improvement. PSSR2 has been a nice evolution for Sony but, it doesn't change the fact that the Pro is still a compromised device. It simply does not have the power to brute force games like for example the Xbox One X. A console that took resolutions from 1080p to 4k while also improving the frame rates.Or Assassin's Creed Shadows, Kingdom Come Deliverance II, The Last of Us, The Last of Us Part II, Ragnarok, Dead Rising, Gran Turismo 7, Star Wars Outlaws, Jedi Survivor, Space Marine 2.. etc. etc.
To call Pro useless, now in may 2026, only means you're blind, retarded, or don't own the system.
Exactly!If Cyberpunk had functioning SSR, you would not be able to tell the difference in reflections except when point the camera at the ground.
Low key terrible take. For every single one of these games, I can name 10 games which don't see a noticeable improvement. PSSR2 has been a nice evolution for Sony but, it doesn't change the fact that the Pro is still a compromised device. It simply does not have the power to brute force games like for example the Xbox One X. A console that took resolutions from 1080p to 4k while also improving the frame rates.
There are lots of games that didn't implement PSSR2 and the pro doesn't do much to help. Even in games that have an unlocked framerate, it'll push at most 45% more performance. That is a 30fps game becoming 45-50 fps in the most ideal of scenarios. The xbox one X GPU was pretty much 4x more powerful. Now that was a pro console.
PSSR2 is definitely an improvement. This does nothing though for the thousands of games that don't use PSSR2 in which the Pro still remains underwhelming.Here're some PSSR1 vs PSSR2
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What a shitshow of a Thread..
PSSR 2.0 has been out for a couple of months, let's see by the end of this system lifetime how many titles are night and day.
Or Assassin's Creed Shadows, Kingdom Come Deliverance II, The Last of Us, The Last of Us Part II, Ragnarok, Dead Rising, Gran Turismo 7, Star Wars Outlaws, Jedi Survivor, Space Marine 2.. etc. etc.
To call Pro useless, now in may 2026, only means you're blind, retarded, or don't own the system.
Made a big mistake coming here right after GoW III Chaos difficulty..
Maybe you, I could spot SSR disocclusion crap from miles away.If Cyberpunk had functioning SSR, you would not be able to tell the difference in reflections except when point the camera at the ground.
Bullshit, since D1 I've been able to play all the Resident Evil games, my favorite, without those horrendous broken SSR, from 45fps on base Consoles to locked 60fps. Same for the best version of DMC5 with RT that's not even on PC. Capcom games ALONE made the system worth it for me.Low key terrible take. For every single one of these games, I can name 10 games which don't see a noticeable improvement. PSSR2 has been a nice evolution for Sony but, it doesn't change the fact that the Pro is still a compromised device. It simply does not have the power to brute force games like for example the Xbox One X. A console that took resolutions from 1080p to 4k while also improving the frame rates.
There are lots of games that didn't implement PSSR2 and the pro doesn't do much to help. Even in games that have an unlocked framerate, it'll push at most 45% more performance. That is a 30fps game becoming 45-50 fps in the most ideal of scenarios. The xbox one X GPU was pretty much 4x more powerful. Now that was a pro console.
ALL I ever got from my PS4 Pro, instead, was 1440p instead of 1080p of base PS4 for 85% of games. Or 45-50fps modes. Or CB 4K on selected exclusives, and abysmal implementation from third party like Rockstar.I own a ps5 pro, I used to have two. Sony fleeced me this gen with the Pro console. It's still better than the base ps5 for sure but, never have I invested more in PC than this gen. The Xbox One X and PS4 pro did a decent job of keeping me in the console ecosystem. The ps5 pro has failed. I don't even buy games on psn anymore.
Made a big mistake coming here right after GoW III Chaos difficulty..
Maybe you, I could spot SSR disocclusion crap from miles away.
RT reflections in Cyberpunk are the best I've ever seen, played with them for hours on water. "Wouldn't be able to tell the difference except when point camera at the ground" my ass.
And Cyberpunk does NOT have functioning SSR anyway. And it's not just RT reflections, it's landslide in IQ and RT shadows on top at DOUBLE THE FRAMERATE. And at same framerate of base PS5, there's other two RT GI features on top for a total of FOUR additional RT plus infinitely better motion resolution at the same time.
