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This Revolution mock-up is interesting

Merlin

Banned
revshell7tt2cg.jpg


Obviously it wouldn't look as bad, but I wonder if this is kind of what Nintendo meant when they said it would slot in a normal pad. It could work.
 
Merlin said:
revshell7tt2cg.jpg


Obviously it wouldn't look as bad, but I wonder if this is kind of what Nintendo meant when they said it would slot in a normal pad. It could work.

Uhhh... that's horrible.
I really doubt it would turn out like this TBH.
 
How does the remote know it is horizontal and change the d-pad to suit the way it is been used? I know it will work with NES games like that but how does it know it's not vertical doing it 3D space stuff?
 
Keyser Soze said:
How does the remote know it is horizontal and change the d-pad to suit the way it is been used? I know it will work with NES games like that but how does it know it's not vertical doing it 3D space stuff?
The whole point of the Rev controller is that it knows which way it's facing ... ;)
 
Merlin said:
revshell7tt2cg.jpg


Obviously it wouldn't look as bad, but I wonder if this is kind of what Nintendo meant when they said it would slot in a normal pad. It could work.

wouldn't quite work. For starters, those top and bottom buttons have no where to go into and the interface is on the side not connected.
 
Scrow said:
some people who buy a Rev may not have had a GC.

Yes, but Nintendo doesn't have to release a new "normal" controller, because they already have the GC controller on the market. Although a Wavebird with two good analog sticks and rumble wouldn't hurt.
 
They could just put a Wavebird in there imo and then everyone has a GCN controller ^^.
 
I don't like it because of the analog positions. Like even if you *did* get that to work, I'd rather play on a Wavebird config..
 
well the X and Y buttons would have to have room in the shell to have contacts underneath them, that thickness of the shell would offset the A and B buttons lower and the varying depths would ruin the controller.

Design critically flawed.
 
Burger said:
Something would have to plug into the bottom of the remote part.
What he said. That's where the input is so any shell mockup would have to take that into account.

That said, it looks really uncomfortable/stupid. The "X" and "Y" face buttons should be circular as well to be in that design. Not to mention that you can't reach the "Z buttons" around the remote edges. Plus the usual "left analog stick should be in the primary position" etc.

Other than the face button layout I don't really mind IGN's mock-up at all.
 
methodman said:
just wondering... why not?

because its terrible? it would be better on a wavebird than a Dual Shock, but its still a weird layout ... only reason i dont mind the right stick being down there, is cause other than FPS type games you dont need to use it all that much other than to change camera or something, where the left joystick and the buttons are on the wavebird is the place where you thembs set defaultly.

Basicaly, i want the main controlls to be accessed the most easily.
 
I hate Sony's analog stick setup. Your thumbs fucking point at each other. They should be pointing up so that moving your thumb up, down, left and right actually corresponds to the controls, or at the very least not such a harsh angle. Sony's thinking is that symmetry is more attractive, but I don't frame my controllers and hang them on the wall, nor do I find their controller attractive.

Also, the Wavebird is too flawed (d-pad, z-button). It's better that they're making a new shell.
 
Dragmire said:
I hate Sony's analog stick setup. Your thumbs fucking point at each other. They should be pointing up so that moving your thumb up, down, left and right actually corresponds to the controls, or at the very least not such a harsh angle. Sony's thinking is that symmetry is more attractive, but I don't frame my controllers and hang them on the wall, nor do I find their controller attractive.

Also, the Wavebird is too flawed (d-pad, z-button). It's better that they're making a new shell.


OFT, I think the DS2 unplayable, I don't know how people find it comfortable.
 
Suburban Cowboy said:
blood shall be shed if nintendo is actually retarded enough to copy the sony dpad/analog set up

Isn't that the setup people have been crying for Nintendo to copy for years?
 
mj1108 said:
Isn't that the setup people have been crying for Nintendo to copy for years?
What people? Name one... :P

I never liked the Sony controllers to begin with either. Left analog placement, stick quality, seperated d-pad etc.. ugh.. just ugh.. I'm hoping Nintendo's smart enough to go with the left analog being in the primary position as well. That and change the GC face button layout to a more traditional setup (yes I know I said it already).
 
not possible

look at the 2 buttons above and below the (A) (B) button. how do you press it with your Revo controller under them.
It's physically impossible. unless you found some 4th dimension.
 
monkeyrun said:
not possible

look at the 2 buttons above and below the (A) (B) button. how do you press it with your Revo controller under them.
It's physically impossible. unless you found some 4th dimension.
Opaque touchscreen!
 
Jim Merrick I believe already said the Revolution controller will slide in vertically (like IGN's mockup) into the classic controller shell.

As for why even have a shell ...

Well it's a lot more cost efficent. The shell is just a shell. It costs Nintendo like $5 to make in all likelyhood, meaning they can probably include one with each system.

You already have a wireless transmitter/rumble engine/battery in the Rev freehand controller, so why not use that as the "brain" for the regular controller.

Actually this idea is really, really smart on Nintendo's part.

Wireless controllers with rumble are not cheap. Instead of paying $30-$40 for one, now you can just get the shell for free with the system or for say $10 instead.

Also note, that the tilt/gyro/motion capability of the Rev controller will still be active with the classic controller so if a dev wants to make a game with say tilt capability but needs more of a traditional button layout -- this is a perfect way for them to do that.

A regular WaveBird doesn't have rumble/tilt/gyro/etc. This is a much better deal for the consumer and much easier for Nintendo.
 
Musashi Wins! said:
Stupid, and not very interesting. Plain uncomfortable, probably.

exactly.

do IGN thinks our hands should wrap around the bulging sides of the remote to put our
index fingers on the L/R triggers? dumb.
 
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