RaySpencer
Member
Read this cool article or whatever you want to call it about the drive for photo-realistic games (saw it on Shacknews), was a pretty cool read
...i will warn you that its kinda long though 
http://modetwo.net/users/nachimir/vga/
This whole article was pretty much spot on how i feal about games today, i mean its great to see some games push twards realism, GT games, or really any "sim" is great...i want those to look real, as they are trying to BE real. but other than that, the games i love are the Ultimate Spiderman's, the Fzero's, the Smash Bros', the Katamari Damaci's, the Jet Set/Grin Radio, the games that can take a touch of realism, but then expand on it and create true art.
These are the real games to me, something like Rez is fantastic, i loved that game to death on my Dreamcast, purely for art and how it was a totaly new type of game. XIII (sorry to take the ones directly from his list, but they were my favorites too!
) is another game i loved to play purely for how it was designed and put together, the FPS part of it is hardly ground breaking, but the way the story unfolds through panels like a comic, and how the Cell Shaded graphics make the gameplay feal differant even though its really not, is amazing to me.
Like he says in the article, i hope we can achive photo-realism soon, so that we can start expanding and reaching for differant more exciting goals.
Edit: No one is even clicking this...so i have to move to drastic measures !! title change from "The Quest for Photo-realism" to "HL2 Graphics are boring"
Edit2: didnt work
le sigh
http://modetwo.net/users/nachimir/vga/
So how is our progress toward photo-realism? We obviously aren't there yet and won't be for some time to come. Take anything that's currently at the leading edge of the photo-real push, such as Project Offset or Unreal Engine 3. You'll certainly find some very pretty and visually impressive stuff, but it's still not quite good enough to dupe. Despite claims of cinematic quality, you can still see polygonal outlines on models, if you look. Photo-realism will have been achieved when, as a photographer and level designer, I can swap those two parts of my portfolio and actually fool people.
Katamari Damacy:
The designers of this faced a problem, in that they needed to populate a scaling world with many hundreds of objects. PS2 poly budgets meant that they could only use simple 3D objects, and this limitation was turned into a strength, infusing the bright, iconic, vaguely cubist aesthetic style at all levels.
[...]Arguably, Katamari Damacy is also a good example of the aesthetic being tied more deeply to the game. The simple, almost child-like visual style is a good complement to the basic game mechanics of rolling around collecting stuff, and also the childishly joyous and simple storyline.
This whole article was pretty much spot on how i feal about games today, i mean its great to see some games push twards realism, GT games, or really any "sim" is great...i want those to look real, as they are trying to BE real. but other than that, the games i love are the Ultimate Spiderman's, the Fzero's, the Smash Bros', the Katamari Damaci's, the Jet Set/Grin Radio, the games that can take a touch of realism, but then expand on it and create true art.
These are the real games to me, something like Rez is fantastic, i loved that game to death on my Dreamcast, purely for art and how it was a totaly new type of game. XIII (sorry to take the ones directly from his list, but they were my favorites too!
Like he says in the article, i hope we can achive photo-realism soon, so that we can start expanding and reaching for differant more exciting goals.
Edit: No one is even clicking this...so i have to move to drastic measures !! title change from "The Quest for Photo-realism" to "HL2 Graphics are boring"
Edit2: didnt work