This game alone offers more of a generational difference than ANY SINGLE Xbox One X or PS4 Pro upgrade ever..
Bullshit, since D1 I've been able to play all the Resident Evil games, my favorite, without those horrendous broken SSR, from 45fps on base Consoles to locked 60fps. Same for the best version of DMC5 with RT that's not even on PC. Capcom games ALONE made the system worth it for me.
ALL I ever got from my PS4 Pro, instead, was 1440p instead of 1080p of base PS4 for 85% of games. Or 45-50fps modes. Or CB 4K on selected exclusives, and abysmal implementation from third party like Rockstar.
It's not even remotely close to what this system is doing.
Aa far as I'm concerned, it's your take that's trash and not low-key. And I'm not suprised at all to see someone F Feel Like I'm On 42 agreeing with you as that user will NEVER be happy until he gets a PC with a system-level upgrade across the entire library, norBojji which I guess is back being a fucking troll.
Every single PS4 game gets Image Enhancement on PS5 Pro, and it's not even sublte.WTF? He is right that vast majority of PS4 and PS5 library of games can't use the fucking system properly. And even games with Pro support - like half of them or something don't even have PSSR support or RT - just slight DRS and framerate differences (most UE5 games are like that).
Every single PS4 game gets Image Enhancement on PS5 Pro, and it's not even sublte.
What the hell should this system do for you guys? Work like a PC, unlocking framerate and resolution of games without devs interference?
This has been debunked as far as I know, plenty of PS4 Pro code still uses the Enhancement and it's noticeable from the performance impact.Only games with no PS4 pro code, and that enhancement can look good when you have decent base image quality (like GOW3) but with all those games with shit FXAA it looks (still) bad, you just have sharper jaggies. It works the best on UI but other than that it's just a fucking filter.
Those are individual patches released from time to time, nothing system-level aside from AF X16.Sony should have control like that, similar to Xbox upgrading 360 games with 4K/60fps.
Exactly, and if you're bothered by this you get a PC not a mid-gen refresh console only to then complain about it.So many fucking devs and publishers will never bother to improve their games and they will always be stuck in 1080p/30fps hell (even on PS7 and beyond).
This has been debunked as far as I know, plenty of PS4 Pro code still uses the Enhancement and it's noticeable from the performance impact.
But sure, complain about something that improves the entire PS4 library because "it's a filter"..
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Those are individual patches released from time to time, nothing system-level aside from AF X16.
Exactly, and if you're bothered by this you get a PC not a mid-gen refresh console only to then complain about.
They never promised anything with this system that hasn't been NOW delivered.
Imagine saying a compact, dead-silent, console making you play this at 60fps is useless..
And yet there's not a SINGLE PS5 game that I own that doesn't see some benefit from PS5 Pro. Not a single one.I never said PS5 Pro is useless, but it's useful to small % of PlayStation 5 library
How do you know they could? They have never done that. And never promised doing so.and Sony is not forcing devs/publishers to change that, they also are not making any patches like that themselves (and they could).
Really, like this?PS6 is also coming in 2027 so this 900$ console right now is not exactly the best investment (it was much better before, while still being overpriced compared to 2024 stuff).
Holy. I just got a Pro for the exclusives and of course, GTA 6.This has been debunked as far as I know, plenty of PS4 Pro code still uses the Enhancement and it's noticeable from the performance impact.
But sure, complain about something that wasn't even publicized that improves the entire PS4 library because "it's a fucking filter"..
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Those are individual patches released from time to time, nothing system-level aside from AF X16.
Exactly, and if you're bothered by this you get a PC not a mid-gen refresh console only to then complain about it.
They never promised anything with this system that hasn't been NOW delivered.
Imagine calling useless a compact, dead-silent, console making you play this at 60fps..
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And yet there's not a SINGLE PS5 game that I own that doesn't see some benefit from PS5 Pro. Not a single one.
How do you know they could? They have never done that. And never promised doing so.
Really, like this?
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Sony didn't want to sell the console at a loss like they did with base PS5, and they had no reason to.
Now go back to PC gaming, all fair prices there.
That's the 60fps mode with RT reflections and RT shadows, there's also the 40fps one with RT GI (two features) and RT AO on top.Holy. I just got a Pro for the exclusives and of course, GTA 6.
But now I definitely have to check this out
Those games didn't need Pro to begin with, then.Games with fixed resolutions and 60fps locks are not benefiting from Pro - at all.
The fact that Sony doesn't have an FPS Boost program like Xbox for PS4 games has absolutely nothing to do with PS5 Pro.They can change framerate by modifying flags in the software, person that was running BB in 60fps did exactly that (and he used some DS3 code for stability), he did the same for games like The Order or RDR2.
Base PS5 was sold at a loss. They didn't want to lose money on Pro.With price I was thinking about base PS5... XSX stopped being competitive in price once they wanted to start making money on the hardware.
Yes, but when your opinion is questionable to say the least, you don't quote the person with a perfectly fucking reasonable opinion saying his take is "terrible".And why you are so salty? Some people just don't have the same opinion, it's normal in life...
SSR disocclusion is a non issue for the vast majority of gamers. SSR has been used with well crafted cube map fall backs and people were more than happy with it.Made a big mistake coming here right after GoW III Chaos difficulty..
Maybe you, I could spot SSR disocclusion crap from miles away.
This is how I know you're just talking rubbish. Cyberpunk is a game that rarely does anything with the water outside of 2 or 3 missions.RT reflections in Cyberpunk are the best I've ever seen, played with them for hours on water. "Wouldn't be able to tell the difference except when point camera at the ground" my ass.
There is no generational difference in Cyberpunk on ps5 pro. It looks terrible compared to path tracing on pc. I know because I've played it on both and the pro "improvement" if you want to call it that is minute in the face of path tracing. It's not even a half generation step up as there are much better looking games than Cyberpunk on console.And Cyberpunk does NOT have functioning SSR anyway. And it's not just RT reflections, it's landslide in IQ and RT shadows on top at DOUBLE THE FRAMERATE. And at same framerate of base PS5, there's other two RT GI features on top for a total of FOUR additional RT plus infinitely better motion resolution at the same time.
This game alone offers more of a generational difference than ANY SINGLE Xbox One X or PS4 Pro upgrade ever..
Going from 45fps to 60fps falls within the 45% gpu improvement I mentioned. If you were even decent at math, you wouldn't have mentioned this at all. Furthermore, that 45% improvement only applies to GPU limited scenarios. In the event the cpu is the limit, we see 10% if that.Bullshit, since D1 I've been able to play all the Resident Evil games, my favorite, without those horrendous broken SSR, from 45fps on base Consoles to locked 60fps. Same for the best version of DMC5 with RT that's not even on PC. Capcom games ALONE made the system worth it for me.
We get lots of 45fps to 50 fps modes on pro with sub 1080p input resolutions to pssr, lots of lighting artifacts, image quality issues despite the move to pssr2 in a handful of games and graphics that aren't significantly better than the ps4 generation. Your argument makes no sense. At the end of the day, the vast majority feels that the pro fails as a device in some form or fashion. The long and short of it is that you're entitled to your opinion and I'm entitled to the facts.ALL I ever got from my PS4 Pro, instead, was 1440p instead of 1080p of base PS4 for 85% of games. Or 45-50fps modes. Or CB 4K on selected exclusives, and abysmal implementation from third party like Rockstar.
It's not even remotely close to what this system is doing.
SSR disocclusion is a non issue for the vast majority of gamers. SSR has been used with well crafted cube map fall backs and people were more than happy with it.
And? There's a lot of water still, and RT reflections on it are the best in the industry.This is how I know you're just talking rubbish. Cyberpunk is a game that rarely does anything with the water outside of 2 or 3 missions.
Full PC quality RT reflections, RT shadows (above PC quality), RT AO, RT GI (skylight and emissive lighting) and much better IQ and higher framerate all at the same time..There is no generational difference in Cyberpunk on ps5 pro.
It looks terrible compared to path tracing on pc. I know because I've played it on both and the pro "improvement" if you want to call it that is minute in the face of path tracing.
It's not even a half generation step up as there are much better looking games than Cyberpunk on console.
I mentioned the fact I could finally play my favorite games with RT at 60fps instead of awful 45fps in response to your "There are lots of games that didn't implement PSSR2 and the pro doesn't do much to help".Going from 45fps to 60fps falls within the 45% gpu improvement I mentioned. If you were even decent at math, you wouldn't have mentioned this at all. Furthermore, that 45% improvement only applies to GPU limited scenarios. In the event the cpu is the limit, we see 10% if that.
Not sure what kind of shit you're purchasing, but all I'm playing on my system now that PSSR 2.0 dropped is actual 4K image at 60fps.We get lots of 45fps to 50 fps modes on pro with sub 1080p input resolutions
lolAt the end of the day, the vast majority feels that the pro fails as a device in some form or fashion. The long and short of it is that you're entitled to your opinion and I'm entitled to the facts.
PSSR2 is definitely an improvement. This does nothing though for the thousands of games that don't use PSSR2 in which the Pro still remains underwhelming.
. The xbox one X GPU was pretty much 4x more powerful. Now that was a pro console.
If only there were other developers that actually made Pro patches like CD Project just did with Cyberpunk or Insomniac adding rtao to Spiderman 2 and RatchetHoly. I just got a Pro for the exclusives and of course, GTA 6.
But now I definitely have to check this out
PS5 PRO upgrade with PSSR2 is better than any Xbox One X upgrade with what its 4x brute force could achieve at the time.
Because not only that it improves on the image clarity, it also vastly improves the image stability, where you had the same pixel crawling and shimmering on Xbox One X as the base console.
In games like CyberPunk, PS5 PRO runs with better image clarity, better image stability, double the frame rate, and better lighting.
That's a bigger improvement that anything ever seen on Xbox One X.
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In Crimson Desert, it's practically 1080p vs 4K with much better image stability
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better lighting
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running at higher frame rate.
Again, bigger improvement than anything ever seen on Xbox One X.
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AC Shadows, better image clarity with better image stability
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with vastly superior lighting.
Yet again, bigger improvement than anything ever seen on Xbox One X.
I had both PS4 PRO and Xbox One X, and I feel PS5 PRO enhancements are far more exciting than what any of the previous pro consoles could deliver with its same boring ass res upgrades.
Non of those game is showing bigger difference than RDR2 running 1600x900 on X1 vs. 3840x2160 on One X. Let's get real here.
What you are showing is mid image quality on 4k tv vs. good image quality on 4k tv. RT in ACS is available on base PS5 in 30/40fps modes.
And in many UE5 games and many other titles that only have DRS differences, you couldn't really tell the difference between PS5 and Pro in many cases.
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Crimson Desert definitely has bigger IQ disparity than RDR2 because it's not just the higher res but also with far superior image stability.
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And don't forget that it's an AI Upscaler vs Temporal AA, so in motion, the disparity gets even bigger.
Even with the PSSR1 we had more games using PSSR than not, and now with the PSSR2 available, pretty much every PRO enhanced games will use PSSR forward.
Also most Xbox One X enhanced games ran just at 1440P. There're very few games that actually ran at 4K.
Xbox run most games in 720p, 900p and some in 1080p. Xbox one X was mostly 1440p, 1800p, 2160p.
4x difference in resolution mostly, compare that to ~1.5x difference between PS5 and PS5 Pro. Crimson Desert was patched with FSR3 reconstruction on base PS5 so it don't have to look like crap anymore.
Compare Pro vs PS5 in raw rasterization with 10 years ago hardware sounds even too much stupid for you. The difference of rasterization between XBO and XBX it's pretty similar to PS5 vs 5090 (a $3000 GPU)Xbox run most games in 720p, 900p and some in 1080p. Xbox one X was mostly 1440p, 1800p, 2160p.
Crimson desert was patched to FSR3 losing around 10 to 15fps and looks much worse than Pro version yet4x difference in resolution mostly, compare that to ~1.5x difference between PS5 and PS5 Pro. Crimson Desert was patched with FSR3 reconstruction on base PS5 so it don't have to look like crap anymore.